Vývojář: inkle Ltd (22)
Cena: $9.99
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Body: 0 + 38 (4.1) ¡
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80 Days
London, 1872. Phileas Fogg has wagered he can circumnavigate the world in just eighty days. Playing as his trusty valet Passepartout, travel by hot-air balloon, mechanical camel and other methods as you attempt to complete the bet through over a hundred cities. This is a journey sure to be packed with stories of revolution, intrigue, romance and adventure.

Choose your own route around the world - climb the Burmese mountains, brave the Siberian tundra, trek the Zulu Federation, sail the Amazon and disappear under the Indian Ocean - just don't fall behind the time! TIME Magazine's Game of 2014, IGF winner, and four-times BAFTA nominee, 80 DAYS blends sharp visuals, strategy and cutting-edge interactive fiction to take you on a different globe-trotting adventure every time you play.
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#1. 80 Days (GOG) Podle: inkle Ltd
#2. 80 Days (GOG) Podle: inkle Ltd
#3. 80 Days (GOG) Podle: inkle Ltd
#4. 80 Days (GOG) Podle: inkle Ltd
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#7. 80 Days (GOG) Podle: inkle Ltd
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#9. 80 Days (GOG) Podle: inkle Ltd
#10. 80 Days (GOG) Podle: inkle Ltd

Video

Novinky

  • Verze: Windows, MacOS
  • Aktualizováno:
  • Patch 1.17.4 (22 November 2019)

    80 Days 1.17 is now live and features improved text fidelity, lots of UI improvements and some fairly major optimisations. Oh and it runs on macOS Catalina.
    Patch 1.16.1g (26 March 2018)

    Unity 5.6 minor version update

    Several bug fixes

    Several optimisations to smooth out the frame rate a bit

    macOS version is now a universal executable (adding support for 64-bit ahead of Apple's deprecation of 32-bit support in the next macOS release)
    Patch 1.16g (15 September 2017)

    Upgrade from Unity 5.2 to Unity 5.6 (significant API changes required a few areas of the game to be reimplemented)

    Fix various story typos

    Fix clock text sometimes disappearing on window resize

    Optimisation: Fix log strings being evaluated, even when not being outputted.

    Re-enable multiplayer on new server (after Parse.com shut down)

    Async load some of the initial gamedata to reduce time app is non-responsive on startup

    Fix uncontrollable spinning globe when unconfigured game controller (or device which presents itself as a game controller) is present

    Windows: Fix black border on globe with some graphics cards
    Patch 1.12g (08 August 2016)

    Game no longer re-initialises backend store when restarting (should fix Galaxy achievements not being uploaded correctly after game end)

    Update to latest story with fixes from mobile version

    Fix visual glitch when opening market view
    Patch 1.11g (23rd March 2016)

    Fixed some spelling errors in the story

    Fixed multiplayer and sharing functionality sometimes not working for playthroughs.

    Major fix for the game not starting properly for some people until user data was deleted - an issue with the Parse SDK.

    A route finding algorithm fix.

    Upgrade to Unity 5.2.3f1 from 5.2.1p3 for various engine fixes.

    It has some unrelated changes (adding support for an Apple App Store build)

    Fix occasional 100% crash on startup until add data is deleted to reset game

    Fix to path finding algorithm leading to potentially incorrectly calculated routes
    Patch 1.0.7 (21st October 2015)

    Upgrade to Unity 5.2.1p3 (For UI optimisations)

    Fix broken ‘without Fogg’ behaviour

    Various story fixes (mainly typos)

    Resolution setting fixes

    Added left ctrl - left shift - R keyboard shortcut to reset resolution to fullscreen, highest supported

    Fix to playerprefs changes not always getting saved out

    Fix reported fullscreen resolution sometimes being wrong in Windows

    Fix player still being able to open luggage when without Fogg

    Fix previous available money not always being returned after reuniting with Fogg
    Patch 1.0.4 (08th October 2015)

    Fix potential null deference in available journey InfoCard view.

    Assorted story fixes and easter eggs.
    Patch 1.0.3 (08th October 2015)

    The gaps between suitcases can now be dragged

    Fixed incorrect ‘sticky highlight’ behaviour on a few buttons (where buttons stay highlighted when they shouldn’t)

    Minor tweak to small ferry transport image to reduce aliasing effect

    Fixed graphics resolution settings being wrong when in fullscreen mode

    Fixed initial fullscreen mode on OS X to be actual fullscreen

    Only one instance of the game can be loaded at once now

    Fix bug where market items could get stuck to cursor

    Fix some failing to load multiplayer ghosts

    Fix possible NaN values written out for multiplayer incident coordinates

    Check incident validity before uploading to multiplayer server

    Disabled globe zoom while over luggage to allow scrolling luggage with sideways mouse scroll

    Disable log output by default in released builds (hold ctrl-alt-L while game is running, or lass --log on command line to enable)

    Don’t allow globe to be zoomed while conversation view is open

    Fix low resolution conversation button outlines

    Memory churn optimisations (~ saved 100k/frame)

    Only take joystick input from a single joystick rather than all joysticks.

    Multiplayer ghost incidents are now only loaded on demand (when a ghost is clicked on) to stop frame rate spikes after loading

    Multiplayer ghost and incident loading code is now on the main thread as it doesn’t appear to be safe to use the Parse SDK from any thread other than the Unity main one.

    Limit play through update upload rate to once every 30 seconds.

    Custom journeys in previous playthroughs are now shown correctly.

    Fix To The Moon storyline.

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