ผู้พัฒนา: | Fulqrum Publishing (262) | ||
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คำอธิบาย

Company of Crime is a criminal empire-builder featuring tactical turn-based missions. It
takes place in 1960s London, the cultural capital of the world and home to a plethora of
subcultures and businesses. Your task is to build a company that will own
the criminal underworld, or if you play as the chief inspector of Scotland Yard’s famous Flying Squad, tear it down piece by piece. In the process you will go to pubs, clubs, vets, tailors, harbors and many other locations as you expand your influence over the city. Your team consists of either gang members possessing the different skills required to pull off criminal tasks, or detectives that have mastered the art of investigation. The big question is ultimately this: who will take London? Features:
Tactical turn-based melee combat
With a focus on melee combat and tight spaces, Company of Crime sets itself apart from other tactical turn-based strategy games. Units have a zone of control that makes them tied to the choices you make. Block enemy movements, build superiority in numbers, and gain flanking bonuses by attacking from behind. You can even kick enemies where the sun doesn’t shine to create safe passageways to units that would otherwise get free attacks. If someone grabs a gun, either find cover or go after them to wrestle it away before the bodies start piling up.
Heat mechanics
When doing your dirty business, you’d be wise to silently extort your way through the underworld. Loud gunfire or shooting enemies will only attract more opposition, and a criminal empire that blows its cover won’t go far. Fighting the outcome of too much heat is always more difficult than avoiding it, and if things get too tough, you better have some leverage to get the cops off your back.
Level progression
This is more than just cops and robbers. Whatever the mission is, there is level progression beyond just hit points and stamina. Beating up the owner of a pub is one thing, but you can’t just bail before the police arrive. You’ll have to first assemble any evidence that will prove it was you at the crime scene before jetting.
Building legit business with criminal means
Building a criminal empire requires a legitimate cover. Progression of the game takes place as you… ahem… “convince” people to sell their businesses and homes to you at a bargain price, or at least turn a blind eye to what you do in their back room. Owning more locations will unlock more items, features, and elements, but will also potentially expose you to a surprise attack from the police or a rival criminal family.
Not just your own story
While your task is to create an empire of crime or to tear it down, this is not just your story. This is a story of 1960s London with beatniks, mods, lemonheads, rockers and every other cultural identity of the time. It’s also a story of a falling empire. The Cold War UK is shining in the cultural world, but is facing ever-increasing pressure from inside and out. There is a mysterious order trying to tear down the British Empire from the shadows, and who better to fight it than experts of the underworld and the famous Flying Squad.
Reactive Police
Shady business takes place in obscurity, so police gameplay is more reactive. You get the call only when violence takes place, but that’s not the best way to find evidence against the criminal families. Assign sergeants to discover shady places, speak with informants, and apply for search warrants to raid questionable locales. Make sure they don’t burn the evidence before you manage to arrest them, or they’ll walk free as quickly as they were taken in.
ภาพหน้าจอ










วิดีโอ
มีอะไรใหม่
- เวอร์ชัน: Windows, MacOS
- อัปเดต:
- Update 1.0.5.1178 (3 December 2021) Added
Missing Localizations for some texts
Fixed
Hidden story locations could sometimes be revealed before a mission started in them
One police story mission didn’t always trigger correctly
Update 1.0.5.1092 (15 February 2021)
Gamepad fix for activating an action
Gamepad fix for selection crew
Gamepad fix for upgrading units after mission
Update 1.0.5.1086 (28 January 2021)
Fixed Scrollable items in crew selection Unit stats layout in crew selection Soft lock in crew selection Hit with weapon description shows what weapons is in use
Added Windowed fullscreen
Changed Heat reduction from negative value to positive
Update 1.0.5.1081 (4 December 2020) Fixed
FIXED mouse area when resolution is changed
FIXED Lock mouse to the screen when playing with fullscreen mode
FIXED Check saved resolution that it is valid, if not then use default resolution
Update 1.0.5.1080 (24 November 2020) Added
Split screen action camera
Camera shake effect for attacks
Arrest sentence duration based from crew member criminal activity type- Randomize clothes for crew member
Heat value into tooltip in strategy layer
Camera settings calculation for extra wide screens
Number of found locations visible in Source of drugs objective
Heat increase for killing police
Crew selection locked tooltip
Tooltip for boss count
Secondary objectives in tactical layer
Resolution order in settings
Knocked out & killed units drop their weapons
Units can pick up weapons from the floor
Enemy and player crew member movement speed can be changed from settings
Heat bar animations in tactical layer
Different post process materials for different windows
Post process effect for particles from shooting
Opening cutscene
Changed
Item button element order to change items easier
Move visualization
Disable windmilling from civilians towards police
AI improvements
Enemies more eager to start gunfight if they are clearly losing the fight
All level 2 enemy units gained 10% more stamina, except boss units
All level 3 enemy units gained 33% more stamina, except boss units
All boss units gained 10% stamina in level 2 & 3
Fixed
Health/stamina damage calculated incorrectly
Eye Gouge skill minor bug
Act Cool skill minor bug
Wrestle skill minor bug
Solid feet skill minor bug
Crick Warehouse mission
Nutkick critical hit change
Kneekick critical change and duration
Reachable tiles aren’t updated
Tutorial civilian spawning in other missions
Direction arrow rotation on stairs
Heal button if no available locations
Crew members are not removed from heal assignment when it is done
Lay low assignment finished notification
Monthly balance won’t update when levelling up
Weapons have different post process effect than characters
Strategy layer performance bug
Auto extortions not being removed and monthly income not updated when year is changed
Duplicate text prompt in tutorial
Performance issue in Hidey Hole location
Sound mixing problem in strategy layer
Performance issue when recruiting crew
Update 1.0.0.1065 (24 September 2020)
Added
Player can now change the name of the units Auto-resolve added for police campaign
Enemy count depends now on mission type, location level and location type
Preview damage when throwing a bottle Show prison objective icon for Queens Tribunal if units are arrested and district is unlocked
Melee weapon attack is now separated from regular hit, allowing player to choose when to use melee weapon Targeting UI & UX has been improved - target icon shows direction for attack Confirm button is red if triggers zone of control
Police raids and arrests now reduce heat
Changed
Heat reduction to all level tailors
Heat reduction assignment’s effect is increased from 50 to 150
Heat removal needs only one assignment
Using weapons now cause less heat
Heat assignments have increased influence cost
Heat assignments have increased finishing time, varying from level to level Increase rain interpolation speed
Camera don’t show loot in the start of the mission
Balanced loot count (1-3)
All but first police patrol arrival times changed from 4 to 5
Zone of Control icons are smaller
Zone of Control icons rotate with camera
Hover tile visibility increased Crew selection added for
Raided by Police missions Threaten on civilians now are nearly automatic successes
Boss units now always have weapons
Fixed
Bull Rush visualizer
If you finish all objectives with all units on the exit zone, the game sometimes crashes
If all friendly units are grappled and unable to move, the game thinks mission is failed
Objective not showing complete in Reporter In Trouble when mission is over
Game doesn’t work correctly on some resolutions
Unit could be unavailable even if it shouldn’t
Mission finished screen and victory screen have different number of wounded units
Assignment reward’s tutorial box position
Picking up loot while in wrestle
Several text bugs fixed
The Scepter and Trident has one spawn point in inaccessible location
English tutorial had click anywhere to continue twice in one step
Update 1.0.2.1051 (19 August 2020) Changes
Added ○ Barbershops now have a daily heat removal of -1/-2/-3 ○ Tailors now have a daily heat removal of -1/-2/-3 ○ Additional Exit zone on the roof in Lumberjack’s Foot
Changed ○ Laundry daily heat reductions changed from -1/-2/-3 to -2/-3-4 respectively ○ Residential daily heat reductions changed from -1/-2/-3 to -3/-4/-5 respectively ○ HQ daily heat reductions changed from -1/-2/-3/-4 to -2/-3/-4/-5 respectively ○ Bull rush stamina damage decreased from 3-5 to 1-2 ○ Starting respect value in Newham changed to 20 ○ All districts (excluding Newham) have a starting value of 5 to both fear and respect ○ Heat multipliers for Bordellos and Residential areas dropped to 0.5x. This should help a bit with bottle-necked areas with one exit ○ Respect requirement for auto-resolves dropped from 50 to 35 per district ○ Influence gain from extortion missions was increased from 10/20/30 to 12/24/36 respectively ○ Maximum heat accumulation per tactical mission capped at 400 max (one full bar) ○ Bandage unlocked at the beginning ○ Evidence is now dropped when police are called instead of arriving ○ Remove Audio Quality from Settings (All audio as high quality)
Fixed ○ Police AI no longer attempts arrest as highest priority in all situations ○ Heal assignment can now only be done in HQ, and owned vets and residentials ○ Deaf Vagabond had criminal side description, when playing as the police ○ Enemy AI no longer prioritize Bull Rush in stupid situations ○ Speech bubble timing ○ SteamVR and OculusVR disabled ○ Some breakable props not breaking ○ Crew selection title ○ Victory screen show wrong information of killed characters ○ AI use skills that they shouldn’t ○ Male characters not using idle turn animations ○ Coat rack pick up position fixed ○ Lumberjack’s Foot had enemies spawning in inaccessible area ○ Harding’n’Sons had enemies spawning in inaccessible area ○ Can’t change units in Crew selection when there is 6 units ○ Brook’s Home -level had a table that make progressing in the level impossible ○ The Tiger had a enemy spawn point inside a shelf
Known Issues ○ If all friendly units are grappled and unable to move, the game thinks mission is failed ○ If you finish all objectives with all units on the exit zone, the game sometimes crashes ○ Order units can sometimes pick up evidence, and leave the mission, soft-locking the game
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ผู้พัฒนา
- Fulqrum Publishing
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