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Darkest Hour: A Hearts of Iron Game
Developed by a team of experienced modders from the Paradox forum, Darkest Hour is a stand-alone Hearts of Iron game. The game features a mixture of short and in-depth campaigns set across the darkest chapters of the 20th century. Play from the outbreak of the Great War up until the onset of the Cold War.

Darkest Hour will introduce a new artificial intelligence that is now able to react to hundreds of different situations simultaneously. It implements a dynamic diplomatic system that will allow the player to have a real impact on the course of history.
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Скриншоты

#1. Darkest Hour: A Hearts of Iron Game (GOG) От: Paradox Interactive
#2. Darkest Hour: A Hearts of Iron Game (GOG) От: Paradox Interactive
#3. Darkest Hour: A Hearts of Iron Game (GOG) От: Paradox Interactive
#4. Darkest Hour: A Hearts of Iron Game (GOG) От: Paradox Interactive
#5. Darkest Hour: A Hearts of Iron Game (GOG) От: Paradox Interactive
#6. Darkest Hour: A Hearts of Iron Game (GOG) От: Paradox Interactive
#7. Darkest Hour: A Hearts of Iron Game (GOG) От: Paradox Interactive
#8. Darkest Hour: A Hearts of Iron Game (GOG) От: Paradox Interactive
#9. Darkest Hour: A Hearts of Iron Game (GOG) От: Paradox Interactive
#10. Darkest Hour: A Hearts of Iron Game (GOG) От: Paradox Interactive

Видео

Что нового

  • Версия: Windows
  • Обновлено:
  • Patch 1.05.1 (30 July 2019) Engine changes: Fixed bugs

    Fixed a rare CTD on country TAG change (bombardments not canceled and pointing over the flag of the old country on the battle plate results in a crash)

    Fixed issue with dormant leaders of existing countries defined in main scenario file's dormant leaders list not set as dormant on new scenario start, but only after a save and reload

    Fixed issues with AI join and leave alliance rules:

    Puppets will leave alliances their master is not part of when that is possible (not at war, not leader of a major alliance)

    Check relations and government type only against alliance leader (prevents leave alliance of minor members because one is with different government type)

    Check relations and government type on join alliance against alliance leader

    Added missing tool-tip entry for muddy and frozen weather modifiers for air units during bombardment

    Added missing tool-tips for units/brigades in deployment panel

    Re-enabled Frozen weather attack/defense modifiers on Stat. pages for naval units and brigades as these are used by the game - 1.03 issue

    Removed weather and night movement modifiers from Stat. pages for naval units and brigades as these are not used by the game

    Removed weather and night movement modifiers from Stat. pages for air units and brigades as these are not used by the game

    Removed terrain defense modifiers from Stat. pages for air units and brigades as these are not used by the game

    Fixed issue with multiple draw air combats messages when own and military controlled units participated in air combat

    Fixed issue with missing Strategic Redeployment mission in mission order panel for pure rocket units

    Fixed a bug with missing tool-tips on the rightmost side on division plate in targets list for brigade deployment

    Fixed issues with trade efficiency calculation when best port province is owned by enemy country

    Fixed issue with provincial AA fire doing strength damage to carriers on Carrier strike on airbase mission instead of doing only ORG damage

    Fixed issue with fleets in port being listed as defenders when airbase in the same province is attacked by carriers

    Fixed issue with invalid strategic bombardment initiated on carrier strike on airbase mission

    Removed air units based at attacked by carriers airbase from defender’s list

    Improved rules for participating of air units on defender’s side on carrier strike on port – only air units based at the province and set on air scramble and air superiority mission will join such combats (respecting mission settings – ORG/STR, day/night, start/end mission dates, out of fuel and weather)

    Fixed logic for mission started/ended check (added equal time check too; started: start time <= current time; ended: end time <= current time)

    Fixed issue with carrier strike on port and airbase missions not respecting mission settings (ORG/STR, day/night, start mission date)

    Fixed issue with naval units attacked at port by carriers using their sea attack to fire against the carriers instead of using their air attack

    Fixed issue with convoy escorts using their convoy attack value to fire against attacking fleet instead of using their sea or submarine attack values

    Fixed issue with attacked by carriers fleets in port being able to inflict STR damage to carriers and ORG damage under the “Carriers vs. Bases - Org dmg lower limit” misc.txt setting

    Fixed issue with air units assisting defense of attacked by carriers naval base using their sea attack to fire against the carriers instead of using their air attack

    Fixed issue with air units assisting defense of attacked by carriers naval base being able to inflict STR damage to carriers and ORG damage under the “Carriers vs. Bases - Org dmg lower limit” misc.txt setting

    Disallowed carriers with ORG less then “Carriers vs. Bases - Org dmg lower limit” misc.txt setting to inflict damage to attacked at bases units

    Disallowed carriers with ORG less then “Carriers vs. Bases - Org dmg lower limit” misc.txt setting to inflict damage to attacked naval and air bases

    Fixed issue with province AA being able to inflict ORG damage under the “Carriers vs. Bases - Org dmg lower limit” misc.txt setting

    Fixed issue with non-CAG equipped ships doing damage to buildings on carrier attack on naval and air bases

    Fixed issue with units under or in bombardment regaining ORG at the same time. Only retreating units are allowed to regain ORG while under bombardment

    Fixed issue with “Carriers vs. Bases - Org dmg per hour” misc.txt modifier not used when there are no defending units

    Fixed issue with AI being able to retreat from naval combats before min. combat time (4 hours)

    Fixed issue with units being able to retreat from combats before the minimum combat time (4 hours for naval and 2 hours for air battles) or when under bombardments if the average unit ORG is under “Auto-retreat from combat when average ORG...” misc.txt modifier

    Fixed issue with STR/ORG status bar under unit sprites not auto-updating for military controlled units

    Fixed CTD on some scenarios start (when an air unit is too big and is auto-split, like in DH Core 1941) as result of STR/ORG status bar under unit sprites not auto-updating for military controlled units

    Fixed issue with automatic split of air units defined in scenario files not working properly for too big units (more than 2 times the limit of air unit size)

    Added proper support in save_date section in save game for event IDs with 9 or 10 digits

    Fixed bug with carrier strike on port record in naval battles history list having "UNKNOWN COUNTRY" as target in some situations (when a "ghost" AI fleet is the first to be targeted in the port)

    Removed carrier strike on empty ports from naval battles history list

    Fixed issue with carrier strike on airbases logged in land battles history list

    Set attacker as winner in battles history log on carrier strike on port and airbase when the combat ends in a draw

    Fixed a bug with fleets remaining locked in port of canal controlling provinces if the province is taken by rebels

    Removed port and airbase strike missions from available missions list on right-click over province with no port or airbase while a CV containing fleet is selected

    Fixed issue in declare war panel layout causing random CTD - 1.00 issue

    Fixed issue with text position in some situations (like long allies list) on declare war panel - 1.00 issue

    Increased size of text buffers used for messages to reduce chance of text overflow

    Added missing tool-tip for listed trades on Break Trade Agreement diplomatic action panel

    Improved layout of Break Trade Agreement diplomatic action panel - fixed issue with header text exceeding panel borders for long country names, moved trades list to bottom

    Improved layout of Send Expeditionary Force diplomatic action panel - fixed issue with header text exceeding panel borders for long country names, shortened units by one item and moved it slightly down and to the left

    Tweaked Cancel button position on diplomatic actions panels to mirror position of OK button

    Fixed switched enforcer and subject sides in non-aggression pacts

    Fixed messages for non-aggression pacts (switched enforcer and subject sides)

    Fixed incorrect sound played on some pop-up dialogs

    Fixed issue with missing arrival to province message for auto-retreated units

    Fixed missing country name on coup pop-up message for coups triggered by events.

    Fixed invalid value shown on land_fort_eff event command tool-tip

    Fixed invalid value shown on coast_fort_eff event command tool-tip

    Fixed issue with incorrect combat modifiers (amphibious penalty) when a country switches sides on scenario start and immediately attacks enemy in the same province as own troops (like in 1945 scenario, HUN vs. GER)

    Fixed bug with stacking penalty applied to friendly units supporting defense of airborne assaulted neighboring province

    Fixed bug with river crossing (or amphibious assault) combat penalty for units attacking spawned rebels into the same province in some situations (depending on the previous province for the unit). Also addresses issue with these combat penalties not cleared on arrival to the province when supporting such attack from a neighboring one

    Fixed issue with command limit of airborne units dropped to attacked by another units province not accounted properly (should be considered as another vector of attack with own command limit)

    Fixed issue with truncated/incomplete long texts in game history log on higher horizontal display resolutions

    Added missing string for a minister personality effect (diplomatic cost against own country) - 1.00 issue

    Fixed issue with ESE bonus from offensive supply calculation (bonus was half of what tool-tip suggests)

    Fixed issue with disabled task (mission) state for a country not preserved upon save/reload if default state of the task (misc.txt) is enabled - 1.00 issue

    Fixed issue with dig in combat penalty applied to both attack and defense efficiency of bombers attacking entrenched land units while it should hamper attack efficiency only

    Fixed issues and improved supply distance mod calculation (used as modifier on ORG regain, reinforce and upgrade speed of units)

    Fixed issue with retreat province selection in some situations when previous province for the unit is controlled by enemy country (vanishing AI units)

    Fixed issue with multiple end bombardment messages displayed when military controlled and owned by the player units are bombed in the same province

    Fixed issue with resource command giving supplies on top of what it is supposed to give

    Fixed tooltip text for build_cost and build_time commands when issued on a military branch (air/land/naval)

    Fixed issue with incorrect upgrade time and cost (both set to 100%) modifiers for upgrade to the last unit model if “Do not upgrade” option was used previously for the division - 1.00 issue

    Fixed issue with “Use speed to set garrison status (no move allowed) to land units” misc.txt modifier having no effect when enabled - 1.02 issue

    Fixed issue with wrong for the scenario or not found country descriptions on country change for saved games

    Fixed issue with active FoW for sea, land and lake provinces next to allied/puppet/master land provinces that should be otherwise visible

    Fixed issue with active FoW in some situations for land and lake provinces next to allied/puppet/master units that should be otherwise visible

    Fixed incorrect values in unit’s attrition calculation text – a cosmetic issue

    Fixed a rare CTD on new scenario start if rebels are created before all other countries

    Fixed issue with off-map production of convoy escorts and convoy transports applied twice per day

    Changed daily resource calculation in a way that off-map produced resources are added after on-map produced for proper handling of negative off-map values

    Fixed issue with missing tool-tips for resources on top bar when in Production panel

    Better position of manpower number in province panel for support of 3 and more digits

    Fixed issue with instant enemy detection by units of military controlled countries when the controller country is not at war with enemy of the controlled country

    Fixed incorrect (-100%) Radar Efficiency value displayed on the tech overview page

    Fixed issue with air over-stacking penalty modifier and logic applied to ground units under bombardment

    Fixed issue with over-stacking penalty modifier of fleets under bombardment in ports counting defending air units too

    Fixed issue with one-time trade negotiations where asking for all money from AI countries greatly reduces the chance of acceptance compared to [all money - 1]

    Rearranged action buttons on unit panel to have consistent buttons order and to allow one more active button which is needed for paratrooper units when in province with both a port and an air base
    New features

    Added 60 more user country TAGs (UA0-9, UB0-9, UC0-9, UD0-9, UE0-9, UF0-9)

    Implemented auto-attach of air and land brigades. Improved existing naval brigades attach logic - attach most valuable brigades to most valuable units; values set in brigade_types.txt and division_types.txt are used as a base

    Added auto-assign options for land and air brigades

    Added information on tool-tips of brigades and units about their modifiers and attributes

    Allowed pure rocket units to be strategically redeployed to any friendly airport

    Improved best port calculation logic with penalties for blocked ports (Black Sea, Mediterranean and Baltic Sea)

    Improved non-aggression details in intelligence/diplomacy tab for a country:

    Added expiration date

    Selected country is always first in the message

    Allowed influence diplomatic action to affect Political Left and Democratic policy sliders Note: Both sliders are set as not movable by influence in policy_effects.csv file for both DH Full and core/Light

    Tweaked nuke AI logic - do not use nukes against rebels, reduced chance to use nukes over provinces that are not owned by enemy countries

    Better handling of string IDs defined multiple times in text (CSV) files – proper report of these issues and ensuring that only one version (the last read) is to be displayed in the game. String replacements in mods.csv are not reported as ERROR, but as INFO to suppress error report when a string is replaced on purpose in a mod.

    Rearranged order of some text files load - darkest_hour.csv is loaded first and text.csv and messages.csv are the last to be loaded before mods.csv

    Added color to minister effect values (green for positive and red to negative modifiers):

    Added one digit after the decimal point for most minister personalities effects

    Unified minister personalities effects texts between DH Full and Light/Core

    Updated MIN_DIPLO_COST text

    Added minister name and ideology to all tool-tips over minister picture

    Improved domestic policy effects tool-tip:

    Added color to effects values (green for positive and red to negative modifiers)

    Display effective change instead of absolute values on change policy tool-tips

    Display current (total) value too

    Always display restrictions (ally, claim and demand territory, break NAP, GoI) for policy slider that modifies these

    Improved tool-tip text for offensive supply – display actual ESE bonus and days duration (as set in misc.txt) instead of preset values

    Displayed current progress (%) for items in the build queue

    Added messages when air/land/naval units no longer cannot execute their assigned missions

    Added a message when a nation guarantees the independence of another nation

    Added a message when a nation no longer guarantees the independence of another nation

    Included "# Min. Softness for a land division, including added by brigades." misc.txt parameter in the calculation of unit stats shown on tool-tips

    Added dig in max level and dig in daily increase to Tech overview page

    Moved Radar Efficiency line from Intel & Research to Misc. Military section on the tech overview page

    Improved combat modifiers of air units defending ports against enemy CV attacks:

    Count only air units for stacking penalty modifier

    Use mission effectiveness modifiers (air scramble or air superiority)

    Use mission effectiveness modifiers (air scramble or air superiority)

    New options in misc.txt

    Added new misc.txt modifier (economy section):

    Added extra upgrade progress to units in supply. Added daily progress to all units in supply that can upgrade is equal to Cur_STR/(Max_STR * THIS). Added value is not affected by any other upgrade modifiers. Set to 0 to disable this functionality. 720 #0

    Modifier on distance between current and closest friendly province which is used for supply distance mod calculation (modifier on ORG regain, reinforce and upgrade speed of units). 1.0 # 1.0

    Added new misc.txt modifier (AI section):

    Allow AI countries to leave alliance because of bad relations or too different government type compared to alliance leader (on top of all other leave alliance rules). 1 - Allowed, 0 - Disabled 1 #1

    Added new misc.txt modifier (combat section):

    ESE bonus from offensive supply - 0.25 #0.25

    Combat Modifier: Penalty for air units bombing entrenched armies (entrenchment level * THIS, final value is limited to -0.99) # -0.03

    Combat Modifier: Bonus for defending entrenched armies in land combat (entrenchment level * THIS) # 0.01

    Commands and triggers

    Note: Check Modding documentation\event commands.txt for details.

    Added treaty duration parameter to non_aggression command: type = non_aggression which = [country] where = [country] [when = duration in days] -when = duration in days. When not specified or set to 0(default), treaty duration is set to 2 game years (720 days)

    Added add_brigade command to create a new brigade into deployment pool: type = add_brigade value = [brigade type] when = model

    Added build_brigade command to order construction of a brigade: type = build_brigade value = [brigade type] when = XXX cost = x.xx where = [days for 1st]

    when = XXX # Sets serial line XXX items long.

    cost = x.xx # Sets starting cost

    where = XXX # Sets days till completion of the first item

    Added disable_task command to disable a certain type of mission: type = disable_task which = [task type]

    Allowed enable_task command to be properly unexecuted (i.e. disable the task) on doctrine abandon

    Added dig_in_max command to change max land units dig in level for a country: type = dig_in_max value = X [when = 0(default)/1/2] -when = 0(default) - add value to current dig_in_max / 1 - set dig_in_max to value / 2 - reset dig_in_max to global default (set in misc.txt)

    Added dig_in_daily command to change the dig in level increase per day for a country: type = dig_in_daily value = X [when = 0(default)/1/2] -when = 0(default) - add value to current dig_in_daily / 1 - set dig_in_daily to value / 2 - reset dig_in_daily to global default (set in misc.txt)

    Extended industrial_modifier command with individual options for IC, resources and money: type = industrial_modifier which = [total/supplies/oil/metal/energy/rare_materials/money/ic] value = X -total - applies to oil, metal, energy, rare_materials and ic at once. -oil/metal/energy/rare_materials/money/supplies/ic – applies only to this production type

    Added add_core_area command: type = add_core_area which = AREA_NAME [where = TAG/-1]

    Set all provinces in AREA_NAME area as national for country TAG or current country if where = -1 or not defined

    Added add_core_region command: type = add_core_region which = REGION_NAME [where = TAG/-1]

    Set all provinces in REGION_NAME region as national for country TAG or current country if where = -1 or not defined

    Added remove_core_area command: type = remove_core_area which = AREA_NAME [where = TAG/-1]

    Removes national status for all provinces in AREA_NAME area for country TAG or current country if where = -1 or not defined

    Added remove_core_region command: type = remove_core_region which = REGION_NAME [where = TAG/-1]

    Removes national status for all provinces in REGION_NAME region for country TAG or current country if where = -1 or not defined

    Added add_claim_area command: type = add_claim_area which = AREA_NAME [where = TAG/-1]

    Rise claims on all provinces in AREA_NAME area for country TAG or current country if where = -1 or not defined

    Added add_claim_region command: type = add_claim_region which = REGION_NAME [where = TAG/-1]

    Rise claims on all provinces in REGION_NAME region for country TAG or current country if where = -1 or not defined

    Added remove_claim_area command: type = remove_claim_area which = AREA_NAME [where = TAG/-1]

    Removes claims from all provinces in AREA_NAME area for country TAG or current country if where = -1 or not defined

    Added remove_claim_region command: type = remove_claim_region which = REGION_NAME [where = TAG/-1]

    Removes claims from all provinces in REGION_NAME region for country TAG or current country if where = -1 or not defined

    Improved peacetime_ic_mod command with optional parameter to switch between add or replace value mode: type = peacetime_ic_mod value = X(%) [when = 0(default)/1/2]

    ONLY applied when a country is at peace. Default base value is set in misc.txt. when = 0(default, add value to current peacetime_ic_mod)/1(set peacetime_ic_mod to value) /2 - reset peacetime_ic_mod to global default (set in misc.txt)

    Improved wartime_ic_mod command with optional parameter to switch between add or replace value mode: type = wartime_ic_mod value = X(%) [when = 0(default)/1/2]

    ONLY applied when a country is at war. Default base value is set in misc.txt. when = 0(default, add value to current wartime_ic_mod)/1(set wartime_ic_mod to value) /2 - reset wartime_ic_mod to global default (set in misc.txt)

    Improved tc_mod command with optional parameter to switch between add or replace value mode: type = tc_mod value = X(%) [when = 0(default)/1/2]

    Modify National Transport Capacity. Positive value = good. when = 0(default, add value to current tc_mod)/1(set tc_mod to value)/2 - reset tc_mod to global default (set in misc.txt)

    Improved tc_occupied_mod command with optional parameter to switch between add or replace value mode: type = tc_occupied_mod value = X(%) [when = 0(default)/1/2]

    Modify Occupied Province Transport Capacity Drain. Positive value = good. when = 0(default, add value to current tc_occupied_mod)/1(set tc_occupied_mod to value)/2 - reset tc_occupied_mod to global default (set in misc.txt)

    Improved attrition_mod command with optional parameter to switch between add or replace value mode: type = attrition_mod value = X(%) [when = 0(default)/1/2]

    Modify the Attrition Penalty. Positive value = good. when = 0(default, add value to current attrition_mod)/1(set attrition_mod to value)/2 - reset attrition_mod to global default (set in misc.txt)

    Improved trickleback_mod command with optional parameter to switch between add or replace value mode: type = trickleback_mod value = X(%) [when = 0(default)/1/2]

    Modify the trickle back efficiency. Positive value = good. when = 0(default, add value to current trickleback_mod)/1(set trickleback_mod to value)/2 - reset trickleback_mod to global default (set in misc.txt)

    Improved max_amphib_mod command with optional parameter to switch between add or replace value mode: type = max_amphib_mod value = X(%) [when = 0(default)/1/2]

    Modify the max amphibious army size before applying severe combat penalties. Positive value = good. when = 0(default, set max_amphib_mod to value)/1(add value to current max_amphib_mod)/2 - reset max_amphib_mod to global default (set in misc.txt)

    Improved supply_dist_mod command with optional parameter to switch between add or replace value mode: type = supply_dist_mod value = X(%) [when = 0(default)/1/2]

    Modify the Supply Distance Penalty. Positive value = good. when = 0(default, add value to current supply_dist_mod)/1(set supply_dist_mod to value)/2 - reset supply_dist_mod to global default (set in misc.txt)

    Improved repair_mod command with optional parameter to switch between add or replace value mode: type = repair_mod value = X(%) [when = 0(default)/1/2]

    Modify Reinforcement Efficiency. Positive value = good. when = 0(default, add value to current repair_mod)/1(set repair_mod to value)/2 - reset repair_mod to global default (set in misc.txt)

    Improved research_mod command with optional parameter to switch between add or replace value mode: type = research_mod value = X(%)[when = 0(default)/1/2]

    Modify research efficiency. Positive value = good. when = 0(default, add value to current research_mod)/1(set research_mod to value)/2 - reset research_mod to global default (set in misc.txt)

    Improved radar_eff command with optional parameter to switch between add or replace value mode: type = radar_eff value = X(%) [when = 0(default)/1/2]

    Modify the efficiency of radar stations (bonus to friendly aircraft in the province.) Positive value = good. when = 0(default, add value to current radar_eff)/1(set radar_eff to value)/2 - reset radar_eff to global default (set in misc.txt)

    Improved hq_supply_eff command with optional parameter to switch between add or replace value mode: type = hq_supply_eff value = X(%) [when = 0(default)/1/2]

    Modify supply efficiency bonus given by HQ to other units. Positive value = good. when = 0(default, add value to current radar_eff)/1(set radar_eff to value)/2 - reset radar_eff to global default (set in misc.txt)

    Improved sce_frequency command with optional parameter to switch between add or replace value mode: type = sce_frequency value = X [when = 0(default)/1/2]

    Combat event chance multiplier. Positive value = good. when = 0(default, add value to current sce_frequency)/1(set sce_frequency to value)/2 - reset sce_frequency to global default (set in misc.txt)

    Improved nuked trigger texts to include details about number of nukes, target and destination countries and province when applicable.

    Added model validation for add_division command (when = model)
    Improved Error Logs

    Note 1: For most of these checks to be activated you must set "Extra debug logs" in settings.cfg to 1 or 2. Note 2: All errors are logged into savedebug.txt file in your game's root folder.

    Added validation and error report (debug level 1) of ministers assigned to offices on new scenario start:

    ID validation

    scenario start year should be before minister's end and retirement years

    scenario start year should be after or equal to minister's start year

    minister's type should match office position

    minister's country should match assignment country

    Added country TAG next to fired events log in savedebug.txt

    Added check and error report (debug level 1) when too many brigades are defined for unit in a scenario or when brigade attach fails

    Added check and error report (debug level 1) when a leader is defined as commander on multiple units

    Added check and error report (debug level 1) when invalid leader ID is defined as commander on unit

    Added check and error report when a province is connected to province #0

    Added check and error report (debug level 1) when non-land province is used as national or claimed province for a country

    Added check and error report (debug level 1) when ignored for the scenario province is used as national or claimed province for a country

    Added check and warning report (debug level 1) when no tech teams are found in a loaded tech team file

    Added check and warning report (debug level 1) when no ministers are found in a loaded ministers file

    Added check and warning report (debug level 1) when no leaders are found in a loaded leaders file

    Added check and error report (debug level 1) when non-land division type is used for land unit in scenario file

    Added check and error report (debug level 1) when non-sea division type is used for naval unit in scenario file

    Added check and error report (debug level 1) when non-air division type is assigned to air unit in scenario file

    Added check and warning report (debug level 1) when too many aircraft are added to a single air unit in scenario file

    Added detailed information (in CSV ready format) for models of all units and brigades to savedebug.txt (debug level 2)

    Added check if Muddy climate type is defined for sea provinces in Province.csv file (debug level 1). Muddy climate should be used for land provinces only.

    Check format of replaced texts against original text and report issues (debug level 2)

    Tweaked errors report – suppressed string format errors for missing translations as these are expected

    Improved scenario validation logic and errors report for issues with provinces owner and controller

    Event name validator will no longer report AI_EVENT event names as WARNING (name not found) as these are normal to exist
    Modding Documentation Changes

    General review of event commands.txt to remove typos and misunderstandings

    Fixed typos in comments in "AI Files Modifiers.txt" and "Invasion AI - How To.txt"

    Updated event IDS.csv to include range for multi-countries:600

    Added a Tech Image Template file for modders
    Translation and Text Changes

    Removed editor.csv and Sfx.txt files as they are not used by the game

    Added empty modtext.csv to core's config folder

    Rearranged files and updated header information of darkest_hour.csv, mods.csv, text.csv and messages.csv (DH Core), mods.csv (DH Light), darkest_hour.csv, mods.csv, text.csv, event_text.csv and messages.csv (DH Full)

    Fixed many minor text issues in DH Core texts (mostly updating texts and formats to match those in DH Full)

    Fixed mixed/incomplete Polish translation for NEWDEC message (DH Core/Full)

    Removed incorrect Polish translation for TECH_APP_ARMOR_100_x

    Added incomplete French translation for 2003180desc

    Corrected text of EVT_1330120016_DESC (The Aizawa Incident)

    Fixed issues with arm. brigade names in Russian

    Fixed a small starting letter in arm. brigade name in German

    Removed "." from the end of some diplomatic action titles

    Changed MILALLREJECT_4 text from "refused to join our" to "refused our proposal for" to match message use by the game

    Removed incorrectly added percentage symbol after value for add_prov_resource command's tool-tip text (EE_ADD_PROV_RESOURCE - DHCore/Full)

    Fixed many issues in DH Full tutorials texts

    Improved precision of UIW_DIGIN message

    Added partially missing translation (GER, SPA, ITA, FRA) and corrected English for TUTORIAL_4_A5a_DESC

    Fixed TUTORIAL_1_A9_DESC text from Production to Economy in English and French to match the tab name in those two languages.

    Split DEV_READY to two type of messages (DEV_READY and UIW_ETA). Updated DEV_DATE_FOR_NEXT, DEV_READY and DEV_COST to use white color for important data.

    Fixed invalid year in some languages for MODEL_2_3 (Motorized Infantry 1945)

    Removed MODEL_4_3 (Advanced Light Tank) entry from unit_names - inexistent L-Arm model

    Fixed MODEL_5_4 - MODEL_5_7 (Arm) model names to match tech names that enable those models

    Fixed missing/incorrect model indexes for some models in French

    Fixed BRIG_MODEL_7_4 - BRIG_MODEL_7_8 (L-Arm brigade) model names to match tech names that enable those models

    Fixed BRIG_MODEL_29_3 - BRIG_MODEL_29_10 (M-Arm brigade) model names to match tech names that enable those models

    Removed BRIG_MODEL_29_11 (M-Arm brigade) entry - inexistent M-Arm model

    Correct BRIG_MODEL_USA_10_5;M8 Grayhound and BRIG_MODEL_USA_2_1;M8 Scot

    Removed unused generic model names for CVE/CVL. Fixed CVL model names order

    Fixed 3 typos in texts in "Darkest Hour Full/config/text.csv"

    Fixed typos in 3 messages

    Improved description of "Air unit - STR damage modifier vs entrenched Land units" in misc.txt

    Removed xxxx_BTN2 ("Goto") strings from 6 coup messages as there's no such button on those

    Rearranged THEYCOUP message for better view
    Event Changes Darkest Hour Light/core

    Fixed many wrong or missing text references, added missing translations Darkest Hour Full Spoiler

    Created new events to offer territories to Romania and Finland after Bitter Peace in exchange for their joining the Axis

    Added decisions and event chain for Deutschland merchant U-boat in 1914 scenario

    Improved event chain of Austrian concessions to Italy in WW1 (now possible choices are Trento / Trento and Trieste / Trento, Trieste and the Dalmatian coast from Split to Dubrovnik)

    Add event chain for partition of People's Republic of Poland between allied DDR and SOV

    Fixed bug in "What colonies for Free France?" event, restoring ai_chance to its proper value.

    Added missing Lend-Lease revert event for U01/FRA and USA.

    Fixed various issues and improved English Surrender (adding free units to newly created countries)

    Added case for ITA surrender to DDR in WW2

    Fixed various issues with WW1 peace treaties (Russia getting Galician provinces even if defeated, missing Austrian claims, Russian claims not removed, German Bessarabia given to Ukraine)

    Reworked events 133011626 (Versailles and Beiyang China), 133011627 (Versailles and Alternate China) and 133011628 (Versailles and T. Entente China)

    Added 2 back-up events that restore peacetime_ic_mod and wartime_ic_mod to misc.txt defaults for countries that have these set to lower values in scenarios. Updated all events that change both modifiers for those countries to check for a local flag before doing the change to avoid improper values

    Removed incorrect check in trigger of "Surrender events - Japan surrenders to China" event preventing the said event from firing for CHC

    Corrected triggers and effects of Gallipoli campaign event chain in WW1

    Fixed wrong difficulty (Normal instead of Hard/Very Hard) set in triggers in both "Plots against Hitler" events

    Added Game Over to action name and use new inherit parameter for Franco-British Union, WW1 minor surrender and mexican civil war surrender events

    Forced player game over in events 2001547 (U09 Serbia submits to us!), 2007540 (SOV Finland joins Soviet Russia), 2038607 (U57 Villistas submit to us), 2038608 (U57 Zapatistas submit to us), 2038619 (U57 Zapatistas submit to us), 2084503 (SER Evacuate through Albania?), 2041001 (U62 Russia Eastern Outskirts), 2001002 (ENG French-British union), (GER Denmark Accepts Our Demands), (ITA Annexation of Albania - Zog accepts), 2007054 (SOV A great moment for our nation).

    Fix of bug where Japan's surrender forces Germany to make peace with Allies if they are allied

    Fixed issue with 1st Vienna Award event chain, now enabled

    Fixed wrong minister IDs for China-Nanjing in 2 events (2012017 CHI "The Chinese question - first peace proposal" and 2012018 CHI "The Chinese question - final peace proposal").

    Added "NOT = { ispuppet = yes }" to trigger for most coup events in coups_events.txt to prevent weird coups and alliance leave by the AI in the game

    Removed Elsass-Lothringen provinces (104 107 105) as targets by "Send Weapons to the Resistance" event (U01) as these are GER cores

    Fixed country TAG in event 2145537 (Senussia recognizes our suzerainty over them)

    Fixed two invalid event action string IDs in 1914/FIN - Finland.txt

    Fixed invalid trigger of event 2181011 (Treaty of Qumul) for CHI instead for SOV by 2 actions in event 2181008

    Fixed invalid province in Lend-Lease events, added comments to commands

    Various fixes and improvements to ai_ministers.txt (minor corrections to HUN, ROM and BUL events + added new events 5200094 -> 5200101 for FRA and 5200107 -> 5200108 + 5200111 -> 5200122 for ENG and 5200123 -> 5200124 for GER)

    Various fixes and improvements to election_events.txt: corrected FRA event 2900008 + added new events 2900168 -> 2900171 for FRA and 2109014, 2109015 and 5200109 for ENG

    Added command to move capital to 525 Helsinki to events 2030017 (FIN Victory in the Finnish Civil War) and 2103003 (U20 Victory in the Finnish Civil War)

    Event "Oil embargo to Japan" should not fire after victory over USA

    Set correct minister in 1941 Iraqi coup event

    Fixed issues with Italian Homeland Defense AI Events

    Corrected date of Easter Rising event (April 24th)

    Fixed wrong year (1993 instead of 1933) in action trigger of event "Defending Nanjing" (#1330110051)

    Fixed wrong event id for Grand Offensive - USA (should be 1300010 instead of 13000010)

    Fixed missing action name in event 2049037 US. Presidential Election of 1944

    Fixed issue in England/France "gears up for war" events to ensure maxing-out of peacetime_ic_mod in a perfect event chain

    Fixed issue in Japanese Surrender where it kept control of Indonesia after surrender

    Fixed issue with Organized Retreat choice for CHI in Battle of Nanjing

    Removed redundant "desc = "AI_EVENT"" from AI events and "name = AI_EVENT" lines from actions in AI events AI Changes
    Darkest Hour Full

    Removed Port Said (791) from invasion targets list in various AI files as it is invalid since we removed the beach there

    Fixed format and typos in comments in 4 air AI files

    Adjusting USAs build priorities in the pre-war game to get them to build carriers

    Fixed issue with Indochina (puppet of France) remaining neutral in WWI

    Add AI switches for Baltic states and SOV in case GER chooses Commie path in 1933 scenario
    Scenarios Changes Darkest Hour Light/core

    Fixed many issues with some ministers set in power on scenario start detected by new error logs in DH Core/Light (changes to 1 minister files and 6 scenario files)

    Removed invalid (non-land province) from PER cores in Armageddon and in The Abyss scenarios

    Removed invalid name = ... references in Tutorial files

    Added missing depots.inc to some of the tutorials to suppress redundant attrition losses messages

    Improved Advanced Warfare Tutorial (chapter 6):

    Removed CV+CA and DD fleets from USA OOB to easy the amphibious attack

    Added missing province from victory conditions

    Removed the final tutorial text once a unit is loaded on TP to improve player's experience till tutorial chapter end

    Changed start year of Research chapter of the Tutorial from 1939 to 1936 to match years of INC files loaded (1936 scenario) and avoid errors reported because of unavailable ministers

    Loaded ministers for ALS (Allies) in DH Light to fix errors in some combat scenarios
    Darkest Hour Full

    Fixed many issues with some ministers set in power on scenario start detected by new error logs (changes to 34 minister files and 62 scenario files)

    Removed no longer valid flag_ext setting for FRA in 1941 scenario, removed wrong flag ext from France

    Added missing cost entry for some ships in build queue for Italy in 1939, 1940, 1941, 1942 and 1943 scenarios.

    Anti-Comintern-Pact flag set in 1939+ scenarios.

    Adjusted production modifiers to the new model (separate IC and resource modifiers) for FRA, GER, ITA, ENG and USA

    Removed the naval_improved_hull_s attachment from ""HMS London" in 1943 scenario as this ship has too many attachments for its type

    Removed Montgomery as leader of 10th Army in 1942.11 scenario as he's already set as leader of 8th Army (as he was historically at the time)

    Fixed issues with 2 French leaders assigned as commanders to 2 and 3 units athe same time in 1939.09 scenario

    Removed USS Mississippi and USS Idaho from USA OOB in 1914 scenario

    Removed JAP+puppets from Axis alliance and its war against Allies, formed new JAP alliance and created a new war for it against the Allies in 1942+ scenarios

    Removed inexistent TAN from Comintern war against the Axis in 1944.12 scenario

    Removed FIN from Comintern and added new FIN vs Axis war instead (1944.12 scenario)

    Removed unused province from claims list in saudi.inc (1914 scenario)

    Removed 2 ignored provinces from owned/controlled/national province list for RUS in BS_1904.02 scenario

    Fixed 5 invalid leader assignments in 1914 scenario (SPA, FRA, BEL).

    Removed invalid core provinces for CHI and CHC in all 1933+ scenarios

    Fixed duplicate leader assignments set in 1940+ scenario files (mostly for FRA and GER)

    Removed invalid/too many brigades from units in scenario files (1 ENG in 2 scenarios and 1 GER in 1 scenario)

    Increased one INT unit's level for France in 1936 scenario.

    Fixed some CL model and names for GER in 1914 scenario.

    Fixed incorrect Chief of Indian Air Force in 1933-36 scenarios

    Fixed incorrect Iranian CoS 1943+ scenarios

    Fixed incorrect position of 4. SS-Polizei-Panzergrenadier-Division in 1944.06 scenario

    Fixed incorrect ship model for Carrier Bйarn in French OOBs 1940 and 1941

    Fixed issues with Hungarian minister and improved OOB in 1933-36-39 scenarios

    Fixed errors in 1933-36 scenario - removed invalid attachments (torpedoes) from JAP, CHI, CGX fleets

    Fixed issues with 2 HUN commanders assigned to two corps at the same time in 1044.06 scenario

    Fixing CVE-CVL mismatches in the 1944.12 scenario

    Added missing tech (SP Art level 1) to USA in 1942 scenario

    Corrected mobilization level of Abyssinia in 1933 scenario

    Restored Hugh Sinclair as minister of intelligence in 1939 scenario as he held the office till his death in December and removed his ID from dormant_ministers lists in 1939+ scenarios as his retirement and end years are set to 1940 already

    Fixed Polish and German ministers used in Basic Warfare Tutorial (gov. taken from 1939 scenario)

    Changed start year of Production Tutorial from 1939 to 1936 to match scenario files used in that chapter

    Added oil and supplies depot to Elbing in Basic Warfare Tutorial

    Added small oil and supply depot to Gibraltar in 1942, 1943, 1944 and 1945 scenarios

    Corrected political sliders of Tibet at scenario start
    Unit Changes

    Updated values of some land/air/naval unit and brigade types

    Increased time and cost and improved naval_improved_hull_l and naval_improved_hull_s attachment modifiers

    Tweaked some sea/air vulnerability values of BB and CV models

    Reduced air vulnerability bonus from CAG (about 50% reduction) and LCAG (set to slightly less or equal to same CAG levels) brigades

    Increased rain attack/defense penalties for CV/CVL/CVE from -20 to -30% to avoid getting to 110% efficiency with attached radar and late techs

    Balanced Escort Fighters brigades:

    reduced Air Attack bonus and raised supply and fuel consumption for Escort Fighter

    increased Air Attack of 1937+ models of Interceptors and Fighters

    increase Air Defense / Vulnerability for last 3 models of Strategic Bombers

    increased Escort brigade build time and build cost to be 1/2 of the cost of similar year FTR models

    Corrected airattack values of Interceptors and Fighter (removed temporary decrease for multijet)

    Major overhaul of torpedoes representation in the game:

    Removed torpedo brigade from SS/SSN/DD units

    Torpedo techs set to give convoy attack (up to 8), sea attack (up to 4) and sub attack (up to 4) bonuses directly to SS/SSN/DD units

    Limited torpedo brigade bonuses from techs to 9 convoy attack, 4 sub attack and 2 sea attack

    Allowed first torpedo model to upgrade to next model (at full cost)

    Increased torpedo brigade cost

    First model adds fire range penalty (5) which is removed by the second model

    Reduced starting torpedo brigade attack stats, especially for the second model

    Reduced starting DD sea and convoy attack values for every model by 1 point

    Reduced SS max brigades from 2 to 1

    Reduced SSN max brigades from 3 to 2

    Reviewed SSN models stats and cost and set to be better then equal SS models and also to increase between SSN models

    Added 1 sea and 1 convoy attack to early CV/CVL models

    Removed supply consumption added by naval fire control and radar attachments

    Reduced the "Min. Softness for a land division, including added by brigades." misc.txt parameter form 20% to 10%

    Removed naval_asw model 6 (ASW Suite (1962) guided rockets) entry from naval_asw.txt file as this model is not used (not activated by any tech)

    Fixed inconsistencies with surfacedefence between tactical bomber models

    Fixed inconsistencies with airdefence between interceptor models and between multi role models

    Increased damage taken by entrenched land units by bombing ("Air unit - STR damage modifier vs entrenched Land units" misc.txt modifier)

    Tweaked att/def weather and night modifiers for both naval radar brigades (set to give equal att/def bonus, added blizzard, snow and storm bonuses)

    Added max_allowed_brigades = 0 to R-Int unit type to suppress a false text in production panel that the unit supports 1 attachment that is not yet available

    Reduced SUB and NSUB rain attack penalty modifier to -10 (from -20)

    Added SUB and NSUB rain defense penalty modifier -10 (from 0) to match used rain attack one

    Removed all weather movement modifiers (stat pages) for naval units as those are not used by the game

    Added new info column at the end of unit_modifiers.csv and brigade_modifiers.csv with information of each modifier usage
    Graphics Changes

    Modified the CV Sprites which caused the CTD Issues with the latest AMD GPU Drivers

    Removed 2 unused by the game font files (arial10.bmp and eurostilecond12.bmp)

    Added new game font (eurostilecond14FixNum.bmp) with fixed width for numbers

    Changed tool-tip text font to one with fixed width for numbers

    Fixed many incorrectly displayed counters in U71-U99 range

    Added missing picture decision_wargames.bmp to Darkest Hour Light
    Darkest Hour Full Only

    New decision picture for Align BUL, ROM and HUN

    Added 4 new Tech Images (DH55000, DH55010, DH55020, DH55030) for the new mining and oil extraction techs Other DB Changes
    Darkest Hour Light/core

    Removed many unused event and decision pictures

    Fixed invalid Albanian minister in Doomsday scenario

    Changed start year of 5 Spanish ministers used in SCW scenario

    Fixed Polish and German ministers used in Basic Warfare Tutorial (gov. taken from 1939 scenario)
    Darkest Hour Full

    Integrated Bulgarian Improvement Mod into DHFull

    Integrated Portugal TTs Improvement Mod into DHFull

    Integrated Tibet TTs Improvement Mod into DHFull

    Integrated Serbian WW1 TTs Improvement Mod into DHFull

    Integrated Ecuador TTs Improvement Mod into DHFull

    Integrated Greece TTs Improvement Mod into DHFull

    Fixed many issues with pictures used by multiple persons (108 ministers files and 75 leaders files involved)

    Fixed different spelling of same person

    Changed start year of Speer from 1943 to 1942 to fix event issue. Reduced Speer's effects (to counter his early availability)

    Restored predefined German navy names from Kampfgruppe IVX to 012. Flotte (navynames.csv)

    Fixed Reichskommissariat Ukraine's capital to be Rowne instead of Kiev

    Fixed Prioux (FRA) leader name, years and added better picture, added missing FRA general (Bourret)

    Fixed some Bulgarian unit/army names according to official transliteration rules

    Added pictures to three Japanese leaders/ministers (Arisaka, Inoue Niro, Nakase Noboru)

    Fixed typos in JAP minister names

    Corrected end date and retirement date for all ENG ministers plus other minor corrections

    Wrong Picture for DEN Minister Erik With

    Added missing Newfoundland TT

    Removed many unused event and decision pictures

    Fixed incorrect name for Brasilian TT Cordeiro de Farias

    Fixed incorrect name for TUR TT Mehmet Ali Ьngen

    Fixed wrong picture for DEN Minister Erik With

    Fixed invalid picture references for some DEN/U22/SCA 1933+ ministers

    Fixed invalid picture for U02 (RAJ) general Heath

    Fixed invalid picture for SOV/U25 minister Ivan A. Serov

    Fixed invalid picture references for 3 SOV ministers: Leonid I. Brezhnev, Georgy M. Malenkov and Aleksandr N. Shelepin

    Fixed wrong picture for a SWE minister - Karl Kilbom

    Fixed various issues and made improvements to the French Mandate for Syria (Henry Dentz, Йmile Eddй, Alfred Naqqache, Charles-Lйon-Clйment Huntziger, Henri-Lйon Caillault, Georges Catroux, Jean-Franзois Jannekeyn)

    Fixed missing picture of Henri Bonnal (FRA TT)

    Removed duplicate TT in DEN (Asger Grandjean)

    Fixed wrong image and incorrect name for SPA TT Garcia Valino

    Fixed wrong pic for DEI TTs Raaijmakers and Reynders

    Fixed wrong pic for ROM TT Vвnatori de munte

    Fixed wrong name for Iranian TT Mohammed Reza Pahlavi

    Fixed various issues and made improvements to Free France TTs/ministers/leaders (Darlan, Muselier, Gensoul)

    Added pic for A-H minister August Urbanski von Ostrymiecz

    Fixed various issues with Slovak ministers

    Fixed various issues in Polish leaders

    Removed duplicated minister (Antoni Minkiewicz)

    Various fixes to LIT tech teams

    Various fixes and improvements for General Government (U44)

    Fixed invalid ministers in SLO and BOS

    Fixed End and Retirement years of AGR minister Agustнn P. Justo from 1933 to 1944

    Added missing picture references for some ministers (N. Ireland and England)

    Added Walther Wever as minister for GER and changed his trait as leader

    Fixed various issues with leaders and TTs of JAP, NOR, ITA, SOV, DEN, HUN, BRA, POR

    Removed doubled redundant version of Hugh Sinclair as ENG Head of Military Intelligence

    Fixed end and retirement years of David Lloyd George

    Added new picture (9951) for RSI minister Carlo Emanuele Basile
    Tech Changes

    Added new techs 55000 (Advanced mining - 1935), 55010 (Advanced oil extraction - 1935), 55020 (Modern mining - 1946), 55030 (Modern oil extraction - 1946) to DH Full.

    Changed a prerequisite for "Strategic Missile Focus" (1951 tech) from "Intercontinental Ballistic Missile" (1956 tech) to "Ballistic Missile" (1944 tech)

    Corrected morale effect of techs 6450 (Light Mobility 1941) and 6160 (Infiltration Assault Doctrine 1942);

    Increased build time reduction bonus for both hull attachments from -20% to -25% with tech Ship Assembly Line

    Added TECH_ARMOR_DIVISIONS_DESC text (displayed on tech tool-tip) to Armor Division Formation and all Arm. unit enabling techs

    Added all remaining missing tech components names

    Changed component from mathematics to training for techs 6830 (Unified Axis Doctrine), 6840 (Unified Soviet Doctrine) and 6850 (Unified Nato Doctrine);

    Fixed terrain modifier bonuses from land doctrines to use whole numbers only + Issues with terrain modifiers left from WWI land doctrines
    Map Changes

    Replaced "Clear" with "Plains" terrain in Province.csv (DH Core/Light)

    Added "X" column at the end of Province.csv (DH Core/Light) to ensure fixed column count when editing the file from MS Excel

    Removed 2 name entries about in-existing regions from province_names.csv and world_names.csv (REGION_KAZAN and REGION_MAGADAN)

    Added Impassable Connections to multiple Caribbean Islands

    Fixed invalid coordinates for Prov ID 537 Kem (Soviet Russia)

    Fixed invalid distance between island ID 990 (Las Palmas - Spain) and the sea province ID 2265 (East Canary Islands)

    Updated coordinates of some naval zones

    Fixed wrong coordinates for provinces in Canada

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