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Описание

Dungeons 2
Includes the "A Clash of Pumpkins" DLC

The Dungeon Lord is back – and this time he’s serious! In Dungeons 2, fulfil the Dungeon Lord’s insatiable quest for vengeance by recruiting fearsome new monsters from all corners of the underworld in order to undertake his evil bidding. Taking over the underworld isn’t enough though – this time The Dungeon Lord will extend his dominion over the puny humans and attempt to conquer the overworld too!

Take control of the mighty Dungeon Lord and craft a network of unique and terrifying dungeons, recruit an army of fearsome creatures and command two new factions. Prepare to defend your Kingdom against those pesky heroes, go above ground to wage war on their human cities and use the ‘Hand of Terror’ to take direct control over your minions, issue commands, and even dish out a swift slap to keep them in line.
The extensive campaign story mode is packed with even more of the dark humour which made the original Dungeons a hit and is peppered with numerous references to various fantasy books, movies and TV shows. Additionally, you can test your strength in four different game modes in multiplayer for up to four players with other Dungeon Lords over LAN or online.

A Clash of Pumpkins

Trick or Treat! The Dungeon Lord is in a mischievously macabre mood, and no one is safe! In ‘A Clash of Pumpkins’, the Halloween-inspired DLC for Dungeons 2, the armies of evil will face new horrors including trigger-happy pumpkins, haunted forests and murderous penguins across 3 all-new, eerily beautiful skirmish maps – Scare Island, Ghostwood, and Regecide
ещё ↓

Скриншоты

#1. Dungeons 2 (GOG) От: Kalypso Media Digital
#2. Dungeons 2 (GOG) От: Kalypso Media Digital
#3. Dungeons 2 (GOG) От: Kalypso Media Digital
#4. Dungeons 2 (GOG) От: Kalypso Media Digital
#5. Dungeons 2 (GOG) От: Kalypso Media Digital
#6. Dungeons 2 (GOG) От: Kalypso Media Digital
#7. Dungeons 2 (GOG) От: Kalypso Media Digital
#8. Dungeons 2 (GOG) От: Kalypso Media Digital
#9. Dungeons 2 (GOG) От: Kalypso Media Digital
#10. Dungeons 2 (GOG) От: Kalypso Media Digital

Видео

Что нового

  • Версия: Windows, Linux, MacOS
  • Обновлено:
  • Installer update (16th December 2017) [macOS Only]

    Installer update - No game files were changed.
    Windows Update (04th December 2017) [Windows Only]

    Installer maintenance update - No game files were changed.
    Update (13 March 2017)

    Fixed an issue with the Mac version of the game and DLC installation for the offline PKG installer.
    Patch 1.6.1.31 Hotfix (13th September 2016)

    Windows and Mac only

    Fixes Galaxy achievements issues
    Patch 1.6.1 (26 August 2016)

    Linux version of Dungeons 2 + all DLC added to everyone's accounts.

    Controller controls completely revised and improved, in particular:

    Button assignment completely revised

    Context-sensitive display of button assignments

    Selection radius in RTS mode now increases over time, no longer manually

    New screen center marker in RTS mode: Prettier, no longer disappears in objects, gives feedback on the targeted object similar to the mouse cursor

    Start a New Game menus controls greatly improved (skirmish, campaign and multiplayer)

    Revised menu screens and modal dialogs for controller controls

    When last unit dies in a neutral dungeon, you can still use the D-pad to change region

    Magic bar with hotkeys is no longer displayed in gamepad mode

    Unit list GUI now usable with controller

    Build-Queues now supported

    Deadzone logic improved

    Tools (Crate-o-Mats, etc.) can now be scrolled through

    Tutorial messages and controller controls tip of the day adjusted

    Performance optimization, in particular:

    Dungeon rendering greatly accelerated under DirectX 11

    Improved performance when displaying damage values

    Pre-placed outside world units are only activated shortly before player contact

    A variety of little delays corrected (for example, when large areas are marked for excavation, new songs are loaded, when scrolling at start of a level, etc.)

    Evilization optimized

    Optimized rendering of simple outside world objects and dungeon decorative objects

    Other tasks optimized for multicore systems (e.g., animations)

    Optimized dungeon unit path calculation in the rough planning phase

    Overall unit path calculation optimized

    Corrected performance hit occurring with many un-stored resources

    Logic physics system optimized

    Various other small optimizations

    Stability improvements:

    Greatly reduced memory consumption under DirectX 11

    Leak in Sound Effects corrected

    Reduced overall music and sound effect memory use

    Some assets were not unloaded properly after use

    Object pools release previously unused objects

    Reduced GUI texture memory use
    Multiplayer:

    Team Domination: now works properly

    In 3/4-player games, the game is now always won/lost as soon as the first player has been defeated

    Removed distinction between LAN/Internet game

    Disconnections are now better communicated to players

    The initial camera position is now correct for all players when loading a multiplayer game

    A changed player color is now displayed correctly when loading a multiplayer game
    Balancing:

    Barthas Snow will be revived after 3 minutes maximum (previously 6 minutes)

    The ghoul skill "Braiiins!" now has a cooldown and costs energy

    Research duration for some spells increased, for others decreased
    Level design:

    "King Robert must die!“: Cannon tower weakened by 50%

    "The Battle of King’s Ending": Regeneration for the Ultimate Evil increased significantly

    Battle map: spawners better coordinated

    Corrected spawners in several maps, especially the Paladin mob in "The Poshlands"

    Some creatures in individual maps mistakenly failed to attack players

    Various script corrections

    Fixed several minor bugs and imperfections
    Miscellaneous:

    Japanese localization added

    More light sources are now placed on the dungeon walls

    GUI: Barthas now visible in the dungeon minimap

    Snowball trap no longer rolls immovable objects such as doors and brewery boilers away

    GUI: Text spacing increased for better readability

    Loading of large savegames accelerated

    Units hidden in excavated areas can no longer be targeted with spells

    Fixed several problems with Ragdolls

    Level loading now less tricky

    Repaired various visual glitches
    Patch 1.5.2.5 (18 November)

    This update should correct any and all compatibility issues between the base game and its DLC.
    Patch 1.5.2.4 (29th October 2015) Free "A Clash of Pumpkins" DLC:

    Three Halloween motto battle cards: "Island of Horror", "Ghost Forest", and "Killer Penguins!"

    Hero costume variants for the Halloween cards:

    "Pikemen" are dressed up as "Soldiers"

    "Elven Archers" are dressed up as "Elven Magi"

    "Dwarven Warriors" are dressed up as "Cannon Dwarves"

    "Penguins" are dressed up as "Snowball-Throwing Penguins", "Batting Penguins", "Kamikaze Penguins", and as a "Penguin King"
    Improvements in "A Game of Winter":

    Nosferatu and Grimlin now perform their duties in the graveyard

    Greater space efficiency in the graveyard now has a positive instead of a negative influence on resurrection times

    Resurrection times in graveyard are now shorter

    Researching "Drink Blood" for leeches had no effect

    The "Gruesome Bear" fear skill visual FX for were broken

    Leeches were not counted in the population overview

    Damaged creatures without a need for a Final Resting Place defiled all available resting places by mistake

    Clay pots will now no longer appear outside the player dungeon when skeletons are teleported using the "The Undead Are Here!" spell when carrying them.

    Minor text errors corrected: "Strong Leeches" and "Insidious Leeches" research options did not show the research level; description of "Final Resting Place" suggested that each creature would build its own resting place

    Special SSAO flickering effect for ice surfaces has now been reduced

    Visual FX of the right Undead throne room treasure chamber did not work for certain fill levels

    "The North Forgets": Floor areas now cave in

    "The North Forgets": The area that can be walked into at gold mine entrance has now been corrected

    "The North Forgets": A decorative guard has now been removed to give Barthas slightly more space to work

    "The Fall of the Wall": Floor areas now cave in

    "The Fall of the Wall": Entrance area of the gold mine now adjusted in order to improve the chaos when a large number of units enter

    "Death Becomes You": Dragon Lizards placed in pre-existing spawner building

    "Don't Let Go!": Worker troop interval will now never fall below eight minutes

    "Splashing in the Fountain of Youth": Visual FX of an Ent skill was broken

    "Splashing in the Fountain of Youth": Spiders and Dragon Lizards now attack the throne room when they are attacked

    "Summiteers": Overlapping of palisade wall with cliff has now been corrected

    "Summiteers": Dialogs in closing sequence after defeat can now be heard properly

    "The Ultimate Evil": Meltysand is now asked not to leave the ritual site during the ritual

    "The Ultimate Evil": Dialog was missing when Meltysand was resurrected for the first time

    "The Siege of New King's Ending": Battle actions are now disabled at the end of the map

    "Plains of Elsa": Dragon Lizard room is now removed when all Dragon Lizards are dead

    "Plains of Elsa", "Hero's Tomb": Meltysand now returns to her original position after fights and can no longer be lured too far away
    Overall improvements:

    Saved games from version v1.4.1 or older could no longer be loaded with version v1.5 in some cases

    Effect area of area traps has now been increased slightly so that even the smallest penguin can now no longer sneak past them

    Surface decoration objects sometimes had the wrong texture and shading

    Certain texts which were cut off are now displayed in full

    Damaged doors are now displayed correctly after a game is loaded

    Horde creatures can now also be further upgraded to better creatures even when the maximum level has been reached

    Toolbox icon for production in the Tinkerer's Cave has now been reduced in size so that it can fit in the frame

    Line spacing of subtitle text has now been increased slightly for better legibility in certain languages

    Subtitle portrait was displayed in the wrong position for one frame

    Minimap positions were displayed incorrectly for one frame when different entrances were used

    Malakay now has a name and a description in his details window
    Patch 1.5.1.392 General

    Performance improvements

    Added reset button for campaign progress

    Enemy units can now be selected to see their names, descriptions and stats

    Changed font type and font handling for readability and performance

    Improved automatic work unit selection for research

    Free Chaos Forge/Hell Forge researches now save their progress when interrupted

    Cast mode now remains active when casting spells while holding down shift key, similar to building traps/doors/work units with shift key

    It is no longer possible to "dismiss" a health potion or medal

    Minor controller improvements

    Singleplayer games will now be paused if the player opens the steam overlay

    It is no longer possible to control the paused game and game menus while the steam overlay is opened

    Added new sounds

    Corrected some sounds

    Added a "Play" button next to owned DLC that allows jumping to skirmish/campaign menus directly to start playing the new content for clarification of the DLC sub-menu

    New grayscale effect for some deactivated GUI to make their state clearer

    Dependency errors are now being shown in tooltip while research is in progress

    Unit list UI at top of screen now lets you select and multiselect units via the portraits with Shift/Ctrl-LMB

    Multiselection now has tooltips

    Shift/Ctrl-LMB-selecting unit groups now works in all RTS places in the game

    Area traps like the thrasher can no longer be built next to a room

    Chat log is now limited to 100 lines

    Chaotic / Absolute / Ultimate Evil now has a minimap icon

    Rework of mission goal display

    Build exactly the room tiles that are displayed as buildable in case insufficient gold for the whole room is available

    Improved error message when not enough gold is available to build even 1 room tile

    Game now shows a unit as having 1 HP when it's actual HP would be rounded down to 0

    Armor is shown as precise number with one digit after comma

    Unit details tab now shows real speed, not base speed of unit

    Research is now disabled but visible if only requirement is not met

    Maximum unit level is at 11 and is shown as yellow number instead of white

    Units without level information are by default displayed as maxed out (NPCs like Barthas, ...)

    New icon for room upgrade submenu

    Evil hand now can hold no more than one special item (medals, health potions) at a time

    Introduced minimap icon for spider spawner

    It is no longer possible to zoom with the mousewheel while using the unit pickup UI

    Multiplayer map "Ultimate Carnage": Added granite behind all portals

    Reworked various visual objects for performance and improved looks (particle effects, vegetation, etc.)

    Sent Halloween invitations to elven ranger, pikeman and crossbowman. They'll bring their costumes!
    Balancing

    Changed conversion rate of demon "gold to mana" spell

    Bards now switch to a better trap if they find one while deactivating another trap
    Fixes:

    Fixed a bug that lead to players being stuck in loading screen when switching back to main menu

    Fixed a bug that could freeze the game when opening and closing singleplayer campaign screen very rapidly

    Fixed stat-based steam achievements sometimes being unlocked incorrectly

    Fixed floating numbers sometimes being shown incorrectly

    Fixed a problem with fog of war being uncovered due to switching resolutions

    Players may now drag monsterst with more than 1 HP onto healing stations

    Servants now have a post-teleport buff that lets dem ignore combat as they were sometimes stuck in combat after teleport

    Map "Hatchlings": Fixed broken lava sound

    Map "The Oasis": Fixed alliance units bringing spiders along to combat

    Fixed wall of ice sometimes being shown as pink

    Map "The Mountain Pass": Fixed minor graphic inconsistencies

    Map "Smog!": Fixed a group of 3 drakes in the sothernmost secret room not acting as a group

    Map "Hatchlings": Fixed a bug with the spider room walls

    Fixed damage numbers sometimes stacking indefinitely

    Fixed enemy unit's weapons sometimes being visible through fog of war in multiplayer

    Fixed various graphical glitches with floors and walls

    Fixed particle rendering glitches

    Fixed decoration clipping in the throne room

    Fixed some problems with destructable objects

    Fixed transparency issues with mission goal icons

    Units are no longer able to shoot through doors (not working for older savegames)

    Fixed a bug that resulted in units being stuck to the hand of terror

    Units can no longer be selected through fog of war

    Fixed several cases in which the AI would not recover from an error (units being stuck in place, etc.)

    Reworked digged mana crystal default representation

    GUI of guard room now works correctly

    Fixed a problem when hand of terror pickups something already gone in multiplayer

    Fixed wrong activity icon being displayed when switching arena puppet targets while unit is working

    Job information for units not currently working is now being hidden

    Fixed a potential blocker on map "In the swamplands" due to the crystal chamber

    Fixed highlights around weapons

    Guarding monster now work correctly with savegames

    Fixed a problem with doors staying open

    Fixed a problem with gimmick holograms floating in some cases in build mode

    Fixed a problem with displaying tooltips during multiselection

    Units will no longer follow destroyed entities

    Taunt effect now stops when the target dies

    Fixed a problem that confused certain spells during cast (e.g. if the player selected meteor and then selected fireball with the cast cursor activated, he would still cast meteor)

    Fixed dead units rotating in place

    Fixed invisibility shader

    Fixed some areas between UI elements not to be treated as UI space

    Fixed an experimental fullscreen error

    Fixed problems when saving a game while capturing an area in skirmish and multiplayer maps

    Fixed error message if skill target is not reachable

    Fixed various problems with character physics simulation in combination with teleportation, death, dragging, slapping

    Fixed save game names not fitting into the designated text box

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