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คำอธิบาย

Through enticing the dark elf priestess Thalya from the fluffy clutches of the surface world to become his chief lieutenant, the Dungeon Lord has found a way to direct his campaign of conquest from the confines of his underground lair. With Thalya on the front line, and the united forces of evil to support her, players will have to use every trick in the book to best those do-gooders of the overworld, once and for all!
Unleash your dark side by creating a unique underground dungeon from a huge array of rooms, traps and structures. Raise the most terrifying army the world has ever seen, by choosing from despicable creatures such as orcs, succubae, zombies and much, much more. Then, once you have built your forces, emerge from the darkness and guide your army to the light of the overworld, where you will corrupt the land and dispatch anything even vaguely heroic, cute or unicorn-shaped. And in a first for the Dungeons series, experience randomly generated levels, so that no two sessions are alike – never-ending fun for any evil conqueror!
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- เวอร์ชัน: Windows, Linux, MacOS
- อัปเดต:
- Update v16.1 (12 June 2019) Fixes
Famous Last Words DLC: The amount of destroyed camps on the second campaign map will now be counted correctly.
Additions
Added Czech language.
Update v1.5.7 (13 March 2019) ADDITIONS
A new Skirmish Mode map called ‘A Bug’s Life’ has been added free of charge
A new setting for “Clash of Gods” skirmish maps, which buffs/debuffs random factions during night and day cycle, has been added
Added new option to the game’s menu: Software Cursor
FIXES
Fixed the effect timing for the Grave Golem’s ‘Tombstone’ attack
+Several other bugfixes and memory optimizations
Update v1.5.6 (08 February 2019) New additions
A new free multiplayer co-op map ‘Defenders of the True Evil’ has been added.
A new powerful spell called ‘Divinely Evil Lightning’ has been added.
Only obtainable by completing the Clash of Gods expansion.
Fixes
Fixed a bug where unavailable researches were made available by the Temple structure.
Fixed a bug with the triple Mystificator mana capacity.
Fixed the opening and closing sound of Magic Doors.
Fixed the behaviour of the Evil Hand on the surface. Now it does a better job by staying off-camera when idling.
Fixed the walkability with ‘Outposts’ so that they are preferably attacked from the front.
Fixed the pray animation for units in the Temple.
Fixed multiplayer lobbies to display the pre-set difficulty to players.
Gob-O-Bots can now use their ‘Eject’ skill even when on strike.
[MacOS] Improved multiplayer connections.
Update v1.5.5 (17 December 2018)
Fixed a bug when upgrading the ‘Arrow’ and ‘Pounder’ trap wasn’t possible
Fixed a bug where the altar in mission “I Am Your Father!” blocked certain selections
Fixed the displayed movement speed numbers on unit selection -Fixed the attack effect of Arachnids
+Several other bug and localisation fixes
Update v1.5.4 (08 November 2018)
A new Sandbox map called ‘Dungeon Madness’ has been added free of charge
Fixed a bug with the “The Storming of Dollaran” mission, where Crowley was not taking any damage when being pushed back
Fixed a missing narrator dialogue when discovering the underground hero room in the “The Battle of Steelsmith” mission
Fixed a bug with the “The Prince of Hell” mission, where sacrifices disappeared if picked up while holding a defeated hero
Fixed a bug where the shield generator buff did not fade when the heroes left the associated underground base
Fixed a bug where the ‘Automatic Drum’ was already active before it was actually build
Fixed a bug in Skirmish mode where initially locked researches got unlocked after save/load
Fixed minor glitches for the client lobby UI
Update v1.5.3 (03 October 2018)
Fixed a bug with certain spawn events, most importantly for the “The End of Burgers” mission
Fixed a bug which caused DLC related features to disappear after saving and loading in Skirmish Mode
Update v1.5.1 (31 August 2018)
A new Sandbox map called 'Crowley's March' featuring additional and all new gameplay - mechanics has been added free of charge
Added new difficulty mode “Diabolical” for Skirmish maps
Dungeon creeps now have other goals and targets besides attacking the dungeon heart
Doors now have health bars
Fixed several localisation issues
Fixed several gameplay mechanics and AI bugs
Fixed a problem with the scroll storage showing wrong numbers in the research menu
Fixed Ironhide beds being displayed as Orc beds after loading a game
The Crypta room now displays that there’s a problem if it has no workstation
Players can now blacklist random researches in Skirmish Mode
Players can now select different wall tile sets for their dungeon in Skirmish Mode
Update 1.4.3 (27 February 2018) Bugfixes and changes for DLC 'Once upon a time'
We have fixed a problem with wall segments, which disappeared once the dungeon layout became more complex.
The visual look of gold and mana in dungeon walls has been fixed and improved.
In the level 'Once Upon a Time', we have fixed some problems with mission goal countdowns, which ran down to 0, but did not advance or end the game.
In the level 'Fog and Sheep', we fixed some heroes that were resistant to the sheep transformation.
Also in the level 'Fog and Sheep', we have we have fixed a bug that caused Thalya dying during the outro.
In the level 'Kamikaze Sheep', we added additional text to make it clear that the objective "Kill the 7 Dwarves" is a bonus objective and not needed to win the game.
Fixes and Changes for the main game
On the skirmish map 'Playground', Elrics are now allowed to use their skills.
The skirmish map 'Playground' has received new savegame graphics.
On the skirmish map 'Playground' we have fixed the problem in co-op mode, where one hand picks something from the unlimited resource rooms, while the other hand picks up something else.
In the campaign mission 'The Ashspring Swamplands' we have fixed some collisions with graves.
In the campaign mission 'The End of Yaina Overproud', the Portals will no longer attack Snots.
In the campaign mission 'The Storming of Dollaran', we have improved the visuals of the effect circle around your favourite Undead ‘Crowley’.
In the campaign mission 'Two Sides of the Medal', we have fixed the city shield protection.
In the campaign mission 'Ups and Downs', we have improved and fixed the gamepad interaction area for water supplies.
We have fixed and balanced all torture workstations to have the same efficiency from now on.
We have fixed the effect of 'Malicious torture'.
Potions will now affect only friendly units, as intended.
We have fixed the attack visual effects of 'Dark Guardian'.
We have added some graphic options for low-performance systems to improve performance and optimization.
In addition, we have fixed sequential dialogs that were sometimes interrupting themselves.
Interface sounds are now affected by the 'effects' volume slider.
Patch 1.4.1 (29th January 2018) NOTEWORTHY
The game now displays world statistics at the end of campaign missions, allowing players to compare their achievements with the rest of the world
Performance improvements
Fixes
Fixed graphical glitch in Duel map
Fixed non-disappearing tooltips
Fixed graphical issue in defeat screen
Fixed some minor issues with quickbar
Fixed a graphical glitch that appeared when Gobblers were being carried by the Hand of Terror and players switched between Dungeon and Overworld
Fixed an issue with "slapping" heroes in the Overworld
Fixed getting stuck on network error when disconnected from network during Duel matchmaking
Multiplayer announcements disappear now while displaying the Almanac
Allow font auto sizing in load menu to avoid line break
Fixed selection of "Preferred Target" (slapping an enemy in the Dungeon)
Improvements
Enemy Priestess will heal units smarter outside of combat
Boss monster on Duel map now gives units a decent XP amount when defeated
Patch 1.3.4 (22nd December 2017)
Quickslotbar added. You can now set troops, spells, traps, rooms, etc. for quick reusability (PC only)
New skirmish map "Sandbox". Create the dungeon of your dreams!
New game mode "Sandbox". Spawn enemy heroes yourself!
Multiplayer deathmatch available. Enter enemy dungeons and destroy their dungeon hearts. (PC only)
Multiplayer teams. Play 2vs2 or 3vs1? (PC only)
New "Show duel during play" option in multiplayer menu. Notfies you, when someone is ready for a duel while playing the game normally! (PC only)
Multiplayer game announcements. Also coop game announcements! (PC only)
F3 now picks all idle creatures, F4 picks a random snot (PC only)
Your snots now fetch boni and potions to your treasuries
New option for no camera movement over world map
Performance improvements
Balancing and campaign improvements
Rebalanced Gob-O-Bot (less damage)
Rebalanced Vampire (More life, improved life stealing)
Rebalanced Pit Fiend (Reduced Skill cooldown, Skill now dows piercing damage)
Cannon towers now do proper area damage!
Minor fixes for map "Prince of Hell"
Minor fixes for map "The Titan of Alphaas"
Minor fixes for map "Two Sides of a Medal"
Minor fixes for map "The Crossing"
Minor fixes for map "The End of Yaina Overproud"
Minor fixes for map "The Shadow of Absolute Evil"
Fixes in map "Everything has and end..."
Fixed Shadow getting stuck in a small area of map "The Shadow of the Absolute Evil"
No more spiders in tutorial mission "Dungeons for Advanced Students"
General fixes
Improved subtitle visibility during boss fights
Improved tooltip visibility
Improved tile selection when moving over the GUI
Improved stairs placement in generated maps
Auto-size for research titles
Improved tutorial marker visualisation
Showing an animated image while waiting for a duel
Improved mini map icon sorting
Campaign reset now resets the world map properly
Hide tooltips in cutscenes
Improved guard room details
Mana bombs no longer trigger on defeated heroes
Mission goals now stay the same after loading a saved game
Show tooltip for creatures that have picked up a bonus
Better pathfinding for snots in the prison chamber
Dungeon critters can now be marked with a slap
Added option to force keyboard/mouse into options menu
Better pillar placement in temple
Heroes now drop of their "used" torture device when they die
Different colors for Hands of Terror in Coop
Fixed minor picking issues with Hand of Terror and resources
Fixed minor pathfinding issues
Hovering over faction icons now works correctly
Fixed chain lighting visualisation
Almanach Image update
Icon Improvements
Thalya now reacts to the Guard Room signal
Fixed some crashes
Fixed a memory leak
Heroes no longer think that they can use the player's portal spell
Patch 1.3.3 (23rd November 2017)
[mac] Fix freeze during load on NVidia cards
"The End of Yaina Overproud": Fix subtitle typo
"The Ashspring Swamplands": Fixed achievement "Braiiiiins!" not being awarded in some cases
"Baptism of Fire": Balancing change, level should now be easier (especially on normal difficulty)
Patch 1.3.2 (20th November 2017)
Fixed ice slowdown to be actually capped at about 20%
Added Steam users tbd, YouTube.GTuxTV, Vega, Tannhauser, Naamarulla,
Ydyp, Kando, Shazai to Special Thanks section in credits for their helpful forum communication and bug reports!
Fixed some spells and certain traps killing units instead of knocking them unconscious
Fixed traps not being rebuilt automatically in some cases
Fixed pre-built rooms sometimes showing 'room is too small'
Show visual effect when a snot teleports
'Ups and Downs': achievement/trophy 'Lifeguard' was sometimes awarded even though units were lost to the water
'The End of Burgers' End': stop the Narrator nagging about building a Brewery when it has already been built
'Field of Glory': Fixed asymmetric balancing
Fixed missing idle animation in combat for some characters, like Pit Fiend or Succubus
Fixed incorrect room capacity in some rare cases
Fixed some sounds being audible when they shouldn't be
Fixed some sound breakdown issues
Gamepad: Fixed focus loss in modal dialogs in some cases
Windows: Detecting a specific start up crash on some systems and installing a workaround for the next start up
Linux: Fixed parts of dungeon not visible on certain systems
Patch 1.3.1 (27th October 2017)
Windows: Removed dependency on vcredist2015, to fix startup issues caused by skipped or broken installations
Players with incompatible GPUs now receive a notification during game launch
Balancing: 'Mana Shield' cooldown increased to 20 seconds
Multiplayer balancing: 'Meteor Shower' and 'Frost Bomb' now have reduced stun duration
Fixed the 'Positive Payday' bonus to actually give you money as intended, instead of taking twice as much
Fixed: The Naga did not always prefer to heal your creatures when a group of units including Nagas was directed to attack something
Fixed: The Outside world was sometimes rendered incorrectly during the first few frames
Fixed: Traps and doors were sometimes not being rebuilt after loading a game
Fixed: Certain spells could incorrectly be recast during cooldown
Fixed: Creatures were not resurrected after dropping them into the Crypt, and Snots then putting them on the Defi-Bri-Mat
Fixed two music tracks playing at the same time
Fixed various minor sound/music glitches
Fixed: Marking tiles did not work when ending the drag on the UI
Fixed: Minor tweak to load game menu, to better visualize the different modes
Fixed: The mage's chain lighting spell visualization sometimes caused an incorrect line to be drawn on the screen for one frame
Fixed: On aspect ratios other than 16:9, the main menu image fade was slightly corrupted.
Fixed having two mutually throne room themes enabled at the same time by default (for players who pre-ordered Dungeons 3)
Fixed: Texture of hooks in the Crypt was defective
Fixed: Texture of a Ship was slightly defective
Multiplayer: 'Field of Honor': Heroes spawned in underground portal for players 2 and 3 now behave correctly
"The Shadow of Absolute Evil": Fixed movement of Shadow sometimes getting interrupted after loading a game
"The Prince of Hell": Fixed mouseover text for map specific UI buttons
"The End of Yaina Overproud": Fixed typo in English localization
"The End of Yaina Overproud": Fixed mini map icons for portals
"The Hungry, Hungry Ogre": Player can no longer erroneously pass through a fence
"The End of Yaina Overproud": Prevent Yaina from teleporting to unreachable positions
Fixed problems with room floors: black areas, lag when changing rooms with floor cutouts, memory leak
Performance improvements, particularly in late-game
Scene and Skirmish loading speed improved. This also fixes level load and random map generation not finishing at all on slow graphics devices.
Show thought bubbles when pressing 'Alt' key
Vortex chamber now adjusts regeneration speed based on room efficiency
Balancing: Mother Worm now has slightly increased attack range
Balancing: Skirmish bosses are now tougher (except in difficulty 'easy')
Balancing: Increased Gobbler spawn rate by 25%
Spanish/Italian: localization fixes
Multiplayer: Do not show enemy Demon Portals through fog of war
Linux: Fix edge scrolling at top of screen
"The Battle of Steelsmith": fixed 'The One-Huge-Army-Building Evil' achievement/trophy not getting triggered in some circumstances
"Everything Has An End…": Moved waypoint so heroes won't attack city_gate
"Everything Has An End…": No longer kill some heroes with exploding barrels in the intro, preventing the achievement/trophy 'The Benevolent Evil' from being awarded
The boulder from the 'Rolling Stone' trap is no longer affected by doors in construction
Research menu: if there is no capacity for more scrolls, the count now turns red
Fixed creature animations in the 'Temple'
Fixed 'Exploding Treasure Chest' sometimes being invisible after loading a game
Spiders, Dragons, and Worms now despawn more rapidly after they are killed
Automatic Drum no longer triggers on defeated heroes
Changes to Guard Room Drum buff: duration increased, affected creatures visualized, and snots are no longer affected
Mouse cursor on guard room drum now visualizes that it can be interacted wih=th
Fixed some UI overlays shown during cinematics
Fixed some minor keyboard input inconsistencies
Don't show empty mission goal tooltip
Reduce tooltip transparency to make them more legible on noisy backgrounds
When finishing the last tutorial, the campaign button in the victory screen openes the main campaign now
Fixed various word wrapping and text clipping issues
Picking up several units via hotkey no longer picks dead units
Fixed room tooltip in Crypta and Temple
Fixed timezone of savegame dates
Co-op: fixed pickup of resources in certain cases
"Dungeon Basics" tutorial: Minor improvement to tutorial highlighting
"The Ashspring Swamplands": Fixed zombie lifebar positions
Fix 'Subtitles' setting to not require restarting the game
Pause Dialog audio when in-game menu is openened
Random map generation: Minor improvements with road connections, corssings, stairs
Fixed AI pathfinding separation
Fix snots not carrying mana balls to the arcanium even though there is capacity
Patch 1.2.2 (18th October 2017)
Linux: Work around engine crashes with ragdoll physics in certain circumstances
OSX: Deactivated Dock & Taskbar in fullscreen
Mouse/Keyboard: menu button on left screen edge are now always visible
Mouse/Keyboard: edge scrolling area slightly reduced
Mouse/Keyboard: Added config file option to force mouse/keyboard input ("ControllerMode =ForceMouseKeyboard"), for cases where the gamepad UI is mistakenly activated. Will get a better fix later.
Fixed ragdoll/animation issues with Ranger
Linux, Mac: Winning a map will now reliably advance campaign progress
Patch 1.2.1
Fixed a bug that prevented Players from unlocking Mission 7
Fixed a bug on Linux that prevented Players from starting missions in other than the Default language
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