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描述

Foundation
Foundation is a gridless medieval city builder where you create modular buildings, shape organic cities and manage its villagers!

BUILD THE ORGANIC MEDIEVAL CITY OF YOUR DREAMS
Foundation combines free-building tools and procedural generation to create the ultimate organic city-building experience.

MANAGE YOUR VILLAGE AND MAKE IT COME TO LIFE
Assign jobs, create production chains, establish trade. In Foundation, your creations come to life!

PLAY AT YOUR PACE, RELAX AND ENJOY THE VIEW!
Foundation offers various difficulty levels, so you can play the way you want! Choose an Aspiration to discover new ways to play, or just play in Creative mode, relax and enjoy the view!
FEATURES

An advanced gridless City Building experience, with unlimited generated maps and almost no construction constraints.

Free-building tool: Create modular buildings from individual parts, beautify and transform them into majestic monuments!

Organic development with our unique Painting tool: Guide your villagers by defining areas for building homes, decide where to pave roads and set patrols, designate forest extraction zones, and more!

Manage your village: Develop production chains, tax your villagers, trade with neighboring villages, or fight for the King. There are multiple ways to create a successful economy!

Progress with the three Estates of the Realm: Three distinct progress paths await you: Labor, Clergy or Kingdom. You can either specialize in one or combine all three.

Tailor your gaming experience: Select an Aspiration, adjust the difficulty level or build without constraints by playing in Creative Mode.

Full modding integration!

Foundation Original Soundtrack: Immerse yourself in over 100 minutes of atmospheric medieval music crafted by the award-winning composers at Audinity.

and much more!
更多 ↓

螢幕擷取畫面

#1. Foundation (GOG) 由: Polymorph Games
#2. Foundation (GOG) 由: Polymorph Games
#3. Foundation (GOG) 由: Polymorph Games
#4. Foundation (GOG) 由: Polymorph Games
#5. Foundation (GOG) 由: Polymorph Games
#6. Foundation (GOG) 由: Polymorph Games
#7. Foundation (GOG) 由: Polymorph Games
#8. Foundation (GOG) 由: Polymorph Games
#9. Foundation (GOG) 由: Polymorph Games
#10. Foundation (GOG) 由: Polymorph Games

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新功能

  • 版本: Windows
  • 發佈日期:
  • Latest Patch Notes can be found here.
    Patch 1.10.2.14 (Feb 21, 2025)

    Fix crash when loading an overwritten savegame

    Fix crash when adding multiple parts via Shift-Click

    Fix crash when clicking multiple times on a part in the edit menu (especially for Walls)

    Fix some fortification strings that mentioned patrollers instead of watchmen

    Localization update
    Patch 1.10.2.11 (Feb 11, 2025)

    A tavern decoration was giving too much Splendor

    Fix occasional crash when Tax Collectors deposit their loot

    Fix crash after building a Court of Heroes in a cliff with specific parts

    Fix crash when destroying parts in a Market while the building window is open

    Fix crash when overwriting a save while auto-saving

    Fix crash during upgrade/downgrade of houses in specific situations

    Add Community Polish Translation

    Add Community Vietnamese Translation

    Updated Community Korean translation
    Patch 1.10.2.10 (Feb 10, 2025)

    Fixed a rare crash occurring in the building window when modifications are made.

    Fixed a rare crash that could happen when the Tax Collector visits a house.

    Fixed a rare crash related to the road system.
    Patch 1.10.2.0 (Jan 31, 2025)

    Hello everyone!

    The time has finally arrived... Foundation has officially left Early Access, and version 1.0 is now available!

    After 6 years of new features, bug fixes, and improving the game with the help of your feedback, we are proud to finally wrap up Foundation's incredible journey in Early Access!

    Since the last major update, we have worked tirelessly to deliver the game we envisioned and the game you want to play. The full release comes with a large number of changes. So many, in fact, that it may seem like a whole new game!

    If you want to know what's new, grab a medieval drink and some snacks while the game updates, and we'll take a look through the patch notes.
    New and Updated Content

    New Main Menu and Rulesets The first thing you will see is an overhauled main menu that now includes rulesets! Customise your new games using a selection of adjustable rules. Whether you prefer a more relaxed and creative experience or wish to challenge yourself with a higher difficulty, you can now do so at your leisure.

    All New Heraldry System Display your banner with pride! You can now create and customise your village with the new Coat of Arms editor.

    Revamped Aspirations Will you dedicate your efforts to building a thriving priory or craft a magnificent stronghold to win the King's favour? Choose an Aspiration to uncover new ways to play, challenging you to create a unique and distinctive village.

    New and Improved Villager Residential Tiers Residential housing has been revamped for a more seamless and organic experience. Additionally, you can expand your city further with the highest density and quality residential tiers, allowing for more village customisation options.

    Improved Progression System Unlock content seamlessly and enjoyably with a refined progression system, adding depth and strategic opportunities to your city-building adventure. We have also removed the estate trade-off, so you can now concentrate on a single estate or aim to keep everyone happy.

    Each estate has a different focus, whether that be a focus on Kingdom Military rewards, Labour estate taxation, or improving trade relations via the Clergy pathway. The choice is yours!

    New Onboarding Experience Whether a new player or a seasoned veteran, the updated onboarding quests and visual aids are now easier to follow, helping everyone find a perfect start to their village.

    New Military System and Castle Monument Take on new challenges with a refreshed military system that will have you create Companies to send abroad and have them bring back precious resources and gold coins.

    Naturally, these Military Companies need a home fit for a king, and what makes a better home than a Castle! Flex your creativity by building and customising your Castle from various parts, much like other Monuments.

    New and Improved Walls Walls are now fully integrated into the building system. Plan and build your walls to add fortification coverage to your village. Some buildings require fortification coverage to function.

    Patrols and Fortifications Alongside the new buildable walls, you will also discover Watchtowers and Guard placements adding further fortification options to your settlement.

    Medium-density residential tiers now require consistent patrol coverage. Patrols can be formed from a City Watch in the Labour estate or by tasking your Military with the job of keeping your village secure.

    Paved Roads Meet the needs of the new high-tier housing with our new paved road mechanic, tailored to support your most developed areas. A new paint tool is now available to give you complete control of where you wish paved roads to be created.

    Extendable Buildings Some workplaces, such as the Woodcutter Camp, Warehouse, and Stonemason, can now be expanded with new parts to increase storage, worker slots, and more!

    More Building Customisation Most Monuments can now have their roof colour customised to your liking, offering more choices for their appearance. Additionally, some building parts have varying cosmetics and can be easily switched while editing via the new part-switcher feature.

    Enhanced UI We have significantly streamlined the user interface throughout the game. From a new main menu, progression tree, and tooltips, to an improved Book providing in-depth information about your village, not to mention a massively overhauled Monument design experience. All implemented to improve gameplay and enhance your city-building efficiency.

    Monument building has evolved, allowing you to move and replace parts with minimum fuss, helping you customise your Monuments more seamlessly.
    Enjoy a Completely Revamped Art Direction!

    Dynamic Environment Overhaul Your Cities will now take on a completely new look and feel, helping you experience Foundation in a whole new way. Enhanced map creation, refined lighting, map edges, and major environmental changes, all of which bring more depth and immersion to your city-building adventure.

    Revamped Art and Assets Discover updated visuals to all buildings, including an elaborate new Manor House and the brand new Castle Monument. With more detail and realism for every building, your cities will be the talk of the realm!

    New and Improved Animations Get a closer look at your Woodcutters as they chop down trees, observe your Villagers during their leisure time, or track your Hunters as they look for animals to hunt. All new and enhanced animations bring your Villagers to life, adding greater immersion to your cities.

    New Cosmetic Time of Day Switcher Switch between day and night to see your village come to life during the darker hours.

    New Photo Mode The new photo mode lets you capture in-game moments to keep for yourself or share with the community. Don't forget to tag us on social media when you share your creations.
    Will I Still Be Able to Play My Old Cities?

    Due to massive changes to the game, saves from early access will not be compatible with the full release version.
    Modding

    Mods will need to be updated and, as such, will not be available during the initial release from Early Access. We will be collaborating closely with mod creators in the coming weeks to update their mods and will also introduce new modding features in the future.
    Supported Languages

    The following languages will be officially supported on release:

    English

    French

    German

    Italian

    Japanese

    Portuguese (Brazilian)

    Russian

    Spanish

    Chinese (Simplified)
    Patch 1.9.7.8.0206 (Feb 6, 2024)

    Visitors would sometimes lack the service need even when capacity is available

    Evicted Villagers that had an expired eviction debuff would have the debuff again at 100% upon reload

    House/Workplace buttons in the Book did not enable when a new house/workplace was assigned

    ‘Monument changes complete’ notification appeared when removing a preview part of an already built sub-building

    Abbatial Monastery back window minor attach point was too low

    Abbatial Monastery Gallery, Minor part was missing a floor, resulting in a misalignment with other parts

    Hospitium Passive Guests were spamming missing needs notifications

    Villagers would not consider houses under construction as viable housing

    Dedicated to Kingdom! (HARD) aspiration would not complete in certain situations even though it should have
    Modding Expose missing components for custom Livestock:

    COMP_LIVESTOCK

    BEHAVIOR_LIVESTOCK
    Patch 1.9.7.7.1221 (Dec 21, 2023)

    Upgrading house construction visuals were, on rare occasions, located at 0,0
    Patch 1.9.7.6.1218 (Dec 18, 2023)

    Stuck Miners - Some map resources were not being gathered

    Mods were preventing the “Advice: Fulfilling Villager Needs” quest from completing

    Crash when changing function for Dorm

    Rare Crash when starting construction of a building
    Patch 1.9.7.4.1214 (Dec 15, 2023)

    Market tent capacity was not registering on old saves

    Onboarding Advice - Assign a Bailiff advice text was not showing the Estate name

    Crash related to the destruction of inaccessible Treasury on loading

    Crash related to an old removed part

    Note: Market tents will only be fixed when loading a pre-1.9.7 save. Market tents on already converted saves can be fixed by rebuilding the tents.
    Patch 1.9.7 (Dec 14, 2023) New

    Added Interior Access visualization and construction toggle

    Players can now specify their favorite resources in the top resource bar

    Added a Bailiff option for the Monastery: The Monastic Emissary, a Brother/Sister working at the Emissary Office

    Ghosts of buildings under construction are now displayed when you are in Construction/Edit mode
    Update

    Construction sites are now prioritized by start time, not by closest distance

    Workers should go to their workplace before starting their work time

    Display attach node only when snap mode is toggled or part needs to be mandatory attached

    The Market Monument has been turned into a building with parts instead of a Monument with sub-buildings.

    Moved the Clergy Privilege and Clergy Influence mandates to the Monastic Emissary

    Overall improvement of the Mandate window & tooltips

    Improvements to monument attach nodes

    House Upgrade/Downgrade transition improvements to show construction steps and not new build

    Tavern Kitchen - worker quantity now scales with building capacity

    Treasury - Gold coins are no longer lost when the maximum treasury limit is reduced

    Various UI improvements
    Fix

    Soldiers - soldiers using the barracks as their houses could not fulfill their needs when the monument is being expanded.

    Bailiff - Changing the bailiff resulted in the edict "contractual wage" to not be applied until reload.

    Book - Logs - Newcomer notification was not updated "live"

    Monument Editing - Display all possible attach nodes when a part is being placed / moved.

    Cloister - Could not start construction if function was switched

    Monument Editing - Prevent parts from being attached to house attach nodes.

    Building Highlight - Sometimes, a building would remain highlighted even if the window is closed and the cursor is not on the part.

    Mandate Window - The window did not close when the Great Hall was destroyed.

    Deliver Wood Quest - Displayed requirement was 50 but required 100 to complete

    Unlockables - Show part's description when there is no building function

    Missing Unlockable descriptions on Candle & Commonware extension
    Map generator Update

    Improved elevation texture visuals
    Fix

    It was possible to have a broken territory on specific generated map seeds

    Some territory regions were too small

    Some maps had unreachable village path exits

    Some setting changes could create unwanted bumps on islands
    Modding

    Expose - COMP_BUILDING:getEditMode

    Expose - Mandates

    Territory Tooltip - Always shows "coins / week" even if resource is changed

    Support buying from trade routes with certain condition

    Updated modding wiki
    Save File Compatibility

    Due to changes to the Markets, Market tents will require rebuilding on older saves to get their full capacity
    Alpha 1.9.0.38 (2 December 2022) QOL/Tweaks

    The parent building upkeep cost will now be updated dynamically after deleting a part instead of having to close and reopen the building window to see the change

    Better wording about the monthly upkeep of sub-buildings

    Updated localization
    Bug fixes

    Hovering over the conditions to unlock a new tier of progression displayed the Estate Splendor tooltip instead of Estate Rating

    Sub-buildings displayed the tax amount of the parent building instead of their own in the building panel

    Splendor was gained even though buildings/monuments weren’t completely built

    The disabled trade route button was missing a tooltip

    The Trading with the Abbess event was adding its debuff on top of the applied debuff on each reload

    The Help window for control keybinds was displayed again after reselecting a building even if the player chose to dismiss it

    The first sculpture’s required resources were being multiplied by the total number of sculptures

    Required statues for some monuments’ parts were being converted to something else on load, which could prevent them from ever being completed

    Fixed a large number of typos
    Crash fixes

    Crash linked to switching a Refectory (from the Monastery) to any other sub-building function

    Crash when quick reloading while the Parts list window of a monument is active and a newly added part is still under construction
    Alpha 1.9.0.37 (17 November 2022) QOL/Tweaks

    Builders will be more efficient

    Cloister improvements:Added new Entrance & Hall descriptions to parts; Moved the Rustic Cloister wall to the Decorative category; Updated Decorative category and description

    Destroying a sub-building no longer closes the building window, instead going back to the parent building window

    Updated Help topics and tooltips for Influence, Splendor & Splendor Rating

    Minor music improvements
    Bug fixes

    Debuff timer for the Monastery Trade Favour was set to 0

    Construction requirements were displaying wrong font colors and a double space

    The Traders panel was displaying wrong colors for both Wants to buy and Wants to sell categories
    Crash Fixes

    Crash related to Trade Routes when clicking on a Courier in your village
    Modding

    Exposed Agent need and building function for the Monastic Cloister

    Exposed the Behavior Transporter function

    Exposed the Behavior Tax Collection function

    Exposed sitting animations
    Alpha 1.8.1.7 (16 February 2022) General

    Masterpiece: prevent early activation of a masterpiece by adding additional parts once built
    Crash

    Fixed crash preventing saved games from loading with the Stained Glass Masterpiece
    Alpha 1.8.1.6 (10 February 2022) General

    Monastery: the apiary's workers are unable to produce ressources when the combined total of resources in the output is greater than or equal to 50
    UI

    Monument production: the output entry for the production function cannot exceed 50 in condensed view

    The workplace list sorting order is not stable
    Crashes

    Avoid crash when deleting the kitchen part of the tavern during gameplay

    Avoid rare mod-related crashes

    Avoid crash with the logger
    Alpha 1.8.1.4 (19 January 2022) General

    Buildings using production recipes had doubled outputs

    Ressource tracker: simple production buildings had the wrong input icon in certain cases

    Cows walk animation was missing: they are back to being gracious while moving around!

    Some mod.io mods were not fully displayed in the "Installed mods" window

    Even more updated localizations for builders all around the globe!
    UI

    Work assignation dropdown could appear partially out of screen

    Updated Tavern and Luxury needs descriptions

    Updated Treasury description

    Added description for public lounge

    Restored unlockable button sound

    Adjusted building description style

    Adjusted time string readability

    Adjusted Warehouse and Granary refuse icon color
    Crashes

    Fail to load corrupted saves instead of crashing

    Avoid crash when unassigning the bailiff's office part function from the monument while the bailiff mission window was open

    Avoid crash when a quest instance is not linked to any asset quest anymore (on load of a savegame)

    Avoid crash when inputting (way) too many characters in any text editor (villager name, monument name, quote, etc...)

    Avoid crash when logging an error related to wrong building function type on workplace

    Avoid rare crash while switching job

    Avoid crash when starting more than one game with certain mods

    Avoid a bunch of useless logs

    Avoid crash when closing game during certain loading steps

    Avoid crash with some usage of resource tracker from mods
    Modding

    Possibility to remove Need type per villager status

    Expose COMP_AGENT:setProfile()

    Gatherer can produce multiple resources even if one resource isFull

    Call of parent function for extendable class in Lua

    Mod components now have last priority (for init, update & enable order). This ensures core game components are ready to be interacted with from mods
    Alpha 1.8.1.3 (14 December 2021)

    Add: Resource tracker (resource icons are shown above entities when right-clicked in info module)

    Add: Resource tracker windows open entity panels

    Add: Resource tracking button in the book (resources list)

    Add: Shortcut from resources in info module to book

    Add: Resource row highlight in the book

    Add: Ready-to-build bundles are now shown in construction progress bars

    Improve: Construction and Bailiff progress bars are no longer shown behind prioritize and cancel buttons

    Improve: parts list and jobs ordering

    Fix: color when conditions are met from green to gold (quests)

    Fix: missing tooltip on delete savegame button

    Fix: buildings generating resources have duplicated descriptions

    Fix: missing localization on Controls window title

    Fix: crash after building the Village Center is the Build menu was already opened

    Fix: if there is at least one incomplete part in a multi-part monument when a reload is performed, all the parts that were previously completed will turn invisible (monuments)

    Fix: walls disappear upon reload

    Fix: Market Goods and Luxury tables are not unlocking

    Fix: crash when building a village center

    Fix: crash no crane on mineral deposit

    Update: community localizations

    Update: rename good and luxury market stall part set category
    Alpha 1.8.0.8 (18 November 2021) Fixes

    Expose military campaigns for mods (EVENT_ACTION_TRIGGER_MILITARY_CAMPAIGN)

    Possibility that a resource cannot be gathered after changing a villager's status to unemployed

    Crash when rendering saves games’ thumbnails with big cities

    Major hang when using the promotion system while a villager window is already opened, using specific mods
    Add

    Buildings, building functions, jobs and resources introduced in 1.8 are now available to modders
    Update

    Localizations
    Alpha 1.8.0.6 (08 November 2021) Tweaks

    CandleWorkshop: Extension now modifies recipe

    Minor adjustment to the Candle Workshop model

    Adjust building window to properly show recipe modifiers

    Wait for a villager to finish his/her work shift before changing jobs
    Fixes

    Building Window refresh when building parts get unlocked

    Church message tooltip

    Performance issue when unemploying a villager

    Visual issue which doubled the maintenance cost in the preview building window

    Resource depot causing infinite fuel bug with fuelmonger mod

    Building description update when building and part are built at the same time

    Top module not showing resources at 0 when loading a game

    Some work interactive location could become locked after work shift switch

    Crash on launch on Linux Proton

    Localization typo

    SaveGamePatcher: fix stuck interactive locations
    Alpha 1.8 (27 October 2021)

    add: Common Wares Workshop

    add: Candle Workshop

    add: Additional parts can be unlocked for these buildings

    add: construction step bundles

    add: new tooltips

    add: new resource icons

    add: workplaces condensed view now displays a combined inventory (condensed view)

    add: “trader blocked” notification

    add: confirm renaming with Enter

    add: collapsed masterpiece parts groups are remembered through all building panels

    add: construction bundles topic in the help menu

    add: tooltips and localization for building parts “Locate” and “Destroy” buttons

    update: community localizations

    improve: stockpile communication

    improve: storage issues feedback

    improve: hyperlinks style

    improve: buttons (red/disabled/small)

    improve: compacted estates layout

    improve: now communicates max instance of a part

    improve: dynamically update when unlocking building parts

    fix: wooden keep doors

    fix: info module buttons

    Alpha 1.7.11 (27 August 2021)

    add: Textfield functionality to resource trade quantity in the Book

    add: Counter - missing paint zone

    add: Counter - ongoing construction

    add: Collapsible monument parts groups when editing (reintroduced)

    add: Distance to workplace when assigning worker via dropdown

    add: Full tooltips - estate unlockables

    add: Military mission, panel sorting

    add: New map selector integration (first iteration)

    add: Map selector placeholder modded map description

    add: Map selector placeholder modded map screenshot

    add: Option to hide autosaves in load menu

    add: Option to turn off tree and grass sway to prevent motion sickness

    add: Stockpile tooltip in resource window

    add: Toggleable FPS visibility in the General options

    add: New golden buttons implementation

    update: Improved text contrast and shadows

    update: Tweak estate headers (Labor/Kingdom)

    update: Multiple layout, labels and icon tweaks

    update: Information Module notifications - visibility improved

    update: Clear building search box when switching categories

    update: Help menu - Streamline text wording

    update: Improve load game layout and sorting

    update: Improve promotion sorting order

    update: Improve save game layout and sorting

    update: Improve the workplace list sorting

    update: Improve zooming on elevated terrain

    update: Lock environmental animations at speed x1

    update: Locked buildings provide info relative to their unlocking conditions

    update: Tweak delivery quest steps

    update: New event illustrations

    update: Adjust dropdown and combobox positioning

    update: Action Menu - UX/UI iteration

    update: Port the tombstone window to the new UI style

    update: Visitors follow interaction via quest module changed to locate

    update: Tweaked training dummies description

    update: Localizations

    fix: Outside Territory notification when moving a tavern with a bridge

    fix: Automated fountain musical parts should display a function

    fix: Bailiff - The tooltip to locate the mineral's location is empty

    fix: Missing resource counter is counting each building parts as individual structures

    fix: Building status not always representative of current status

    fix: Crane storage not showing resources

    fix: Double "achievements disabled" notification when loading a game

    fix: Estate conditions should never be red when the value is sufficient

    fix: Forester status should be "No tree type selected" when no tree type is selected

    fix: Immigration blocked notification missing

    fix: Livestock spawning location not working

    fix: Possible to have 'stuck' message that gives no information in logs

    fix: Missing success probability when a military mission continues

    fix: Reloading a save with an ongoing military mission can have various issues

    fix: Hot reload destroying the minerals depots that have a structure

    fix: Rounding issues for values throughout the game

    fix: Scroll bar reset position when closing / reopening

    fix: Stuck soldiers can remain stuck forever

    fix: Reduce military mission rewards

    fix: Days left of active military quests remain at 0 after the initial 20 days

    fix: Cost to unlock the tavern wall

    fix: Switch the default forester tree state to true

    fix: Various UI presentation fixes and tweaks

    fix: Villager status when soldier job is removed

    fix: Soldiers can be selected whilst invisible at quest location

    fix: Wrong granary description (stores "granary-type" food)

    fix: First buildings unlocked were not showing as quest reward

    fix: Resources list is misalignment

    fix: Resource tab cannot be closed using the Esc key under certain circumstances

    fix: Automated fountain musical parts should display a function

    fix: Estates value text colors incorrectly changed

    fix: Load game mod list exceeded defined space for warning window

    fix: Infinite quests displaying days left in their tooltip

    fix: Esc button should close system menu

    fix: Esc key should cancel building placing and system menu sub window

    fix: Villager Stuck Notification Log when destination object does not exist anymore

    fix: Possible to promote villagers without having gold

    fix: Environment map lighting

    fix: History tab for saves 1.7.10 and before, now list all completed missions from day1

    fix: Transporters bypassing stockpile

    fix: Military panel visuals when a quest expires

    fix: Missing building description tooltips for multiple monuments

    fix: Building completed notification loses building name on reload

    fix: Applied dynamic reserved width to military lists

    fix: Crash caused by mod game rule

    fix: Crash on very early building part destruction

    fix: Crash when a building part is deleted with active inventory

    fix: Crash when accepting a military mission

    fix: Crash when attempting to deposit resources in a non-existing crane deposit

    fix: Crash when load selected and savegame list is empty

    fix: Crash when performing force finish on parts of the bridge

    Alpha 1.7.4.0618 (18 June 2021)

    add: double click on a textfield selects all text

    add: allow text selection even on fully-draggable window

    add: support to assign workers on the general tab

    add: options menu sliders drag

    add: villager stuck notifications

    add: stockpile descriptions notifications

    add: display stockpile status on resource tooltip

    add: quest pin tooltip

    add: mouse instructions on quest module content

    add: display stockpile status on resource tooltip

    update: event illustrations

    update: text colors desirability, fertility, church attendance, weapon picker and multiple paragraph styles

    update: villager description in villager panel

    update: achievements window

    update: localization

    update: various menu sizes adjustments

    fix: crash when deleting a statue

    fix: crash with lacking need notifications

    fix: crash on some notifications

    fix: crash when fetching dependencies of non-supported mods

    fix: achievements progress

    fix: conflict popup - only appears on first load after new controls are added

    fix: influence cost image size

    fix: savegames display when file name contains a dot

    fix: quest tooltip used context for "opportunity" title

    fix: melody composer window

    fix: melody composer size

    fix: help window flickering

    fix: visual glitches on Illustrations

    fix: help and territory overlap when a new town is started.

    fix: quest tooltip pin behavior

    fix: display part size on part view

    fix: workplace full is taking into account the market

    fix: various military mission bugs

    fix: military soldiers stuck on village center

    fix: soldiers won't go to dorm if building is not built

    fix: soldier level

    fix: achievements locked/unlocked icons

    fix: workplace status when inventory changes

    fix: warehouse slot information

    fix: mandate mission always clickable

    fix: missing description on visibility layer action button

    fix: missing resource for construction notification

    fix: visitor notification

    fix: old notifications won't appear

    fix: building capacity messaging

    fix: military mission display on right mission panel

    fix: villager Issue in Book missing high severity warning icon

    fix: upkeep cost when building is paused

    fix: multiple issues: bailiff’s detail window part list

    fix: forester building: tree selector value on load

    fix: trade bonus does not revert to purchasable state

    fix: red color that wasn't readable in the logs

    fix: effect module, opportunities and quests sorting

    fix: loophole during onboarding playthrough

    fix: promotion opportunity notification

    fix: access to deleted construction site component

    fix: crash on load when mod version is different

    fix: crash with notifications when exiting the game

    fix: performance issue with construction site lacking resources

    update community localizations

    fix: a frequent random crash due to input management
    Alpha 1.6.28.0216 (16 February 2021)

    - add: mod "report content" link - request user consent before logging to mod.io when rating a mod for the first time - fix: mod loading fail on reload when adding new attach node types - fix: avoid stuck tax collector or bailiff in a specific part of the lord manor
    Alpha 1.6.27.1223 (23 December 2020) Changelog

    - F1 to actually open help menu (...because we forgot it)

    Expose new particle system to mods: PARTICLE_SYSTEM_BLACKSMITH_FIRE & PARTICLE_SYSTEM_BLACKSMITH_FIRE_SMOKE

    Allow mods to override core textures
    Update alpha 1.6.19.0812 (12 August 2020) Buildings:

    adjust: Some building shapes in Monastery, Rustic Church, Legacy Church, Lord Manor & Wooden Keep

    adjust: Markets now requires at least one stall

    fix: Villager could remain blocked once a monument door was placed on water

    fix: Cancel reserved resources when agent villager behavior is aborted

    fix: Multiple Villagers occupying the same workstation

    fix: Some workstation orientation
    Masterpiece:

    adjust: Allow multiple masterpieces on the same monument

    adjust: Some effects on appropriate masterpieces

    fix: Some masterpiece conditions
    Mineral Deposit:

    fix: Prevent deleting the Stone Mineral Deposit

    fix: Blueprints will no longer appear in quarry
    Notification Panel:

    adjust: Warning panel will remember severity

    fix: Action button is red only when a new action is available
    Custom text boxes:

    fix: the possibility to be stuck in an un-resumable game when closing the text editor
    Crashes:

    fix: Rare crash on game load

    fix: Rare crash when loading corrupted localization file

    fix: Rare crash when downloading a mod
    Modding:

    add: Prompt download of missing mod(s) when loading a save containing missing mod(s)

    add: lua file name + line number in modding logs

    add: Behavior tree example - Guard patrol behavior

    add: Localize function

    update: Example 02 - bridge mod
    Update alpha 1.6.10.0714 (14 July 2020)

    Lords and Ladies, we are excited to present to you the Minerals & Craftmanship 1.6 Update!

    It’s a big one, so let’s take a look at some highlights of what you can expect in the new update and let you get quickly into discovering the new minerals and crafting up some masterpieces!

    Savegame compatibility warning: 1.5 saves will be compatible but some of your buildings may be removed if they were placed on one of the new mineral deposit sites. Also, note that your builders will now require a Builders’ Workshop.

    WHAT’S NEW Discover and Extract New Minerals!

    New Mineral deposits can be found scattered throughout the maps, containing nice shiny new minerals, from gold-rich veins to glittering quartz nodes. These deposits can be prospected by your Bailiff in order to identify the ore they contain.

    Inside the Mineral deposits your Bailiff will find both rare minerals as well as more common ones such as Iron. Once discovered the minerals can be extracted by clicking the deposit and building a quarry.

    Extend your Buildings and Build Masterpieces

    Buildings can now be extended with new parts. The first building extensions will take the form of crafting workstations that can be added to the Builders’ Workshop. These crafting workstations will allow your builders to craft various objects such as sculptures and stained glass.

    Note that Builders' Workshops are now mandatory for the building of any construction.

    Masterpieces are sets of specific parts that can be added into a monument or be built as a standalone building. They are unique creations that will give your village unique perks once built. In total, there are 9 Masterpieces to discover and build.

    Each masterpiece will unlock when specific conditions have been met. For example, this could be when your soldiers emerge victorious from a faraway mission.

    New Productions

    All of the new minerals can be used in production buildings as well as in the new Masterpieces. Further, new production buildings have been introduced to refine these minerals to be ready for use, such as the new Gold Smelter that turns Gold ore into Gold bars, the Glassworks that will work quartz into glass as well as a Jeweler who will make good use of any gold and gems you might find.
    Bailiff Mandates

    The Bailiff’s role has been expanded and can now undertake Mandates. These mandates will range from prospecting the new resource deposits to gaining influence with an Estate or researching blueprints. Yes, the scholar was unhappy and has now left!
    Pathing Inside Buildings

    Villagers can now path through monuments! This means that Monks can now get to those inner courtyards and soldiers can protect the pass. Pathing inside buildings will allow particular villagers to enter and exit through separate monument doors. Pathing will have conditions so that only those that should be allowed through can get through.
    Visits

    Word of your settlement is growing stronger. Not only will there be visits from envoys but there will be new visitors arriving at your village. Pilgrims might visit your shrine masterpiece and one of your monuments, that is perfect for taking in guests, might also receive a visitor under certain conditions.
    Even More New Features

    As you may know, we are working on a full UI overhaul. In the meantime, you will notice a new notification panel that will help to see warnings of potential issues in your village as well as a log of your missions and quests including currently active quests.

    Bridges can now be raised in height as well as length. Yes m’lord, you can now raise your bridges up high, the sky is the limit!

    The List Goes On…

    The Minerals & Craftmanship update will also include:

    New animations

    New modding functions and capabilities

    New sounds

    New improved grass and cliff visuals

    9 new achievements

    Plus many fixes and improvements

    You can check out the full changelog below:

    Changelog Gameplay New features

    New: Minerals sources that can be prospected and extracted

    New: Production chains related to minerals

    New: Masterpieces

    New: Productions chains

    New: Buildings can now have multiple placeable parts

    New: Builder now has his workshop

    New: Builder's workshop can be extended with crafting extensions

    New: New unlockable builder's workshop parts

    New crafting feature: craft sculpture and stained glass

    New: Bailiff can have mandates assigned like prospecting minerals and influencing estates

    New: New notification panel

    New: Pathing can now go through buildings that have multiple entrances
    Improvements

    Add: Completed monument parts activate its function, (no need for an entire monument to be built before it becomes usable)

    Add: Gold has been separated in two new resources: Gold Coins and Gold Bars

    Add: Improved performance when editing a monument

    Add: Transporters will now carry materials to construction sites

    Add: New uniformized build flow between buildings and monuments

    Add: "getting started" section to help menu

    Add: Davenport now sells gems

    Add: Allow multiple transporters to carry materials to construction sites

    Add: localization
    Art

    Buildings

    New Builder's workshop and crafting extensions: sculpture, stained glass, jewelry

    New mineral sources and quarries installations

    New Glass Smelter

    New Gold Smelter

    New customizable fountain, stained glass

    Characters and animations

    New miner's job outfit and animations

    New Glass Smelter & Gold Smelter animations

    Environment

    New grass texture

    New cliff texture

    Bug fixes

    fix: soldier/monks could get stuck on bridges

    fix: Wooden Keep Door B

    fix: tavern bridge bug

    fix: transporters and builders flow (pause & builder allocation)

    fix: missing tavern chimney texture

    fix: path finding issues when house upgrading

    fix: crash when the same game file is empty

    fix: crash when closing the game due to unsupported OpenGL version

    fix: rare crash with promotion

    fix: clear preview on bridge

    fix: freeze on clear preview

    fix: wooden bridge entrance PATH & slope locator position

    fix: showing bulldozer button on destructible building when under construction

    fix: mod list disappearing when scrollbar is added/removed

    fix: crash when destroying building too close to map edges

    fix: rare crash during tax collector collection

    fix: drop-down scroll bar behavior

    fix: wooden keep stair colliders

    fix: a crash in mod list menu

    fix: rare crash in workplace list window

    fix: building parts are not child of the core part anymore

    fix: crash with public lounge function activation

    fix: crash with notification window
    Modding

    Add: mods hot-reload with Ctrl+Shift+R

    Add: creation of new asset and data types, and extending existing asset, component and data types

    Add: creation of behavior trees and custom behavior tree nodes

    Add: access to events

    Update: example 02 mod bridge

    Update: Remove Mover from Building Part Asset

    Update: Batch all Modding logs in a single file to avoid opening too many files

    Update: Foundation log file and mod log file are now readable during execution

    fix: asset retrieval by scripting ID was not allowed in some cases

    fix: VS Code snippets

    fix: restore some missing textures

    The full modding changelog can be found on the modding wiki.

    Let us know what you think or discuss the game with our awesome Foundation community on our official Discord server.

    The whole Polymorph Games team

    https://www.polymorph.games/foundation/news
    Update alpha 1.2.4.0611 (12 June 2019)

    Bug Fix: Trader walking animation is restored.

    Bug Fix: Monks can no longer be assigned to a non-monk job through the “...” menu.

    Bug Fix: Rare crash when destroying buildings.

    Bug Fix: Wheat Farms "No Farming Zone" notification message no longer appear for no reason.

    Bug Fix: Upkeep cost for new parts are not charged while editing an already existing monument.
    Update alpha 1.2.2.3105 (3.06.2019)

    Hi everyone, the Wine Production Update (Alpha 1.2.2.3105) is live!
    IMPORTANT:

    Savegames from the previous version are compatible!

    All mods need to be updated by modders to make them compatible with this new version. See the Migration documentation https://bit.ly/2EL947h

    All mods from the previous version are unsupported and may cause crashes.
    Game changes

    New wine production chain:

    New building: Monastery Vineyard

    New building: Monastery Winery

    New building: Cooperage

    Production of workplaces can now be paused, halving maintenance cost

    Villager window now displays distance between home and workplace

    Improved job selection UI

    Destroying a building under construction will refund upfront cost

    Add severities to warning window (low, high) to distinguish stuck agents from full workplaces.

    Farm have separated farm fields, zonable through the workplace window. All fields need to be zoned on previous savegames. You also need to press the "Start production" button once you have finished zoning.

    Change in balancing (WIP):

    Reduce production rate of honey

    Reduce production rate of herbs

    Reduce the value on herbs and honey on the market compared to wine

    Wine is tradable

    Texture uniformisation on Stone Bridge, Small Stone Wall and Large Stone Wall

    Changes on some Monastery building part cost

    Update localization
    Modding

    mod:registerPrefabComponent to add component to FBX nodes

    adding workplaces

    adding monuments and bridges

    adding walls

    expose particle systems features

    overriding game assets

    individual log files for mods

    new example mod: Mithril Factory

    mod IO functions

    mod dependencies

    mod sandboxing: hide some potentially dangerous lua function from mods

    msgbox function will only log and won't display a messagebox, unless enabled in usersetting.config

    log and crash as soon as a circular parenting is detected

    lua will use mod relative path when logging lua error instead of long path

    expose game textures to lua materials

    fix: generate generated_ids.lua sooner if inexistent

    fix:: COMP_BUILDING_PART.FeedbackComponentListToActivate on certain type of - -production buildings

    fix: QUEST.OnFailCallback was never triggered

    fix: EVENT_CALLBACK_TRIGGER_EVENT with delay 0 was never triggered

    expose PROFILE_ENVOY_CLERGY and PROFILE_ENVOY_ROYAL

    rename DELAYED_QUEST.QuestResource into DELAYED_QUEST.AssetQuest

    rename WALL_CONFIG.UvTillingWall into WALL_CONFIG.UvTilingWall

    rename WALL_CONFIG.UvTillingTop into WALL_CONFIG.UvTilingTop
    Bug fixes

    Construction will cancel if builder profile change to monk

    Use S3TC compressed texture when supported

    Forbid zone painting outside of player territory

    Zone cleaning when abandoning tile

    Occasional crash when leaving a game containing a bailiff office

    Fix various crashes

    Zoning tool optimization & interpolation between two frames

    Tree shadows are now dynamic
    Update alpha 1.1.7.0308 (08 March 2019) Fixes:

    fix: save game loading crash with some old saves with monks
    Update alpha 1.1.6.0307 (07 March 2019) Fixes:

    fix: occasional crash when leaving the game during a save

    fix: crash with the Monastery

    fix: House/Dorm capacity display

    fix: Lordhouse Smoke FX position

    fix: Crash when a house was destroyed
    Update alpha 1.1.5.0305 (05 March 2019) General:

    New Help Window

    Improve Intel GPU compatibility by fixing object flickering
    Monastery:

    Support multiple dorms

    Monks will leave their current home and family (sad, we know) when conceded to the Monastery

    Villagers won't go live in the Monastery Dorms

    Monks will fill their needs – a first step toward a secluded need loop

    Monks will find a new dorm if their dorm is destroyed
    Housing:

    Housing now have capacity

    Villagers should fill empty houses before building a new one

    Fix entrances for Level 2 houses (not on houses already built in old savegames)
    Rustic Church:

    Size has been increased

    Entrances are now fixed (not on doors already build in old savegames)
    Lord Manor:

    Stone parts are now giving Splendor
    Wooden Bridge:

    Revamped Look
    Fishing Hut:

    Lengthen Wooden Poles
    Others:

    quest window can't be close anymore

    added error message with description when a save game fails

    improved mod loading error logging

    fix some production building description

    fix: estate button could become un-clickable with small definition

    added Discord link on Main Menu

    *Old savegames should be compatible

    Update alpha 1.0.15.0226 (26 February 2019)

    Hello everyone,

    Alpha 1.0.15.0226 is live, it fixes a freeze / memory leak introduced in previous version - which was ironically fixing another less frequent issue of same type.

    Have a good day!

    Update alpha 1.0.14.0225 (26 February 2019)

    fix: shader loading for some graphic cards

    fix: possible infinite loop and memory leak in some mods

    better handling of shader compilation errors, with user message
    Update alpha 1.0.12.0220 (21 February 2019)

    fix: crash on loading when the player setting file was corrupted

    fix: UI scale bug when going back to main menu

    fix: bug and potential crash when closing a market window with ESC key with the resource selection menu open

    fix: crash when a villager tried to find his house the same frame the house was destroyed

    fix: occasional crash in workplace list window when player destroyed certain building part

    fix: rare crash due to lack of residential zoning notification

    fix: rare crash when quitting the game
    Update alpha 1.0.11.0219 (20 February 2019)

    Fix "No zoning" notification on load game
    Update alpha 1.0.10.0218 (19 February 2019)

    fix: occasional remaining crash when closing a workplace window while assignation menu was open

    fix: occasional crash while editing bridges

    fix: occasional crash due to game memory corruption caused by zoning notifications

    fix: crash in bailiff selection window when a bailiff candidate leave the village
    Update alpha 1.0.9.0215 (18 February 2019)

    fix: crash when closing game during loading

    fix: crash related to bailiff offices destroyed in old save-games

    fix: safely ignore mods containing duplicated IDs

    fix: display of mod names in "Browse Mods" list

    mods can now be removed from "installed mods" list

    move mod.io json files outside of mod folders
    Update alpha 1.0.8.0213 (14 February 2019)

    fix: occasional crash when leaving a game

    fix: crash when destroying a warehouse before accepting a delivery quest

    fix: crash when closing warehouse with escape key with resource selection context menu open

    fix: crash when send troops quest was closed while the soldier selection context menu was open

    fix: crash when housing attempted to build on map's edges

    fix: occasional crash when loading a corrupted mod

    fix: occasional crash after a bailiff office was destroyed

    fix: crash when clicking on an envoy notification if the bailiff was leaving

    fix: workplaces list refresh when a monument building part workplace is destroyed
    Update alpha 1.0.6.0206 (7 February 2019)

    fix: crash when houses were built outside the map

    fix: some anti-virus were sometimes preventing game to launch. Might still occur with some anti-viruses but a message will inform the player.

    fix: better user settings handling for save games

    fix: quests could be doubled
    Update alpha 1.0.5.0205 (6 February 2019)

    fix: Crash on AMD VEGA graphic cards

    fix: Disabled texture compression for better compatibility

    fix: Attaching parts bugs when editing monuments

    fix: Crash with bridge monument

    fix: some issues with UI scale

    fix: top-right icons was disappearing on small resolution screen or with UI scale

    fix: various crash
    Update alpha 1.0.3.0202 (4 February 2019)

    Add Simplified Chinese language

    Fix crash when removing a door in Monument Edition

    Fix crash when removing training dummies

    Fix a leak with Warehouse UI

    Fix: Trader is no more invisible

    Fix: Trading in Valley map now work on both sides of the river

    Fix: Some quests were not resolving

    Fix: Rustic church bell tower will now ring (only newly built ones)

    Fix: crash with building entrance indicator

    Fix market edition crash

    Fix monument edition crash

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