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描述

BUILD THE ORGANIC MEDIEVAL CITY OF YOUR DREAMS
Foundation combines free-building tools and procedural generation to create the ultimate organic city-building experience.
MANAGE YOUR VILLAGE AND MAKE IT COME TO LIFE
Assign jobs, create production chains, establish trade. In Foundation, your creations come to life!
PLAY AT YOUR PACE, RELAX AND ENJOY THE VIEW!
Foundation offers various difficulty levels, so you can play the way you want! Choose an Aspiration to discover new ways to play, or just play in Creative mode, relax and enjoy the view!
FEATURES
An advanced gridless City Building experience, with unlimited generated maps and almost no construction constraints.
Free-building tool: Create modular buildings from individual parts, beautify and transform them into majestic monuments!
Organic development with our unique Painting tool: Guide your villagers by defining areas for building homes, decide where to pave roads and set patrols, designate forest extraction zones, and more!
Manage your village: Develop production chains, tax your villagers, trade with neighboring villages, or fight for the King. There are multiple ways to create a successful economy!
Progress with the three Estates of the Realm: Three distinct progress paths await you: Labor, Clergy or Kingdom. You can either specialize in one or combine all three.
Tailor your gaming experience: Select an Aspiration, adjust the difficulty level or build without constraints by playing in Creative Mode.
Full modding integration!
Foundation Original Soundtrack: Immerse yourself in over 100 minutes of atmospheric medieval music crafted by the award-winning composers at Audinity.
and much more!
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視頻
新功能
- 版本: Windows
- 發佈日期:
- Latest Patch Notes can be found here.
Patch 1.10.2.14 (Feb 21, 2025)
Fix crash when loading an overwritten savegame
Fix crash when adding multiple parts via Shift-Click
Fix crash when clicking multiple times on a part in the edit menu (especially for Walls)
Fix some fortification strings that mentioned patrollers instead of watchmen
Localization update
Patch 1.10.2.11 (Feb 11, 2025)
A tavern decoration was giving too much Splendor
Fix occasional crash when Tax Collectors deposit their loot
Fix crash after building a Court of Heroes in a cliff with specific parts
Fix crash when destroying parts in a Market while the building window is open
Fix crash when overwriting a save while auto-saving
Fix crash during upgrade/downgrade of houses in specific situations
Add Community Polish Translation
Add Community Vietnamese Translation
Updated Community Korean translation
Patch 1.10.2.10 (Feb 10, 2025)
Fixed a rare crash occurring in the building window when modifications are made.
Fixed a rare crash that could happen when the Tax Collector visits a house.
Fixed a rare crash related to the road system.
Patch 1.10.2.0 (Jan 31, 2025)
Hello everyone!
The time has finally arrived... Foundation has officially left Early Access, and version 1.0 is now available!
After 6 years of new features, bug fixes, and improving the game with the help of your feedback, we are proud to finally wrap up Foundation's incredible journey in Early Access!
Since the last major update, we have worked tirelessly to deliver the game we envisioned and the game you want to play. The full release comes with a large number of changes. So many, in fact, that it may seem like a whole new game!
If you want to know what's new, grab a medieval drink and some snacks while the game updates, and we'll take a look through the patch notes.
New and Updated Content
New Main Menu and Rulesets The first thing you will see is an overhauled main menu that now includes rulesets! Customise your new games using a selection of adjustable rules. Whether you prefer a more relaxed and creative experience or wish to challenge yourself with a higher difficulty, you can now do so at your leisure.
All New Heraldry System Display your banner with pride! You can now create and customise your village with the new Coat of Arms editor.
Revamped Aspirations Will you dedicate your efforts to building a thriving priory or craft a magnificent stronghold to win the King's favour? Choose an Aspiration to uncover new ways to play, challenging you to create a unique and distinctive village.
New and Improved Villager Residential Tiers Residential housing has been revamped for a more seamless and organic experience. Additionally, you can expand your city further with the highest density and quality residential tiers, allowing for more village customisation options.
Improved Progression System Unlock content seamlessly and enjoyably with a refined progression system, adding depth and strategic opportunities to your city-building adventure. We have also removed the estate trade-off, so you can now concentrate on a single estate or aim to keep everyone happy.
Each estate has a different focus, whether that be a focus on Kingdom Military rewards, Labour estate taxation, or improving trade relations via the Clergy pathway. The choice is yours!
New Onboarding Experience Whether a new player or a seasoned veteran, the updated onboarding quests and visual aids are now easier to follow, helping everyone find a perfect start to their village.
New Military System and Castle Monument Take on new challenges with a refreshed military system that will have you create Companies to send abroad and have them bring back precious resources and gold coins.
Naturally, these Military Companies need a home fit for a king, and what makes a better home than a Castle! Flex your creativity by building and customising your Castle from various parts, much like other Monuments.
New and Improved Walls Walls are now fully integrated into the building system. Plan and build your walls to add fortification coverage to your village. Some buildings require fortification coverage to function.
Patrols and Fortifications Alongside the new buildable walls, you will also discover Watchtowers and Guard placements adding further fortification options to your settlement.
Medium-density residential tiers now require consistent patrol coverage. Patrols can be formed from a City Watch in the Labour estate or by tasking your Military with the job of keeping your village secure.
Paved Roads Meet the needs of the new high-tier housing with our new paved road mechanic, tailored to support your most developed areas. A new paint tool is now available to give you complete control of where you wish paved roads to be created.
Extendable Buildings Some workplaces, such as the Woodcutter Camp, Warehouse, and Stonemason, can now be expanded with new parts to increase storage, worker slots, and more!
More Building Customisation Most Monuments can now have their roof colour customised to your liking, offering more choices for their appearance. Additionally, some building parts have varying cosmetics and can be easily switched while editing via the new part-switcher feature.
Enhanced UI We have significantly streamlined the user interface throughout the game. From a new main menu, progression tree, and tooltips, to an improved Book providing in-depth information about your village, not to mention a massively overhauled Monument design experience. All implemented to improve gameplay and enhance your city-building efficiency.
Monument building has evolved, allowing you to move and replace parts with minimum fuss, helping you customise your Monuments more seamlessly.
Enjoy a Completely Revamped Art Direction!
Dynamic Environment Overhaul Your Cities will now take on a completely new look and feel, helping you experience Foundation in a whole new way. Enhanced map creation, refined lighting, map edges, and major environmental changes, all of which bring more depth and immersion to your city-building adventure.
Revamped Art and Assets Discover updated visuals to all buildings, including an elaborate new Manor House and the brand new Castle Monument. With more detail and realism for every building, your cities will be the talk of the realm!
New and Improved Animations Get a closer look at your Woodcutters as they chop down trees, observe your Villagers during their leisure time, or track your Hunters as they look for animals to hunt. All new and enhanced animations bring your Villagers to life, adding greater immersion to your cities.
New Cosmetic Time of Day Switcher Switch between day and night to see your village come to life during the darker hours.
New Photo Mode The new photo mode lets you capture in-game moments to keep for yourself or share with the community. Don't forget to tag us on social media when you share your creations.
Will I Still Be Able to Play My Old Cities?
Due to massive changes to the game, saves from early access will not be compatible with the full release version.
Modding
Mods will need to be updated and, as such, will not be available during the initial release from Early Access. We will be collaborating closely with mod creators in the coming weeks to update their mods and will also introduce new modding features in the future.
Supported Languages
The following languages will be officially supported on release:
English
French
German
Italian
Japanese
Portuguese (Brazilian)
Russian
Spanish
Chinese (Simplified)
Patch 1.9.7.8.0206 (Feb 6, 2024)
Visitors would sometimes lack the service need even when capacity is available
Evicted Villagers that had an expired eviction debuff would have the debuff again at 100% upon reload
House/Workplace buttons in the Book did not enable when a new house/workplace was assigned
‘Monument changes complete’ notification appeared when removing a preview part of an already built sub-building
Abbatial Monastery back window minor attach point was too low
Abbatial Monastery Gallery, Minor part was missing a floor, resulting in a misalignment with other parts
Hospitium Passive Guests were spamming missing needs notifications
Villagers would not consider houses under construction as viable housing
Dedicated to Kingdom! (HARD) aspiration would not complete in certain situations even though it should have
Modding Expose missing components for custom Livestock:
COMP_LIVESTOCK
BEHAVIOR_LIVESTOCK
Patch 1.9.7.7.1221 (Dec 21, 2023)
Upgrading house construction visuals were, on rare occasions, located at 0,0
Patch 1.9.7.6.1218 (Dec 18, 2023)
Stuck Miners - Some map resources were not being gathered
Mods were preventing the “Advice: Fulfilling Villager Needs” quest from completing
Crash when changing function for Dorm
Rare Crash when starting construction of a building
Patch 1.9.7.4.1214 (Dec 15, 2023)
Market tent capacity was not registering on old saves
Onboarding Advice - Assign a Bailiff advice text was not showing the Estate name
Crash related to the destruction of inaccessible Treasury on loading
Crash related to an old removed part
Note: Market tents will only be fixed when loading a pre-1.9.7 save. Market tents on already converted saves can be fixed by rebuilding the tents.
Patch 1.9.7 (Dec 14, 2023) New
Added Interior Access visualization and construction toggle
Players can now specify their favorite resources in the top resource bar
Added a Bailiff option for the Monastery: The Monastic Emissary, a Brother/Sister working at the Emissary Office
Ghosts of buildings under construction are now displayed when you are in Construction/Edit mode
Update
Construction sites are now prioritized by start time, not by closest distance
Workers should go to their workplace before starting their work time
Display attach node only when snap mode is toggled or part needs to be mandatory attached
The Market Monument has been turned into a building with parts instead of a Monument with sub-buildings.
Moved the Clergy Privilege and Clergy Influence mandates to the Monastic Emissary
Overall improvement of the Mandate window & tooltips
Improvements to monument attach nodes
House Upgrade/Downgrade transition improvements to show construction steps and not new build
Tavern Kitchen - worker quantity now scales with building capacity
Treasury - Gold coins are no longer lost when the maximum treasury limit is reduced
Various UI improvements
Fix
Soldiers - soldiers using the barracks as their houses could not fulfill their needs when the monument is being expanded.
Bailiff - Changing the bailiff resulted in the edict "contractual wage" to not be applied until reload.
Book - Logs - Newcomer notification was not updated "live"
Monument Editing - Display all possible attach nodes when a part is being placed / moved.
Cloister - Could not start construction if function was switched
Monument Editing - Prevent parts from being attached to house attach nodes.
Building Highlight - Sometimes, a building would remain highlighted even if the window is closed and the cursor is not on the part.
Mandate Window - The window did not close when the Great Hall was destroyed.
Deliver Wood Quest - Displayed requirement was 50 but required 100 to complete
Unlockables - Show part's description when there is no building function
Missing Unlockable descriptions on Candle & Commonware extension
Map generator Update
Improved elevation texture visuals
Fix
It was possible to have a broken territory on specific generated map seeds
Some territory regions were too small
Some maps had unreachable village path exits
Some setting changes could create unwanted bumps on islands
Modding
Expose - COMP_BUILDING:getEditMode
Expose - Mandates
Territory Tooltip - Always shows "coins / week" even if resource is changed
Support buying from trade routes with certain condition
Updated modding wiki
Save File Compatibility
Due to changes to the Markets, Market tents will require rebuilding on older saves to get their full capacity
Alpha 1.9.0.38 (2 December 2022) QOL/Tweaks
The parent building upkeep cost will now be updated dynamically after deleting a part instead of having to close and reopen the building window to see the change
Better wording about the monthly upkeep of sub-buildings
Updated localization
Bug fixes
Hovering over the conditions to unlock a new tier of progression displayed the Estate Splendor tooltip instead of Estate Rating
Sub-buildings displayed the tax amount of the parent building instead of their own in the building panel
Splendor was gained even though buildings/monuments weren’t completely built
The disabled trade route button was missing a tooltip
The Trading with the Abbess event was adding its debuff on top of the applied debuff on each reload
The Help window for control keybinds was displayed again after reselecting a building even if the player chose to dismiss it
The first sculpture’s required resources were being multiplied by the total number of sculptures
Required statues for some monuments’ parts were being converted to something else on load, which could prevent them from ever being completed
Fixed a large number of typos
Crash fixes
Crash linked to switching a Refectory (from the Monastery) to any other sub-building function
Crash when quick reloading while the Parts list window of a monument is active and a newly added part is still under construction
Alpha 1.9.0.37 (17 November 2022) QOL/Tweaks
Builders will be more efficient
Cloister improvements:Added new Entrance & Hall descriptions to parts; Moved the Rustic Cloister wall to the Decorative category; Updated Decorative category and description
Destroying a sub-building no longer closes the building window, instead going back to the parent building window
Updated Help topics and tooltips for Influence, Splendor & Splendor Rating
Minor music improvements
Bug fixes
Debuff timer for the Monastery Trade Favour was set to 0
Construction requirements were displaying wrong font colors and a double space
The Traders panel was displaying wrong colors for both Wants to buy and Wants to sell categories
Crash Fixes
Crash related to Trade Routes when clicking on a Courier in your village
Modding
Exposed Agent need and building function for the Monastic Cloister
Exposed the Behavior Transporter function
Exposed the Behavior Tax Collection function
Exposed sitting animations
Alpha 1.8.1.7 (16 February 2022) General
Masterpiece: prevent early activation of a masterpiece by adding additional parts once built
Crash
Fixed crash preventing saved games from loading with the Stained Glass Masterpiece
Alpha 1.8.1.6 (10 February 2022) General
Monastery: the apiary's workers are unable to produce ressources when the combined total of resources in the output is greater than or equal to 50
UI
Monument production: the output entry for the production function cannot exceed 50 in condensed view
The workplace list sorting order is not stable
Crashes
Avoid crash when deleting the kitchen part of the tavern during gameplay
Avoid rare mod-related crashes
Avoid crash with the logger
Alpha 1.8.1.4 (19 January 2022) General
Buildings using production recipes had doubled outputs
Ressource tracker: simple production buildings had the wrong input icon in certain cases
Cows walk animation was missing: they are back to being gracious while moving around!
Some mod.io mods were not fully displayed in the "Installed mods" window
Even more updated localizations for builders all around the globe!
UI
Work assignation dropdown could appear partially out of screen
Updated Tavern and Luxury needs descriptions
Updated Treasury description
Added description for public lounge
Restored unlockable button sound
Adjusted building description style
Adjusted time string readability
Adjusted Warehouse and Granary refuse icon color
Crashes
Fail to load corrupted saves instead of crashing
Avoid crash when unassigning the bailiff's office part function from the monument while the bailiff mission window was open
Avoid crash when a quest instance is not linked to any asset quest anymore (on load of a savegame)
Avoid crash when inputting (way) too many characters in any text editor (villager name, monument name, quote, etc...)
Avoid crash when logging an error related to wrong building function type on workplace
Avoid rare crash while switching job
Avoid crash when starting more than one game with certain mods
Avoid a bunch of useless logs
Avoid crash when closing game during certain loading steps
Avoid crash with some usage of resource tracker from mods
Modding
Possibility to remove Need type per villager status
Expose COMP_AGENT:setProfile()
Gatherer can produce multiple resources even if one resource isFull
Call of parent function for extendable class in Lua
Mod components now have last priority (for init, update & enable order). This ensures core game components are ready to be interacted with from mods
Alpha 1.8.1.3 (14 December 2021)
Add: Resource tracker (resource icons are shown above entities when right-clicked in info module)
Add: Resource tracker windows open entity panels
Add: Resource tracking button in the book (resources list)
Add: Shortcut from resources in info module to book
Add: Resource row highlight in the book
Add: Ready-to-build bundles are now shown in construction progress bars
Improve: Construction and Bailiff progress bars are no longer shown behind prioritize and cancel buttons
Improve: parts list and jobs ordering
Fix: color when conditions are met from green to gold (quests)
Fix: missing tooltip on delete savegame button
Fix: buildings generating resources have duplicated descriptions
Fix: missing localization on Controls window title
Fix: crash after building the Village Center is the Build menu was already opened
Fix: if there is at least one incomplete part in a multi-part monument when a reload is performed, all the parts that were previously completed will turn invisible (monuments)
Fix: walls disappear upon reload
Fix: Market Goods and Luxury tables are not unlocking
Fix: crash when building a village center
Fix: crash no crane on mineral deposit
Update: community localizations
Update: rename good and luxury market stall part set category
Alpha 1.8.0.8 (18 November 2021) Fixes
Expose military campaigns for mods (EVENT_ACTION_TRIGGER_MILITARY_CAMPAIGN)
Possibility that a resource cannot be gathered after changing a villager's status to unemployed
Crash when rendering saves games’ thumbnails with big cities
Major hang when using the promotion system while a villager window is already opened, using specific mods
Add
Buildings, building functions, jobs and resources introduced in 1.8 are now available to modders
Update
Localizations
Alpha 1.8.0.6 (08 November 2021) Tweaks
CandleWorkshop: Extension now modifies recipe
Minor adjustment to the Candle Workshop model
Adjust building window to properly show recipe modifiers
Wait for a villager to finish his/her work shift before changing jobs
Fixes
Building Window refresh when building parts get unlocked
Church message tooltip
Performance issue when unemploying a villager
Visual issue which doubled the maintenance cost in the preview building window
Resource depot causing infinite fuel bug with fuelmonger mod
Building description update when building and part are built at the same time
Top module not showing resources at 0 when loading a game
Some work interactive location could become locked after work shift switch
Crash on launch on Linux Proton
Localization typo
SaveGamePatcher: fix stuck interactive locations
Alpha 1.8 (27 October 2021)
add: Common Wares Workshop
add: Candle Workshop
add: Additional parts can be unlocked for these buildings
add: construction step bundles
add: new tooltips
add: new resource icons
add: workplaces condensed view now displays a combined inventory (condensed view)
add: “trader blocked” notification
add: confirm renaming with Enter
add: collapsed masterpiece parts groups are remembered through all building panels
add: construction bundles topic in the help menu
add: tooltips and localization for building parts “Locate” and “Destroy” buttons
update: community localizations
improve: stockpile communication
improve: storage issues feedback
improve: hyperlinks style
improve: buttons (red/disabled/small)
improve: compacted estates layout
improve: now communicates max instance of a part
improve: dynamically update when unlocking building parts
fix: wooden keep doors
fix: info module buttons
Alpha 1.7.11 (27 August 2021)
add: Textfield functionality to resource trade quantity in the Book
add: Counter - missing paint zone
add: Counter - ongoing construction
add: Collapsible monument parts groups when editing (reintroduced)
add: Distance to workplace when assigning worker via dropdown
add: Full tooltips - estate unlockables
add: Military mission, panel sorting
add: New map selector integration (first iteration)
add: Map selector placeholder modded map description
add: Map selector placeholder modded map screenshot
add: Option to hide autosaves in load menu
add: Option to turn off tree and grass sway to prevent motion sickness
add: Stockpile tooltip in resource window
add: Toggleable FPS visibility in the General options
add: New golden buttons implementation
update: Improved text contrast and shadows
update: Tweak estate headers (Labor/Kingdom)
update: Multiple layout, labels and icon tweaks
update: Information Module notifications - visibility improved
update: Clear building search box when switching categories
update: Help menu - Streamline text wording
update: Improve load game layout and sorting
update: Improve promotion sorting order
update: Improve save game layout and sorting
update: Improve the workplace list sorting
update: Improve zooming on elevated terrain
update: Lock environmental animations at speed x1
update: Locked buildings provide info relative to their unlocking conditions
update: Tweak delivery quest steps
update: New event illustrations
update: Adjust dropdown and combobox positioning
update: Action Menu - UX/UI iteration
update: Port the tombstone window to the new UI style
update: Visitors follow interaction via quest module changed to locate
update: Tweaked training dummies description
update: Localizations
fix: Outside Territory notification when moving a tavern with a bridge
fix: Automated fountain musical parts should display a function
fix: Bailiff - The tooltip to locate the mineral's location is empty
fix: Missing resource counter is counting each building parts as individual structures
fix: Building status not always representative of current status
fix: Crane storage not showing resources
fix: Double "achievements disabled" notification when loading a game
fix: Estate conditions should never be red when the value is sufficient
fix: Forester status should be "No tree type selected" when no tree type is selected
fix: Immigration blocked notification missing
fix: Livestock spawning location not working
fix: Possible to have 'stuck' message that gives no information in logs
fix: Missing success probability when a military mission continues
fix: Reloading a save with an ongoing military mission can have various issues
fix: Hot reload destroying the minerals depots that have a structure
fix: Rounding issues for values throughout the game
fix: Scroll bar reset position when closing / reopening
fix: Stuck soldiers can remain stuck forever
fix: Reduce military mission rewards
fix: Days left of active military quests remain at 0 after the initial 20 days
fix: Cost to unlock the tavern wall
fix: Switch the default forester tree state to true
fix: Various UI presentation fixes and tweaks
fix: Villager status when soldier job is removed
fix: Soldiers can be selected whilst invisible at quest location
fix: Wrong granary description (stores "granary-type" food)
fix: First buildings unlocked were not showing as quest reward
fix: Resources list is misalignment
fix: Resource tab cannot be closed using the Esc key under certain circumstances
fix: Automated fountain musical parts should display a function
fix: Estates value text colors incorrectly changed
fix: Load game mod list exceeded defined space for warning window
fix: Infinite quests displaying days left in their tooltip
fix: Esc button should close system menu
fix: Esc key should cancel building placing and system menu sub window
fix: Villager Stuck Notification Log when destination object does not exist anymore
fix: Possible to promote villagers without having gold
fix: Environment map lighting
fix: History tab for saves 1.7.10 and before, now list all completed missions from day1
fix: Transporters bypassing stockpile
fix: Military panel visuals when a quest expires
fix: Missing building description tooltips for multiple monuments
fix: Building completed notification loses building name on reload
fix: Applied dynamic reserved width to military lists
fix: Crash caused by mod game rule
fix: Crash on very early building part destruction
fix: Crash when a building part is deleted with active inventory
fix: Crash when accepting a military mission
fix: Crash when attempting to deposit resources in a non-existing crane deposit
fix: Crash when load selected and savegame list is empty
fix: Crash when performing force finish on parts of the bridge
Alpha 1.7.4.0618 (18 June 2021)
add: double click on a textfield selects all text
add: allow text selection even on fully-draggable window
add: support to assign workers on the general tab
add: options menu sliders drag
add: villager stuck notifications
add: stockpile descriptions notifications
add: display stockpile status on resource tooltip
add: quest pin tooltip
add: mouse instructions on quest module content
add: display stockpile status on resource tooltip
update: event illustrations
update: text colors desirability, fertility, church attendance, weapon picker and multiple paragraph styles
update: villager description in villager panel
update: achievements window
update: localization
update: various menu sizes adjustments
fix: crash when deleting a statue
fix: crash with lacking need notifications
fix: crash on some notifications
fix: crash when fetching dependencies of non-supported mods
fix: achievements progress
fix: conflict popup - only appears on first load after new controls are added
fix: influence cost image size
fix: savegames display when file name contains a dot
fix: quest tooltip used context for "opportunity" title
fix: melody composer window
fix: melody composer size
fix: help window flickering
fix: visual glitches on Illustrations
fix: help and territory overlap when a new town is started.
fix: quest tooltip pin behavior
fix: display part size on part view
fix: workplace full is taking into account the market
fix: various military mission bugs
fix: military soldiers stuck on village center
fix: soldiers won't go to dorm if building is not built
fix: soldier level
fix: achievements locked/unlocked icons
fix: workplace status when inventory changes
fix: warehouse slot information
fix: mandate mission always clickable
fix: missing description on visibility layer action button
fix: missing resource for construction notification
fix: visitor notification
fix: old notifications won't appear
fix: building capacity messaging
fix: military mission display on right mission panel
fix: villager Issue in Book missing high severity warning icon
fix: upkeep cost when building is paused
fix: multiple issues: bailiff’s detail window part list
fix: forester building: tree selector value on load
fix: trade bonus does not revert to purchasable state
fix: red color that wasn't readable in the logs
fix: effect module, opportunities and quests sorting
fix: loophole during onboarding playthrough
fix: promotion opportunity notification
fix: access to deleted construction site component
fix: crash on load when mod version is different
fix: crash with notifications when exiting the game
fix: performance issue with construction site lacking resources
update community localizations
fix: a frequent random crash due to input management
Alpha 1.6.28.0216 (16 February 2021)
- add: mod "report content" link - request user consent before logging to mod.io when rating a mod for the first time - fix: mod loading fail on reload when adding new attach node types - fix: avoid stuck tax collector or bailiff in a specific part of the lord manor
Alpha 1.6.27.1223 (23 December 2020) Changelog
- F1 to actually open help menu (...because we forgot it)
Expose new particle system to mods: PARTICLE_SYSTEM_BLACKSMITH_FIRE & PARTICLE_SYSTEM_BLACKSMITH_FIRE_SMOKE
Allow mods to override core textures
Update alpha 1.6.19.0812 (12 August 2020) Buildings:
adjust: Some building shapes in Monastery, Rustic Church, Legacy Church, Lord Manor & Wooden Keep
adjust: Markets now requires at least one stall
fix: Villager could remain blocked once a monument door was placed on water
fix: Cancel reserved resources when agent villager behavior is aborted
fix: Multiple Villagers occupying the same workstation
fix: Some workstation orientation
Masterpiece:
adjust: Allow multiple masterpieces on the same monument
adjust: Some effects on appropriate masterpieces
fix: Some masterpiece conditions
Mineral Deposit:
fix: Prevent deleting the Stone Mineral Deposit
fix: Blueprints will no longer appear in quarry
Notification Panel:
adjust: Warning panel will remember severity
fix: Action button is red only when a new action is available
Custom text boxes:
fix: the possibility to be stuck in an un-resumable game when closing the text editor
Crashes:
fix: Rare crash on game load
fix: Rare crash when loading corrupted localization file
fix: Rare crash when downloading a mod
Modding:
add: Prompt download of missing mod(s) when loading a save containing missing mod(s)
add: lua file name + line number in modding logs
add: Behavior tree example - Guard patrol behavior
add: Localize function
update: Example 02 - bridge mod
Update alpha 1.6.10.0714 (14 July 2020)
Lords and Ladies, we are excited to present to you the Minerals & Craftmanship 1.6 Update!
It’s a big one, so let’s take a look at some highlights of what you can expect in the new update and let you get quickly into discovering the new minerals and crafting up some masterpieces!
Savegame compatibility warning: 1.5 saves will be compatible but some of your buildings may be removed if they were placed on one of the new mineral deposit sites. Also, note that your builders will now require a Builders’ Workshop.
WHAT’S NEW Discover and Extract New Minerals!
New Mineral deposits can be found scattered throughout the maps, containing nice shiny new minerals, from gold-rich veins to glittering quartz nodes. These deposits can be prospected by your Bailiff in order to identify the ore they contain.
Inside the Mineral deposits your Bailiff will find both rare minerals as well as more common ones such as Iron. Once discovered the minerals can be extracted by clicking the deposit and building a quarry.
Extend your Buildings and Build Masterpieces
Buildings can now be extended with new parts. The first building extensions will take the form of crafting workstations that can be added to the Builders’ Workshop. These crafting workstations will allow your builders to craft various objects such as sculptures and stained glass.
Note that Builders' Workshops are now mandatory for the building of any construction.
Masterpieces are sets of specific parts that can be added into a monument or be built as a standalone building. They are unique creations that will give your village unique perks once built. In total, there are 9 Masterpieces to discover and build.
Each masterpiece will unlock when specific conditions have been met. For example, this could be when your soldiers emerge victorious from a faraway mission.
New Productions
All of the new minerals can be used in production buildings as well as in the new Masterpieces. Further, new production buildings have been introduced to refine these minerals to be ready for use, such as the new Gold Smelter that turns Gold ore into Gold bars, the Glassworks that will work quartz into glass as well as a Jeweler who will make good use of any gold and gems you might find.
Bailiff Mandates
The Bailiff’s role has been expanded and can now undertake Mandates. These mandates will range from prospecting the new resource deposits to gaining influence with an Estate or researching blueprints. Yes, the scholar was unhappy and has now left!
Pathing Inside Buildings
Villagers can now path through monuments! This means that Monks can now get to those inner courtyards and soldiers can protect the pass. Pathing inside buildings will allow particular villagers to enter and exit through separate monument doors. Pathing will have conditions so that only those that should be allowed through can get through.
Visits
Word of your settlement is growing stronger. Not only will there be visits from envoys but there will be new visitors arriving at your village. Pilgrims might visit your shrine masterpiece and one of your monuments, that is perfect for taking in guests, might also receive a visitor under certain conditions.
Even More New Features
As you may know, we are working on a full UI overhaul. In the meantime, you will notice a new notification panel that will help to see warnings of potential issues in your village as well as a log of your missions and quests including currently active quests.
Bridges can now be raised in height as well as length. Yes m’lord, you can now raise your bridges up high, the sky is the limit!
The List Goes On…
The Minerals & Craftmanship update will also include:
New animations
New modding functions and capabilities
New sounds
New improved grass and cliff visuals
9 new achievements
Plus many fixes and improvements
You can check out the full changelog below:
Changelog Gameplay New features
New: Minerals sources that can be prospected and extracted
New: Production chains related to minerals
New: Masterpieces
New: Productions chains
New: Buildings can now have multiple placeable parts
New: Builder now has his workshop
New: Builder's workshop can be extended with crafting extensions
New: New unlockable builder's workshop parts
New crafting feature: craft sculpture and stained glass
New: Bailiff can have mandates assigned like prospecting minerals and influencing estates
New: New notification panel
New: Pathing can now go through buildings that have multiple entrances
Improvements
Add: Completed monument parts activate its function, (no need for an entire monument to be built before it becomes usable)
Add: Gold has been separated in two new resources: Gold Coins and Gold Bars
Add: Improved performance when editing a monument
Add: Transporters will now carry materials to construction sites
Add: New uniformized build flow between buildings and monuments
Add: "getting started" section to help menu
Add: Davenport now sells gems
Add: Allow multiple transporters to carry materials to construction sites
Add: localization
Art
Buildings
New Builder's workshop and crafting extensions: sculpture, stained glass, jewelry
New mineral sources and quarries installations
New Glass Smelter
New Gold Smelter
New customizable fountain, stained glass
Characters and animations
New miner's job outfit and animations
New Glass Smelter & Gold Smelter animations
Environment
New grass texture
New cliff texture
Bug fixes
fix: soldier/monks could get stuck on bridges
fix: Wooden Keep Door B
fix: tavern bridge bug
fix: transporters and builders flow (pause & builder allocation)
fix: missing tavern chimney texture
fix: path finding issues when house upgrading
fix: crash when the same game file is empty
fix: crash when closing the game due to unsupported OpenGL version
fix: rare crash with promotion
fix: clear preview on bridge
fix: freeze on clear preview
fix: wooden bridge entrance PATH & slope locator position
fix: showing bulldozer button on destructible building when under construction
fix: mod list disappearing when scrollbar is added/removed
fix: crash when destroying building too close to map edges
fix: rare crash during tax collector collection
fix: drop-down scroll bar behavior
fix: wooden keep stair colliders
fix: a crash in mod list menu
fix: rare crash in workplace list window
fix: building parts are not child of the core part anymore
fix: crash with public lounge function activation
fix: crash with notification window
Modding
Add: mods hot-reload with Ctrl+Shift+R
Add: creation of new asset and data types, and extending existing asset, component and data types
Add: creation of behavior trees and custom behavior tree nodes
Add: access to events
Update: example 02 mod bridge
Update: Remove Mover from Building Part Asset
Update: Batch all Modding logs in a single file to avoid opening too many files
Update: Foundation log file and mod log file are now readable during execution
fix: asset retrieval by scripting ID was not allowed in some cases
fix: VS Code snippets
fix: restore some missing textures
The full modding changelog can be found on the modding wiki.
Let us know what you think or discuss the game with our awesome Foundation community on our official Discord server.
The whole Polymorph Games team
https://www.polymorph.games/foundation/news
Update alpha 1.2.4.0611 (12 June 2019)
Bug Fix: Trader walking animation is restored.
Bug Fix: Monks can no longer be assigned to a non-monk job through the “...” menu.
Bug Fix: Rare crash when destroying buildings.
Bug Fix: Wheat Farms "No Farming Zone" notification message no longer appear for no reason.
Bug Fix: Upkeep cost for new parts are not charged while editing an already existing monument.
Update alpha 1.2.2.3105 (3.06.2019)
Hi everyone, the Wine Production Update (Alpha 1.2.2.3105) is live!
IMPORTANT:
Savegames from the previous version are compatible!
All mods need to be updated by modders to make them compatible with this new version. See the Migration documentation https://bit.ly/2EL947h
All mods from the previous version are unsupported and may cause crashes.
Game changes
New wine production chain:
New building: Monastery Vineyard
New building: Monastery Winery
New building: Cooperage
Production of workplaces can now be paused, halving maintenance cost
Villager window now displays distance between home and workplace
Improved job selection UI
Destroying a building under construction will refund upfront cost
Add severities to warning window (low, high) to distinguish stuck agents from full workplaces.
Farm have separated farm fields, zonable through the workplace window. All fields need to be zoned on previous savegames. You also need to press the "Start production" button once you have finished zoning.
Change in balancing (WIP):
Reduce production rate of honey
Reduce production rate of herbs
Reduce the value on herbs and honey on the market compared to wine
Wine is tradable
Texture uniformisation on Stone Bridge, Small Stone Wall and Large Stone Wall
Changes on some Monastery building part cost
Update localization
Modding
mod:registerPrefabComponent to add component to FBX nodes
adding workplaces
adding monuments and bridges
adding walls
expose particle systems features
overriding game assets
individual log files for mods
new example mod: Mithril Factory
mod IO functions
mod dependencies
mod sandboxing: hide some potentially dangerous lua function from mods
msgbox function will only log and won't display a messagebox, unless enabled in usersetting.config
log and crash as soon as a circular parenting is detected
lua will use mod relative path when logging lua error instead of long path
expose game textures to lua materials
fix: generate generated_ids.lua sooner if inexistent
fix:: COMP_BUILDING_PART.FeedbackComponentListToActivate on certain type of - -production buildings
fix: QUEST.OnFailCallback was never triggered
fix: EVENT_CALLBACK_TRIGGER_EVENT with delay 0 was never triggered
expose PROFILE_ENVOY_CLERGY and PROFILE_ENVOY_ROYAL
rename DELAYED_QUEST.QuestResource into DELAYED_QUEST.AssetQuest
rename WALL_CONFIG.UvTillingWall into WALL_CONFIG.UvTilingWall
rename WALL_CONFIG.UvTillingTop into WALL_CONFIG.UvTilingTop
Bug fixes
Construction will cancel if builder profile change to monk
Use S3TC compressed texture when supported
Forbid zone painting outside of player territory
Zone cleaning when abandoning tile
Occasional crash when leaving a game containing a bailiff office
Fix various crashes
Zoning tool optimization & interpolation between two frames
Tree shadows are now dynamic
Update alpha 1.1.7.0308 (08 March 2019) Fixes:
fix: save game loading crash with some old saves with monks
Update alpha 1.1.6.0307 (07 March 2019) Fixes:
fix: occasional crash when leaving the game during a save
fix: crash with the Monastery
fix: House/Dorm capacity display
fix: Lordhouse Smoke FX position
fix: Crash when a house was destroyed
Update alpha 1.1.5.0305 (05 March 2019) General:
New Help Window
Improve Intel GPU compatibility by fixing object flickering
Monastery:
Support multiple dorms
Monks will leave their current home and family (sad, we know) when conceded to the Monastery
Villagers won't go live in the Monastery Dorms
Monks will fill their needs – a first step toward a secluded need loop
Monks will find a new dorm if their dorm is destroyed
Housing:
Housing now have capacity
Villagers should fill empty houses before building a new one
Fix entrances for Level 2 houses (not on houses already built in old savegames)
Rustic Church:
Size has been increased
Entrances are now fixed (not on doors already build in old savegames)
Lord Manor:
Stone parts are now giving Splendor
Wooden Bridge:
Revamped Look
Fishing Hut:
Lengthen Wooden Poles
Others:
quest window can't be close anymore
added error message with description when a save game fails
improved mod loading error logging
fix some production building description
fix: estate button could become un-clickable with small definition
added Discord link on Main Menu
*Old savegames should be compatible
Update alpha 1.0.15.0226 (26 February 2019)
Hello everyone,
Alpha 1.0.15.0226 is live, it fixes a freeze / memory leak introduced in previous version - which was ironically fixing another less frequent issue of same type.
Have a good day!
Update alpha 1.0.14.0225 (26 February 2019)
fix: shader loading for some graphic cards
fix: possible infinite loop and memory leak in some mods
better handling of shader compilation errors, with user message
Update alpha 1.0.12.0220 (21 February 2019)
fix: crash on loading when the player setting file was corrupted
fix: UI scale bug when going back to main menu
fix: bug and potential crash when closing a market window with ESC key with the resource selection menu open
fix: crash when a villager tried to find his house the same frame the house was destroyed
fix: occasional crash in workplace list window when player destroyed certain building part
fix: rare crash due to lack of residential zoning notification
fix: rare crash when quitting the game
Update alpha 1.0.11.0219 (20 February 2019)
Fix "No zoning" notification on load game
Update alpha 1.0.10.0218 (19 February 2019)
fix: occasional remaining crash when closing a workplace window while assignation menu was open
fix: occasional crash while editing bridges
fix: occasional crash due to game memory corruption caused by zoning notifications
fix: crash in bailiff selection window when a bailiff candidate leave the village
Update alpha 1.0.9.0215 (18 February 2019)
fix: crash when closing game during loading
fix: crash related to bailiff offices destroyed in old save-games
fix: safely ignore mods containing duplicated IDs
fix: display of mod names in "Browse Mods" list
mods can now be removed from "installed mods" list
move mod.io json files outside of mod folders
Update alpha 1.0.8.0213 (14 February 2019)
fix: occasional crash when leaving a game
fix: crash when destroying a warehouse before accepting a delivery quest
fix: crash when closing warehouse with escape key with resource selection context menu open
fix: crash when send troops quest was closed while the soldier selection context menu was open
fix: crash when housing attempted to build on map's edges
fix: occasional crash when loading a corrupted mod
fix: occasional crash after a bailiff office was destroyed
fix: crash when clicking on an envoy notification if the bailiff was leaving
fix: workplaces list refresh when a monument building part workplace is destroyed
Update alpha 1.0.6.0206 (7 February 2019)
fix: crash when houses were built outside the map
fix: some anti-virus were sometimes preventing game to launch. Might still occur with some anti-viruses but a message will inform the player.
fix: better user settings handling for save games
fix: quests could be doubled
Update alpha 1.0.5.0205 (6 February 2019)
fix: Crash on AMD VEGA graphic cards
fix: Disabled texture compression for better compatibility
fix: Attaching parts bugs when editing monuments
fix: Crash with bridge monument
fix: some issues with UI scale
fix: top-right icons was disappearing on small resolution screen or with UI scale
fix: various crash
Update alpha 1.0.3.0202 (4 February 2019)
Add Simplified Chinese language
Fix crash when removing a door in Monument Edition
Fix crash when removing training dummies
Fix a leak with Warehouse UI
Fix: Trader is no more invisible
Fix: Trading in Valley map now work on both sides of the river
Fix: Some quests were not resolving
Fix: Rustic church bell tower will now ring (only newly built ones)
Fix: crash with building entrance indicator
Fix market edition crash
Fix monument edition crash
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其他資訊
- 版本: Windows
- 類別 :
GOG 遊戲
›策略
- OS:
Windows
- 大小:
3 Gb
- 可用的功能:
Achievements
,Building
,Managerial
,Overlay
,Single-player
,Strategy
- 支援的語言 :
Dansk
,Deutsch
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,русский
,中文
,日本語
,한국어
- GOG Store 評分:
4.0
(145) - 發佈日期:
- 發行日期:
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