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Galactic Civilizations II: Ultimate Edition
Get the complete Galactic Civilizations II saga including the acclaimed PC strategy game of the year Galactic Civilizations II: Dread Lords, the award winning expansion pack Dark Avatar, and the newest expansion pack Twilight of the Arnor!

Galactic Civilizations II: Dread Lords: Galactic Civilizations II is the sequel to 2003's hit turn-based strategy game of the same name. The player takes on the role of the leader of a space-faring civilization and must guide its expansion in a hostile galaxy. Gamers must balance their economic, technological, diplomatic, cultural, and military power to forge alliances, fight wars, and ultimately dominate the galaxy. The game is single-player and allows the player to play randomly generated galactic maps or play through a multi-mission campaign that tells the story of an ancient enemy called the Dread Lords.

Galactic Civilizations II: Dark Avatar: The expansion pack for Stardock's award-winning hit strategy game, Galactic Civilizations II: Dread Lords. This expansion pack not only adds the usual content that expansion packs tend to do such as new opponents, new units and a new campaign. It also greatly expands the game play of Galactic Civilizations II. New features include asteroid belts on the map that can be mined for resources, unique planets that require special technologies to colonize, spies to conduct sabotage and destabilization (or used to protect your worlds from the same), new types of diplomatic treaties, an enhanced artificial intelligence engine, and much more!

Galactic Civilizations II: Twilight of the Arnor: The year is 2227 and the fire of war is consuming the galaxy thanks to the manipulations of the evil Dread Lords. But the remaining factions, led by the humans, have a plan to rid the galaxy of the Dread Lords once and for all.

Expand the Galactic Civilizations II universe with Terror Stars, unique technology trees per civilization, map editors, custom scenario makers, campaign editors, new types of ships, new planetary improvements, and much more!
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#1. Galactic Civilizations II: Ultimate Edition (GOG) di: Stardock Entertainment
#2. Galactic Civilizations II: Ultimate Edition (GOG) di: Stardock Entertainment
#3. Galactic Civilizations II: Ultimate Edition (GOG) di: Stardock Entertainment
#4. Galactic Civilizations II: Ultimate Edition (GOG) di: Stardock Entertainment
#5. Galactic Civilizations II: Ultimate Edition (GOG) di: Stardock Entertainment
#6. Galactic Civilizations II: Ultimate Edition (GOG) di: Stardock Entertainment
#7. Galactic Civilizations II: Ultimate Edition (GOG) di: Stardock Entertainment
#8. Galactic Civilizations II: Ultimate Edition (GOG) di: Stardock Entertainment
#9. Galactic Civilizations II: Ultimate Edition (GOG) di: Stardock Entertainment
#10. Galactic Civilizations II: Ultimate Edition (GOG) di: Stardock Entertainment

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Novità

  • Versione: Windows
  • Aggiornata:
  • Patch 2.20 (22 December 2015) Gameplay General

    The Capital now increases Morale to 35 (up from 25) and Economy to 25 (up from 10)

    Advanced Hulls is now unlocked from Basic Logistics

    Life Support is now unlocked from Advanced Hulls

    Several techs moved to improve AI use

    Mind Control Center moved to Concept of Malice

    Shrine of the Mithrillar now gives a 10% population growth bonus civ-wide

    Shrine of Tandis now gives a 10% morale bonus civ-wide

    Information Warfare tech now requires Advanced Diplomacy (instead of Planetary Invasion)

    Temporal Mechanics cost increased from 10 to 30

    Hyperion Packages cost increased from 10 to 30

    Entertainment Center now requires Innovative History

    Slave Pits, Slave Labs, Collectives and Maintenance Grid have had their costs adjusted

    Research Matrix bonus decreased from 12 to 10

    School maintenance increased from 1 to 2

    University maintenance increased from 2 to 3

    Space Weapons no longer grants a Military bonus

    Economic Direction Unit bonus reduced from 50 to 25

    Ultra Spices now requires Extreme Entertainment instead of Xeno Cultural Trends

    Merchant Trade Complexes cost increased from 800 to 1100

    Buffed Tier 1/2 starbase attack modules and battlestations 4; removed Singularity Armor

    Neutrality Learning Center cost increased from 500 to 1000

    Cultural Enlightenment no longer has a pre-req; moved to Pure Research

    Healing Pools now requires Planetary Improvements; cost decreased from 300 to 100

    Nano Materials now requires Basic Space Construction

    Advanced Philosophy now requires University

    Enhanced Adaptation cost increased to 150/450/600

    Robust Hull Construction now provides 15 HP (up from 10)

    Precursor Library cost decreased from 400 to 100

    Miniaturization techs bonuses updated to be better

    Empathic Tactical Center now grants a defense bonus of 25% instead of an attack bonus of 20%

    Various weapons rebalancing

    Plus much much more adjustments. See the Progressive Changelog for more.
    Terran Alliance

    Changed default alignment from 50 to 75

    Now start as Mercantile political party

    Starts with +10 Economics, -10 Social Production, +25 Trade and 12 Logistics (up from 6)

    Starting techs changed to: HyperDrive, Industrial Revolution, Fusion Reactors, Traditional Research, Innovative History, Capitalism and Basic Space Construction

    Terrains gain a 10% bonus to propulsion and diplomacy research
    Drengin Empire

    Now starts game as War Party political party

    Starts with: +10 Military Production, -30 Diplomacy (increased from -25), 20 Loyalty (up from 0) and 14 Logistics (up from 7)

    Starting techs changed to: Fusion Reactors, Ruthless History, HyperDrive, Stellar Cartography, Specialized Research, Capitalism and Traditional Slavery.

    Propaganda Machine is now a special project

    New invasion tactic added (version of Information Warfare)

    Drengin suffer a 50% penalty to trade techs; and a 100% penalty to diplomatic techs
    Altarian Resistance

    Now starts game as Pacifists political party

    Starts with: +10 Luck (up from 0), 10 Logistics (up from 5)

    Starting techs changed to: HyperDrive, Industrial Revolution, Fusion Reactors, Traditional Research, A History of Benevolence, Stellar Cartography, Capitalism and Basic Space Construction.

    Social Matrix is now a special project

    Altarians gain a 20% bonus in Labs research
    Arcean Empire

    Now starts game as War Party political party

    Starts with: +10 Economics, +10 Morale, +20 Military Production, +30 Ship HP (up from +20), +20 Soldiering (up from +10), +25 Courage, +20 Loyalty and 20 Logistics (up from 8).

    Starting techs changed to: Glorious History, Fusion Reactors, HyperDrive, Industrial Revolution, Stellar Cartography, Traditional Research, Capitalism and Basic Space Construction.

    Stellar Forge and Cathedral of Valor are now special projects

    Arceans now gain a 20% bonus to Hull and Logistics research

    Arceans now gain:

    15 HP from Superior Hulls (up from 10)

    20 HP from Master Hull Building (up from 15)

    15 HP from Reinforced Hull Design (up from 10)

    15 HP from Hardened Hull Design (up from 10)
    Torian Confederation

    Now starts as the Populists political party

    Starts with: +30 Loyalty, 16 Logistics (up from 8)

    Starting techs changed to: Torian History, Fusion Reactors, HyperDrive, Stellar Cartography, Inherited Technology, Capitalism and Basic Space Construction.

    Can now research Advanced Aquatic World Colonization cheaper

    Aquatic Transport Station is now a special project

    Torians now suffer a 20% penalty to Hull research

    Changed Advanced Computing requirement to University (from Scientific Method Implementation)

    Changed Planetary Improvements and Enhanced Adaptation to require Basic Space Construction

    Added Basic Space Construction with cost 75

    Xeno Communications now requires Cultural Enlightenment
    Yor Collective

    Now starts game as the Industrialist political party

    Starts with: -30 to Diplomacy and 12 Logistics (up from 6)

    Maintenance Grid and Distributed Energy Matrix are now special projects

    New invasion tactic: Terror Drones (Cost 250, 20% bonus to attack, 25% improvement damage)

    Yor now can a 20% advantage in Labs research
    Dominion of Korx

    Now starts as the Mercantile political party

    Starts with: +15 Economics, +10 Diplomacy and 12 Logistics (up from 6)

    Starting techs changed to: A History of Mercantilism, HyperDrive, Stellar Cartography, Industrial Revolution, Fusion Reactors, Traditional Research, Capitalism and Basic Space Construction.

    Festival of Capitalism, Mercenary Academy and Freighter Command are now special projects

    Korx gain a 20% bonus to economic research
    Drath Legion

    Changed default alignment from 75 to 50

    Now starts as the Populists political party

    Starts with: +25 Espionage (up from 0) and 16 Logistics (up from 8)

    Starting techs changed to: Way of the Drath, Industrial Revolution, Basic Space Construction, HyperDrive, Fusion Reactors, Traditional Research, Stellar Cartography and Capitalism.

    Drath gain a 20% bonus to diplomatic research
    Thalan Empire

    Now starts as the Technologists political party

    Starts with: -50 Population Growth (increased from -30), +40 Loyalty and 12 Logistics (up from 6)

    Starting techs changed to: Fusion Reactors, HyperDrive, Stellar Cartography, New Propulsion, Artificial Gravity, Xeno Biology, Xeno Medicine, Xeno Engineering, Hyperion Packages, Temporal Mechanics and Interstellar Construction.

    Gaia Vortex and Church of Valor are now special projects

    New invasion tactic: Mechanized Warriors (Cost 250, 50%/90% min/max bonus to attack, 100% improvement damage)

    Thalan suffer a 50% penalty to trade and diplomatic research
    Iconian Refuge

    Now starts as the Federalists political party

    Starts with: +10 Morale (decreased from 20), +20 Research, 0 Espionage (decreased from 100), -5 Soldiering (decreased from 0) and 16 Logistics (up from 10)

    Precursor Library is now a special project

    Expert Engineering is now unlocked after Advanced Hulls

    Soil Enhancement, Xeno Biology and Space Mining moved to the Enhanced Adaptation tree

    Iconians gain a 20% bonus to terraforming research
    Korath Clan

    Now starts game as War Party political party

    Starts with: -30 Diplomacy (decreased from 0), +10 HP (decreased from 20), +30 Soldiering (increased from 10) and 14 Logistics (increased from 7)

    Starting techs changed to: Fusion Reactors, Ruthless History, HyperDrive, Stellar Cartography, Specialized Research, Traditional Slavery and Black Market.

    Graft of Ages is now a special project

    New invasion tactic added (version of Information Warfare)

    Korath suffer a 50% penalty to trade techs and a 200% penalty to diplomacy research
    Krynn Consulate

    Now starts as the Universalists political party

    Starts with: -15 Research (decreased from 0) and 12 Logistics (increased from 6)

    Starting techs changed to: HyperDrive, Industrial Revolution, Basic Space Construction, Fusion Reactors, Traditional Research, The Path, Stellar Cartography, and Capitalism.

    Super Spy Training Center, Temple of Espionage, and Oracle of Krynn are now special projects.

    Krynn suffer a 20% penalty to labs research but gain a 20% bonus to government research
    Minor Races

    Changes to various minor races that play more into their background lore. Watch out for the Snathi!
    Graphics

    Updated race colors for Iconian Refuge and Krynn Consulate

    Improved Rally Point indicator

    Various UI tweaks
    AI

    Each race's AI has been tuned to better match their background lore and relative strengths

    All AI opponents will now use the maximum amount of CPU possible

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