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Description

Inkulinati
ABOUT THIS GAME

Inkulinati is a turn-based strategy game inspired by medieval manuscripts. Draw your army of Beasts, and spill the ink of your enemy, defeat medieval superstars and collect perks to unleash hidden powers. Being a master of the quill isn’t easy, so make sure you’re focused and plan every move wisely. Embark on your journey and become the greatest Inkulinati of all time!

Don’t let the looks fool you. Inkulinati is a game of nuance and brain-sizzling challenge that will test even the most hardened strategists. And as every hardened armchair general knows, it all starts with your units, which we call Beasts. There are multiple deadly (and bizarre) [b]Beasts[/b] to unlock. They all have their special individual skills, as well as class-specific abilities causing different effects. And when these Beasts work in unison, a symphony of destruction, death, until the literal apocalypse will endure.

It’s not just your Beasts that can cause havoc and damage. There are special, battle tide-turning actions performed by the [b]Inkulinati Masters[/b] themselves - such as yourself! Use your unique Hand Actions to smash your opponent's units, draw obstacles to create barriers, relocate your units with a move of your finger, or explode your troops to create pure, pure chaos. Just remember - your opponent can do it too. And to keep it more interesting, each Inkulinati Master can have their own set of Talents too that can help win the battle.

But wait, there’s more. You will need to adapt your tactics to every battle. Each Battlefield is its own domain, with its own particular dangers that you should watch out for, and opportunities that you can use. Look out for objects that are scattered all over the [b]Battlefields[/b], such as exploding Pots of Beans, travelling Hell’s Maws, Clouds of Blessings, and use them to your advantage.

And just when you think you have a handle on the battle, an [b]Apocalyptic event[/b] can come in and flip all of your plans upside down. We’re talking fires, plagues, and the Memento Mori itself. However, when all hope is lost and you’re on the ropes, an Apocalypse might be just what you need to turn the tide in your favour.

There are different difficulty levels to choose from depending on your cunningand know-how, so even younglings will be Inkulinati-Masters in due time. And for those that want to know the ins and outs, you can learn how to master it all in our [b]Academy mode[/b], where we teach you step-by-step all the nuances to win every battle.

Uncover the mystery and secrets of the Inkulinati and face such opponents as Hildegard, Dante Alighieri, and more. Go out into the world and start your adventure! Fight the biggest Inkulinati masters in the land, tame the untamed Beasts, build your ultimate army, try to bring back your Master from the clutches of death, and most importantly, finish your grand quest with the biggest party that the middle ages have ever seen!

The best adventures are those of your own. In Journey mode you will create and develop your own character. As any aspiring Inkulinati Master, you will get to create your own Inkulinati character. During your journey you will learn the secret techniques of drawing new Beasts and Inkulinati Hand Actions, allowing you to choose the composition of your army. You can be a brave knight that has no fear or a nun who with the power of prayer can confuse her enemies and heal thy own servants. Those styles, and more, are waiting to be discovered and made your own. Express yourself!

On your journey you won’t just battle against other Inkulinati Masters. You will face untamed Wild Beasts, go against Beast Lairs, meet interesting characters such Bards and talking Geese, visit shops, scriptoriums, and loads more. It is one heck of an adventure!

Inkulinati will bring you back to the Golden Era of hot-seat mode. Face your friends, family, or foes, and decide who is the greatest Inkulinati Master in the house!
Choose your Army, Talents, Inkulianti Master, the Battlefield, and other criteria and options, and face a battle that will be remembered for the ages.

700 years in the making, finally these bizarre art pieces can come alive in a video game and show that medieval people also had their “memes” and that they laughed from the same silly things that we do today. You’ll see sword-wielding rabbits, dogs with spears, trumpets lodged in bottoms, human-eating snails, and more. Much, much more…
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Screenshots

#1. Inkulinati (GOG) By: Daedalic Entertainment
#2. Inkulinati (GOG) By: Daedalic Entertainment
#3. Inkulinati (GOG) By: Daedalic Entertainment
#4. Inkulinati (GOG) By: Daedalic Entertainment
#5. Inkulinati (GOG) By: Daedalic Entertainment
#6. Inkulinati (GOG) By: Daedalic Entertainment
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#8. Inkulinati (GOG) By: Daedalic Entertainment
#9. Inkulinati (GOG) By: Daedalic Entertainment
#10. Inkulinati (GOG) By: Daedalic Entertainment

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What's new

  • Version: Windows, MacOS
  • Updated:
  • Update version 1.48.0.0 (March 26th, 2024)

    The Quality of Life and Death - Final Update

    This update includes bug fixes and quality of life improvements

    New Content

    N/A

    Balance

    Frog the Traveller cost increased from 100 to 200

    UI and Effects

    Improved camera positioning on battlefields

    Visual changes in the presentation of the unit movement path

    Visual tweaks on battlefields - borders connect more smoothly, text generated in the background does not extend beyond the margins

    Information about an additional nap effect has been added to the "Take a nap" icon for Rabbits, Apes and Pilgrim Wolf

    An additional icon has been added to the beast when the player has a talent that affects the unit being drawn (e.g. "Born Ready" Talent)

    The green range field covering the outline of the drawn beast has been removed

    Beast Perks have a colored icon to distinguish them from attack icons

    Added plague VFX dedicated to "Plague spreaders" (Skeletons)

    Clearer selection of icons when selecting unit actions

    Bug Fixes

    Pop-ups displayed in the Academy should no longer be repeated in Journey mode

    Character screen, Academy and other Non battle screens UI should now be better adapted to ultra wide screens

    Removed the double obstacle on the water battlefield in Act 2

    Frog Traveller is now immune to Fire Sparks damage like all Water Beasts

    After performing a double-sided attack (e.g. Greatsword Whirlwind), the unit turns in the direction indicated by the player

    Fixed a bug with the lack of Apocalypse on two battlefields where the Apocalypse should have been there from chapter 1

    Fixed missing SFX of the Sheep's "Ringing the Bells" action

    Fixed a bug that allowed flying beasts to fly infinitely when the player had the "Rushing water" and "Marathon armor" Talents

    Controller: Fixed a bug in tooltip mod that prevented exiting tooltip mode with the left stick

    Improved readability of the last sentence in tooltips that reach the edge of the screen

    Texts and Localization

    Improved descriptions of Beasts

    Localization updated for all languages

    Other Changes

    Saving player settings in duel mode - now settings return to default only after quitting the game or switching to another mode (Journey or Academy)

    Additional "Town" battlefields have been added in Duel mode

    After defeating Death for the first time, Death and her army of skeletons will be available as a playable character in Duel Mode

    Limited camera zoom during AI turn

    Added the option to view currently owned Beasts, Hand Actions and Talents while in the Shop

    Removed talents descriptions from Tiny Inkulinati profile's tooltips in Duel Screen

    Godfrey set as default first player's Tiny Inkulinati profile in Duel mode

    Controller: added an option to disable tooltips in dialogs in Journey mode

    Known Issues

    Beast Boredom reduction tooltip/ overlay is not correctly dismissed after selection

    Bestiary: Lower-most row icons have an offset mouseover trigger area if they are too close to the tab's lower border

    Initially occupied Gate is skipped when Beast is pushed/ shifted against an adjacent enemy Gate

    Nintendo Switch Pro Controller and Controller DualShock may not function properly on some platforms

    The game may not work properly on touch screens

    Possible UI issues on ultra wide screens
    Update version 1.47.2.0 (February 16th, 2024)

    With this update we are leaving Early Access!

    New Content

    Added new water Beast:

    Frog Traveler

    Added 4 new army colors

    Added 6 new Talents:

    Armoured Medicine

    Everyday Infection

    Does it Hurt? Good!

    Motivation Works Wonders

    Daily Bloating

    Added new Battlefields

    Balance

    Making Act I and II easier when the player starts the game for the first time

    Redesign of Intermediate second and fifth lessons

    Reduced the attack range of the Bishop Cat

    Changed the algorithm for the appearance of the Pilgrim Shrine - after use, the Shrine appears only at the beginning of the next Chapter

    UI and Effects

    Added option to select font size

    Font enlargement in pop-ups

    Information has been added to each Beast action on what objects it can be performed on

    Visual fixes (smoother animations, background fixes, readability fixes)

    The tooltip scrolling option has been added to long tooltips with action descriptions

    Improved visibility of the Cooing status - additional VFX

    Added a VFX increasing the visibility of Beast/Tiny at risk of being eaten by the Hell’s Maw

    Increased visibility of occupied fields

    Fixes in tutorial pop-ups and pop-ups in the Instruction List

    Bug Fixes

    The text with information about the effect applied to the beast/Tiny appears twice

    The achievements of beating Godfrey, Hildegard and Dante if beaten at the end of Act 1 are not triggered

    The achievement First Steps does not trigger

    Sometimes the indicator for new Beasts, Hand Actions, and Talents in the Bestiary does not disappear

    AI difficulty modifiers affect Player vs. Player battles' starting Health in Duel Mode

    Professor's Assistant triggers the achievement "Absolute Efficiency"

    Inability to read tooltips extending beyond the screen

    The Sheep Devotee received 1 level of halo even when she killed 2-3 heretics at the same time

    Improved the defense zones of shield-wearing Beasts

    Other minor bugs have been fixed

    Texts and Localization

    Improved descriptions of Beasts

    Localization updated for all languages

    Renaming the talent "Non-Daily Reinforcement" with "Desperate Reinforcement”

    New names for the Beasts

    New post-fight dialogue texts

    Other Changes

    Achievement “I am G-O-D-F-R-E-Y” removed

    Added animation in the loading screen

    Changed controls while playing on a gamepad and improved tooltip mode

    Known Issues

    Beast Boredom reduction tooltip/ overlay is not correctly dismissed after selection

    Bestiary: Lowermost row icons have an offset mouseover trigger area if they are too close to the tab's lower border

    Initially occupied Gate is skipped when Beast is pushed/ shifted against an adjacent enemy Gate

    Nintendo Switch Pro Controller and Controller DualShock may not function properly on some platforms

    The game may not work properly on touch screens

    Hello Inkulinati Masters,

    We are thrilled to announce the much-anticipated arrival of the third Major Inkulinati update, specially crafted for your enjoyment. Brace yourself for new and exciting Beasts, features, Tiny Inkulinati Master, Battlefields, and other improvements that will add more Medieval manuscript sparkle to your Inkulinati experience!

    First and foremost, prepare to meet the brand-new Inkulinati Master - the Ape Professor, who brings with him the unique and highly formidable Ape Army. These fresh warriors will undoubtedly add a whole new dimension to your gameplay, offering thrilling challenges and strategic opportunities like never before. They certainly don’t… wait for it… monkey around.

    The Ape Professoris equipped with three Hand Actions: Awakening (wakes a friendly beast up from their Nap and gives them an additional Turn in the current Chapter), Mass Headache (gives a Headache to up to three selected enemy Beasts), and Swat with Infection (strikes the selected target for 5 damage and Infects it). In Duel mode, The Ape Professor has five Talents to use: Plague Immunity (Professor is immune to Plague), Painful Fingers (moving enemies with hand Actions cause Headache), Ape’s Anger (when Tiny gets damage from an enemy attack, a random enemy Beast gains Headache), Plague Business (for every infected Beast on the Battlefield at the end of the Chapter, Tiny will gain 1 drop of Living Ink), and a Non-Daily Headache (if Professor's health drops below 50%, a random enemy Beast will gain a Headache at the beginning of each Chapter).

    Rejoice Inkulinati Masters,

    Well, would you believe it - the second major inkulinati update is here. It’s done, tested, and ready for you to download! We’ve received a lot of great feedback from you since our release, and this update is a result of all your comments, thoughts, and ideas. In this update you will find a bit of everything; new Beasts, a new type of battle, changes to gameplay, new talents, a new Academy class, and loads, loads more. Let’s dive in then Inkulinati Masters. Shall we??

    We know that a lot of you are wondering about the new Beasts (heck, we’re excited about them too), so let’s start with those. There are now four new Beasts joining the Inkulinati roster - two Hares, Bees, and the all-powerful Dragon. The Hares are the bigger and more vicious cousins of Rabbits. The Mighty Hare (the one with the Mace) smashes its weapon so hard that whoever receives that blow will get a painful Headache. As you all know, Headaches are a serious issue as any Beast that has one can either move or take an action - not both. That can certainly throw any plans you might’ve had out the window, giving you a headache in the process too. The Hare with the Basket is also one vicious Beast - he uses puppies as explosives! And if you get hit with this cute explosive, you will get a nasty Headache too. Now, if you think this is as bad as it gets, you would be wrong. This Hare also eats the puppies that he carries (told you it gets worse). Why would he do such a travesty?!?! Well, by doing so it allows him to regain health, but also - Motivation, which lets him go through the whole range of movement and still perform an action. Pretty powerful stuff. So the lesson is “Beware of the Hare with the Basket”.

    As of right now, you will also be able to play with, and face against the Dragon! This is the most powerful Beast in all of Inkulinati. It’s also the Beast that costs the most amount of Living Ink. It flies around in stylish eyewear, bites enemies which causes Infection, spits fire which creates Fire Sparks, and is itself immune to Infection and Fire Sparks. What a magnificent, legendary Beast. You will also get to meet the hat-wearing Bees. These little Beasts may not have a lot of life, and they lose health when they attack. However, when they do sting they make their enemies Bloat, making them explode upon their death. Plus, the Bees have a really cool, tiny hat. Sure, seems like a frivolous thing to mention, but it would feel like a missed opportunity not to do so.

    The next major addition coming with this update are the Beast Lairs. Thanks to them, you will have a new type of battle in the Journey mode. The Beast Lairs are an element on the Battlefield from which opposing Beasts emerge from time to time. You win the battle when you destroy all the Beast Lairs on the Battlefield - and all the opponents. There are four different types of Beast Lairs, and all spawn different Beasts. The battles against them are intense. However, if you come away with a victory, your rewards are also greater than a normal fight.

    Next up, is our new Faculty system. From now on in the character creator screen when you venture out and start your Journey, you can choose your Faculty which determines your specialty as an Inkulinati Master. Each of the nine Faculties represents different strategies and synergies that you will use during the game. You can choose a Faculty that is designed specifically to your needs. Hate to be pushed around, and off the Battlefield? There’s a Faculty for that. Looking for a strategy that can defeat Heretics? There’s a Faculty for that too. Take a look through them and see which one suits your style of play.

    We’ve also added tons of new features that will add replayability to the game. It was your feedback in fact that made us improve this. We’ve added such features as the aforementioned Faculty system, a new Act that’s unlocked after completing Journey mode for the second time, leaderboards, a rating system, new Non-Battle Locations (look out for the Alchemist and the Princess!), and new hand actions too! Ooo, and we’ve almost forgotten - we’ve added a new Academy Tutorial too, this time presented by Hildegard herself.

    These are just a few of the new additions that are coming in this update. There are a few more that we haven’t mentioned too. If you want to see the full list of changes, have a look at our changelog which is just below. And as always, keep that feedback coming! It’s thanks to you that Inkulinati is becoming a bigger, better, and more polished game. There is more content in the works too and we would love to hear what else you would like to see coming. We believe that this Early Access phase is an adventure, and we’re doing it together with you. So leave your comments, join and comment in our Discord, and tell us your thoughts.

    All the best and speak soon,

    Yaza Games and Daedalic Entertainment
    Update 1.39.0.0 (May 22nd, 2023)

    This Early Access update includes brand new content, as well as a list of fixes and balancing changes.

    The way of starting Journey has been completely changed – starter sets have been created and the player starts with 4 Beasts.
    New Content

    Added new Battle Mode:

    Inkulinati vs Beast’s Lair

    Added new Beasts:

    Hare with a Basket

    Mighty Hare

    Dragon

    Bees

    Added new Field Object – Beast’s Lair:

    Suspicious Tree

    Royal Tent

    Rabbit Hole

    Beehive

    Added 15 new Talents:

    Plague Immunity

    Heavy Flying Brigade

    Heavy Tiny

    Long feather

    Hereditary Gold

    Hereditary Prestige

    Hereditary Strength

    Hereditary Inkwell

    Love for Explosions

    Ink Attack

    Ink Health

    Ink Prestige

    Motivating Friendly Attack

    Anointed Halo

    Minimal Chaos Effect

    Added 4 new Hand Actions:

    Motivate

    Mass Motivate

    Select Heretics

    Drain Ink

    Added 2 new NBLs:

    Gracious Princess

    Alchemist

    Added game progress indicators

    Added Act VII

    Hildegard's lessons have been added to the Academy

    Added the opportunity to exchange Beasts and Hand Actions in the Shop

    Added the opportunity to exchange Beasts, Talents and Hand Actions in Reward screen after Battle

    High Score screen (Famous Inkulinati leaderboard) added

    Balance

    To the Talent “For the love o Fire” added additional feature - Fire Sparks immunity for Tiny

    To the Talent “For the Love of Hell’s Maws” added additional feature - Hell's Maws immunity for Tiny

    The Altar does not heal at the end of the chapter

    The "Farting the Pipe" Donkey Bard action only causes a Headache

    The “Blow the Bagpipes” Donkey Bard action doesn’t wake up ally Beasts, it only adds Motivation

    Rabbits now automatically pray after finishing their turn, and they don't have Pray action

    Sheep Devotee has more HP (from 12 to 15) and deals more damage (maximum 5)

    Beasts limit decreased from 18 to 10

    Hand actions limit decreased from 12 to 8

    Mass Blessing hand action has a lower cooldown from 3 to 2

    Added Prestige bonus even when Journey is lost (the Prestige bonus increases from Act to Act):

    Easy = 15

    Medium = 25

    Hard = 50

    Master = 100

    Handy Business Talent now grants 10 Ink drops instead of 6

    Talents Stronger Explosions and Stronger Fire Sparks removed

    Collect Ink cooldown decreased from 2 to 1

    Cheaper Beasts Talent - Beasts with a base cost of 6 and above are 1 ink drop cheaper

    Apocalypse "Plague!" and “One-sided Infection!” removed from all battles in Act I

    Bard (non battle location) - removed Prestige reduction from last dialogue option

    UI and Effects

    Added information about the type of the Battle in pre-battle screen

    Popups related to Beast’s Lair have been added to the list of Instructions

    Added information to the Minimap about what Beasts appear in a given Battle

    The Character Creator UI has been adapted to the new changes related to the addition of starter sets to the game

    Bug Fixes

    Bug that occurs when the Beast occupying the Gate is devoured by Hell's Maw - the Gate remains open and the Hell's Maw doesn't eat it

    Other minor bugs have been fixed

    Texts and Localization

    Improved descriptions of Beasts

    Localization updated for all languages

    Other Changes

    Increased cursor speed in tooltip mode when playing pad

    In Act I (except first run), the Master is just one of the possible Bosses

    Known Issues

    Beast Boredom reduction tooltip/ overlay is not correctly dismissed after selection

    Initially occupied Gate is skipped when Beast is pushed/ shifted against an adjacent enemy Gate

    Head Exploder can be a target of allied Snail's Devour Beast Action

    Bishop Cat's Beast Action Purr Purr Purr heals +5 and an additional +3 (the bug affects all versions except Win Steam)
    Update 1.29.1.0 (February 23rd, 2023) Hey everyone,

    this small hotfix addresses the issue some players encountered where the healing action won't work after the latest patch. The healing actions works as intended again.

    Team Yaza Games & Daedalic Entertainment.
    Update 1.29.0.0 (February 16th, 2023)

    Although we’ve been out for just over two weeks, the work on Inkulinati hasn’t stopped. We are constantly reading your feedback and suggestions, and we’re working hard on improving your experience with Inkulinati. So thank you for sending your feedback and thoughts to us.

    With this Hot Fix, we’ve improved the balance on the Battlefields that were the most reported by you all and we fixed a few bugs, such as getting stuck after exiting a boss battle. For a full list of changes and improvements, read the changelog below.

    Thank you all for sending in your comments and feedback, and thank you for playing Inkulinati as well! We’re glad that we can make this game together with you. And stay tuned as we are slowly getting ready for our first major update. We hope you’ll like what we prepared. Finally, we want to say that we are going through all your feedback carefully. Some of your suggestions we’ve taken on board, but they do take a bit of time to implement. We are working on some of your suggestions right now, such as the balance of the game. This is not the final state of Inkulinati, but rather the beginning. Your feedback is vital, so keep it coming!

    All the best and thank you for being the best community we could ask for,

    Your Yaza Games Team & Daedalic Entertainment
    Changelog: Balance

    Units and Battlefields: Improved the balance of the most reported battlefields by players, especially on easy and normal difficulty levels, e.g. Battlefield for fighting Death or the largest three-level battlefield
    Bug Fixes

    Fixed a softlock issue when using the Mass Healing action Fixed an issue with the Campaign getting stuck after exiting a losing boss fight Fixed problem with unlocking the "Student’s Ambition" achievement Fixed tutorial Act 1 and Act 2 repeating issue - now after defeating the Master in the first run, subsequent runs will contain different Battlefield paths
    Texts and Localization

    Improved descriptions of Beasts, level elements and game mechanics Localization updated for all languages
    Known Issues

    We are aware and actively working on the issue regarding the Tiny Inkulinati getting stuck in the Shift animation in the beginning of a battle We are working on fixing a bug with negative Boredom counting incorrectly in the non-combat location Inkulinati Guild
    Update 1.25 (February 6th, 2023)

    Hello Inkulinati Masters!

    Just this week, our Early Access chapter started! We’re buzzing with excitement for our new journey and what’s up ahead. We hope you’re as excited as we are!

    Foremost, thank you so much for your feedback you’ve sent our way. We’ve eagerly read them and are working hard to improve your experience.

    Today’s hotfix is the first page in that book. Here’s what it contains:

    Fixed issue that make the “Next” button doesn’t work on Character Creation on the begging of the Journey mode

    Some Beasts were nerfed, like Donkey Bard - we increased his cost and cooldown on Farting The Pipe action, and Farting The Pipe action no longer can affect Tiny Inkulinati

    First tutorial run in Journey on Easy and Medium are now simpler and less overwhelming as we excluded more complicated battlefields elements and decreased number of enemy’s Beasts

    Easy and Medium difficulties should be easier now, as we change some parameters (more starting Gold, More Starting Ink on Easy, less Boredom gain on Medium per Beasts’ draw etc.)

    Important changes in Non-Battle Locations. Prestige required to unlock better dialogue options in Journey mode are now constant and don’t change from act to act. Boredom can be lowered more often and by larger values. Health can be regenerated more often and for greater amounts.

    To see all the changes, take a look at the changelog below.

    Inkulinati will be evolving along the way and get further improved, with new content being added too. We know where we want to go and what we want to add to the game, but we also want to hear your thoughts as well! After all, that’s what Early Access is for - to get your thoughts and make the game the best it can be. So please continue sharing your comments, feedback, and suggestions with us. We’re really keen to hear what you have to say.

    Yours,

    Yaza Games Team & Daedalic Entertainment
    CHANGELOG BELOW:

    This Early Access HotFix includes a bunch of fixes and balancing changes:
    Balance

    Units and Battlefields: Hatchet-Wielding Devil "Throwing Axe" range has been decreased from 6 to 4 Donkey Bard "Farting the Pipe" and Skull Trumpet "Trumpet" actions will no longer force Tiny to take a Nap Donkey Bard “Farting the Pipe” cooldown has been changed from 1 to 2 Chapters Donkey Bard cost has been increased by 1 Hybrids (Axe-Wielding Creature, Pitchfork-Wielding Creature and Sling-Wielding Creature) cost has been reduced by 1 One of the Masters Profile has different Hand Actions: “Strike” and “Create a Gate” instead of Hand Actions: “Detonate” and “Put to Sleep” Tweaked certain Battlefields in Journey Mode Tiny versus Beasts Battlefields on Act 1 on Easy mode are now easier and less complicated
    Changed difficulty level parameters in Journey Mode:

    EASY: Starting Ink increased from 12 to 15 Starting Gold increased from 100 to 200 Tiny Health regeneration after battle increased from 5 to 10 Boredom regeneration when not using Beasts increased from -1 to -2 Boredom regeneration when losing a Quill from -2 to -3 Starting Living Ink of all Inkulinati Bosses now increase by 2 after each Act Now after losing a Quill Health is restored to maximum

    MEDIUM: Starting Gold increased from 100 to 150 Boredom multiplier when player draw Beast decreased 2->1 Boredom regeneration when not using Beasts increased from -1 to -2 Boredom regeneration when losing a Quill increased from -2 to -3 Starting Living Ink of all Inkulinati Bosses now increase by 2 after each Act Now after losing a Quill Health is restored to maximum

    HARD: Starting Living Ink of all Inkulinati Bosses now increase by 3 after each Act Now after losing a Quill Health is restored to maximum

    MASTER: Starting Living Ink of all Inkulinati Bosses now increase by 3 after each Act Now after losing a Quill Health is restored to maximum Starting Quills reduced from 2 to 1
    Balance changes have been made to non-battle locations:

    The Prestige required to unlock some options is constant - it doesn't increase from act to act therefore some unlockable options require more Prestige Boredom can be lowered more often and by larger values Health can be regenerated more often and for greater amounts Maximum Health can be increased by larger amounts
    A more detailed list of changes:

    Party: increased the Prestige required to gain additional Gold (from >49 to >99) Wayside Chapel: Boredom reduction changed from -1 to -2 Bard: added an option to reduce Boredom by -3 at the cost of -50 Prestige, increased the required amount of Prestige to unlock one of the options (from >74 to >399) Jugglers: in each option, Boredom reduction increased by -1 added an additional health recovery option (3 Health) increased the required amount of Prestige to unlock the last option (from >49 to >249) Tree: recoverable Health has been increased in all options (from 3 to 5 and 8) increased the amount by which maximum Health can be increased (from 1 to 2) added an option to reduce Boredom by -2 increased the required amount of Prestige to unlock one of the options (from >49 to >199) Hermit: added the option to reduce Boredom by -3 and to restore Health by 5 Master's Cousin Twice Removed: added an option to reduce Boredom by -3 and to restore Health by 5 Alehouse: recoverable Health has been increased in all options by 1 increased the required amount of Prestige to unlock some options (from >49 to >199 and from >99 to >399) Scriptorium: added an option to reduce Boredom by -2 increased the required amount of Prestige to unlock some options (from >49 to >199 and from >99 to >399) Shop: increased VIP discount from 25% to 50% and increased the Prestige required to unlock the discount (from >99 to >299) VIP discount decreases the player’s Prestige (-75) instead of Health Treasure: increased the required amount of Prestige to gain an additional Quill (from >99 to >399) Inkulinati Guild: increased the amount by which maximum Health can be increased by 1 Boredom reduction increased by -1 the option to increase Living Ink has been increased by 1 increased the Prestige required to unlock some options (from >49 to >199 and from >99 to >399) added an option to get an extra Quill and Gold (50) in exchange for Prestige (-150)
    UI and Effects

    When hovering over an object, tooltips will now appear after a small delay Added the ability to control the camera by using the WASD keys
    Bug Fixes

    Player will no longer get stuck in the Character Creation menu while picking a Beast army Fixed a bug that prevented navigation through the main menu (multiple highlighted buttons at once) We have reduced the risk of a battle softlock
    Texts and Localization

    Improved descriptions of Beasts, level elements and game mechanics Localization updated for all languages
    Known Issues

    We are aware and actively working on the issue regarding the Tiny Inkulinati getting stuck in the Shift animation in the beginning of a battle We are working on a campaign crash bug if the player exits the campaign after losing a Boss fight We are working on fixing a bug with negative boredom counting incorrectly in the non-combat location Inkulinati Guild

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«Inkulinati» is a Strategy game for GOG, developed by «Daedalic Entertainment». It was first released on and last updated on . The lowest historical price was $8.99 on , and the highest was $24.99 on . This game has not yet received any ratings or reviews on AppAgg. On GOG Store, the current store rating is 4.1 based on 30 votes. Supported features include: Achievements, Cloud saves, Comedy, Controller support, Multi-player, Overlay, Single-player, Strategy, Turn-based. Available languages: Deutsch, English, Español, Português do Brasil, español, français, italiano, polski, русский, 中文, 日本語, 한국어. AppAgg continuously tracks the price history, ratings, and user feedback for «Inkulinati». Subscribe to this game or follow its RSS feed to get notified about future discounts or updates.
InkulinatiInkulinati Short URL: Copied!

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    • Inkulinati Supporter Bundle
    • GOG Games: Strategy  By: Daedalic Entertainment
    • $31.49   
    • Lists: 0 + 0   Rankings: 0   Reviews: 0
    • Points: 0 + 0   Version: Windows/MacOS   Inkulinati Supporter Bundle includes: Inkulinati Inkulinati Supporter Pack ABOUT THIS GAME Inkulinati is a turn-based strategy game inspired by medieval manuscripts. Draw your army of ...
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    • Inkulinati Supporter Pack
    • GOG Games: Strategy  By: Daedalic Entertainment
    • $9.99   
    • Lists: 0 + 0   Rankings: 0   Reviews: 0
    • Points: 0 + 0 (2.0)   Version: Windows/MacOS   The supporter pack contains a selection of goodies for Inkulinati, for all those who want to go the extra mile to support the developers of the game. Contents: Additional skin for the ...
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