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Command a fleet of vessels wandering the galaxy for adventure and profit! You’ll be forced to make tough decisions as you face hostile starships, crippling space anomalies, and intriguing aliens. When your fleet faces certain doom, should you direct your crew to make critical repairs, or report to their stations and boost your fleet?
Land your flagship on an alien world, allowing your crew to gather valuable resources for you— but be sure to equip them with powerful armor and weapons! It’s a dangerous universe out there, and although many helpful creatures will trade or share valuable information with you, many more will attack on sight!
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- เวอร์ชัน: Windows, Linux
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- Patch 1.089 (19 October 2016) New
Menu placement is now saved
Adjusted the way sprite scaling works (please give feedback on any resolution errors)
FIXED
crash on casino landing
fixed a bug where hover info/icons would show through the combat UI
Adjusted the way alerts in the top left corner work
fixed a few errors on various maps
Patch 1.088
fixed a bug where loading the game, then taking off, could cause a crash
Fixed a bug where you could stack items higher than their max stack amount
clarified tutorial text on allocating power
fixed a bug where you could spawn bats
fixed a bug where the shortcuts keys for guns (1-5) only worked some of the time
fixed a typo on which shortcut works for pausing
Patch 1.086 (29 August 2016)
new UI
more clear, multiple menus
UI behaves better with different resolutions
few new NPC's
new items
new ship purchasable early on
Patch 1.07b (14th October 2015) PLANET PROGRESS SAVE/RESPAWN
This is a bit more of a bigger mechanic. Levels you visit will now stay saved for 20 minutes, and will respawn after that. It may increase in the future, but I'd like to see it played first before I change it.
NEW CREW GUNS
Bashien Flash Gun
Suna Seed Dart
Kaidun Dynamite
Kursha Stun Prod
BUGS FIXED
Fixed a game crash in a human space encounter
Fixed a bug where ships would "flip" nonstop during combat
Fixed a bug where crew would try to face an enemy on a ledge and then fall off it
Fixed a floating resources
Fixed a bug where crewmen would not be entertained by leaving the ship
Other
Several maps will change over time now, with more to come.
New Random Event
The prices of all the crew guns have been adjusted
Pathfinding should feel a lot "quicker"
What is to come:
There will be a slight gap in updates in the next month with some bigger things on the horizon, so I wanted to warn the players ahead of time!
I have additional content which I am very excited about, but do not want to itemize here until it's complete.
New/Shorter Tutorial
Overhaul of UI
It is mostly UI and Tutorial will take a bit longer than past updates. It's asked about a lot, and it's just one of those things that is a bit more time consuming but has been on our radar!
Patch 1.07 (11th September 2015) NEW
All crew guns have been "normalized" to match the game progression. This means that many weapons had their damage output reduced, some increased, and many didn't change.
Re-balanced the costs of ships, and some stations
Crewmen will continue traveling to a point instead of stopping/going when you click the same point multiple times
Reduced the chance to get items from destroying enemy ships
Adjusted the chance to have stations damaged, fires, or hull leaks
You now travel faster on the star map
Added an Anoa Long Gun
Guns use their bigger sprite when being purchased
FIXED
Fixed a bug where hotkeys were enabled while renaming ships or crew
Fixed a bug where installing guns could cause a crash
Fixed enemy ship repair rates being WAYYY too fast
Using your scroll wheel to toggle through your ships should no longer freak out when said ship is also shaking from an attack
Disabled fast forward when taking off, should curb most issues with taking off and automatically responding "yes" to leaving crew behind
Patch 1.06f (25th August 2015) NEW
Quest log now starts at the most current quest item
Crew hunger/sleep/bored cooldowns have been extended. As a result they take longer to need food or sleep or entertainment.
As a result of the above fix, medical stations heal slightly faster
new trait - radioactive (turns your crewmen green, very very slightly damages a crewman sometimes)
new Lighting bolt gun, somewhere out there
Other crew will come to the aid of a crewmen in combat within 2 or 3 tiles, unless being specifically moved by the player
Mouse wheel support added for the various menus. Everything should work smoothly, but if I missed anything let me know.
FIXED
Fixed a bug where enemy ship armor repair amounts were much too fast/high
Escape now closes menus properly
Fixed a bug where sell all sold all but 1
Nano pods should no longer continue while paused
Fixed a visual bug with boarding ships
Fixed a bug where, on Trenzalore, a single rank insignia was floating around
Cargo pods no longer overlap each other causing issues.
You should no longer get popped out of your ship when a ship station is on the edge of the ship
death beams should no longer be mislabed when they drop off an enemy ship
Patch 1.06d (08-03-2015) NEW
A few slight tutorial Adjustments
New battle stations option! Toggle this to give important crewmen a job to snap to when combat begins in space.
Improved combat AI framework - only a basic AI is in, racial AI will follow soon
FIXED
Fixed bug where InternetJanitor lagged the game
Fixed bug where two InternetJanitor's would spawn, causing a crash when talking to the second one
Quick Select menu now properly displays tooltips
vultures no longer get stuck on the ground
Huge oloke dino's no longer spawn before their quest
Fixed a bug where, after using the "Sell all" option, selling other items would always sell all
Fixed a bug when buying ships and saving at the starport, causing the player to be unable to load
Fixed a bug where enemy ships that could repair themselves continued to repair themselves while the game was paused
Fixed a bug where sometimes in the tutorial the game would get stuck on the inital "damaged station" portion
Patch 1.06c (03.08.2015) NEW
NEW "Current Crew" screen on the side of the screen for easier visiblity of crewmen. Visible/usable in space and on planets
Shift + click now works for selecting crewmen
Crew hotkeys (shift +num for crew 1-10, ctrl +num crew 11-20, TAB to cycle)
Changed the way crew go on/off ships(too many edge cases)
Adjusted some item drops from space combat
Slightly adjusted flight time of guns in space combat
Adjusted the speed of the crew guns
Adjusted some planet enemies
Added ship hotkeys (arrow keys to go left/right in your fleet)
Buy 10 button
Buy 100 button
FIXED
Kaidun corvette now has its elevator in the right spot
Fixed a bug where enemy ships capable of self repair... didn't.
Radiation event now correctly sets female characters to male.
Ships will no longer get their name cut off on the fleet menu
Ships should now properly deselect during combat
Fixed a crash for certain guns with high ammo
Fixed a bug where stacks could only go to 99
Fixed a bug where everytime you talked to someone to hire crew, their available crew would always re-randomize
FIXED
Fixed a bug where if you bought a crewmen, saved, and then loaded from the station it'd crash making that save file completely unable to load
Fixed a crash when setting screen resolution while on a planet
Patch 1.06 (07.27.2015)
Includes updates from patches 1.05b and 1.05c.
NEW (1.06)
"Current crew" screen on the side of the screen for easier visiblity of crewmen. Visible/usable in space and on planets
Shift + click now works for selecting crewmen
Crew hotkeys (shift +num for crew 1-10, ctrl +num crew 11-20, TAB to cycle)
Changed the way crew go on/off ships(too many edge cases)
Adjusted some item drops from space combat
Slightly adjusted flight time of guns in space combat
Adjusted the speed of the crew guns
Adjusted some planet enemies
Added ship hotkeys (arrow keys to go left/right in your fleet)
Buy 10 button
Buy 100 button
FIXED (1.06)
Kaidun corvette now has its elevator in the right spot
Fixed a bug where enemy ships capable of self repair... didn't.
Radiation event now correctly sets female characters to male.
Ships will no longer get their name cut off on the fleet menu
Ships should now properly deselect during combat
Fixed a crash for certain guns with high ammo
Fixed a bug where stacks could only go to 99
Fixed a bug where everytime you talked to someone to hire crew, their available crew would always re-randomize
Patch 1.05c
Adjusted a few enemy ships
Added option to skip intro
FIXED (1.05C)
Fixed a bug with crewmen racial (Sholdro) data not saving, causing problems with loading the game/corrupted save files
crew/station tooltips now longer show through ship menu
Special/unique NPC's (such as the dogs) can now be renamed
Adjusted Kibou Dialogue
Fixed a bug with one of the rarer hidden hireables
Corrected water's tooltip
Reduced camera speed at fast forward
Equipping the srill to your drone should no longer cause problems
Camera will no longer lock to a crewmen when pressing tab
Adjusted some odd text during the tutorial
Patch 1.05b
ROGUE QUEEN should no longer bug out
Fixed a crash where sprites sometimes wouldn't load in planet phase (inventory) causing a crash
Fixed an issue where players were somehow able to put more energy into the ship or ship systems than the game supported, causing a crash
Fixed a crash sometimes when hovering stations after deselecting crewmen
Fix artillery description
Snow should now save properly :)
Fixed a bug where the disintegrator wouldn't save properly
Adjusted a few typos
Quest log item to begin first quest is added to your game on a "skip tutorial" game
Oloke not progressing (it is, it's just sometimes the dialogue that says how awesome you are is scrolled too quickly, and so added a pause in the text box to make sure you see it)
Patch 1.05 (24.07.2015)
Fixed crash when using robot crew
Fixed a crash when hiring Sholdro crew
Stations no longer lose their repair icon when powered up/down
Further fixed the issues with wall clipping.
Further corrected Asteroid issues during combat
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