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Master of Orion
Master of Orion, the award-winning and critically acclaimed strategy game, has returned. The iconic 4X strategy gameplay of Explore, Expand, Exploit and Exterminate that formed the blueprint for a whole generation has been resurrected and upgraded. Stunningly enhanced for a new line of players, Master of Orion inherits and redefines its core elements, providing a graphically beautiful and deeply rewarding experience.

Master of Orion is the birth of a new era of strategy gameplay featuring the latest multi-platform technology and graphical systems. Within the depths of vast and volatile worlds, will you take up the challenge and “Conquer the Stars”?

Choose Your Race

Lead one of 10 playable races in your bid for galactic domination, each with several unique advisors, racial advantages, technologies and specialized ship designs. Will you choose the fearsome Alkari warriors, savvy Gnolam traders, the sentient Meklon robots, or a race closer to home: humans?

Traverse the Galaxy

Colonize planets; grow your army; befriend nations or battle them. With Master of Orion’s massive galaxies ranging from 20 solar systems to over 100 with unique stars, new and untamed worlds are all waiting to be seized in your fight for supremacy. Conquer the Stars

Will you crush worlds; manipulate leaders; hoard resources; all of the above? With nearly 100 unique technologies and over two dozen types of structures to aid in your galactic conquests, the choice is yours.
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  • Verze: Windows, MacOS
  • Aktualizováno:
  • Patch 55.1.2.1.40421 (25 April 2017)

    Greetings Explorers,

    Today we released an update that addresses certain issues present in the last build. Read on for the full list of changes:

    Improved Performance: Turn processing has been greatly optimized. Turns now process up to 50% faster and scale linearly as the game progresses, making long matches in huge galaxies more playable.

    Fixed a bug that caused the MIRV missile modifier to act erratically.

    Added most bug fixes from Spud Dastardly and WhatIsSol Mods.

    Fix for Gnolam doomstar design attempting to use the “Heavy Mount Modifier” for missiles. It has been modified to use “Heavily Armored Missiles” instead

    Fix for AI making lopsided trades in order to get trade treaties from the player

    Fix for Leader bonus not being added to defender’s armor value

    Fix for incorrect population growth ratio

    Fix for the inability to abort combat under certain circumstances

    Fix for defender armor using the wrong constant

    Fix for Leader bonus not being calculated correctly for the attacker

    Fix for fighters consuming ammo too quickly and returning for resupply too often

    Fix for attacking race's trait (beam defense was being added to the defender’s beam defense)

    Fix for Leader bonus being calculated incorrectly

    Fix for static defenses not healing

    Fix for Leaders’ total cost re-displaying fleet upkeep costs

    Fix for Leaders’ ships ground combat bonuses not having any effect

    Fix for missing "ship repair" Leader bonus

    Fix for missing "spy experience" Leader bonus

    Fix for several malfunctioning achievements

    Enjoy the upgrades and Conquer the Stars!

    Update (17 March 2017)

    Greetings Explorers,

    Today we’ve released a new version of the game manual, which can be found in the local files of Master of Orion (Game properties / Local files / Browse local files / Manuals).

    The updated version includes the Revenge of Antares features. Let us know what you think about it!

    We also want to inform you that a new stability patch is currently being worked on, and it should be released in the near future.

    Thank you for your ongoing support and for all the Conquered Stars!

    Patch 54.11 2.1.36087 (29 December 2016)

    Fix for Leaders ships bonuses were calculated wrong on tactical battle.

    Fix for the Move Fleet hotkey not always working.

    Fix for Move fleet and Jump through wormhole swapped hotkeys.

    Fix for Non-aggression pact needing an audience to be broken.

    Fix for being able to destroy your own planet using the Stellar Converter when just invaded.

    Fix for Blockade icon appearing on non-blockaded planets on Empire management screen.

    Fix for Single Player Menu not appearing.

    Fix for no information about bonuses on credits, research and command points tooltips.

    Fix for tutorial block on the 5th turn.

    Fix for too weak Plague event .

    Fix for weapon tooltips moving around.

    Fix for Ship name of a previous battle shown on current one

    Fix for mind control description.

    Fix for Telepathic perk description.

    Fix for Revolt description that lead to it seeming endless.

    Fix for Research bar shifting to the center of the screen when too many digits after the dot.

    Fix for Anomalies not appearing when playing with the Elerians.

    Fix for Buy button changing when sorting Empire screen

    Fix for Player Retreat and Automatic Formation keybindings not working.

    Fix for column sorting symbol overlapping column title on Leaders screen on Russian localization.

    Fix for Race disposition marker going beyond the window borders when a race is destroyed.

    Fix for Spies ETA being displayed as -1 after completing a mission.

    Fix for Fleet popup moving to the top of the screen.

    Fix for Trilarian, Gnolam and Elerian AIs not getting military ships at the start of the game.

    Fix for seemingly random crash to the desktop.

    Fix Tobii Eye selection.

    Fix for being able to attack an allied race via clicking Enter on Battle screen.

    Fix for Names of keys/buttons not being localized.

    Fix for Minus being separated from numbers in some perks.

    Fix for Missing space in core systems cost values

    Fix for Unlocalized "Left Shift" and mouse buttons in Tobii controls.

    Fix for Skip Fleet hotkey text (Russian localization).

    Fix for ‘The race doesn't have any leaders' on Mission Success screen not being localized.

    Fix for hard to read Asteroid Lab tooltip with research progress.

    Fix for Prisoner exchange tooltip being repeated.

    Fix for out of sync Subtitles.

    Fix for incomplete investment tooltip.

    Fix for Incorrect variables in mission success and failure notifications.

    Fix for Colony Cession tooltip being repeated.

    Fix for inconsistencies in Antaran ruin discovery VO/subtitles.

    Fix for the empire name not being played in Ruin Сonstruction event.

    Fix for Incorrect variables in mission success and failure notifications

    Fix for Player being able to click Invest Button on Minor civilization diplomacy screen without protectorate under it.

    Fix for the UI didn't show the experience that spies are really gaining per turn.

    Fix for Technical text in leaders status ( UNASSIGNED )

    Fix for 'Success at' phrase when mission success being hardcoded for all languages except English.

    Fix for Antarans fleet being not able to attack a player if the player blocks any planet on Antarans way.
    Patch 54.8 2.1.35621 (19 December 2016)

    Fix for being able to engage multiple Antarans fleets in one battle when travelling to their dimension using a civilian ship

    Fix for Antarans bringing more ships than expected to battles

    Fix for russian DLC voice actors listed as English Voice Talent and DLC voice actors not being mentioned in the game credits

    Fix for the wrong race appearing on an espionage pop-up

    Fix for Advanced Jump Gate technology still appearing to be built

    Fix for empty notifications appearing ingame

    Fix for the game not being able galaxy to generate a valid galaxy under certain settings (i.e small and young with 5 opponents)

    Fix for the mind control icon appearing empty in Colony screen

    Fix for the Mind control icon missing on traits pop-up

    Fix for Telepathic perk description in the custom race screen

    Fix for a hardlock on battle result screen that showed the take command and auto-result buttons instead of the results

    Fix for leaders showing up on every turn under certain match setting conditions

    Fix for leaders of custom races not appearing in custom race matches

    Fix for column sorting symbol overlapping column titles on Leaders screen

    Fix for information about leaders’ bonuses on credits, research and command points not appearing in tooltips

    Fix for the Main Menu missing in certain Linux configurations

    Fix for Prisoner exchange tooltip repeating

    Fix for subtitles synchronization with voiceovers

    Fix for "Protectorate" appearing in notifications about colonizing a minor civilization

    Fix for cost appearing even when investment into a minor civ was maxed

    Fix for 'Independent planet discovered' message triggering every turn as a ship moves within the system

    Fix for Minor civilization screen not refreshing when clicking Invest

    Fix for minor civilization being mind controlled

    Fix for invaded colonies not being taken into account by the minor civilizations for the dominant influence calculation

    Fix for the Invest button not refreshing on the same turn

    Fix for the empire name not being fully displayed on diplomatic icon

    Fix for incomplete investment tooltip

    Fix for a softlock when closing Espionage tab with LMB and RMB pressed simultaneously in Tutorial

    Fix for the game not running in certain Linux configurations after previous updates

    Fix for leaders popping up on every turn if match speed is changed

    Fix for troops transports not disappearing after attack on or destroying a planet

    Fix for the Elerian empress freezing during the economic victory cinematic

    Fix for a softlock when pressing LMB and RMB to open a diplomatic negotiation

    Fix for Advance Tactics giving both technologies no matter what was chosen
    Patch 54.7 2.0.35381 (07 December 2016)

    Greetings explorers,

    A hotfix is now available for download, if it hasn't already updated for you. It addresses some of the issues you've reported since version 54.6 went live last week.

    Below you can find the patch notes:

    Collector's Edition Soundtrack:

    Added 6 new tracks.
    Balance

    Reduce size of Augmented Engines to prevent temporary weak Mrrshan destroyer
    Bug Fixes

    Fix for a hardlock occurring after hitting the “next turn” button under certain circumstances

    Fix for custom race tooltips

    Fix for population units disappearing during bombardment

    Fix for captured spies outliving their empires

    Fix for endless processing turn when invading a colony where one of your spies is assigned

    Reduced maximum amount of minor civilizations on galaxy generation to prevent a softlock

    Fix for Antarans fleet disappearing when they are about to attack a player's colony, after loading the savegame

    Fix for duplicated tech icon (Survival and Battle Pods)

    Fix for information displayed in the “show info tooltip”, when meeting the Antarans

    Fix for a random crash when using assigning a location to one of your spies

    Fix for missing Minor Civilizations in Cluster and Spiral galaxies

    Localization update for “mind control”

    Spanish LA translation update

    Fixes for several typos throughout the game in English

    Fix for missing notification key after colonizing a minor civilization

    Fix for Identical key IDs for "Start Mission" and "Assign Mission"

    Fix for truncated political status "Independent"

    Fix for the “Mod update” option not working properly

    Fix for “retro ship skins” option breaking the game if selected for any of the DLC races

    Fix for specials’ tooltips showing incorrect information in tactical battles

    Fix for the audience screen opening, when selecting AI again after clicking on Minor Civilizations.

    Texts in “Custom Race” screen have been enlarged

    Fix for a typo that was causing the Trilarian defeat assets to appear broken

    Fix for minor civs protectorate race icon in Diplomacy

    Planet names can now can occupy 2 lines.

    Fix for a possible techtree UI breakdown when selecting “slow research” in Advance Settings

    Added feedback to “leaders level up” selection to make the need for user interaction more noticeable

    Fix for misaligned class type on minor civilization screen, in Russian language

    Fix for the header not being fully displayed in the tutorial

    Fix for wrong spy race pop up showing when a mission is cancelled

    Fix for incomplete description in espionage pop-up and loss of "view planet" functionality

    Thank you for all of your reports, and please keep the feedback coming!

    Patch 54.6 2.0.35234 (01 December 2016)

    Today 1st of December we are proud to present you what is one of the biggest game updates since the beginning of Early Access. As you may notice, this build has some obvious influences from Master of Orion II, but it is also the result of processing a lot of feedback that you have been provided since it all started. So once again, thank you for your input and support.
    The new content can be divided in two parts:

    “Revenge of Antares Race Pack” DLC

    We are bringing back the three iconic races that were first introduced with Master of Orion II: the elegant yet xenophobic Elerian, the peaceful aquatic Trilarian and the skilled traders Gnolam join the fight for Orion!
    Update v54.6 highlights

    The Antarans are back!

    Leaders and Governors

    Minor Civilizations

    Ship profiles for Tactical Battles

    A complete revamp to Espionage

    Support for Mods in Multiplayer

    IMPORTANT NOTE: due to the heavy gameplay modifications, your old savegames won’t be loadable once you update Master of Orion. In order to allow you to finish your ongoing games we have enabled a GOG Galaxy Branch which contains the build 51.3, you can access it by going to the game's "Settings", clicking on "BETA CHANNELS" so that they are switched to "ON", and setting "Install Updates" to "Manually". Once you've done that, select version 51.3 1.3.33428 in the "Rollback to Version" menu.

    Also, please be advised that old mods may cause issues with the new version of Master of Orion, so you may need to update them (if a new version is available) or deactivate them.

    Read on for the full patchnotes, and as always we are eager to get your feedback!

    Detailed Changes v54.6: AI

    Improved evaluation of planet rating for better deal evaluation

    Improved invasion analysis and execution

    Improved Opportunity Rating and Opportunity Threshold analysis

    The AI is now better at handling its Command Points at an Empire level

    The AI is now better at organizing its defenses

    Decreased colony ship output

    Improved war possibility factor analysis regarding economic considerations
    Balance

    Pollution:

    Pollution Processor cleaning effect increased from 10 to 15

    Core Waste Dump cleaning effect increased from 100 to 150

    Pollution absorption for Barren biomes increased to 60 (previous 30)

    Rebalanced Peaceful and Militaristic traits.

    Rebalanced Research speeds:

    Research cell output increased from 2 to 3.

    Techtree nodes cost increased by 33%.

    Rebalanced share charts costs.

    Creative perk research bonus increased to +50%

    Pollution Processor moved to Molecular Compression Technode. Core Waste dump cleaning value increased
    General

    Technologies that do not belong to a race’s techtree or are void because of Victory Conditions selection no longer appear in the techtree

    Recyclotron structure added
    Tactical

    Added Ramming

    Improved AIs selection of opening moves when entering combat

    Improved battlefield hazard generations better selection algorithm plus more quantity and diversity
    SFX

    Added new charging sound

    Added notification sounds

    Intro sounds added for: Amoeba, Eel, Squid and Dragon.

    Updated Warp sound
    UX

    Economic Victory conditions graph improvements

    The production queue is now fully functional

    Added info during Cinematic battles for easier reference

    Improved selection and formations visuals and feedback

    New battle log with more information

    Added Range Day indicator

    Added "requires" field to Tech Applications

    Added scientific victory requirement to scientific victory tech apps

    Added and revised several tooltips

    Use full empire name instead of race name in the title of espionage attack report

    Hide view planet button in mission debriefing for empire missions

    Integrated agent captured popup
    Bug Fixes

    Blanding error at the end of "new tech added"

    Fixed inconsistencies between a monster destruction event and text

    Fix for bombing flow AI attacks player’s colony

    Fix for Escape button sometimes not responding

    Fix for the game locking up/infinite processing turn after encountering the first race

    Fix for an unusual softlock in strategy mode

    Fix for Blueprint changes not being saved

    Localization fix for: Key for 'Toggle Auto- turn' not ticking Auto- turn checkbox

    Localization fix for old Pollution Immunity perk description in custom races

    Fix for Missing key at Empire selection pop- up

    Fix for a grammatical error in notifications appearing after annual payment agreement ends

    Fix for negotiate button taking the player to a normal audience

    Fix for upgrade button disappearing when editing a blueprint name after unlocking an upgrade

    Fix for the Upgrade blueprints button appearing even when there’s is nothing to upgrade

    Added Imminent biome degradation notification

    Biome degradation now happens at the correct time

    Colony production grid distribution fixed

    Fix for incorrect food delta in colonies when polluted

    Pollution Cleaning structures now are shown in pollution tooltip

    Fix for subterranean farms not updating tile value in food line

    Fix for incorrect production values showing after building the neutron collider

    Fix for production speed, now it affects production costs instead of productive output

    Difficulty level (production bonus for AI) is now calculated properly. Added additional cleanup per AI difficulty

    Fix for weapons not being selectable after selecting an enemy

    Fixes for some issues on specials and squadrons info update

    Fixed several issues related to selecting multiple ships and giving them orders

    Fixed automatic toggle on weapons when receiving a general/weapon focus order

    Fixed tooltips for modules that don’t have a weapon type

    Fix for hotkeys being enabled in the tutorial that could guide the player into an incorrect flow

    Autorepair achievement icon art fixed

    Fix for tooltip displaying incorrect security level information

    Fixed a bug that prevented the Amoeba from attacking in tactical battles

    Fix for inconsistency in a tech bonus in two different languages
    Patch 51.3 1.3.33428 (14 November 2016)

    Fix for an endless processing turn related to a perk from the Sakkra’s.

    Fix for an endless processing turn issue caused by AI bombardment/invasion.

    Fix for an endless processing turn if Esc was kept pressed during voting in the Galactic Council.

    Fix for the menu failing to display UI options on startup in Windows.

    Fix for the game not working if it had mods installed with the old system.

    Fix for “Get Mods” button not being clickable with certain video capture software running.

    Fix for UI notification bar glitching where trying to close a notification.

    Fix for Weapons/Specials with AutoCast turned off turning back on when manually used.

    Fix for AutoCast not toggleable if Special/Weapon is cooling down.

    Fix for Core system showing the last selected weapon on the preview
    Patch 51.2 1.3.32953 (01 November 2016) Modding

    Mods can now be used in the game to enrich the experience even more.
    General New Gravity mechanics:

    Races with Low-G tolerance have a -25% penalty in Normal-G worlds and -50% penalty in High-G worlds.

    Races with High-G tolerance have a -25% penalty in Normal-G worlds and -50% penalty in Low-G worlds.

    Races with Normal-G tolerance have a -25% penalty in Low-G worlds and -50% penalty in High-G worlds.
    New Pollution mechanics:

    Pollution is now generated by Population and Production output.

    New ongoing effect: If pollution in a colony goes up, it pollutes the soil and reduces cells’ food output.

    Pollution Cleanup project is no longer available.

    Biome tolerance and Pollution cleaning from buildings are now flat values.

    Pollution Processor moved to Molecular Compression Technode. Core Waste dump cleaning value increased.
    Galaxy Generation

    “Planetary density” added to match options.

    Tiny planets added (Updated size chances and Gravity table).

    Galaxy generation improved to support the new gravity mechanics.

    Monster quantity by galaxy size increased.

    New Gravity Tolerance perk influences the player’s Home Planet’s gravity.

    Tweaks to better support low gravity planets.
    Perks

    Races with Low-Gravity tolerance now have the "Low Gravity Homeworld" perk.

    Races with High-Gravity tolerance now have a "High Gravity Homeworld" perk.

    Creative perk research bonus increased to +50%.
    Animations

    Polished animations and blending of emperors and advisors
    Cinematics

    Cinematics now play when defeated instead of the old pop-up

    Removed the narrator and subtitles from Custom Race’s cutscenes.

    Cinematic cameras, now uses real mesh distances in tactical battles.
    AI

    Improved selection of defense points.

    Improved evaluation of Declare War On.

    Improved how the AI manages space pirates while being at war with other races.

    The AI is now better at building bombers.

    The AI is better at considering transports for other targets.

    Expansionism trait improvements.

    Improved invasion by allowing multiple invasion targets at once.

    Improved invasion by building troop transports in advance.

    Improved invasion by making troop transports move together with all military fleets.

    New Planet Rating heuristic for civilizations, now uses estimated outputs.

    Racial Grudge is now used in strategic analysis.

    Re-balanced pacifist trait in General Strategy to make it more noticeable.

    Refactored Racial Grudge so it has degrees and is not binary.

    The AI now plays smarter in Cluster Galaxies.

    The AI now plays smarter in Huge Galaxies.
    Tactical

    Improved opening moves for the AI.

    Automatic toggle on a weapon/s when receiving general/weapon focus order.

    Tactical Weapons can now be fired manually.

    Changed how the AI chooses and changes squadron formation.

    New Auto-Pause option on screen.

    Reduced cinematic "Missile Cam” occurrence.

    Reduced time compression smoothness.

    Back end now use the new system for focus fire.

    Formations have been rebalanced to make them more meaningful.

    New Plasma Web FX.

    Clicking on a ship now selects only that ship, double-click selects the whole squadron.
    Tactical combat – Balance Re-balanced Fighters:

    Fighter Bay size reduced (40 -> 30).

    Bomber Bay size reduced (50 -> 35).

    Heavy Fighter Bay size reduced (60 -> 40).

    Tweaked Tactical Battles Pacing:

    Tweaked Hull Visual Scales

    Increased Max Speed for Most Hulls

    Reduced Rotation Speed for Most Hulls

    Reduced tactical health scale

    Increased CDs on all weapons to keep DPS and Battle Length similar to previous iteration.

    Phasors Damage Nerfed 35 -> 30

    Gauss Cannon Damaged Buffed 35 -> 40

    Pulson Missile Damage Nerfed 50 -> 40

    Zeon Missile Damage Nerfed 70 -> 60

    Energy Absorber CD increased 15 -> 25

    Shield Capacitor CD increased 20 -> 30

    Removed a Redundant Instance of Cooldown on the Pulsar Entry.

    UX

    Added Automatic Formation Icon.

    Added pulsing animation to "Victory Is Nigh" notification.

    Citizen transports can now be built in bulk.

    New fully configurable ship mass production picker.

    Limited bulk building to 5 ships max.

    Added a “below max recommended player” count in the galaxy generation menu, to use as initial value of each galaxy size.

    Disable Intro Video Option.

    Set the recommended player count instead of the max count when a new galaxy size is selected.

    Added Scroll and Close functionality to notifications.

    Added new feedback for new pollution mechanics.

    Added missing tooltips that add necessary information in the ship design menu.

    Improved feedback for Blocking and Guarding commands.

    The Guard order can now be issued anywhere.

    Added new formations functionality, weapons and specials functionality in the tactical combat interface.

    Added status effect icons in the tactical combat interface.

    Added tooltip Auto-Pause for tactical battles.

    Added Status Effects to the tactical combat HUD.

    Numerous tooltips improvements.

    Added cost, command points, attack rating, defense rating, armor penetration, and drones system tooltips in the Ship Design menu.

    Added new feedback to Economic victory.
    Controls – Modifications for “Tobii eye tracking” devices

    Cursor stays on planets when camera is shifting on extended view.

    Improved gamepad warp by adding cursor clone.

    Look at a planet and push left stick to see tooltip.
    GNN

    Added intro animations for GNN

    Added New Economic Victory GNN trigger
    Patch 49.5 1.2.31357 (04 October 2016)

    [AI] Fix for: The AI seems to ask for too much for a truce even when on the losing side of a war

    [Audience] Fix for: Pressing the Enter key repeatedly when opening the trade table locks the accept deal option

    [Tooltips] Fix for: Civilian ship construction tooltip not showing in the production queue for certain languages

    [Tutorial] Fix for: switching all 3 colonists to production instead of 1 when the advisor asks to buyout the frigate breaks the tutorial flow

    [UX] Fix for: Broken notifications due to missing information in old savegames

    [UX] Fix for: The game can crash when double-clicking on a defeated race in the Diplomacy window

    [UX] Fix for: The scrap widget disappears too fast in Colony Management
    Patch 49.4 1.2.31113 (20 September 2016)

    Fix for: Star Base tooltip says that multiple Doom Stars can be built in certain supported languages

    Fix for: Defense Rating displays wrong
    Patch 49.3 1.2.31037 (15 September 2016)

    Greetings Explorers,

    Today we've published the first post-release update for Master of Orion. There are many "quality of life" improvements in this update, especially when it comes to the user interface and tooltip information. Read on for the update notes!

    General

    Added the option to rename a star system when colonizing first or when no other races have colonies in it

    The first version of the Master of Orion Game Manual has been released in English. It can be accessed through your game library, or on the Master of Orion store page. - Additional language support will be released at a later time.
    AI

    Enabled extended empire heuristic with colonization information for better colonization decisions

    Disabled over-conservative hostiles prediction of pirates in colonization rule so AIs don't stop colonizing for fear of non-existent pirates

    AI will now better consider pirate settlements on all neighboring systems

    Improved predicted hostiles firepower estimation in order to properly handle space pirates

    AIs can now engage neutral fleets inside their empires (defensive engage)

    Improved AIs defensive build-up and defensive war strategies

    Improved estimation of hostiles presence by properly measuring incoming fleet ETAs

    Improved pirates fleets spawning
    Multiplayer

    Diplomacy: "Reminder/Support/Honor" events are now shown during Audiences
    Ship Design

    Improved auto-update logic to avoid generating more weapon slots than the ones defined by hull
    Tactical

    Autocast for Specials is now off by default when taking control. It turns on automatically when choosing Cinematic camera and reverts to its last setting when re-taking control

    Updated intros
    UX

    Added new tooltip to colony widget

    Added Colony Events icons to tooltips

    Added color coding to Research, Production, Credits, and Food strings

    Mouse Cursor is no hidden during the intro movies

    The "Confirm" button in the Briefing screen now launches the simulated battle

    Diplomacy: Added double-click support to race's thumbnails. Double-clicking on them now launch an audience with that race
    Espionage

    Added double-click support to espionage missions selection

    Inverted the order of parameters for sabotage report

    Research: Added double-click support to nodes in the Techtree and Research Management screens

    Strategy: New animation effect when splitting a fleet

    Save Game: Extra info added to the save games including Big Bang Seed
    Tooltips

    Revamped tooltips texts to improve readability

    Updated Colony Widget Tooltip style

    Added more icons for tooltips
    Optimization

    Several framerate optimizations

    Fix for lag spike when zooming

    The tech tree should now load faster the first time it is opened

    Tactical: Optimized ships textures
    Visuals

    Revamped stars' visuals to improve clarity
    Bugfixes

    Fix for the Audience screen getting blurred if ESC is pressed with an open dropdown menu (Colony session, trade tech, etc)

    Fix for Population has shrunk pop-up appears some times before a pirate attacks a colony. Removed pop-up when population decreases because of bombardment

    Fix for Clicking on 'Show Only Flagged' checkbox quickly multiple times causes a framedrop

    Fix for Disable Camera Focus settings does not work with all events

    Fix for Gravity Generators are not built by AutoBuild

    Fix for Planet Resources button doesn't work

    Fix for Options on the main menu fail to appear when the player launches the game

    Fix for Total Research points are set to 1 when starting Pre-warp match

    Fix for Black-hole generator does not work properly

    Fix for Molecular Manipulation shouldn't be highlighted if Production filter was selected

    Fix for Advisor voiceover can be interrupted by GNN

    Fix for Player cannot cancel Marines deployment. 'Abort' button doesn't work properly

    Fix for Subtitles options not being saved

    [Achievements] Fix for achievements of a specific race being triggered with custom races

    [AI] Fix for engaging rules processing leading to 1 turn lag after a war declaration

    [AI] Fix for a case in which an AI asked for help in a war but was not offering anything in return

    [AI] Fix for Space Monsters will now attack colonies with planetary defenses

    [AI] Fix for Pirates will now attack in place before attempting to move

    [AI] Fix for The AI doesn't accept its own conditions

    [AI] Fix for AI uses bio-bombs in illogical ways

    [AI] Fix for AI declines free offer after Demand

    [Briefing] Fix for Destroy Planet will now only be available on planets

    [Briefing] Fix for Briefing screen does not close automatically when the turn timer runs out

    [Briefing] Fix for an issue blocking the game during colony bombardment under some circumstances

    [Cinematics] Fix for Players should be notified when losing due to revolt in the last remaining colony. Added an alternative line in the cut-scene to explain it

    [Controls] Fix for using custom races with Logitech Keyboards, and stability improvements

    [Controls] Fix for Logitech Orion Spark G910 keyboard and others don't illuminate with color relevant to Custom Race

    [Controls] Fix for Cannot assign hotkeys for Attack and Move in tactical battle

    [Diplomacy] Fix for repeal deals pop-up format during an audience

    [Diplomacy] Fix for Player is able to trade away colonies in systems with a monster in them

    [Diplomacy] Fix for Audience animations reset after making a deal with a third race

    [Diplomacy] Fix for Treaties description are unavailable if the treaties themselves are

    [Diplomacy] Fix for Another race's colonies shown as zero on Diplomacy screen while Audience screen shows it correctly

    [Diplomacy][UX] Fix for Truce status being cut-off in emperor speech window during an audience

    [DLC] Do not allow players without Terran DLC to join a multiplayer game as customized Terran

    [DLC] Fix for Selecting Quick Match has a small chance of starting with Terrans even if the DLC is not present

    [DLC] Fix for 'Connection to the game has failed' is not a clear message for a non-DLC player trying to join a loaded match in the Terran spot

    [DLC] Fix for Non-DLC players are able to load saved games with Terrans as custom race

    [Espionage] Stopped new spy recruited notification appearing if the spy had been sent somewhere else

    [Espionage] Fix for Some report messages have the wrong description

    [Espionage] Fix for Report destroyed building on successful sabotage

    [Espionage] Fix for Selected agent orders don't always show when clicking New Spy notification

    [Espionage][Notifications] Fix for icons for espionage notifications

    [GNN] Several minor fixes

    [GNN] Headline doesn't crawl resulting in text being cut-off

    [Localization] Fix for Some buttons don't get translated when changing localization without relaunching the game

    [Localization] Fix for Saved games menu date and time displayed are only displayed in US format

    [Localization] Fix for Missing localization for the message appearing when attempting to load a game and there are no saves

    [Localization] Fix for Some GNN lines are spoken in Russian though the game is set to English

    [Localization] Fix for Civil Transport label doesn't fit in multiple localizations in the Fleet widget

    [Localization] Fix for Truce status is truncated in Relations section in Diplomacy

    [Localization][EN] Fix for English text in ship explosion notification

    [Localization][LA] Localization Backend and Fronted. Changed Declaración de Guerra Conjunta to Declarar Guerra a...

    [Localization][LA] Fix for GOG EULA is cropped

    [Localization][LA] Fix for Inconsistent capitalization in gameplay and control settings

    [Localization][RU] Added missing audio files for the Silicoid Emperor

    [Localization][RU] Several audio fixes

    [Localization][Fleet Management] Fix for Integrated black hole icon for fleet management

    [Localization][Colony Structure][EN] Fix for Star Base Description

    [Multiplayer] Fix for a crash while loading a multiplayer game with custom races

    [Multiplayer] Fix for a crash occurring on host migration when only 1 player remains in a multiplayer game or host disconnection occurs

    [Multiplayer] Fix for 'Player disconnected' notification can be brought from a previous game

    [Multiplayer] Fix for 'Waiting for players' message appears when last client eliminate the host in multiplayer

    [Multiplayer] Fix for If several players attack Orion simultaneously, one of them will not receive message about obtaining (or not) Orion's modules

    [Multiplayer] Fix for Game finishes to respond for all players upon opening chat window while someone is spamming messages

    [Multiplayer] Fix for 'New technology discovered' notification appears every turn if turn ends via timer and the player hasn't selected any technology to research

    [Multiplayer] Fix for 'What would make this work?/What do you want for this?/What would you offer for this?' options don't appear during an Audience when a multiplayer match becomes a single player one

    [Multiplayer] Fix for Max player count not working when creating a multiplayer match if a number other than the maximum is selected

    [Multiplayer] Fix for A player is able to load into a multiplayer game as a destroyed race via a saved game

    [Multiplayer] Fix for It is possible to pick the same 8 races in multiplayer

    [Multiplayer] Fix for Endless processing turn occurred in multiplayer game on 243 turn

    [Multiplayer] Fix for Chat doesn't work after finishing a multiplayer skirmish and creating a new lobby

    [Notifications] Fix for The warning about repulsive actions does not appear when using biological bombs

    [Path to Victory] Fix for Different total score shown on the front and back of the card

    [Strategy] Fix for Fleet Icon for the Colony Ship in zoomed out view

    [Strategy] Fix for a glitch caused by framerate optimization

    [Strategy] Fixed blur effect for Star System's widgets

    [Strategy] Fix for Ship makes its path avoiding military outposts though it shouldn't know they exists

    [Strategy] Fix for Sometimes the fleet's pathfinding uses information not known to the player

    [Strategy] Fix for A system's name can overlap fleets

    [Strategy] Fix for Fleet icons don't update correctly when a settlement is created or destroyed

    [Strategy] Fix for The fleet widget now supports over 26 fleets in the same node

    [Strategy] Fix for Planet and fleet tags sometimes linger

    [Strategy] Fix for Ordering a ship to 'Block' orders the whole fleet to do it. Now a single ship can be ordered to block/guard

    [Strategy] Fix for Skip now can be applied to a single ship

    [Strategy] Fix for Structures built with the space factory can't be selected or scrapped

    [Strategy] Fix for Disabled skip if the fleet doesn’t have pending orders

    [Strategy] Fix for Fighter Bays are not considered weapons

    [Strategy] Fix for Tutorial does not work properly after starting a new game

    [Strategy] Fix for A scout destroyed an AI ship

    [Save Games] Small fix in the Galactic Council in order for old save games to display correct information

    [Save Games] Fix for The tutorial allows only one save and it cannot be overwritten

    [Save Games] Fix for The 'All victory conditions are disabled' warning should not appear in a save file's description if the match is not over

    [Ship Design] Fix for Augmented Engines add Beam Defense to Combat Stats though there is no info about it in description

    [Ship Design] Fix for There is no missiles HP information though there is information about different anti-missiles weapon

    [Ship Design] Fix for Modules only swap slots if the line is full

    [Ship Design] Fix for Blueprint order switches from Frigate->Destroyer to Destroyer->Frigate when starting a new game as Mrrshan or Terran on Pre-Warp

    [Ship Design] Fix for Changing a blueprint theme and pressing cancel saves the changes

    [Ship Design] Fix for Doomstar has an extra hidden 9th weapon slot

    [Ship Design] Fix for Too many clicks required to to load a weapon in Ship Design

    [Tactical] Fix for the pause overlay

    [Tactical] Fix for the integrity bar being drawn when it shouldn't

    [Tactical] Fix for health bars appearing only on the first battle

    [Tactical] Fix for HER-9265: Activating Augmented Engines while a ship is on the lowest Match Speed makes the ship start to move even though the scroll bar does not change

    [Tactical] Fix for Colony Ship at x8 speed movement looks in Tactical

    [Tactical] Fix for Enemies ships know where cloaked ships are located but they don't attack them

    [Tactical] Fix for Ships can teleport to occupied space

    [Tactical] Fix for Engage bar glitches

    [Tactical] Fix for The military outposts are misplaced in the tactical field

    [Tactical] Fix for Massive fleet are placed asymmetrically at the very start of some tactical battles

    [Tactical] Fix for After a simulated combat, the enemy hull points don't show as zero

    [Tactical] Fix for It's possible to attack a ship that goes out of weapon's range. Beams that go out of range now get cut-off

    [Tactical] Fix for Armor penetration damage shows incorrect damage feedback

    [Tactical] Fix for Missiles almost triple the max allowed travel distance. Also fixes outposts with weapons range extender missiles that couldn't reach their target

    [Tactical] Fix for The game sometimes crashes after a tactical battle with too many ships engaged

    {Bugfix][Tactical] Fix for Mirv modifier doesn't work upon attacking orbital defense structures

    [Tactical] Fix for 'Start Camera Mode' option does not work

    [Tactical] Fix for Space Factory does not have an outline when selected

    [Tactical] Fix for 'Beam accuracy' and 'PD accuracy' ships formation bonuses don’t work in Tactical Battle

    [Tactical] Fix for There is no explanation why certain formations are blocked

    [Tactical] Fix for Damage that was dealt using Stellar Converter won't be displayed on battle results screen

    [Tactical] Fix for Disabled formations should not be selectable

    [Tooltips] Fix for Hardcoded English text in Special Resources tooltip in Planet Info

    [Tooltips] Fix for Disposition tooltip says 'you have fleets in their planets' even if the player hasn't

    [Tooltips] Fix for The 'on strike' and non-assimilated population's tooltips show incorrect information in Colony Management

    [Tooltips] Fix for Added reasons to tooltips for disabled buttons in fleet actions widget

    [Tooltips] Fix for Tooltips for some structures do not appear upon clicking them on Manage Structures screen

    [Tooltips] Fix for The tooltip of discovered planets shows as Unexplored

    [Tobii] Fix for The fleet widget disappears when selecting a ship

    [Tutorial] Fix for softlock when moving scout to home system again in turn 4

    [Tutorial] Fix for Research bar does not fill-up when passing turns

    [Tutorial] Fix for Visiting a colony in turn 5 while frigate is moving on the warp-point make UI unresponsive

    [Tutorial] Fix for After playing the Tutorial, the Advisor tips are disabled in new games

    [Tutorial] Fix for Several Fixes in Tactical Tutorial

    [Tutorial] Fix for Softlock on turn 4 after Advisor message about starvation if a colonists is moved from food production in the previous turn

    [Tutorial] Fix for Not every Advisor tip has V.O. line

    [Tutorial] Fix for Tutorial can't be completed if frigate is put to guard/sleep on turn 5

    [Tutorial] Fix for Opening Options during the Path to Victory step causes a softlock

    [Tutorial] Fix for Fix for softlock when selecting scout instead of frigate

    [UX] Fix for incorrect 'Radiation' icon

    [UX] Fix for modules background and interlines

    [UX] Fix for using Double-Click in the Techtree

    [UX] Added icon for Advanced Damage Control

    [UX] Added icon for Asteroid Lab

    [UX] Centered Loading Text

    [UX] Expanded perks tooltips container

    [UX] Fix for Loading screen closes without 'Press any key...'

    [UX] Fix for the resized 252 tooltip icons

    [UX] Fix for Several perks descriptions corrections

    [UX] Fix for Research Management and Diplomacy 'Done' buttons get disabled if clicked when the screen is being closed

    [UX] Fix for fleet flags after node reorder

    [UX] Fix for Capitol appears when sorting colony buildings by Credit bonus even when it does not produce them

    [UX] Fix for Certain techs characteristics are not centered by height

    [UX] Fix for Some missing icons in some tech applications

    [UX] Fix for Some modules stat icons are missing in Ship Design

    [UX] Fix for Player perks keep showing on multiplayer match setup when they leave

    [UX] Fix for Info about planets overlap each other on Empire Management screen

    [UX] Fix for Location/Destination sorting does not work properly on Espionage screen

    [UX] Fix for HER-11798 There is overflowing text on 'Don't colonize close to us' audience screen

    [UX] Fix for the icon in the buttons inside Repeal Treaties

    [UX] Fix for Export visual effect when production canceled

    [UX] Fix for the Next Turn hotkey in the very first turn

    [UX] Drop down menus can't be opened if left open when leaving a screen

    [UX] Fix for Disable attack button after aborting bombard

    [UX] Fix for Fleet military power is incorrectly displayed in the Fleet screen

    [UX] Fix for Remaining turns to complete a structure is inconsistent

    [UX] Fix for Colony list goes to the top each time buyout is selected in the Empire Management screen

    [UX] Fix for Upgrade all button doesn't grey out after clicking it

    [UX] Fix for Pollution Clean-Up and Trade Goods have ETA=1 if they are in the production queue

    [UX] Fix for Orange outline remains on technologies in tech tree upon quitting to the main menu and starting a new skirmish

    [UX] Fix for Unable to attack texts does not fit the Pop-up container

    [UX][Colony Management] Fix for Planet pollution changes if workers are moved from or to Production

    [UX][Colony Management] Fix for Only allow planet grabbing if mouse is hovering on the planet itself

    [Victory Chances] Improved algorithm for simulation fallback

    [Path to Victory] Research score now ignores the starting Techs at the root of the Tech Tree

    [Combat Chances] Fix for: Weapon range is not properly being taken into account in the calculation of the combat chances

    [WG.net]Fix for 'Copy' and 'Ok' button are unactive in WG.net account menu while pressing 'Get a redeem code for Total Annihilation'

    [WG.net]Fix for: Players are unable to input credentials for creating new WG.net account, if they start a new game and then leave it

    [UX]Fix for: Main menu disappears if Player quickly cancels Default Save Rewriting confirmation window

    [UX]Fix for: Clicking the Back button in the Load Game screen makes the UI disappear

    [Localization]Fix for: There is hardcoded text in widget colony tooltip on all localizations except English

    [Combat Chances]Fix for: Player is not able to attack pirate fleet. (caused by BluePrints with ONLY shield piercing weapons)

    [Strategy]Fix for: Tutorial flow broken at turn 5 after ordering first scout autoexplore

    [Localization][Espionage]Fix for: Colony and structure mixed up in Sabotage notification [- WG.net] Fix for: Account regions not displayed in Korean and Japanese
    Patch 48.4.1 1.2.30372 (01 September 2016)

    It is no longer possible to play as a destroyed race in multiplayer by loading a save

    Fixed an issue with corrupted save files that could prevent the main menu from loading

    Fixed an exception when using TOBII and selecting a fleet

    Fixed a crash caused by opening the in-game load screen after deleting all save files

    Fixed an issue that displayed the last deleted save information after delating all save files

    Fixed a crash during multiplayer games with custom races

    Fix for a crash when playing the game with a touch enabled mouse

    Fixed an endless turn processing loop caused by using the ESC key to exit any Espionage notification popup

    Fix to properly handle invalid custom races

    Fixed an issue that caused loss of conrol in Tactical Battles when fighting the Amoeba

    Fixed "-1" victory chances when fleet is too powerful for target fleet

    Fix for softlock when entering a planet at turn 3 in the Tutorial

    Fix for an issue when the game tried to update an already destroyed ship

    Added missing techtree tooltip icons

    Fix for Tutorial hints not fitting the game area while game Interface is set to Russian

    Fix for lobby crash issues related to player names

    Fix for several issues in Empire Managment screen
    Patch 48.3.1.1.2.30288 Full Release Update (25 August 2016)

    Greetings explorers,

    To coincide with the release of Master of Orion, we've published an update to the game. In addition to delivering the remaining content for Collector's Edition owners -- the digital art book, orchestral sound track and musical scores for three tracks -- we've also made further improvements to AI, the user interface, pirates and managed to get a highly requested feature implemented for release: custom races in multiplayer!

    General

    [Optimization] Several Turn Processing time optimizations

    [Camera] Increased zoom distance before abstract view in strategy mode

    [Score] New score system: details available in Path to Victory scorecard
    AI

    The AI can now engage neutral fleets inside its empire

    Improved how the AI prepares its defenses

    Improved AI voting when faced with targets for improved relationships

    General improvements in AI performance

    Improved pathfinding

    Improved population management

    Improved threat analysis

    Improved Production manager

    Added alternative retreat locations for civilians and military fleets

    If high priority targets are unreachable, fleets will fallback to retreat order to avoid idle in offensive mode

    [Pirates] Improved pirate AI

    AIs now don't pursuit Diplomatic & Economic Victories before their initial conditions are met

    [Espionage] Improved defensive spy allocation for aggressive races

    Improved Victory Condition Analysis

    Now AI considers spy missions when deciding when to build things

    [Galactic Council] AIs can now speculate about the election's result and vote accordingly

    AI now takes into account more factor for colonization

    AI is now smarter when rush buying if under threat or in a war

    AI now takes into account Gravity Generators when building

    AIs will now defend outside of their empire, and will fight for systems that they find interesting, for colonization or for strategic purposes

    Reduced scouts preponderance
    Balance

    [AI] Rebalanced Long term payment considerations

    [Pirates] Improved pirate ships spawning

    [Strategy] Repair feature tweaks & rebalance

    [Pirates] Updated modifiers to take into account the match's Research speed, Production speed, and Difficulty settings

    [Tactical] Special opening now requires a minimum of 8 ships to avoid unwanted results
    Cinematics

    Added game intro video

    Updated tactical intros: added planetary defenses
    Espionage

    Added feedback report for successful espionage missions against the player Security roll now guarantees different results for every mission, even on the same colony and turn
    Multiplayer

    Added Custom Race option to multiplayer matches
    SFX

    [Tactical] Added engine sounds to the intros for both sides

    [Tactical] Increased volume to pre-combat music

    [Tactical] Updated Cam Missile effects

    [Music] Added situational music. War music added during war

    Plasma sound added
    UX

    [Tactical] Added tooltip to Enable AI checkbox

    Improved Victory Conditions scorecards information in Path to Victory screen

    Small tweak to ShipButton in FLEET CONTROLS, changing gradient to a solid background for better readability and consistency

    Added blackhole icons

    Added traits to match setup screen

    Added RESET TO DEFAULT in Options

    Added custom race icon

    Added Accept/Decline titles in Diplomatic exchanges
    Bugfixes

    Fix for The AI opens an empty negotiation box as an offer

    Fix for The game keeps processing after finishing the turn

    Fix for user names containing invalid symbols breaking custom race matches and GUI elements

    [Achievements] Fix for achievements dependant on race being unlocked with custom races

    [AI] Fixed Open Borders evaluation

    [AI] Fix for 1 turn lag in actions after war declaration

    [Controls] Fix for when the user changes gamepad configs and restarts the game. Clicking in-game objects with the mouse afterwards stopped working

    [Gamepad] Spy orders, fleet scrap now respond to confirm button. Added confirm button on keyboard as enter

    [Localization] Several localization updates (LA)

    [Localization] Fix for Accept Embassy (LA)

    [Localization] Fix for Mauler Device: Spanish translation (LA)

    [Localization] Fix for Tank and Armor Barracks text confusion

    [Localization] Fix for Inconsistencies in tutorial hints (LA)

    [Localization] Removed star as possible destination in Exploration Advice

    [Localization] Fix for Gravity Generators description update

    [Localization] Fix for Subtitles selection not being saved

    [OSX] Fixed resolution problems in OSX

    [SFX] Audio manager fix for sources auto-stopping unexpectedly

    [Tactical] Fix for the tactical ship visual target highlight

    [Tactical] Fix for the pop-up for the first battle sometimes showing when it should not

    [Tactical] Combat simulations between AI now run at slower to avoid incongruent results

    [Tactical] Fix for health bar glitches during the first camera transition

    [Tactical] Achilles Targeting System now only works for missiles (as intended)

    [Tobii] Handle error when eye tracking is not connected

    [Tutorial] Fix for Disabled options button in GuidedTutorial (Path to victory step)

    [Tutorial] Fix for Stuck tooltip on Tactical tutorial

    [Tutorial]Fix for Disabled hotkeys in tactical during guided tutorial

    [Tutorial] Fix for Disabled camera zoom in guided tutorial

    [Victory Condition] Fixed Tech Building value in Scientific Victory Condition Score

    [UX] Fix for auto-turn label appearing untranslated for a few seconds in new matches

    [UX] Placeholder icon added for Advanced Damage Control achievement

    [UX] Deleted lines with % in the votes counting bar

    [WG.net] Forced visible Cursor when the Login Screen shows loading state or the EULA

    [Pirates] Improved Pirates initial spawn to avoid pirates wipping out races before they reach warp

    Fix for Star Names not being colorized when colonizing

    Fix for Options translation missing (SP)

    Revised intro subtitles timing

    [UX] Fix for Tooltip doesn't show for Big Bang Seed

    Fix for Integrate infantry and armor upgrade unit icons

    [WG.net] Fix for If trying to change region during registration, a player will be switched to Log in screen

    Fix for planet tags not dissapearing

    [Gamepad] Fix for Joystick events assigned for camera block settings does not work on Tech Tree window

    [UX] Fix for Double Click not always working

    [Espionage] Fix for Maintain espionage widgets updated when spy status changes Fix for Switching from a Colony Manage Structure screen to a Navigation tool screen works wrong.

    [WG.Net] Fix for CapsLock on/off detection

    [Localization] Fix for Accept Embassy text

    Fix for If the user discover a tech in the same turn that finds one in an anomaly, in the discovery screen will only appear the ones from the anomaly

    Fix for If player disables his own race filter in Timeline Graph, in the next Graph visiting there will be no graph though race filter is visually enabled

    Fix for Buyout button will disappear from Empire screen if there will be a project that cannot be bought out last in the production queue.

    Fix for Sum of all GGP is less than 100%

    Fix for Terran Emperor scenario

    [Localization] Fix for Colonia de Humano in Latin American Spanish (SPA)

    [UX] Fixed alpha for several items in diplomatic audience

    Fix for Economic Data info disappears from Empire Management screen if Player clicks any Planet and then returns to Empire Management screen

    Fix for zoom showing very small colony widgets on Small Galaxy

    Fix for Empire Rings showing in StarSystem view for the new zoom distance

    Fix for There are 2 terraforming project in production selection screen

    [UX] Fix for Stellar Converter is not available for use on Battle Screen after Planet bombardment. It is available after Battle Screen reopening

    [UX] Fix for Sabotage notification does not fit

    [Cinematics] Mrrshan economic victory fix

    Fix for Close icon is overlapped by build button in Production queue

    Fix for Economic Data info disappears from Empire Management screen if Player clicks any Planet and then returns to Empire Management screen

    [WG.Net Login] Fix position in Error message helpers

    [WG.net] Fix for Certain texts become barely visible on smaller resolutions

    [AI] Fixed move and hold, declare war and attack in the same turn

    Fix for Ship Model doesn't change

    Fix for The total space used value doesn't refresh when the user clicks on the Battle Pods

    [AI] Stop sending "Do not make deals with my enemies" warning if the player is trying to improve the relationship with this race

    [AI] The AI's autobuild now considers lithovores when building food buildings

    Fix for Missing key in a pollution notification

    VerifyPath was returning passable paths that were actually blocked.

    Fix for Formation in Tactical Battle not working correctly

    [AI] Fix for colonization considering pirates in a galaxy without pirates

    [UI] Fix for Mousing over some custom race perks does not trigger tooltip appearance

    Fix for New icon added for Asteroid Mine

    Fix for "Abstain" term breaks grammar rules in some languages

    Fix for Accept Embassy could use the RACE NAME to avoid confusion

    Fix for Incorrect label for Disengage functionality in fleet commands (EN)

    Fix for key added "DEAL_ITEM_ACCEPT_RACE_EMBASSY

    Fix for Ship list will go up if player scrolls the list which contain lots of units in Tactical

    Fix for Missing keys in the Missions Pop-up

    [Localization] Fix for Confusing tooltip for targeting (firing) range slider

    [Localization] Fix for Illogical message in tech node popup (EN)

    [Tactical] Fix for cloaking visual fx (hover, abstract view, etc)

    [UX] Fix for Missing localization keys for ship weapons icons tooltip when mousing over frigate x5 and destroyer x5 weapon on Build screen

    [Tooltips] Add treaty name in treaty tooltips

    Fix for Upon clicking Show only flagged the list won't show flagged enemy planets

    [WG.net] Fix for Text in some buttons is misalgned

    [UX] Fix for Missing icon for Armor Barracks on the 'Colony assault at' screen. Also, small UI tweaks

    [Galaxy Generation] Fix for Force orion's two moons

    [UX] Fix for Races icons do not fit the hexagon in currently selected fleet window

    [UX] Fix for Reuse of risk level keys in Spy Missions window causes grammar mistake

    Fix for High-Energy Focus doesn't increase combat stats

    [Tactical] Fix phasing cloak

    Fix for Total Hull points are calculating wrong if a player uses Reinforced Hull

    [Crashfix] Fix for When loading specific savegame

    Fix for GNN for detected space monsters appears only for the very first one

    Fix for Auto-Explore button becomes inactive between 7th and 8th turns

    Fix for Tech tooltip should be shown when exchanging techs

    [UX] Fix for Some modules stat icons are missing in Ship Design

    Fix for Capitol tooltip image goes beyond the screen upon selecting it on Manage Structure interface on Colony Management screen.

    [Tactical] Fix for pause overlay during intro

    Fix for Multi-Phased Shields description is wrong

    Fix for Total Hull points are calculating wrong if a player uses Reinforced Hull

    Fix for There will be no weapon mini-images in blueprint information on Build screen when the blueprint is equipped only with weapon with modifiers

    Fix for Visual displaying of monster weapon area of effect doesn't match to its facing settings

    Fix for When Doom Star equipped with Stellar Converter and Troop Transport and min.24 Marines on board, textures overlap each other

    [UX] Fix for Battle ships tags on galaxy map and in the Fleet window are slightly different

    [UX] Fix for There is overflowing text on 'Don't colonize close to us' audience screen

    Fix for Unpausing the game via increasing speed button does not remove 'Game Paused' insription

    Fix for Inconsistency in the Pollution Icon and its tooltip

    [UX] Fix for 'Upgrate All' button goes beyond 'Upgrade Multiple Blueprints' window for certain languages

    Fix for Player is able to continue multiplayer game after technological victory achieving, if the last_multiplayer.save is loaded

    [UX] Fix for There is incorrect text tip in Space Factory Build screen

    [UX] Fix for Space cannot be pressed after the word in multiplayer game name

    Fix for Disable autobuild when a colony changes owner

    Fix for Space monster detected without being displayed.

    [UX] Fix for The third digit in amount of ships is cut off on the top panel in Tactical Battle.

    Fix for Display "-" sign when assimilation won't progress

    [AI] Fix for defend sort that would not consider primary target at equal Defense quota

    [UX] Fix for Fleets Management screen information is not updated in realtime

    [UX] Fix for Empire Management screen overlaps Galactic Stock Market screen

    [UX] Fix for The ship's name can overstep its boundaries

    [Tooltips] Fix for Remove + sign in total security value if security rating goes negative

    [UX] Fix for Cannot deploy more than 15 marine battalions

    Fix for Players are able to construct buildings for Technological victory even if it is not present in default settings though it displays in Path to Victory. Victory cannot be achieved though players can gather its points.

    Fix for If a player loads a save that was made on 300+ turns it will become impossible to start a new game

    Fix for an % appearing in the wrong place in some deals description at the trade table

    [Controls] Fix for Multiplayer Chat doesn't lock input anymore, new approach implemented

    [Cutscenes] Optimized intro video for faster playback

    [Cutscenes] Fix for Escape key spamming causing issues during intro video

    [Localization] Fix for localized keybinds not being shown

    [Localization] Fix for "On" and "Off" appearing instead of "Prendido" and "Apagado" in some options

    [Localization] Fix for Mrrshan Welcome Advisor typo

    Fix for Scrap tooltip not appearing in the system view

    [Tactical][Art] Fix for ships highlight

    [Tactical] Fix for the pause overlay appearing during intros

    [Tactical] Fix for the pause overlay appearing during intro

    [Tactical] Fix for Combat chances against Space Dragon now correctly calculated

    [UX] Fix for Audience screen becomes blurred
    Patch 47.0.1 1.2.29294 (16 August 2016) General

    Updated algorithm to calculate victory chances before a battle

    Added Random start conditions for the game if balanced starting conditions is unchecked

    Added QuickSave shortcut (Ctrl+S)

    Autosaved game is now available for loading from the save game list

    Rotate planet on planet full view

    Added navigation buttons handlers per screen, quick shortcuts, and mouse inertia on stop

    Updated how jump gates work: now it is possible to use an ally jump gate to travel across. The condition is that both source and destination points should have a jump gate from the same owner

    Now Random Breakthrough events unlock the whole node if it is a branched node

    Updated auto turn logic to interrupt it if the player has fleets that need orders

    Pausing now does not change the default camera

    Homeworld Size added as an available trait in Custom Race
    AI

    The AI is now better at managing the population of new colonies

    The AI is now better at using Civil Transports

    The AI is now better at dealing with races they have a grudge with

    The AI is now better at choosing targets of opportunity

    The AI is now better at judging when relationships are going sour

    Distance to a planet is now a factor for a planet's rating consideration for the AI

    The AI now considers War priorities on all its decisions

    Revamped Local War logic, the AI is now much better at it

    The AI considers Defensive War as a type of War for production considerations

    Improved engagement algorithm for the AI

    Expansionism trait is now taken into account to select which colonies should build a Colony Ship

    Streamlined & Refactored Invasion Logic

    Added Invasion Target heuristics

    The AI production Manager now buys according to project priority
    Balance

    Changed default Game Pace to Quick

    Rebalanced Sakkra traits (+50% population growth, repulsive trait added)

    Extended Pirate spawning rate

    Re-balanced the point cost of all traits in custom race creation

    Diplomat trait morale reduced from 10% to 5%

    Reduced Terran morale trait from 20% to 15%

    Removed Militaristic trait from Alkari

    Restored Improved Negotiation trait to Mrrshan as intended

    Increased Robominers maintenance cost from 3 to 5

    Increased Deep Core Mine maintenance cost from 5 to 10

    Increased Star Fortress maintenance cost from 3 to 8

    Increased Orbital Shipyard maintenance cost from 2 to 4

    Increased Space Academy maintenance cost from 4 to 5

    Increased Global DNA Scanner maintenance cost from 2 to 4

    Increased Interplanetary Security Transmitter maintenance cost from 5 to 7

    Increased Alien Management Center maintenance cost from 1 to 4

    Increased Astro university maintenance cost from 4 to 5

    Increased Holo Simulator maintenance cost from 2 to 4

    Increased Pleasure Dome maintenance cost from 3 to 6

    Increased Planetary Radiation Shield maintenance cost from 1 to 3

    Increased Planetary Flux Shield maintenance cost from 3 to 6

    Increased Planetary Barrier Shield maintenance cost from 5 to 10

    Increased Space Academy production cost from 220 to 300

    Increased Planetary Stock Exchange production cost from 220 to 300

    Increased Holo Simulator production cost from 140 to 160

    Increased Pleasure Dome production cost from 380 to 400

    Reduced Planetary Radiation Shield production cost from 185 to 160

    Reduced Robominers production cost from 185 to 180

    Reduced Artemis System Network production cost from 700 to 500

    Pleasure Dome now upgrades Holo Simulator

    Space Port no longer gives +1 Credits per population

    Government support facility morale value reduced to 10%

    Klackon homeworld biome changed to Arid

    Uber transformation modified: Cavernous project now can be applied on Desert and Arid biomes

    Adjustments to Defense Rating formula to better reflect its usefulness

    Reinforced Hull rebalance (Multiplier changed from x1.25 to x1.5, it now gives 50% of Base Hull as Bonus HP)

    Rebalanced Eel to make it less overpowered

    Rebalanced the Squid to make it less of a weakling

    Rebalanced the Guardian of Orion so it can be taken on during mid-game:
    ORION TECHS

    Xentronium HPx 4 -> 2.25

    Xentronium baseCost 11 -> 5

    Death Ray CD 8 -> 5

    Death Ray Damage 46 -> 20

    Death Ray Steps 8 -> 3

    Death Ray ArP 35 -> 20

    Death Ray Cost 25 -> 20

    Death Ray Size 30 -> 20

    DR: 12 DPS, 0.6 DPS/PP, 0.6 DPS/Size

    Plasma Beam Cost 15 -> 22

    Plasma Beam Steps 4 -> 5

    PB: 16.67 DPS, 0.76 DPS/PP, 0.67 DPS/Size

    ORION GUARDIAN

    Shield Class VII -> V

    Armor Adamantium -> Xentronium

    Base Hull 2000 -> 1500

    Space 2500 -> 2000

    Blueprint Tweak (PD 30->15, Adjusted Size Prio)

    Cinematics

    Added Turbine glow FX to colonization ships
    Localization

    General localization updates

    Improved cinematics subtitles synchronization
    Optimization

    Fleet animations are skipped when they happen out of camera for faster turns

    General texture optimization for faster loading times
    SFX

    Updated UI sounds

    Updated sounds for Tactical mode

    Updated sounds for Strategy mode

    Updated volume levels
    Tobii

    Added zoom@gaze functionality to tactical battles
    Tutorial

    Added new tutorial steps including Tactical mode and pirates

    Added a special advisor when the first colony ship visits a bad planet
    UX

    Added style of play selection pop-up before the first Tactical Battle

    General improvements: checkbox colliders now occupy all the text zones also, for easier, more intuitive clicking

    TechApps icons are bigger now and rollover state has changed so they don't grow anymore (feedback is a light highlight now)

    [Tactical] Improved Tactical mode selection for better feedback

    [Tactical] Clearer feedback for the Move action

    [Tactical] Camera can now be moved with keyboard arrows, and rotated with camera modifier key

    [Tactical] Added cursors for camera pan and rotate

    [Strategy] Added cursors for camera pan and rotate

    [UX}[Advisor] Added checkbox on advisor popup to disable all advisors. Can be re-enabled from options.
    UI

    Revised Uppercase/Lowercase use in titles

    Abstain button moved below the other "vote for" buttons to avoid accidental click when trying to skip

    Updated custom race selectors with the latest style

    Made techapps descriptions larger

    Tweaked ETA label positions in strategy view

    [Pirates] Updated Pirate destroyed reward popup, added a header image

    Updated ship buttons to be consistent with the new style.

    Renamed "DONE" button to "SAVE" since it is an action button and "DONE" is not an action

    Updated filters buttons graphics

    Updated and added pop-up headers

    Improved buttons and titles

    Added autosave text to default Save

    Custom Race UI improvements

    Added new headers for monster pop-ups

    Removed the horrible orange background of the current build in the colony row

    New icons for Weapons Mods

    Unified loading screens style

    Dialogue box improvements in audiences

    Added race traits to Diplomacy screen

    New cleaner layout for battle results

    Improved gravity feedback on planet tooltip

    [Tooltips] Added tooltip to fleet tab showing fleet details, ship types and amount

    [Tooltips] Command points cost for Ship Blueprints are now calculated to reflect bonuses from structures in Build Pop-Up and tooltips

    [Tooltips] Updated Technology Node tooltip changing content order. Unlocks info i

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