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Old World
From city building to grand strategy, turn-based tactics to RTS, see more strategy games from Hooded Horse.

Old World is a historical strategy game where you lead your empire through multiple generations, building a grand legacy to last beyond your own years. This is an era of great leaders, from the revered to the feared. Which will you be?

Marry for politics, raise your heirs, and manage your relationship with the families of your kingdom. In the fast and furious world of kings and queens, family matters.

Each of the 7 kingdoms has four noble families that provide various benefits when put in charge of your cities.

Manage family ties through events, actions, and marriages to keep them happy and reap additional benefits. Upset them, or make them too powerful, and you risk their ire.

Maintain a strong family unit, or distract yourself with more illicit adventures.

The world is full of great characters with distinct personalities, strengths, and weaknesses. Use them to forge your kingdom, defend your borders, and build ties with other leaders.

Seek out and recruit famed warriors, philosophers, builders, and more. Have them tutor your children, lead your armies, and further your reign.

Different personality archetypes allow your court members to perform different tasks in similar roles. Find the right combinations to take full advantage of governors, diplomats, spymasters, and even your spouse.

Characters develop new personalities and traits over time, growing old, gaining experience, and finally falling ill and passing away, leaving room for the next generation.

Unsettled tribes, barbarian marauders, and remnants of previous cultures are all waiting in the vast unexplored wilderness.

Discover artifacts and great heroes of the past at ruins scattered across the map.

Experience over 3,000 unique events inspired by history and mythology.

Contact with foreign dignitaries triggers event chains, stories, and courtroom drama.

Pursue ambitions and legacies related to conquest, development, faith, and more.

Historically inspired scenarios, weekly challenge games, and a choice between randomly generated and handcrafted maps to explore. Lead Carthage to victory as Hannibal in the Punic Wars, hold your own against Barbarian Hordes, or compete against other players in tackling fictional scenarios.

Why do things the way they've always been done? Old World brings a new take to key elements of the 4X strategy genre:

Go beyond the traditional resources. Buildings are made of wood and stone, not "industry." Population doesn't grow off "food" alone.

Orders are a resource shared across your realm. Instead of moving every unit once per turn, each unit can be moved multiple times until fatigued or Orders are depleted.

Technological advancement is not predetermined. Randomization helps keep technology trees feeling fresh with each new playthrough.

Quality of life improvements, such as the ability to undo mistaken commands and nested tooltips, ensure you're always making informed decisions.

Play with friends in countless multiplayer modes — from hotseat, to asynchronous, to cloud play.

Experience a Grammy-nominated soundtrack blending Arabic music with contemporary influences.

Mods further open up infinite options for new worlds, empires, and dynasties — inspired by our real world, and by works of fiction as well.
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  • Verze: Windows, MacOS
  • Aktualizováno:
  • Main Branch 1.0.75065 Release 2024-11-20 Changes Overview

    More kids: Increased chances for leaders to have children

    Permanent improvements: Shrines, Slums, and Estates are now permanent improvements

    AI improvements
    Design

    More kids: leaders with no children now have a higher chance to have kids

    VP calculation: Points required to win are now increased when projects that grant VP are available (i.e. Opulence in Behind the Throne)

    Permanent improvements: Shrines, Slums, and Estates are now permanent improvements that can be pillaged but do not get destroyed, and cannot be replaced

    Tribal Divorces: Divorcing a tribal spouse now results in a negative opinion with that tribe

    Distant raids: No longer include ships

    AI unit building:

    The traits of Grand Viziers and AI leaders now influence their decisions of how many units they build

    Heroes, Commanders, Tacticians, and Warlike characters build more units and Builders, Scholars, Diplomats, and Timid characters build fewer units

    AI is more likely to build units in cities that give unit promotions and experience

    Alliance events: Most alliance and tribal alliance events now either require a diplomat leader or are disabled in competitive mode

    City reveal: Cities are now revealed from a greater distance, like settlements

    City capture: Cities now take 1 turn longer to capture

    Unit spawn location: Rebels from Slums spawn on Slum tiles and Religious Dissent rebels spawn on religious buildings, if possible

    Starting units no longer spawn on the same tile, even if they are allowed to do so
    Programming

    AI improvements:

    Less aggressive in saving yields for many turns when spending results in an immediate, albeit lesser, benefit

    Better evaluation of laws to properly take into account the unlocking of unique units

    Increased the value of growth for a city that is building Settlers/Workers

    Decreased value of disciples, AI avoids building them if has no use for them

    Revised AI build hurrying priorities

    Improved AI danger assessment and retreating

    Improved AI unit build selection

    Headless autoplay: Added support for AI auto-runs in headless mode

    Run OldWorldAutorun.bat in the same folder as the game executable

    All players in the save are controlled by the AI for the specified number of turns, after which the game exits

    Can examine runs by opening the autosaves that are placed in the Auto folder

    Other programming changes:

    Performance optimizations: Improved performance of terrain rendering, tile ownership changes and event processing

    Improvement and Project Legitimacy: now tied to effectCity and always converted to orders in no characters mode

    Added triggers: EVENTTRIGGER_PLAYER_DIPLOMACY_CHANGED and EVENTTRIGGER_TRIBE_DIPLOMACY_CHANGED

    Moving capital: Added support for moving the capital. Player's original capital is now remembered and exposed to the event system

    Roads from improvements: Added support for improvements adding roads to the tile

    ZOC changes from improvements: Added support for improvements allowing units to ignore enemy ZOC

    Mission bonus rework: InfoMission.miXP replaced with SubjectCharacterBonus

    Diplomacy methods: now take players as arguments instead of teams, to that events are triggered for the most relevant players
    UI

    Family tab icons: removed player color

    Marriage missions: now grouped together

    Inheritance and Tech Tree screens: now scrollable with camera keys (WASD)

    Religion Tooltips: Active Clergy and Current Followers no longer shown if there are none. Added +2 civics to Holy City line

    City Tooltips: Added tile tooltip content to bottom of city tooltip

    Royal characters: Changed 'your Relative' to 'A Royal'

    Nation tooltips: Now always show number of cities on nation tooltips

    Honey resource audio: Reduced volume of honey environmental audio

    Custom campaign audio: Added custom sounds for priest attacks in Pharoahs of the Nile scenario 3

    Tutorial events: Adjusted timing and added more to No Events mode

    Button dragging: Disabled unnecessary button clone when dragging buttons

    Laurion Mines: No longer show extra text on map
    Bugs Fixed

    Fixed recruitment with legitimacy penalty not getting applied on loading a save

    Fixed info loading bug that could cause new games to fail to start

    Fixed undo/redo related to tribal invasions

    Fixed bug with random seed for event story trigger test not matching the seed of the actual triggered event

    Fixed silent event failures caused by type cast issue

    Fixed units failing to spawn from improvements in Barbarian Horde games after the invasion had started

    Fixed disable environment audio toggle not taking effect immediately

    Fixed Fickle Band effects not triggering when divorce happened from an event

    Fixed ships exiting Great Cothon not always getting their size updated

    Fixed multiple selection highlights

    Fixed title of MP setup screen when coming from Mod selection screen

    Fixed improvement spawned units not respecting DLC checks

    Fixed project ambitions not respecting DLC checks

    Fixed border expansion preview not updating when selecting option in minimized event

    Fixed issues with unit list scrolling and units becoming unselectable

    Fixed AI value placed on Strongholds and Citadels (will now be built more often)

    Fixed a spurious assert triggering when a nation is eliminated

    Fixed graphical display issue affecting Arid Hills

    Fixed inconsistency with the number of capture turns of cities

    Fixed eliminated tribes being eligible for forming an alliance

    Fixed improvement max player count not working for improvements with no improvement class

    Fixed exception when submenus scrolled off-screen

    Fixed bug where goal subject weight could result in an ineligible subject being chosen

    Fixed acquired techs cost in Encyclopedia and added cost to tooltips in tech tree

    Fixed some rebel spawn issues

    Fixed event cache bug

    Fixed modified collection exception

    Fixed sort exception

    Fixed incorrect iTriggerExtra in EVENTTRIGGER_CITY_CAPTURED

    Fixed bug with bSingle effectCity effects that spawn rebels possibly being counted multiple times (affects mods only)

    Text and event fixes
    Main Branch Hotfix 1.0.75012 Release 2024-11-15 Bugs Fixed

    Fixed crash issue affecting players using Chinese language
    Main Branch Hotfix 1.0.74722 Release 2024-10-29 UI

    Improved resolution of icons on family list

    Added stability warning popup for i9-13900K CPUs
    Bugs Fixed

    Fixed Timeline map display after game is completed

    Fixed Offer Tribute for Truce and Demand Tribute for Truce missions silently failing

    Fixed Map Editor cursor position

    Fixed issue with load dialog not working in some cases
    Main Branch 1.0.74622 Release 2024-10-24 Changes Overview

    Shrine Rebalancing: Adjustments to shrine effects.

    City Damage: Now affected by critical hits.

    Modded MP Games: Easier to start thanks to relaxed version checking.

    UI Improvements: Various interface updates.
    Design

    Shrines of Water: (Melqart, Poseidon, Anahita) now give 2 money per water tile in the city, in addition to previous effects.

    Shrines of Healing: (Eshmun, Isis) now give a free Healer promotion to units built in the city instead of the previous healing ability.

    City Damage: Now affected by critical hits.

    Improvement Build Times: Now take 1 extra turn to build per 5 points of Worker damage (+1 turn at 15-19 HP to +4 turns at 1-4 HP).

    Undo Functionality: Re-enabled for strict(teams) turnstyle cloud games. After starting to play a turn, it must be completed before other players on the team can take their turn.

    Law Switch Costs: First switch costs 200 Civics, with each subsequent change costing 100 extra.

    Power Comparison: Now solely calculated on military unit strength, with ships counting for less based on the amount of water on the map.

    Unit Upgrade Restrictions: Can no longer upgrade a unit if the upgraded unit is not allowed to be in that tile.

    Fort Building: Can no longer build forts on non-urban tribe settlement ruins (affects non-default City Site Number options).

    Rally Defense: Now only activates on killing promotable military units (i.e., not Militia).

    Unit Spawning from Improvements: Improvements that spawn units (Colosseum, Cothon, Holy Sites, etc.) now try to spawn them on the tile of the improvement.

    Punic Duel Balance Pass: Adjustments made to the premade map.

    Drunk Trait: Now gives -20 opinion to religious and family heads, down from -40.

    Event Options Delay: Added turn delay to most event options with random traits or relationships.

    Mission Costs: Slander, High Synod, and Trade missions now cost Money instead of Civics.

    Competitive Mode (Behind the Throne): Grand Vizier position disabled.

    Beja Archers: No longer have the Pierce effect (Pharaohs of the Nile).

    Scheme Against a Rival Mission: Reduced chance of an event from this mission (Behind the Throne).
    Programming

    Relaxed Version Checking: Modded MP games now show a warning popup when versions do not match but allow the game to proceed.

    Version Mismatch Warning: MP players without identical mods will see a "Version Mismatch" warning in their tooltip.

    Simultaneous MP AI Turns: AI now waits for all human players to end their turn, or for the turn timer to nearly expire, before taking its turn.

    Event Processing Optimization: Performance improvements.

    Raider AI Improvements: AI now prioritizes building roads, connecting cities, and exploring more.

    AI Code Cleanup: General improvements and optimization.

    Ctrl-Shift-X Functionality: No effect when it’s not your turn in cloud games.

    Modio Errors Suppressed: Suppressed "Invalid Token" errors on game start.

    Mac Terrain Rebuild: Removed unneeded terrain rebuild on application focus for Macs.

    Mod Support Updates: Added support for new diplomacy types and dynamic improvement names.

    Yield Price Calculation: Now moddable via XML.

    Map Editor: Max map size increased to 180x180 (modifiable via XML).

    XML Changes: Updates to units and event links (see Notes for Modders section).

    New Event Triggers: Added EVENTTRIGGER_PLAYER_ALLIANCE_OFFER and EVENTTRIGGER_PLAYER_ALLY_DECLARED_WAR.

    New Statistics: Added STAT_CHILDREN_COUNT.

    City Luxuries Info: Added InfoGoal.miCityLuxuries.

    Script Support: Old World no longer supports runtime compiled scripts; standalone compiler removed.
    UI

    Mission Target List Sorting: Characters now sorted by importance in mission target lists.

    Shift-Click Improvements: Shift-clicking on recommended improvements now adds them to the worker’s queue.

    Shrine Pings: Shrine improvement pings can now be placed even if the shrine already exists.

    Improvement Pings: Improved accuracy of yields for out-of-territory improvements.

    Luxury Management Menu: Now scrollable for easier management.

    Unit Tooltips: Now scrollable, with unit effects ordered alphabetically.

    Cloud Game Tooltips: Now show the elapsed time since the last upload.

    Yield Icons: Recently added yield name and sign removed from help text (now shows yield icon only, as previously).

    Legitimacy Graph: Added to the Records screen.

    Family Unit Banners: Family unit banner shape now shown on the family tab panel.

    Specialists on Pillaged Tiles: Existing specialists now shown on pillaged tiles.

    Replay for Team Games: Improved functionality.

    Resource Removal Warning: Added for Add Urban action.

    Project Help Text: Now includes information about other projects that add the same project (e.g., Inquiry shows different levels).

    Opinion Yield Rate Help Text: Moved from potential to main effects.

    Contact Event Truce Flags: Made more consistent in event options.

    Religion Icon on Unit Production: Now shown on unit production buttons when applicable.

    Religion Tooltips: Simplified for clarity.

    Character Pinning: Any non-leader character can now be pinned (e.g., foreign leaders), and pins are no longer cleared on character death.

    Trait Display Order: Reordered for clarity.

    Scenario Screen Arrows: Category toggle arrows no longer select scenario class.

    EffectPlayer and EffectCity Help Text: Total yields display removed from most entries to simplify tooltips.

    Foreign City Widget: Clicking on the nation name now selects the nation.

    Game Log Graphics: Re-aligned for improved presentation.

    Mod Folder Display: Mod folders that begin with "." are no longer displayed.
    Bugs Fixed

    Fixed religious improvements being affected by other religions’ theologies.

    Fixed workers stopping rout of African and Turreted Elephants.

    Fixed double religion indicators on tribe widgets.

    Fixed raycasting issues on tribe widget and character list religion icons.

    Fixed former regents affecting succession in some cases.

    Fixed yield rates not updating when units move to/from improvements.

    Fixed minimized decision UI not working for diplomacy decisions.

    Fixed effectCity improvement yield help text.

    Fixed unit yield consumption estimate for effectPlayer to show yields saved instead of new yields consumed.

    Fixed yield preview overlays getting stuck.

    Fixed ally declared war event trigger.

    Fixed monitor option setting.

    Timeline screen map now only shows city borders that the player currently has visibility of (fixes bug showing unrevealed borders).

    Fixed missing damage preview for civilian units/ships if they are the only unit in a city.

    Fixed Passive AI attacking cities when it shouldn't.

    Fixed EffectCity terrain yields being counted twice.

    Fixed fog reveal animation not clearing tiles it has already animated.

    Fixed unit animations freezing.

    Fixed bad player start placement asserts.

    Fixed hidden units not getting bounced when hostile borders expand to include their location.

    Fixed unexpected click behavior on city screen.

    Fixed multiplayer replay for games where multiple players can take their turns simultaneously.

    Fixed mission results not appearing in target player's turn summary (e.g., city damage from treachery).

    Fixed tribute bug which sometimes allowed tribute while at war.

    Fixed issues starting multiplayer games from the mods screen.

    Fixed unloading mods when toggling off "Use Mods" in the MP setup screen.

    Fixed null check for notification help text.

    Fixed exception when right-clicking the empty head of a not-yet-founded religion.

    Fixed AI unit protection calculation and possible divide-by-zero errors when attackers can't do any damage (affects mods).

    Fixed missing trait in Hanno II's dynasty tooltip (Wonders and Dynasties).

    Text and Event fixes.
    Notes for modders

    Units in unit.xml:

    Add a bRegular flag (after bGeneral in the order) to denote a "regular military" unit. The flag makes the unit count as "regular military" in the stats, and the AI assumes that non-regular units are worth less.

    Event Links in eventLink.xml:

    aeSubjectClasses is no longer needed. The link will save all subjects in the triggering event and figure out the classes by itself.

    If you only want some subjects saved, put iNumSubjects on the link (in eventLink.xml) to save that many subjects.

    Use iNumSubjects = 0 if you don’t care about any subjects and are only using the link as a shortcut to trigger something else.

    For immediate event links, tag the link with bImmediate = 1 in eventLink.xml. Use EventLinkAdd in eventOption.xml. EventLinkStart will be removed in the future.
    Main Branch Hotfix 1.0.73138 Release 10/07/2024 Bugs Fixed

    Fixed bug preventing horde from appearing in the Barbarian Horde scenario
    1.0.68541 release 09/06/2023 Headline changes:

    New map option City Site Number

    AI performance improvements

    Enhanced modding features
    Design

    New map option City Site Number that limits the number of city sites available based on the number of nations. Options are Unrestricted (default), Restricted (3 city sites per family per nation), Family Seats (1 city site per family per nation) and Capitals (1 city site per nation). Tribal settlements will still appear in places that would have been city sites but these cannot be settled by nations.

    Map generator tries to place at least as many free city sites as starting locations on a given land area surrounded by water and mountains.

    Tribe units now occupy empty settlements, when given the chance

    Game of the Week games now much less likely to have non-default city spacing

    Egypt now has -20% costs for same adjacent buildings (down from -25%)
    Programming

    AI performance improvements

    AI finishes already started Wonders with more urgency

    Improvements to AI value estimate of effects

    Added support for showing dynasty portraits, names and backgrounds on the Choose Leader and Setup screens

    New features for modders:

    Cognomen can now add a memoryCharacter

    Added SetHeight to bonuses

    Added EffectUnitUnlock to EffectUnit

    Description field added to many xmls

    Enabled adding custom variables to UnitTypes

    Removed hardcoded terrain references

    Amended coast renderer and unified mountain and volcano renderers to be more mod friendly
    UI

    Can now assign hotkey combos that are only used for inaccessible debug hotkeys

    Added map option help text for default selections

    City site widget no longer blocks clicks when it has no help text (when the tutorial is disabled)
    Bugs Fixed

    Fixed several causes of replay data getting discarded

    Fixed Modio mod tags not adding/deleting on mod updates. Added image size validation to ensure between 256 and 2048 pixels width and height.

    Units can no longer spawn on the same tile as other, non-allied units

    Fixed bugs with Toggle Names on the mini Tech Tree

    Fixed pick later found panel nation help sometimes incorrectly showing preset leaders

    Fixed free city site location sometimes not getting revealed

    Fixed AI cache initialization

    Fixed null reference errors in sprite repo when using portrait mods

    Can no longer divorce Olympias in Learn to Play 3

    Fixed mission effects playing after entering and exiting city screen

    Fixed load/save error with pings that have been placed but not yet been validated

    Fixed initial settler tooltip data being treated as cached and not being populated

    Fixed editor not assigning tribe tile owner when placing a settlement improvement

    Fixed unit status not updating after tile ownership change

    Tribe ruins no longer show countdown timer when tribe is extinct

    Fixed city site text being updated without visibility

    Fixed issues joining MP games and replay data getting discarded with map script mods installed

    Adjusted improvement construction turns widget projection distance and scale to prevent occlusion from terrain

    Fixed city widgets getting hidden behind camels

    Fixed knockback animation incorrectly playing on secondary attack targets

    Fixed autonomous cities not getting queued production refunded when it is canceled

    Fixed Rider family getting negative opinion from having a tribal spouse - now correctly only applies to a foreign nation spouse

    Fixed bug with modded spritesheets

    Text and event fixes
    Build 62798 (September 14th, 2022)

    Improvements to AI and performance

    Ships can now enter their team's coastal cities

    Fully fortified units will do melee counterattack, each fortify step costs 1 order

    The highest level urban improvements (Fairs, Palaces, etc) now allow skipping Apprentice and Master Specialists. The middle level urban improvements allow skipping Apprentices.

    Adjusted MP map dimensions so SP and MP maps have identical city site capacity, so the size is more consistent across gameplay modes

    The Hill MP Duel Scenario has been added

    Text updates for Chinese, Japanese and Russian

    Full notes can be reviewed here:

    https://github.com/MohawkGames/main_buildnotes/blob/main/Old%20World%20Main%20Update%2009.14.2022
    Build 62443 (August 25th, 2022)

    A small hotfix update has been released today on the main branch. This fixes a potential game hang caused by the Family Favors event.
    Build 62422 (August 24th, 2022)

    We wanted to share a larger update highlighting all the larger changes we've been working on since our GOG launch!
    Interface improvements:

    We have made various adjustments to our interface in the months since GOG release. This includes adjustments to the Multiplayer lobby and an updated luxury management panel which can be viewed from reminders or top bar interface
    Four new Learn-By-Playing Scenarios

    A set of standard games with curated maps. Learn by Playing allows new players to learn the game within a context that is close to the default experience and lets experienced/competitive players benchmark their play.
    Dynasty System added for Greece:

    For our players with the Heroes of the Aegean DLC they can now play as four additional starting Dynasties: Ptolemy, Leonidas, Pericles, Alexander allowing more distinctive starts for Greece with full family trees.
    Improvements to Game Balance:

    Our community helps build a better Old World and we have made various adjustments to game-play balance based on your feedback. This includes adjustments to family bonuses, archetype abilities, unit and law balance, unit consumption and the ability to trade unimproved tiles between owned cities.
    Localization:

    Since GOG release we have added support for six languages (French, German, Spanish, Russian, Chinese- simplified, Chinese- traditional, and Japanese) and have improved localized text throughout the game.
    Mac Support:

    We have added native support for M1 chips on GOG, and added improvements for the experience for our players on Mac
    Design:

    Four Learn-by-Playing Scenarios have been added

    Free Worker bonus card now unlocks with Administration instead of Polis

    Egyptian improvement cost bonus now only tests for finished improvements

    Events that reduce discontent have had the discontent reduction value doubled

    Blessed and Curse now remove opposing effect

    Choose law events now occur less frequently, when player has a higher civics threshold

    Show Resources and Improvements has been adjusted
    Programming:

    Improved rivers on lowest detail setting

    Minor improvements to AI

    Improvements to disciples

    AI more intelligent about succession and reassigning jobs
    UI:

    All Improvements worker filter now shows improvements in a grid

    Bridge model appears when roads cross rivers with Engineering Law

    When going from simple to advanced settings, the number of AI opponents gets set to the default for that map size.

    More helptext has been added to the servers screen

    Movement pip colors turn orange when force march is used with force march set to Double Fatigue

    Reminder added for when laws can be adopted

    Announcement panel has been added to the main menu

    Unavailable scenarios now show greyed out

    added indicator to SP setup screen when dynasties are available

    added right-click menu to portraits for council slots, religion/family heads, nation/tribe leaders

    Added Slider to adjust popup text size in Accessibility options
    Bug Fixes:

    Update to localized text

    Improvement to camera pan

    Game no longer shows orders preview or path for moves outside of force march limits

    Fixed issues in mod browser

    Various text and event fixes

    It is no longer possible to hire units on city tiles

    Nested tooltips now show when locked with shift

    Carthage 1 ‘Build a market in Qart-Hadasht" goal now completes

    Barbarian Horde: Fixed raiders being able to spawn on inaccessible tiles

    Barbarian Horde: Tribe Peace/Alliance ambitions are no longer present in the scenario

    Edit Hotkeys feature works once more

    Additional adjustments to events where traits are chosen the next turn

    Russian: adjustments to how turnscale is handled

    We no longer show defeated nations from luxury management panel

    Game no longer shows the "could change succession" warning when there's no heir

    Improvements to Heroes of the Aegean achievements unlock conditions

    Fixed issue where city site text was not appearing when revealed but not visible

    Fixed sorting issue for choose research popup

    Fixed minor issue with Greece 4 end condition causing errors

    Fixed underwater trees in Mediterranean map

    Fixed issue with city widget on high graphic preset

    Fixed issues found in no-characters mode

    Fixed issue with terrain around mountains

    Fixed issue with re-capturing a teammate's city.

    Fixed player list text sorting in front of some menus

    Fixes to "Source of Power" and "Family Quarrel" events

    Various small UI improvements

    Additional event fixes
    Build 62078 (August 6th, 2022) Fixes:

    Intermittent map scrolling issues

    Council and tab UI elements disappearing when choose research screen open
    Build 62020 (August 3rd, 2022) Design

    Urban tiles now give free roads

    Wonder locations are now only revealed when finished

    Adjustments to ship promotions

    Robust trait is now +1 Orders as Governor, +0.5 Orders per city as Leader

    Tactician Leader General: now has -20% attack strength (instead of -20% combat strength)

    Orator Governors: -1 Discontent/Culture Level

    Judge Governors: Can Hurry Projects and Specialists with Money

    Patrons: Each City gets a Literature Luxury

    Traders: get +2 Culture per Bullion (instead of Orders), On seat founded add Fair

    Landowners: now get +20 Money per Crop

    Orthodoxy: Cities with State Religion can Hurry Production (instead of Specialists) with Orders

    Engineering Law: Can now bridge rivers on both sides (instead of -1 turn build time for improvements)

    Regents no longer change the succession (they only occupy the leader position)

    Mounted units no longer advance unless they can Rout

    Reduced frequency of distant raids

    Religion spread is now impacted by the size of the map

    Hold Court mission now has a 20% chance to find a new Courtier

    Carthage 2: Players can now play with higher-tier units such as Dromons

    Various additional fixes and adjustments to the Carthage campaign

    Independent City Event no longer targets family seats or capitals

    Minor fix to the Middle East map

    More options for force march setting added
    Programming

    Improvements to memory usage in units improvements and terrain

    Multiplayer improvements including improvements for people who have trouble with late game network games disconnecting or freezomg.

    Improved visibility of roads, rivers and borders on forest tiles

    Improved support for mapscripts modding

    Mods may be set to block all other mods to run in isolation

    Mod whitelists have been added for blocking mods
    UI

    Added performance warning for laptops on battery power

    Battery powered laptops will cause significant increase in AI turns

    Exiting to the main menu via the victory event from a scenario loads the scenario screen

    Added setting to skip rename landmark popups

    Right-clicking on non-UI space with a decision popup open minimizes it

    Added reminder category counts to reminders tooltip

    General improvements to tooltips

    Disabled network, server, and cloud MP buttons (with a tooltip warning) when no internet connection is detected

    Added tooltip help to heir preview UI on family tree screen (portraits, ratings)

    State Religion Subheading added to religions category

    New icon added to disciples
    Bug Fixes

    Fixed ignore luxury reminder reset being triggered whenever orders were used

    Game no longer spawns new tile/city/unit tooltips while holding SHIFT

    Game no longer opens Encyclopedia with F1 if no entry is available

    Fixed African Elephant clipping into its healthbar/banner when on a hill

    Fixed missing burn/pillage icons for allied tribe units

    Game no longer shows trashed techs in redraw tooltip

    Fixed mask artifacts from city widget on research popup

    Fixed player alliance visibility issues

    Fixed issue where game loss event popup did not always trigger

    Widows will no longer marry on the same turn

    Debt notification now blinks

    Minor UI fixes

    Various minor fixes to events

    Minor fixes to localization
    Additional Fixes

    Improvements to Network MP stability

    Fix to cities sometimes displaying in the fog

    Fixed intermittent map scrolling issues

    Fixed Council and Tabs not appearing when choose research screen open
    Build 61761 (July 20th, 2022) Design

    Schemer, Orator and Diplomat AI now behave more peacefully than other archetypes

    Tactician units now do full counterattack damage

    Unlimbered units do not do counter-damage with Tacticians, unlimbered units now get a -25% defense penalty

    Market upkeep costs have been removed

    Specialist effects granted by Freedom and Constitution laws have been swapped with each other

    Goods goal value has been increased

    Can no longer ask a Nation to declare war on another nation if they are Pleased or Friendly with that nation

    Barbarian Horde Scenario: Tribe leaders (and Tribes) will no longer convert to player religions

    Carthage Scenarios: Various fixes including adjustments to balance.

    Adjusted the conditions which update the Able/Great cognomen to focus on Legacies/Ambitions

    Bosphorus Strait on the Middle East Premade map has been adjusted

    It is no longer possible to Alt-Click on event text to purchase necessary resources

    LTP4: Added tutoring tutorial event
    Programming

    Knowledge comparisons now take tech progress into account
    UI

    Luxury management panel added which can be viewed from reminders or top bar interface

    New Pick Later UI

    Added skip button to in-game music player

    Pressing SHIFT+Camera Movement will now increase the speed of the camera pan

    Right-click closes any screen opened via top bar buttons

    Added outlines to some text for visual clarity

    Categories have been added to Encyclopedia search results
    Bug Fixes

    LTP5: Fixed issue where some boost cards would break the scenario

    Fixed screen edge blur effects not toggling properly

    Fixed issue where game wasn't checking for Victory until start of the next turn

    Fixed issue where not all text was updated when changing languages

    Dynasty dropdown in Multiplayer no longer always displays

    Fixed layout issue with multi-line law upkeep costs

    Fixed Hittite Icons used on Nation-Selection panel

    Fixed children not appearing on family tree when both parents are visible but unrelated

    Fixed tutor icons not appearing on council panel, selected character panel

    Fixed crash in map editor when placing tiles with no height

    Fixed issue where blank tiles could cause crashes in premade maps

    fixed Town/Village counts not appearing in Improvements Controlled tooltip

    Fixed toggle on depth of field effect and how it interacts with water

    Fixed damage preview world text sticking when changing selection type while preview is active

    Improvements to UI addressing overlap issues

    Fixed bug with negative money when resolving events

    Mac: Improvements to how ground tiles are drawn for Radeon Cards

    Fixes to events

    Improvements to localized text, including fixes to broken links
    Additional Fixes:

    Fixed religion selection panel visibility

    Fixed issue where language change was not always detected

    Fixed issue where character's place of birth was displaying improperly after that city was razed

    Fixes to the Multiplayer Setup Screens
    Build 61443 (July 6th, 2022) Localization

    Localization has been finalized

    Text that is newly present in game may not be completely translated including:

    Dynasty events

    Help text added to support new competitive play options
    Design

    Dynasty System added

    Dynasties are alternate starting leaders and characters that can be used with existing nations to change how they play.

    4 new Dynasties have been added to Greece for the Heroes of the Aegean DLC.

    These can be accessed when starting a new game - pick Greece as your nation, set Leader Archetype to Preset Leader and you will have a choice of Dynasty.

    Play as Philip, Ptolemy, Leonidas, Pericles or Alexander! Each of the new leaders has new special abilities, missions, related characters and events.

    Random/Pick Later nations now allow for Random/Default dynasty choices (if preset leader archetype is selected)

    Adjusted difficulty settings

    Text has been added to describe difficulty levels

    The Able: Passive AI with moderate penalty. AI will not Force March

    The Just: Peaceful AI with small penalty. AI will not Force March

    The Good: Peaceful AI with fledgling development. Tribes are Weak

    The Strong: AI Aggression Normal, Fledgling Development. Tribes are Normal

    The Noble: Raiders will invade from distant lands AI Aggression Normal, Established Development. Tribes are Normal

    The Glorious: Raiders will invade from distant lands AI is aggressive, Established Development. Tribes are Normal

    The Magnificent: Raiders invade from distant lands, AI is aggressive with advanced development and small advantage. Tribes are Strong

    The Great: Raiders invade from distant lands. AI is competitive with advanced development and moderate advantage. Tribes are Raging

    Finishing a Wonder reveals the City tiles

    Clerics: +100% output from Monasteries and Temples, start with Monasticism

    Traders: +1 Order per Bullion Resource

    Sages: Family seat +25% Science

    Scholars: Leaders give +2 Science per Archive, Governors unlock Inquiry

    Judges: Leaders can switch laws for 100 Civics

    Heroes: Leaders give +50 Training per Kill (up from +40)

    Goods Boost Bonus Card: Doubled yield

    Unlimbered units now suffer a -10% defense penalty

    Stunned units no longer have Zone-of-Control

    Added new characters to courtier events

    Adjusted distribution of starting locations for single-player maps

    Raiders more likely to attack units of the nation they are raiding

    War declaration popup now has additional text depending on the relative power of the other player

    Tactician Generals now do -3 HP Melee Counterattack damage (instead of -1)

    AI gets normal city founding bonuses in games without development
    Programming

    AI improvements
    Art/UI

    Game of the Week identification has been added to completed games in Hall of Fame

    Unclaimed City Site and surrounding rural tiles have been updated to more clearly show which tile will stake your claim

    Improvements to fonts and text display

    Improvements to character role assignment panel

    Improvements to attack preview interface

    Border growth preview now works for events as well as for techs

    New portraits added

    Increased tooltip scaling limit

    Right-Clicking on any tile now closes the city screen

    Game shows"click to skip animations" text on the next turn button intermittently during the AI turn

    Added CTRL+Click to restore dismissed reminders

    Encyclopedia pages for dynasties have been improved

    WASD camera panning now overidees edge scrolling

    Improvements to founding nation with Pick Later option enabled
    Bug Fixes

    Fixed issue where modio wasn't loading enough listings

    Fixed Ethnic Diversity Achievement

    Fixed issue where movement rings were hidden after harvesting

    Fixed modified adjacent discontent yields not appearing in preview overlay

    Fixed graphs drawing out of bounds after undoing a turn

    Fixed secondary damage preview for critical hit

    Fixed possible existing player stockpiles being overwritten at game start

    Fixed Mediterranean map

    In-game player names are now used to reference the players in cloud games instead of platform usernames

    Fixed order of Hittite heirs so Mursili will be the preferred heir

    Fixed area above the reminders panel not closing the panel when clicked

    Fixed highlight effect on unit promotion button not showing when promotion is free

    Various text and event fixes

    Various improvements to Carthage and Greek Scenarios

    Fixes to Play by Cloud email notifications

    Minor event and text fixes

    Fixes to Learn to Play Scenarios

    Fixed issue where heir was marked as bypassed improperly

    Fixed issue where ruler dying on same turn as victory would result in no victory message

    Fixed Convoy IV not appearing for Legendary cities

    Fixed where occasionally units disappeared when arriving at their destination tile during AI turns

    Fixed some top bar offset scaling issues on tech tree, city list screens

    Victory Points are displayed on the UI if time victory is enabled

    Improvements to Network connectivity in Multiplayer

Cena

  • Dnes: $39.99
  • Minimální: $9.99
  • Maximální: $39.99
 
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