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คำอธิบาย

THE RED HORSE OF WAR IS RIDING THROUGH EUROPE ONCE AGAIN
It's 1989 and the flames of a New War are flaring up. Thousands of square miles of German landscape will become a stage for sweeping battles between the best NATO and Warsaw Pact has to offer.
Lead your Regiment through the inferno of a wide-scale Cold War conflict in this new Real-Time Tactics game. Break through the lines, call in artillery and air support, maneuver, feign retreats, and stage mobile defenses. Do not relent.
The Platoon Command system lets you orchestrate battles with unprecedented precision and ease. No need to micromanage every infantryman - you're a Commanding Officer, not a sergeant.
Form your force on the fly. Selecting the main Regiment is just a start. You can expand your army during the game by calling in unique Task Forces, each bringing its own equipment and off-map support options.
Main features
Plot-focused Campaign of several Operations that tells a complex story of warfare around the Inner German border from multiple perspectives
Nine diverse Operations, each encompassing up to several days of fighting. Fight tactical battles, manage limited resources in the lulls between combat, make operational decisions, and lead your Regiment to victory
Three distinct skirmish modes with varied, dynamic objectives
Over 100 authentic vehicles modeled, combined into a multitude of different formations. Deploy such iconic vehicles as Leopard 2, T-72M, or M2 Bradley Fighting Vehicle
Command Regiments, Brigades, and Task Forces from a multitude of factions: Soviet Union, USA, East and West Germanies, Belgium, UK - with more to come
Aggressive, competent AI that can challenge experienced RTS players
On-the-fly force customization, rewarding adaptability, and creativity
Deep game mechanics, simulating the Cold War era mechanized fight with great detail
Visceral visual effects, bringing WWIII to your screen in all its terrifying glory
Smooth learning curve and high accessibility even to novice RTS players
Refined controls that make commanding hundreds of soldiers a breeze
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มีอะไรใหม่
- เวอร์ชัน: Windows
- อัปเดต:
- 1.4.5 (2024-08-30)
1.4.5:
Added skirmish-style pricing for War Paths as a starting option: "Individual" is skirmish-like, "Class-based" is operations-style prices
Added patrols for Recon-in-Force and Raid missions: some of the deployed enemy platoons will switch to patrolling behaviour
Adjusted the way Recon-in-Force and Raid mission reduce the maximum number of units in a platoon: Recon, Recon Helicopters, Armored Cavalry, and Mechanized infantry platoons with stealth rating will deploy at their normal strength
Adjusted Alt+Move to work with transport helicopters - a move ordered in such a way will also unload the helicopters at the destination point, similar to how Alt+Move works for mechanized infantry
Adjusted the alternative stages generation to have fewer cases where both Main and Alternative courses of action have the same mission
Added enemy national icon to the Courses of Action menu
Added enemy information on the War Paths results screen
Adjusted the frequency of the 'smaller' nations encountered during War Paths
Adjusted the Operational Authority gains from Recon-in-Force and Raid missions: less OA per zone, more OA granted on completion (100 OA difference)
Adjusted French 6 DLB to better fit the theme of the formation: Replaced AMX-30 platoon with an airborne infantry platoon.
Adjusted ADATS speed when fired at ground targets
Adjusted Sheridan to have slightly more stealth rating
Replaced Recon TA with Smoke TA for US 82nd AB
Added Recon TA to US 11th ACR
Fixed tooltips not working for War Paths starting options
Localization fixes and name adjustments
Fixed Dutch not having Taking Fire voice reports
Fixed Dragon ATGM not firing at max range
Fixed Luchs MG texture issue
1.4.4G (2024-08-21)
1.4.4:
Fixed FFAR & Gun TAs targeting helicopters and failing to engage (guns can engage normally, FFARs will ignore helicopters)
Fixed Convoy missions providing less VP than intended
Fixed Advanced Tutorial Supply step
Restored better French names for War Paths
Fixed some French localization issues
1.4.3bG (2024-08-20)
1.4.3/a/b:
Fixed a crash on deploying specific platoons in War Paths mode (like Leopards from TF Louise and TF Yukon)
Restored Air Patrol to French forces
1.4.2G (2024-08-19)
1.4.2:
Air Patrol adjustments: when engaging helos, planes will fly slower and shoot from a shorter distance
Fixed aircraft missiles not being affected by IRCM
Fixed targeted air weapons having full accuracy despite being suppressed
Fixed event cards not being restocked in later phases of War Paths
Fixed Canada missing from skirmish AI force options
Fixed infantry platoons not being affected by area-of-effect weapons under certain conditions
Adjusted T-80BV, T-72B, T-64BV slightly to better diffentiate them
Added Air Assault unit class article to Regipedia
Adjusted Soviets to use Strela-3
Fixed some text issues and crashes
1.1.12cG (2024-06-17)Hotfix 1.1.12
Updated a 3rd party package: should fix crashes on game session start for some users
1.1.11cGb (2024-06-03)Hotfix 1.1.11
Fixed crash related to rare instances of negative reload time
Fixed T-64B1 x 4 platoon actually using T-64B1V units
1.1.11cG (2024-06-03)Hotfix 1.1.11
Fixed crash related to rare instances of negative reload time
Fixed T-64B1 x 4 platoon actually using T-64B1V units
1.1.10cG (2024-05-13)Hotfix 1.1.10
Fixed Mobile Defense transports getting stuck
Adjusted Mobile Defense total zone count and game end conditions
Adjusted the sounds of heavy artillery impacts
A few more localization fixes
Hotfix 1.1.08
Fixed aircraft wrecks issues
Improved handling of corrupted operation saves
Fixed some localization issues with infantry names
1.1.05cG (2024-05-06)Update 1.1.05
Mainly fixes for issues that were found since last update
Fixed issues with advancing to next Stage in the Regiment Management screen
Fixed Regiment TacAid upgrade level always cutting down TacAid delay to 50%; now correctly scales with the upgrade level
Fixed unit damage shader
(Probably) Fixed helicopter wreck pieces sometimes staying in the air
Added unit damage to aircraft
Adjusted aircraft and helo death effects
Feature preview - added slogans to M1A1 gun tubes
Adjusted PIVADS - shorter range, but more accurate
Small attack helicopters get better vision range
Added ACAV platoon type, assigned to tank recon platoons
Switched infantry squad names to national names
2-42/6-63 TF names swapped to match unit types
Switched most WG Pionere platoons to Fuchs
Removed BMP-1P from Polish regiments
Added Polish PT-76 with correct model
Fixed combat 6xPT-76 platoon using recon stats
Added FN FNC to Belgian infantry
Added a fading effects to units and aircraft during spawn/despawn
Added more informative unit names to game log
Minor optimizations
Switched to a saner version numbering scheme, finally
1.0.99aG (2024-02-14)
If you consistently crash on a specific Operation, map or unit after the update - try re-verifying the files: click on the "More" button besides Play on the Galaxy client -> Manage Installation -> Verify / Repair
Update 1.0.99
Added new Polish regiment - 36. Pułk Zmechanizowany, focusing on motorized maneuver tactics with SKOT APCs
Added a preview of the Task Forces available for the selected Regiment in Skirmish (hover over the [?] sign to the right of the regiment selection dropdown)
Added a platoon tooltip for preplaced strongpoints
Added an option for an alternative color correction profile in the video settings - with more contrast and saturation
Regipedia now displays whether a unit has smoke launchers or not
Added Polish Assault Engineers armed with RPO Rys
Added BMD-2K - it replaces BMP-1PK in 35th Sep Guards Air Assault Brigade
Added Faktoria ATGM for Soviets
Replaced quite a few SPG-9 weapon teams with Spigot and Faktoriya ATGMs
Multiple Warsaw Pact and Belgian task forces adjusted
HMGs adjusted: accuracy reduced, KPVT damage reduced to match the caliber
Adjusted M109 DPICM: 10pts cheaper, total ammo count adjusted so it can shoot three full bursts
Increased Chapparal ammo to 8 missiles
Increased 'elite' infantry survivability bonus 200%->250%
Survivability bonus now also provides some extra suppression resistance (up to +50%)
Adjusted some 'elite' infantry prices: Spartan-Recce cheaper, BMDx4 slightly cheaper, TOPAS Marines more expensive
Added coaxial MG to OT-64 and OT-62 APCs
Fixed incorrect Spigot ATGM maximum range
Preplaced strongpoints are drawn in red color when the cursor is over an invalid position
Adjusted Strela-10 textures
Fixed some minor issues with damage and accuracy calculations
Fixed mortars unable to do manually-queued fire missions in some cases
Fixed Steam Overlay unpausing the game in the Post-Battle screen
Fixed issues with company soldier count not updating
Hotfix 1.0.99a
Added separate smoke grenades visual effect for Warsaw Pact units to better represent the way 3D6 smoke grenades look
Fixed issues with an idle animation on some soldier models
Fixed Polish engineers using AK-74
Fixed West German transport truck description
Fixed Chapparal missile placement
Adjusted mechanized platoons mode change duration so that loading/unloading looks slightly more natural
Added BMD-2K platoon tooltip thumbnail
1.0.98cG (2023-12-26)
Added a new DDR Task Force "Kerze" with a company of BMP-1s: it bumps East German KdA Regiment to the correct amount of TFs and also replaces one of the overused Task Forces in MSR 9
Added US M113-TOW Self-Propelled ATGM (currently uses Canadian extra equipment, will be adjusted later)
Added AIFV-Milan (it was in Regipedia, but wasn't present anywhere). According to the research, it seems to have been used in a light tank-destroyer role, so that's the way it is represented
AIFV-Milan replaced platoons in TFs "Leer" and "Pistool"
Revised US 4-4th ID: removed M577 & Rally TA, downgraded ITV to M113-TOW, M3A2 to M3 - this brings it more in line with the amount of deployment points and capabilities other Regiments can deploy at the start
Revised Belgian 17th Panzer: removed Recce+Milan platoon on Spartan. Same reasoning as above
Standartized the naming of platoons with dedicated MANPADS
West German taskforces "Antwort" and "Sonne" received a new TacAid - an F-4 airstrike with 4xCluster bombs
FV102 set to use Thermals (which should've arrived by 1989), FV438 downgraded to Basic night vision
Heavy machine guns (12.7mm and above) received increased damage and range, medium machine guns (7.62mm) received 1 AP; low-AP penetration tables were revised so that lightly armored units don't take an eternity to destroy with machinegun fire
Assault engineer squads were reduced to 6 soldiers per squad and standartized to use "worse" LAWs where applicable, so they aren't a solution to every problem
LAW stats were revised to be slightly more in-line with reality: generally minor, with the exception of Carl Gustav going from 22 to 19 AP
Slightly buffed cluster bomb damage; reduced 2xBomb TA price to 30 pts
US HMMWV and M109A3 models now feature randomized clutter
West German vehicle models received authentic decals with the identification plates and weight class indicators. It is an exploratory feature to check the workflow - there's no certainty if all nations will receive something like that
Fixed inconsistencies with AIFV-B series scale
Regipedia unit list made more readable
Post-battle screen will now display map or stage name. In Skirmish, it will also display the player's Regiment name
Company label now lists the total amount of soldiers in company, not just the leader platoon (status panel can still be used to check per-platoon counts)
Last stage of the first Operation can now end early properly if you capture all the VP objectives
Fixed a bug that limited the rate of fire in big platoons
Fixed a bug that prevented mechanized infantry platoons from closing to LAW range under Attack or Attack Move command
Fixed AI not dismounting MANPADS platoons until very close to target
Minor tweaks to the projectile hit effects
Fixed cases where AI wasn't using some specific Air and Artillery Strike TacAids
Credits button has been moved to the left bottom corner of the menu
1.0.97cG (2023-09-25)Update 1.0.97
Despite being an update about fixing things, most fixes required significant rewrites, so expect hotfixes.
Added new main menu music theme
Added Czech localization
Added proposed fixes to Italian localization
Replaced BTR-70 with BTR-60 in 120th Guards MRR for authenticity
US TFs almost completely lacked M2A2 as an option: adjusted 2 TFs to include them instead of redundant options
Added a separate icon and decal for the Belgian 4th Pantser Infantry Brigade
Engineering tanks received a minor buff so that a platoon of 3 tanks is equivalent in breaching ability to a platoon of 4 assault engineer squads. M728 CEV and AVRE also made a bit cheaper.
Platoon panel now has a small red blinking dot near icons of the platoons that are in combat
You can now see which targets platoons are engaging when holding SHIFT
Bomb and PGM strikes should now actually ignore helicopters as valid targets
Fixed instances where AI Artillery won't displace after salvo
Fixed AI Artillery idling when there are no same-AI groups to support
Added basic fixes against AI overcrowding in spawn areas
Adjusted Operation "TF McMains" starting resources to be less stingy
Fixed (hopefully for certain this time) cases where a platoon will move through impassable terrain (typically, lake)
Fixed US M577 deploying smoke despite not having smoke launchers
Fixed small arms fire causing dirt splashes in the air when targeting helicopters
Fixed minor bugs with suppression calculation
Fixed unit movement audio not playing after spawn
Fixed minor waypoint drawing issues
Fixed AI SAM platoons not reacting to threats when following a combat group
Fixed TacAid voice reports depending on the presence of targets in the attack zone
Fixed platoons with lost vehicles endlessly consuming supplies
Fixed multiple issues with pooling logic, which should slightly improve performance toward the end of long sessions
Platoon attack logic had a rewrite, though public-facing behavior should remain largely the same
Hotfix 1.0.97a
Fixed several crashes
Added M109A3GA1 to West German forces, replacing outdated M109G in brigades and task forces where it makes most sense
Added G3A2 with wooden furniture to Heimatschutzen squads
Added correct model for Metis ATGM
Hotfix 1.0.97b
Fixed CTD on Grossentaft in Attack mode
Hotfix 1.0.97c
Fixed a CTD issue on launching the game through the exe directly
Fixed incorrect rotation on Metis ATGM model
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