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THE RED HORSE OF WAR IS RIDING THROUGH EUROPE ONCE AGAIN

It's 1989 and the flames of a New War are flaring up. Thousands of square miles of German landscape will become a stage for sweeping battles between the best NATO and Warsaw Pact has to offer.

Lead your Regiment through the inferno of a wide-scale Cold War conflict in this new Real-Time Tactics game. Break through the lines, call in artillery and air support, maneuver, feign retreats, and stage mobile defenses. Do not relent.

The Platoon Command system lets you orchestrate battles with unprecedented precision and ease. No need to micromanage every infantryman - you're a Commanding Officer, not a sergeant.

Form your force on the fly. Selecting the main Regiment is just a start. You can expand your army during the game by calling in unique Task Forces, each bringing its own equipment and off-map support options.

Main features

Plot-focused Campaign of several Operations that tells a complex story of warfare around the Inner German border from multiple perspectives

Nine diverse Operations, each encompassing up to several days of fighting. Fight tactical battles, manage limited resources in the lulls between combat, make operational decisions, and lead your Regiment to victory

Three distinct skirmish modes with varied, dynamic objectives

Over 100 authentic vehicles modeled, combined into a multitude of different formations. Deploy such iconic vehicles as Leopard 2, T-72M, or M2 Bradley Fighting Vehicle

Command Regiments, Brigades, and Task Forces from a multitude of factions: Soviet Union, USA, East and West Germanies, Belgium, UK - with more to come

Aggressive, competent AI that can challenge experienced RTS players

On-the-fly force customization, rewarding adaptability, and creativity

Deep game mechanics, simulating the Cold War era mechanized fight with great detail

Visceral visual effects, bringing WWIII to your screen in all its terrifying glory

Smooth learning curve and high accessibility even to novice RTS players

Refined controls that make commanding hundreds of soldiers a breeze
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#1. Regiments (GOG) โดย: MicroProse Software
#2. Regiments (GOG) โดย: MicroProse Software
#3. Regiments (GOG) โดย: MicroProse Software
#4. Regiments (GOG) โดย: MicroProse Software
#5. Regiments (GOG) โดย: MicroProse Software
#6. Regiments (GOG) โดย: MicroProse Software
#7. Regiments (GOG) โดย: MicroProse Software
#8. Regiments (GOG) โดย: MicroProse Software
#9. Regiments (GOG) โดย: MicroProse Software
#10. Regiments (GOG) โดย: MicroProse Software

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  • เวอร์ชัน: Windows
  • อัปเดต:
  • 1.4.5 (2024-08-30)

    1.4.5:

    Added skirmish-style pricing for War Paths as a starting option: "Individual" is skirmish-like, "Class-based" is operations-style prices

    Added patrols for Recon-in-Force and Raid missions: some of the deployed enemy platoons will switch to patrolling behaviour

    Adjusted the way Recon-in-Force and Raid mission reduce the maximum number of units in a platoon: Recon, Recon Helicopters, Armored Cavalry, and Mechanized infantry platoons with stealth rating will deploy at their normal strength

    Adjusted Alt+Move to work with transport helicopters - a move ordered in such a way will also unload the helicopters at the destination point, similar to how Alt+Move works for mechanized infantry

    Adjusted the alternative stages generation to have fewer cases where both Main and Alternative courses of action have the same mission

    Added enemy national icon to the Courses of Action menu

    Added enemy information on the War Paths results screen

    Adjusted the frequency of the 'smaller' nations encountered during War Paths

    Adjusted the Operational Authority gains from Recon-in-Force and Raid missions: less OA per zone, more OA granted on completion (100 OA difference)

    Adjusted French 6 DLB to better fit the theme of the formation: Replaced AMX-30 platoon with an airborne infantry platoon.

    Adjusted ADATS speed when fired at ground targets

    Adjusted Sheridan to have slightly more stealth rating

    Replaced Recon TA with Smoke TA for US 82nd AB

    Added Recon TA to US 11th ACR

    Fixed tooltips not working for War Paths starting options

    Localization fixes and name adjustments

    Fixed Dutch not having Taking Fire voice reports

    Fixed Dragon ATGM not firing at max range

    Fixed Luchs MG texture issue

    1.4.4G (2024-08-21)

    1.4.4:

    Fixed FFAR & Gun TAs targeting helicopters and failing to engage (guns can engage normally, FFARs will ignore helicopters)

    Fixed Convoy missions providing less VP than intended

    Fixed Advanced Tutorial Supply step

    Restored better French names for War Paths

    Fixed some French localization issues
    1.4.3bG (2024-08-20)

    1.4.3/a/b:

    Fixed a crash on deploying specific platoons in War Paths mode (like Leopards from TF Louise and TF Yukon)

    Restored Air Patrol to French forces
    1.4.2G (2024-08-19)

    1.4.2:

    Air Patrol adjustments: when engaging helos, planes will fly slower and shoot from a shorter distance

    Fixed aircraft missiles not being affected by IRCM

    Fixed targeted air weapons having full accuracy despite being suppressed

    Fixed event cards not being restocked in later phases of War Paths

    Fixed Canada missing from skirmish AI force options

    Fixed infantry platoons not being affected by area-of-effect weapons under certain conditions

    Adjusted T-80BV, T-72B, T-64BV slightly to better diffentiate them

    Added Air Assault unit class article to Regipedia

    Adjusted Soviets to use Strela-3

    Fixed some text issues and crashes

    1.1.12cG (2024-06-17)Hotfix 1.1.12

    Updated a 3rd party package: should fix crashes on game session start for some users
    1.1.11cGb (2024-06-03)Hotfix 1.1.11

    Fixed crash related to rare instances of negative reload time

    Fixed T-64B1 x 4 platoon actually using T-64B1V units
    1.1.11cG (2024-06-03)Hotfix 1.1.11

    Fixed crash related to rare instances of negative reload time

    Fixed T-64B1 x 4 platoon actually using T-64B1V units
    1.1.10cG (2024-05-13)Hotfix 1.1.10

    Fixed Mobile Defense transports getting stuck

    Adjusted Mobile Defense total zone count and game end conditions

    Adjusted the sounds of heavy artillery impacts

    A few more localization fixes
    Hotfix 1.1.08

    Fixed aircraft wrecks issues

    Improved handling of corrupted operation saves

    Fixed some localization issues with infantry names
    1.1.05cG (2024-05-06)Update 1.1.05

    Mainly fixes for issues that were found since last update

    Fixed issues with advancing to next Stage in the Regiment Management screen

    Fixed Regiment TacAid upgrade level always cutting down TacAid delay to 50%; now correctly scales with the upgrade level

    Fixed unit damage shader

    (Probably) Fixed helicopter wreck pieces sometimes staying in the air

    Added unit damage to aircraft

    Adjusted aircraft and helo death effects

    Feature preview - added slogans to M1A1 gun tubes

    Adjusted PIVADS - shorter range, but more accurate

    Small attack helicopters get better vision range

    Added ACAV platoon type, assigned to tank recon platoons

    Switched infantry squad names to national names

    2-42/6-63 TF names swapped to match unit types

    Switched most WG Pionere platoons to Fuchs

    Removed BMP-1P from Polish regiments

    Added Polish PT-76 with correct model

    Fixed combat 6xPT-76 platoon using recon stats

    Added FN FNC to Belgian infantry

    Added a fading effects to units and aircraft during spawn/despawn

    Added more informative unit names to game log

    Minor optimizations

    Switched to a saner version numbering scheme, finally
    1.0.99aG (2024-02-14)

    If you consistently crash on a specific Operation, map or unit after the update - try re-verifying the files: click on the "More" button besides Play on the Galaxy client -> Manage Installation -> Verify / Repair
    Update 1.0.99

    Added new Polish regiment - 36. Pułk Zmechanizowany, focusing on motorized maneuver tactics with SKOT APCs

    Added a preview of the Task Forces available for the selected Regiment in Skirmish (hover over the [?] sign to the right of the regiment selection dropdown)

    Added a platoon tooltip for preplaced strongpoints

    Added an option for an alternative color correction profile in the video settings - with more contrast and saturation

    Regipedia now displays whether a unit has smoke launchers or not

    Added Polish Assault Engineers armed with RPO Rys

    Added BMD-2K - it replaces BMP-1PK in 35th Sep Guards Air Assault Brigade

    Added Faktoria ATGM for Soviets

    Replaced quite a few SPG-9 weapon teams with Spigot and Faktoriya ATGMs

    Multiple Warsaw Pact and Belgian task forces adjusted

    HMGs adjusted: accuracy reduced, KPVT damage reduced to match the caliber

    Adjusted M109 DPICM: 10pts cheaper, total ammo count adjusted so it can shoot three full bursts

    Increased Chapparal ammo to 8 missiles

    Increased 'elite' infantry survivability bonus 200%->250%

    Survivability bonus now also provides some extra suppression resistance (up to +50%)

    Adjusted some 'elite' infantry prices: Spartan-Recce cheaper, BMDx4 slightly cheaper, TOPAS Marines more expensive

    Added coaxial MG to OT-64 and OT-62 APCs

    Fixed incorrect Spigot ATGM maximum range

    Preplaced strongpoints are drawn in red color when the cursor is over an invalid position

    Adjusted Strela-10 textures

    Fixed some minor issues with damage and accuracy calculations

    Fixed mortars unable to do manually-queued fire missions in some cases

    Fixed Steam Overlay unpausing the game in the Post-Battle screen

    Fixed issues with company soldier count not updating
    Hotfix 1.0.99a

    Added separate smoke grenades visual effect for Warsaw Pact units to better represent the way 3D6 smoke grenades look

    Fixed issues with an idle animation on some soldier models

    Fixed Polish engineers using AK-74

    Fixed West German transport truck description

    Fixed Chapparal missile placement

    Adjusted mechanized platoons mode change duration so that loading/unloading looks slightly more natural

    Added BMD-2K platoon tooltip thumbnail
    1.0.98cG (2023-12-26)

    Added a new DDR Task Force "Kerze" with a company of BMP-1s: it bumps East German KdA Regiment to the correct amount of TFs and also replaces one of the overused Task Forces in MSR 9

    Added US M113-TOW Self-Propelled ATGM (currently uses Canadian extra equipment, will be adjusted later)

    Added AIFV-Milan (it was in Regipedia, but wasn't present anywhere). According to the research, it seems to have been used in a light tank-destroyer role, so that's the way it is represented

    AIFV-Milan replaced platoons in TFs "Leer" and "Pistool"

    Revised US 4-4th ID: removed M577 & Rally TA, downgraded ITV to M113-TOW, M3A2 to M3 - this brings it more in line with the amount of deployment points and capabilities other Regiments can deploy at the start

    Revised Belgian 17th Panzer: removed Recce+Milan platoon on Spartan. Same reasoning as above

    Standartized the naming of platoons with dedicated MANPADS

    West German taskforces "Antwort" and "Sonne" received a new TacAid - an F-4 airstrike with 4xCluster bombs

    FV102 set to use Thermals (which should've arrived by 1989), FV438 downgraded to Basic night vision

    Heavy machine guns (12.7mm and above) received increased damage and range, medium machine guns (7.62mm) received 1 AP; low-AP penetration tables were revised so that lightly armored units don't take an eternity to destroy with machinegun fire

    Assault engineer squads were reduced to 6 soldiers per squad and standartized to use "worse" LAWs where applicable, so they aren't a solution to every problem

    LAW stats were revised to be slightly more in-line with reality: generally minor, with the exception of Carl Gustav going from 22 to 19 AP

    Slightly buffed cluster bomb damage; reduced 2xBomb TA price to 30 pts

    US HMMWV and M109A3 models now feature randomized clutter

    West German vehicle models received authentic decals with the identification plates and weight class indicators. It is an exploratory feature to check the workflow - there's no certainty if all nations will receive something like that

    Fixed inconsistencies with AIFV-B series scale

    Regipedia unit list made more readable

    Post-battle screen will now display map or stage name. In Skirmish, it will also display the player's Regiment name

    Company label now lists the total amount of soldiers in company, not just the leader platoon (status panel can still be used to check per-platoon counts)

    Last stage of the first Operation can now end early properly if you capture all the VP objectives

    Fixed a bug that limited the rate of fire in big platoons

    Fixed a bug that prevented mechanized infantry platoons from closing to LAW range under Attack or Attack Move command

    Fixed AI not dismounting MANPADS platoons until very close to target

    Minor tweaks to the projectile hit effects

    Fixed cases where AI wasn't using some specific Air and Artillery Strike TacAids

    Credits button has been moved to the left bottom corner of the menu
    1.0.97cG (2023-09-25)Update 1.0.97

    Despite being an update about fixing things, most fixes required significant rewrites, so expect hotfixes.

    Added new main menu music theme

    Added Czech localization

    Added proposed fixes to Italian localization

    Replaced BTR-70 with BTR-60 in 120th Guards MRR for authenticity

    US TFs almost completely lacked M2A2 as an option: adjusted 2 TFs to include them instead of redundant options

    Added a separate icon and decal for the Belgian 4th Pantser Infantry Brigade

    Engineering tanks received a minor buff so that a platoon of 3 tanks is equivalent in breaching ability to a platoon of 4 assault engineer squads. M728 CEV and AVRE also made a bit cheaper.

    Platoon panel now has a small red blinking dot near icons of the platoons that are in combat

    You can now see which targets platoons are engaging when holding SHIFT

    Bomb and PGM strikes should now actually ignore helicopters as valid targets

    Fixed instances where AI Artillery won't displace after salvo

    Fixed AI Artillery idling when there are no same-AI groups to support

    Added basic fixes against AI overcrowding in spawn areas

    Adjusted Operation "TF McMains" starting resources to be less stingy

    Fixed (hopefully for certain this time) cases where a platoon will move through impassable terrain (typically, lake)

    Fixed US M577 deploying smoke despite not having smoke launchers

    Fixed small arms fire causing dirt splashes in the air when targeting helicopters

    Fixed minor bugs with suppression calculation

    Fixed unit movement audio not playing after spawn

    Fixed minor waypoint drawing issues

    Fixed AI SAM platoons not reacting to threats when following a combat group

    Fixed TacAid voice reports depending on the presence of targets in the attack zone

    Fixed platoons with lost vehicles endlessly consuming supplies

    Fixed multiple issues with pooling logic, which should slightly improve performance toward the end of long sessions

    Platoon attack logic had a rewrite, though public-facing behavior should remain largely the same

    Hotfix 1.0.97a

    Fixed several crashes

    Added M109A3GA1 to West German forces, replacing outdated M109G in brigades and task forces where it makes most sense

    Added G3A2 with wooden furniture to Heimatschutzen squads

    Added correct model for Metis ATGM
    Hotfix 1.0.97b

    Fixed CTD on Grossentaft in Attack mode
    Hotfix 1.0.97c

    Fixed a CTD issue on launching the game through the exe directly

    Fixed incorrect rotation on Metis ATGM model

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