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Sheltered 2
It's been twenty years since the world as we knew it ended. The last of humanity splintered into opposing factions. Will you unite or conquer?

Building upon the original 2015 fan-favourite, Sheltered 2 brings new challenges and deeper strategic gameplay. You are tasked with creating a leader and building up your faction whilst managing resources and tackling threats both natural and human. Everything from starvation and dehydration to radiation poisoning and enemy raids can prove fatal.

Sheltered 2’s new Factions system is pivotal to a base’s success. Send out expeditions to explore the vast wasteland and forge relationships, or bitter rivalries with other camps. Trade resources to grow and thrive together; or go head-to-head with rivals in an expanded combat system and grow your foothold in the wasteland. Will you ally with or dominate the other factions?Features: Factions: New to Sheltered 2, the Factions system allows you to create relationships with other groups that will provide your base with resources and support. Or grab your weapons and take things the old-fashioned way.

Resource Management: Balance the needs and wants of your survivors, manage the scarce resources, craft what you need and maintain the shelter’s equipment to keep the group alive.

Permadeath: New in Sheltered 2, your leader is the most important member of the shelter. If they die, the game is over. Starvation, asphyxiation, extreme temperatures and combat are just some of the challenges you’ll face in the harsh wasteland of Sheltered 2, and without the ability to respawn, every decision could be fatal.

Combat & Weapons: When negotiations fail, wield a huge variety of makeshift weaponry against hostile outsiders. Fight to the death in turn-based combat to win the critical resources you need to survive.

Characters: Your survivors have their own personalities, traits, desires and a huge list of skills to acquire. Customise them to your liking and make your faction members unique and individual.

Vehicles: Find and fix more vehicles to explore the wasteland with, from Bicycles to Pick-up trucks.
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ภาพหน้าจอ

#1. Sheltered 2 (GOG) โดย: Team17 Digital LTD.
#2. Sheltered 2 (GOG) โดย: Team17 Digital LTD.
#3. Sheltered 2 (GOG) โดย: Team17 Digital LTD.
#4. Sheltered 2 (GOG) โดย: Team17 Digital LTD.
#5. Sheltered 2 (GOG) โดย: Team17 Digital LTD.
#6. Sheltered 2 (GOG) โดย: Team17 Digital LTD.
#7. Sheltered 2 (GOG) โดย: Team17 Digital LTD.
#8. Sheltered 2 (GOG) โดย: Team17 Digital LTD.
#9. Sheltered 2 (GOG) โดย: Team17 Digital LTD.
#10. Sheltered 2 (GOG) โดย: Team17 Digital LTD.

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มีอะไรใหม่

  • เวอร์ชัน: Windows
  • อัปเดต:
  • Patch 1.0.9 (8 October 2021)

    Fixed an issue where food would disappear when transferred between pantries

    Fixed issue where the player could receive jobs for factions that had been wiped out

    Repairing equipment no longer costs the same as crafting a new one

    Fixed issue with faction goals not displaying faction names correctly when discovered

    Fixed issue where the wind turbine would never reach maximum power output

    Fixed issue where weapons could be duplicated

    Fixed an issue where you would not receive resources back after deconstructing an object

    Fixed an issue where crafted rations would go to the junk pile if the first pantry was full

    Fixed issue with two members using the shower at the same time

    Fixed issue with ‘sleep disturbed’ mood modifier being added when a sleep job was cancelled before the member had reached the bed

    Fixed an issue which meant The Old Clan would never attack an outpost during a faction war event

    Fixed an issue with prison cells being used as stairwells

    Fixed an issue where quest encounters would freeze after trying to add an item to the party inventory if it is already full

    Lightning rod now generates double the amount of energy when struck

    Lightning rod now has 20% chance of stopping lightning striking the filters

    Lightning rod now degrades when struck as well as slowly over time

    Added code to repair broken saves where rescue jobs had spawned on mountains

    Faction members will no longer attempt to rest if they have an infection

    Faction members will no longer clean the surface

    The Mine Shop tile now displays the correct encounter tile when visiting (Quest: “Invest Invest Invest”)
    Patch 1.0.8 (6 October 2021)

    Fixed an issue where you could claim an outpost/HQ without a fight

    Possible fix for characters becoming unresponsive inside the shelter

    Possible fix for breach overlay locking out control of faction members

    Added a limit to the number of craft jobs that can be queued on the workbench - Equal to the amount of free job slots the selected character has available. Preventing excess jobs not being added to the job queue and losing crafting items.

    Fixed issue where faction members would not be able to access small pantries located above beds. Also added in checks to make sure the best available food is taken.

    Fixed issue where the incorrect amount of travel rations is displayed in the party inventory

    Fixed issue where factions would continuously attack the same outpost

    Fixed an issue where characters with 20 intelligence would only craft 1-star items

    Fixed issue with harvested crops never returning two seeds

    Fixed issue where food degradation level on pantries could show as negative

    Tweaked AI so faction members will try to avoid wandering into rooms that are not a comfortable temperature

    Fixed issue where traders would spawn on unreachable tiles
    Patch 1.0.7 (29 September 2021)

    Fixed null reference on Options Panel which was freezing the game

    Correct experience will now be given when using exercise equipment, stopping characters with the Slow Learner weakness trait getting stuck at 1xp

    Stats which have been modified by mental and physical conditions will now display the unmodified value in brackets after the current level

    Possible fix for headbutt not dazing

    Fixed issue where main storage and pantries would display each other’s contents

    Fixed broken upgrades on Water Purifier and Water Filter objects. Water Purifier also now displays max water capacity in tooltip

    Possible fix for characters becoming stuck on expeditions

    Fixed issue where the player’s characters could get stuck carrying a corpse

    Fixed issue with medical items duplicating after a breach

    Fixed issue where characters sleeping in beds would register as being in another room, causing them to become hot or cold (if the temp was too low or high in the other room)

    Fixed an issue where items could be lost when using the Take All button after using the filter options on the item transfer screen

    Locations now restock items

    1 item every 48 hours (once visited for the first time)

    Petrol spawn chance increased at Petrol Stations

    Added checks to quest spawning to check if destination is valid
    Patch 1.0.6 (28 September 2021)

    Fixed issue stopping you completing Rescue jobs

    Fixed an issue where the difficulty of regions would permanently increase

    Should also repair saves which have been affected by this issue

    Fixed some power system issues to do with objects not being powered correctly and displaying the wrong power status

    Possible fix for NPCs performing multiple attacks

    Fixed issue where negative mood modifiers from physical and mental conditions are not removed when cured

    Fixed issue with infections not passing over time

    Fixed issue where prisoners would move into another cell upon loading a save

    Fixed issue with loading into a game where a prisoner was the currently selected member

    Can no longer perform a trade if you have exceeded your weight capacity. Stops traded items disappearing

    Fixed issues with trying to build rooms on the bottom layer of the shelter
    Patch 1.0.5 (28 September 2021)

    Fixed issue where faction members would become stuck when pathing to become unconscious after loading a save

    Fixed an issue where visitors to the shelter would stop spawning

    Fixed issue with the temperatures in Autumn

    Fixed issue where faction encounters would stop spawning after day 100
    Patch 1.0.4 (24 September 2021)

    Holding cell light is now removed when deconstructed

    Fixed issue with Recycler stopping drawing power

    Fixed issue where prisoners leaving would cause faction members to become unresponsive

    Fixed issue with Los Muertos prisoners having corrupted mesh when in holding cell

    Fixed issue with Weather Manager not spawning rain when loading a save

    Fixed issue with Water Filter not registering current rain fall when loading a save

    Fixed issue where you could gain very high stats during customisation by switching to a custom stats setup and then switching body type

    Fixed issue with food going missing when cancelling a queued eat job

    Possible fix implemented for rain not coming when forecast

    Removed “Fuel low” warnings from notifications panel

    Temporarily disabled planter thief
    Patch 1.0.3 (23 September 2021)

    Broken rabbit spawning fixed

    Character AI settings now save correctly

    Fixed infinite metal exploit

    Fixed issue where items in the recycler would go missing when a breach began

    Exercise bike animation fix

    Character AI will no longer choose to use exercise equipment outside of the character’s level range

    Unassigned rations no longer go missing on expeditions

    Leader traits now save correctly when saving the faction preset

    All open panels now close when ending the tutorial early

    Fixed issue with shelter door light

    Fix for two rabbits getting caught in a single snare

    The ‘Relishes a Challenge’ skill no longer triggers when fighting one enemy

    Dismissing a faction goal prompt no longer dismisses the following one

    Fixed issue with light reflections on boiler

    ‘Knick Artery’ skill will now stack bleeding statuses correctly

    Encounter camera sway temporarily disabled

    Adjusted odds of seeds returning from harvesting plants

    20% chance of 0 seeds

    40% chance of 1 seed

    40% chance of 2 seeds

    Made the job page accessible on the faction radio panel when a quest is available

    Characters can no longer exercise if too tired

    Junk items filter option added to recycling panels and item transfers

    Reduced the tick rate of character needs by ~30%

    Missing SFX for ‘Headbutt’ skill added

    No longer display the ‘take prisoner’ option on combatants that have fled

    Increased the amount of wool, leather and nylon gained from recycling Burned Clothes

    Greenhouse no longer draws power

    Can no longer rearrange burnt out ghost objects

    Font size of weapon description when picking up dropped weapons increased

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