Developer: | Paradox Interactive (601) | ||
Price: | $39.99 | ||
Rankings: | 0 | ||
Reviews: | 0 Write a Review | ||
Lists: | 0 + 0 | ||
Points: | 0 + 415 (3.8) ¡ | ||
GOG Store |
Description

Like all our Grand Strategy games, the adventure evolves with time. Because free updates are a part of any active Paradox game, you can continue to grow and expand your empire with new technologies and capabilities. What will you find beyond the stars? Only you can answer that.
DEEP AND VARIED EXPLORATION
Every game begins with a civilization that has just discovered the means to travel between stars and is ready to explore the galaxy. Have your science ships survey and explore anomalies, leading you into a myriad of quests, introducing strange worlds with even stranger stories and discoveries that may completely change your outcome.
STUNNING SPACE VISUALS
With characteristically complex unique planets and celestial bodies, you will enter a whirlwind of spectacles in a highly detailed universe.
INFINITE VARIATION OF SPECIES AND ADVANCED DIPLOMACY
Through customization and procedural generation, you will encounter infinitely varied races. Choose positive or negative traits, specific ideologies, limitations, evolutions or anything you can imagine. Interact with others through the advanced diplomacy system. Diplomacy is key in a proper grand strategy adventure. Adjust your strategy to your situation through negotiation and skill.
INTERSTELLAR WARFARE
An eternal cycle of war, diplomacy, suspicions and alliances await you. Defend or attack with fully customizable war fleets, where adaptation is the key to victory. Choose from an array of complex technologies when designing and customizing your ships with the complex ship designer. You have a multitude of capabilities to choose from to meet the unknown quests that await.
ENORMOUS PROCEDURAL GALAXIES
Grow and expand your empire with thousands of randomly generated planet types, galaxies, quests and monsters lurking in space.
PLAY THE WAY YOU WANT
Customize your Empire! The characters you choose, be it a murderous mushroom society or an engineering reptile race, can be customized with traits like ethics, type of technology, form of preferred space travel, type of habitat, philosophies and more. The direction of the game is based on your choices.
FREE UPDATE HISTORY
Screenshots










Video
What's new
- Version: Windows, Linux, MacOS
- Updated:
- 3.14.15926 Patch Notes
Bugfix
Fix to AI machine empires spawning as Despicable Neutrals without The Machine Age
Fixed a Linux issue where the save game directory could not be properly accessed
3.14.1592 Patch Notes
Balance
Added energy activation cost to Propagandosphere
Cloaking strength on Camouflage mutations are now consistent throughout sizes
Gave -15% cloning cost and -10% fauna upkeep to Beastmasters civics
Reduced Space Fauna cloning cost by 10%
Reduced Space Fauna energy upkeep by 25%
Removed minor artifacts production from Decentralized Research edict
Reworked Mutated Voidworms fleets content and scaling, aligning them similar to Prethoryn Brood Queen fleets
Bugfix
Accelerated juveniles animation speed
Added Insider Trading and Trade Focus traits to each other's opposites block to stop them appearing together since they almost cancel each other out.
Added Orbital Ring variants for Beastport/Hatchery/Vivarium descriptions in all supported languages
Civics added in Grand Archive can now be swapped from the regular to corporate version and vice versa
Clone Soldier Ascendants can now cyberize
Clarified the texts of the Cultivated Worldscaping decision and planet modifier
Deleting a design now keeps you in current designer type
Enclaves and Marauders satisfy Xenoist Contact Demand
Extreme Contortionist DNA now gives rare crystals instead of motes to be more consistent with the event that gives it
Fixed AI that was not willing to build Shipyards
Fixed an issue where Cognitive Node should be selected by the Leader Infected event
Fixed blocked Tiyanki Graveyard event chain when capturing them
Fixed Boarding Cables capturing literally anything - thanks for the fun screenshots
Fixed Breeding Status displayed in view that was not always correct
Fixed Fossilized Endoskeleton specimen localization
Fixed Mercenary Enclave Stations unable to build ships
Fixed Cloaked Patternwalker missing string
Fixed scoped localizations for Memorial For Bubbles specimen
Fixed an unlocalized string showing up when you tried to return starbases at times. Also added linebreaks to the same tooltip.
Fixed recommended DLC tooltips in multiplayer
Fixed a bug with too wide portrait on Empire Design Selection View
Fix to AI machine empires spawning as Despicable Neutrals without The Machine Age
FX for ship auras are now displayed
Improved Cordyceptic Drones fauna damage modifier text in tooltip to make it clearer what it exactly affects
Life Tree Protectors now don't move away from their system
Lost colony parents using Sol as their system will no longer spawn two Siriuses if the guaranteed habitable worlds slider is set to 1.
Mutated Voidworms fleets now don't use naval capacity
Mutated Voidworms now don't show they can upgrade anymore
Necrophages no longer create an endless series of replacement pops when purging on the Synaptic Lathe
Orbital Assembly Complex holding now correctly boost Beastport and Hatchery on Orbital Ring
Precursors can no longer be discovered on Astral Scars
Prevent duplicate specimens from being found in the same empire
Removed the unused h_dna string
Stop showing upkeep part of message when leader upkeep is zero in hire leader confirmation dialog
The Diplomacy Tradition Finisher now properly refers to Officials and not Envoys.
Voidworms now stop bombarding if the Immunity technology is researched (before crisis)
Worm-Riddled Gate is now correctly accessible if Voidworms are captured instead of killed
Stability
Fix a crash when a tooltip references the concept of a tradition that doesn't exist
Fix crash when Voidworms try to act on empty fleets
Fix OOS when riftworld station is built
Fix saves affected by the crash when an AI without a Grand Archive tries to capture a Space Fauna
Fix Voidworms CTD
Fixed issue with resolving the user home dir on linux that leads to CTD
3.14.159 Patch Notes
Improvements
By popular request, greatly expanded the basement storage of the Grand Archive. You now have 18 slots of overflow instead of 4.
Replaced the Mysterious Labyrinth event image
The Metalheads AI personality can be gained by Individualist Machines or Organic empires that are Very Strong (instead of just Strong)
Balance
The Treasure Hunter Origin now starts leaders with level 3 of Adventurous Spirit, meaning it should no longer constantly be offered as an upgrade.
Bugfixes
Add Beastport, Hatchery and Vivarium Tank to orbital rings, and add Shipyard exclusion rules
Added a hyphen to the X-Ray Eye Beam mutation
Added the missing loc to Sapient Specimen species rights
Added the missing space in the credits' title
Added the missing word "Food" to the Arboreal World planet modifier
Adjusted perfected genes concept tooltip to align with reality
Cyber Democracies no longer get leaders without upkeep
Fallback to Weapon ranges if strike craft is used but there's no strike craft component range
Fix a bug where, under certain circumstances, a Grand Archive was still considered destroyed after being rebuilt
Fix a crash where an AI could capture fauna even if they shouldn't be able to.
Fix Captain Ness not being legendary
Fix Large Shard Accelerator tags
Fix livestock modifier for Wrangler jobs
Fix Mutations' Strike Crafts behaviour
Fix Mysterious Chart event chain that could get blocked
Fix Primal Leaders not being renowned
Fix scores for Grand Archive Relics
Fix Space Amoebas being hostile to Beastmasters bespite Amoeboid Pacification
Fixed some Black Needle ships not displaying their bow section
Fixed 2 cosmic storms projects not requiring scientists
Gravity Snares can now only re-target to fleets they can capture
Gravity Storms no longer cause Obsessed Gestalts to crave consumer goods for their drones
Habitat Orbitals should no longer attempt to evade enemy fleets
Habitat System Control now provide a Roboticist job for Individual Machines.
It is now possible to use Space Fauna as the federation's fleets
Reanimated space fauna uses half ship size of their living counterpart
Removed tooltip for GOG and MS store achievements to require login to paradox account since this is not the case.
Rogue Servitors are now also on energy duty during Gravity Storms
Ships modifiers are correctly updated with their new fleet's modifiers before fleet's values calculation
Space Fauna uses every components to calculate range
Specimens acquired from trades now don't trigger Galactic Curators' unity bonus
The Alien Box Event no longer has a nonsensical tooltip for gestalt empires.
The Tachyon Beam mutations have found their way to the Tachyon Lance technology.
Told the Artillery combat computers to stay at max range
Voidworms shouldn't attack empires with Voidworm Immunity before crisis
Stability
Defensive check for nullobj when dealing with auto exploration orders
Fix crash when Voidworms try to act on empty fleets
Fixed issue with diplomatic distances differences after hotjoin/resync leading to OOS
Fixing potential crash when trying to create a ship from a scripted design that contains unusable components for the creator
Fixed potential CTD when using FromFromFrom scope in "on_planets_zero_pops" on action
Fixes CTD on espionage operation phase tooltip
Fixes CTD when ship is killed by missile
Price
- Today: $39.99
- Minimum: $9.99
- Maximum: $39.99
Track prices
Developer
- Paradox Interactive
- Platforms: iOS Games (1) Windows Games (44) Steam Games (131) GOG Games (276) PlayStation Games (34) Xbox Games (115)
- Lists: 12 + 7
- Points: 23 + 1,516,032 ¡
- Rankings: 5 (1)
- Reviews: 0
- Discounts: 86
- Videos: 271
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Additional Information
- Version: Windows, Linux, MacOS
- Category:
GOG Games
›Strategy
- OS:
Linux
,MacOS
,Windows
- Size:
12 Gb
- Capabilities:
Multi-player
,Real-time
,Sci-fi
,Single-player
,Strategy
- Supported Languages:
Deutsch
,English
,Português do Brasil
,español
,français
,polski
,русский
,中文
- GOG Store Rating:
3.8
(415) - Updated:
- Release Date:
«Stellaris» is a Strategy game for GOG, developed by «Paradox Interactive». It was first released on and last updated on . The lowest historical price was $9.99 on , and the highest was $39.99 on . This game has not yet received any ratings or reviews on AppAgg. On GOG Store, the current store rating is 3.8 based on 415 votes. Supported features include: Multi-player, Real-time, Sci-fi, Single-player, Strategy. Available languages: Deutsch, English, Português do Brasil, español, français, polski, русский, 中文. AppAgg continuously tracks the price history, ratings, and user feedback for «Stellaris». Subscribe to this game or follow its RSS feed to get notified about future discounts or updates.
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