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Description

Stellaris
Get ready to explore, discover and interact with a multitude of species as you journey among the stars. Forge a galactic empire by sending out science ships to survey and explore, while construction ships build stations around newly discovered planets. Discover buried treasures and galactic wonders as you spin a direction for your society, creating limitations and evolutions for your explorers. Alliances will form and wars will be declared.

Like all our Grand Strategy games, the adventure evolves with time. Because free updates are a part of any active Paradox game, you can continue to grow and expand your empire with new technologies and capabilities. What will you find beyond the stars? Only you can answer that.

DEEP AND VARIED EXPLORATION

Every game begins with a civilization that has just discovered the means to travel between stars and is ready to explore the galaxy. Have your science ships survey and explore anomalies, leading you into a myriad of quests, introducing strange worlds with even stranger stories and discoveries that may completely change your outcome.

STUNNING SPACE VISUALS

With characteristically complex unique planets and celestial bodies, you will enter a whirlwind of spectacles in a highly detailed universe.

INFINITE VARIATION OF SPECIES AND ADVANCED DIPLOMACY

Through customization and procedural generation, you will encounter infinitely varied races. Choose positive or negative traits, specific ideologies, limitations, evolutions or anything you can imagine. Interact with others through the advanced diplomacy system. Diplomacy is key in a proper grand strategy adventure. Adjust your strategy to your situation through negotiation and skill.

INTERSTELLAR WARFARE

An eternal cycle of war, diplomacy, suspicions and alliances await you. Defend or attack with fully customizable war fleets, where adaptation is the key to victory. Choose from an array of complex technologies when designing and customizing your ships with the complex ship designer. You have a multitude of capabilities to choose from to meet the unknown quests that await.

ENORMOUS PROCEDURAL GALAXIES

Grow and expand your empire with thousands of randomly generated planet types, galaxies, quests and monsters lurking in space.

PLAY THE WAY YOU WANT

Customize your Empire! The characters you choose, be it a murderous mushroom society or an engineering reptile race, can be customized with traits like ethics, type of technology, form of preferred space travel, type of habitat, philosophies and more. The direction of the game is based on your choices.

FREE UPDATE HISTORY
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Screenshots

#1. Stellaris (GOG) By: Paradox Interactive
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#9. Stellaris (GOG) By: Paradox Interactive
#10. Stellaris (GOG) By: Paradox Interactive

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What's new

  • Version: Windows, Linux, MacOS
  • Updated:
  • 3.14.15926 Patch Notes

    Bugfix​

    Fix to AI machine empires spawning as Despicable Neutrals without The Machine Age

    Fixed a Linux issue where the save game directory could not be properly accessed
    3.14.1592 Patch Notes

    Balance​

    Added energy activation cost to Propagandosphere

    Cloaking strength on Camouflage mutations are now consistent throughout sizes

    Gave -15% cloning cost and -10% fauna upkeep to Beastmasters civics

    Reduced Space Fauna cloning cost by 10%

    Reduced Space Fauna energy upkeep by 25%

    Removed minor artifacts production from Decentralized Research edict

    Reworked Mutated Voidworms fleets content and scaling, aligning them similar to Prethoryn Brood Queen fleets

    Bugfix​

    Accelerated juveniles animation speed

    Added Insider Trading and Trade Focus traits to each other's opposites block to stop them appearing together since they almost cancel each other out.

    Added Orbital Ring variants for Beastport/Hatchery/Vivarium descriptions in all supported languages

    Civics added in Grand Archive can now be swapped from the regular to corporate version and vice versa

    Clone Soldier Ascendants can now cyberize

    Clarified the texts of the Cultivated Worldscaping decision and planet modifier

    Deleting a design now keeps you in current designer type

    Enclaves and Marauders satisfy Xenoist Contact Demand

    Extreme Contortionist DNA now gives rare crystals instead of motes to be more consistent with the event that gives it

    Fixed AI that was not willing to build Shipyards

    Fixed an issue where Cognitive Node should be selected by the Leader Infected event

    Fixed blocked Tiyanki Graveyard event chain when capturing them

    Fixed Boarding Cables capturing literally anything - thanks for the fun screenshots

    Fixed Breeding Status displayed in view that was not always correct

    Fixed Fossilized Endoskeleton specimen localization

    Fixed Mercenary Enclave Stations unable to build ships

    Fixed Cloaked Patternwalker missing string

    Fixed scoped localizations for Memorial For Bubbles specimen

    Fixed an unlocalized string showing up when you tried to return starbases at times. Also added linebreaks to the same tooltip.

    Fixed recommended DLC tooltips in multiplayer

    Fixed a bug with too wide portrait on Empire Design Selection View

    Fix to AI machine empires spawning as Despicable Neutrals without The Machine Age

    FX for ship auras are now displayed

    Improved Cordyceptic Drones fauna damage modifier text in tooltip to make it clearer what it exactly affects

    Life Tree Protectors now don't move away from their system

    Lost colony parents using Sol as their system will no longer spawn two Siriuses if the guaranteed habitable worlds slider is set to 1.

    Mutated Voidworms fleets now don't use naval capacity

    Mutated Voidworms now don't show they can upgrade anymore

    Necrophages no longer create an endless series of replacement pops when purging on the Synaptic Lathe

    Orbital Assembly Complex holding now correctly boost Beastport and Hatchery on Orbital Ring

    Precursors can no longer be discovered on Astral Scars

    Prevent duplicate specimens from being found in the same empire

    Removed the unused h_dna string

    Stop showing upkeep part of message when leader upkeep is zero in hire leader confirmation dialog

    The Diplomacy Tradition Finisher now properly refers to Officials and not Envoys.

    Voidworms now stop bombarding if the Immunity technology is researched (before crisis)

    Worm-Riddled Gate is now correctly accessible if Voidworms are captured instead of killed

    Stability​

    Fix a crash when a tooltip references the concept of a tradition that doesn't exist

    Fix crash when Voidworms try to act on empty fleets

    Fix OOS when riftworld station is built

    Fix saves affected by the crash when an AI without a Grand Archive tries to capture a Space Fauna

    Fix Voidworms CTD

    Fixed issue with resolving the user home dir on linux that leads to CTD
    3.14.159 Patch Notes

    Improvements

    By popular request, greatly expanded the basement storage of the Grand Archive. You now have 18 slots of overflow instead of 4.

    Replaced the Mysterious Labyrinth event image

    The Metalheads AI personality can be gained by Individualist Machines or Organic empires that are Very Strong (instead of just Strong)

    Balance

    The Treasure Hunter Origin now starts leaders with level 3 of Adventurous Spirit, meaning it should no longer constantly be offered as an upgrade.

    Bugfixes

    Add Beastport, Hatchery and Vivarium Tank to orbital rings, and add Shipyard exclusion rules

    Added a hyphen to the X-Ray Eye Beam mutation

    Added the missing loc to Sapient Specimen species rights

    Added the missing space in the credits' title

    Added the missing word "Food" to the Arboreal World planet modifier

    Adjusted perfected genes concept tooltip to align with reality

    Cyber Democracies no longer get leaders without upkeep

    Fallback to Weapon ranges if strike craft is used but there's no strike craft component range

    Fix a bug where, under certain circumstances, a Grand Archive was still considered destroyed after being rebuilt

    Fix a crash where an AI could capture fauna even if they shouldn't be able to.

    Fix Captain Ness not being legendary

    Fix Large Shard Accelerator tags

    Fix livestock modifier for Wrangler jobs

    Fix Mutations' Strike Crafts behaviour

    Fix Mysterious Chart event chain that could get blocked

    Fix Primal Leaders not being renowned

    Fix scores for Grand Archive Relics

    Fix Space Amoebas being hostile to Beastmasters bespite Amoeboid Pacification

    Fixed some Black Needle ships not displaying their bow section

    Fixed 2 cosmic storms projects not requiring scientists

    Gravity Snares can now only re-target to fleets they can capture

    Gravity Storms no longer cause Obsessed Gestalts to crave consumer goods for their drones

    Habitat Orbitals should no longer attempt to evade enemy fleets

    Habitat System Control now provide a Roboticist job for Individual Machines.

    It is now possible to use Space Fauna as the federation's fleets

    Reanimated space fauna uses half ship size of their living counterpart

    Removed tooltip for GOG and MS store achievements to require login to paradox account since this is not the case.

    Rogue Servitors are now also on energy duty during Gravity Storms

    Ships modifiers are correctly updated with their new fleet's modifiers before fleet's values calculation

    Space Fauna uses every components to calculate range

    Specimens acquired from trades now don't trigger Galactic Curators' unity bonus

    The Alien Box Event no longer has a nonsensical tooltip for gestalt empires.

    The Tachyon Beam mutations have found their way to the Tachyon Lance technology.

    Told the Artillery combat computers to stay at max range

    Voidworms shouldn't attack empires with Voidworm Immunity before crisis

    Stability

    Defensive check for nullobj when dealing with auto exploration orders

    Fix crash when Voidworms try to act on empty fleets

    Fixed issue with diplomatic distances differences after hotjoin/resync leading to OOS

    Fixing potential crash when trying to create a ship from a scripted design that contains unusable components for the creator

    Fixed potential CTD when using FromFromFrom scope in "on_planets_zero_pops" on action

    Fixes CTD on espionage operation phase tooltip

    Fixes CTD when ship is killed by missile

Price

  • Today: $39.99
  • Minimum: $9.99
  • Maximum: $39.99
 
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Additional Information

«Stellaris» is a Strategy game for GOG, developed by «Paradox Interactive». It was first released on and last updated on . The lowest historical price was $9.99 on , and the highest was $39.99 on . This game has not yet received any ratings or reviews on AppAgg. On GOG Store, the current store rating is 3.8 based on 415 votes. Supported features include: Multi-player, Real-time, Sci-fi, Single-player, Strategy. Available languages: Deutsch, English, Português do Brasil, español, français, polski, русский, 中文. AppAgg continuously tracks the price history, ratings, and user feedback for «Stellaris». Subscribe to this game or follow its RSS feed to get notified about future discounts or updates.
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