Developer: THQ Nordic GmbH (266)
Price: $24.99
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Description

WE ARE FOOTBALL
As a manager and trainer in WE ARE FOOTBALL, you’ll come face to face with the latest trends in the world of football, experiencing all the emotional highs and lows of your favorite club.

For the first time ever, this modern football manager game also offers a women’s football game mode, featuring all the same functionality as well as many unique gameplay elements. To maintain and ensure the highest quality across all game modes, WE ARE FOOTBALL has been developed with experienced football management veterans such as Gerald Köhler, Rolf Langenberg, and Dirk Winter.

You’ll get immediate feedback for every decision, big and small. You’ll have to plan out your deadlines effectively in the game, and will only be truly successful in the club by working together with your colleagues.

WE ARE FOOTBALL focuses on real management tasks. The goal of the game is to build up the club over the long haul, including growing the team, colleagues, infrastructure, fans, and more. As a result, the football players in the game are individual personalities who spin their own stories.

A season can be played through in a few hours: You’re in the middle of the action after just a few minutes. Alone, several seasons can be played through in one afternoon, and two players can even finish a season in an evening.

There’s always new challenges to face in WE ARE FOOTBALL. The bigger the club, the bigger the challenge!

Features:

Beginner-friendly and playable without long introductions or tutorials – easy to learn but hard to master

Just as complex as traditional manager games

Club selection and career mode via settings quiz

Comprehensive manager functionality (finances, sponsors, HR, organization, fan support, followers, IPO, sale of shares to investors, fan shares, and much more)

Manager skills can be upgraded

Implementation of the latest developments in football

Detailed team and player attributes

Modern training and realistic training planning

Individual skills tree for each player

Full psychological profile for each player – the team’s types need to match each other perfectly to have any chance of success

Huge youth sector – manage player development even from a young age

Comprehensive list of playing styles and basic rules

New match engine with a focus on the ball and the players involved in the offenses with additional text commentary

All matches in the game world are calculated equally

Spectacular half-time speeches

Expandable 3D stadium and 3D club grounds, as well as a club museum you can walk through

Weekly progress with exciting negotiations and many small and big decisions to be made

Comprehensive statistics section – a real treat for fans

Critical fan commentary after the match

Simulation of the ups and downs of major football teams

Simulation of national team tournaments with changes in the market value of team players

The game doesn’t include any official football licenses.
The game comes with an editor which lets you create your own leagues or clubs:

Any country in the world can be edited

Men’s and women’s leagues

Choice of official or personal database at the beginning of the game

Open league systems with editable promotion and demotion rules

Expandable names list per language

Automatic creation of players and teams

Comprehensive editors for crests and shirts

Options to integrate your own graphics

WE ARE FOOTBALL is future-proof: the game’s start year can be adjusted in the editor.
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Screenshots

#1. WE ARE FOOTBALL (GOG) By: THQ Nordic GmbH
#2. WE ARE FOOTBALL (GOG) By: THQ Nordic GmbH
#3. WE ARE FOOTBALL (GOG) By: THQ Nordic GmbH
#4. WE ARE FOOTBALL (GOG) By: THQ Nordic GmbH
#5. WE ARE FOOTBALL (GOG) By: THQ Nordic GmbH
#6. WE ARE FOOTBALL (GOG) By: THQ Nordic GmbH
#7. WE ARE FOOTBALL (GOG) By: THQ Nordic GmbH
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#9. WE ARE FOOTBALL (GOG) By: THQ Nordic GmbH

Video

What's new

  • Version: Windows
  • Updated:
  • Patchnotes: 2.02 - 8th May 2023 This includes the following new feature:

    Additional package with approx. 80 city photos for the large countries, in particular England, France, Italy and Spain.
    The following bugs were fixed:

    Patchnotes: 2.02 This includes the following new feature:

    Additional package with approx. 80 city photos for the large countries, in particular England, France, Italy and Spain. The following bugs were fixed:

    National team: Fixed problem of missing NT offers at very high manager level

    National team: Players could not return from the national team under certain circumstances

    National team: (Too much) popularity was deducted from the presidium after the national team failed to reach its goal for the season.

    Reserves: Progress bar for learning a new position was reset after reaching 100%

    Statistics: Goalkeepers were given an unnatural number of assists One more hint:The problem that some leagues add up their points over several seasons can be solved in the database by dissolving the club pools at the end of the season.

    It is possible to integrate national team shirts into the game. The graphics must be copied into the usual \Shirts directory and the number of the respective country used in the game is required.
    Update 15 (April 22nd, 2022)

    MATCH: Fixed display problem with very few fans in stadium mode

    MATCH: Closing commentary and whistle was missing in event ticker

    MATCH: Inconsistency in formation combobox fixed

    1st TEAM: Line-up got mixed up after saving the formation

    1st TEAM: Expanding and collapsing of the formation combo box partially changed the line-up

    2nd TEAM: Special player support entry was deleted from time to time

    START OF GAME: Fixed crash that could occur in Italian language by using the 5th article (ID4)

    FINANCES: The approval button now remains active even if >49% of the shares are sold and the 50+1 rule does not apply

    EDITOR: Transferring data from another database now works correctly again

    TRANSFERS: Inconsistency when putting a player on the loan list (1st team/player info) has been fixed

    TRANSFERS: Offers for the super price were often far above the market value

    STATISTICS: Fixed an error with the age information in the player grades

    EVENTS: Missing player ID in tactical training added

    EVENTS: More events added

    SIMULATION: The settings of the rule-based line-up were not saved during the simulation

    SIMULATION: The setting that the co-trainer determines the tactics was switched off again during the simulation

    SIMULATION: The setting that the head of department organises the training camps kept turning itself off again
    Update 14 March 3rd 2022 Match

    Tactical effects of dives in the match more visible

    VAR for penalty decisions

    Better visualisation of the offside trap (higher frequency when used intensively, you can now also see when it doesn't work); stronger learning also in the match, somewhat more difficult during training

    Fans now leave the stadium prematurely when trailing by a large margin

    Correct fan distribution in final matches on neutral pitch

    Referee's name is now correctly displayed in the match ticker

    Possibility to substitute both players one after the other in multiplayer

    Display of actual player abilities in stadium/scene mode, also in text mode (the goals already scored by a player are now also displayed there)

    Display of the attacking team and the minute in stadium mode

    Cheering of the other team's fans after a missed penalty (penalty shoot-out)

    Cheering of the fans of the other team after a goal is taken back by the VAR
    Technology

    Stadium now integrated into the club grounds, with outside view

    Volume of jingles can now be adjusted separately, various small sound improvements (e.g. cup draw, newspaper), new master sound

    Possibility of quick simulation for a maximum of 1 year at a time (limited to 30 years), option for automatic contract extensions, results are displayed during the simulation; please note that your own contract should not expire during the quick simulation; the same applies to employees (those are otherwise gone)
    Tuning

    Transfers now have a negative effect on training progress in tactics

    Revision of required staff members in various departments

    Rules for poaching youth players have been revised
    Other

    Reserves in the budgets for the coming season possible; money can thus be saved over several seasons to finance major projects

    Suggestion function for a good next training target for a player

    At the start of the week, the number of times a player has received special support this season is displayed

    When inquiring about substitutions, the freshness and the substituted player are now also displayed

    Investors buy shares of the AI clubs from time to time

    Random generator can now be reinitialised in the options

    Search for +-skills now also shows ++-skills

    Up to 3 players can also be put on the bench in the rules-based line-up

    Players can now again be lined up without a fixed position in the rules-based line-up

    2nd team can now be viewed on the player squad screen, player satisfaction added to squad overview; satisfaction is now generally indicated by smileys

    Help text for youth camps added, note on completion of youth camps added

    Calendar call-up added when arranging friendly matches

    Filter option data analyst: "Only players with interest without action point".

    2nd teams can now also be followed (results are shown on the league table screen after the match)

    Loaned out players on the player squad screen are now highlighted in blue
    Fixes

    Problem with signing players who had actually already finished their career fixed

    Promise "You always play" is no longer broken so easily with injured players

    Fixed problem with own goal display in the line-up

    Fewer youth players in the camps stop playing for your team

    Problem with injured players on the bench after "Assistant manager does everything" fixed

    Talent filter for messages about youth camp players now works correctly

    Right click on youth camp players in the slot of the youth section now opens their profiles

    The status of the U19 training attendance is now reset correctly for the new season

    The career overview now shows final participations and also the title win

    Early classification as missed season goal after poor start to the season less strict

    "Assistant manager adjusts team" now has an effect on individual measures

    Produced cup final scarves now sold again in plausible numbers

    Praise because of performance in the last game now has correct effect on player satisfaction

    Promise to "extend contract" now has corrected negative effect if promise is broken

    All player talks before a match can now only be set once every six months again

    Difficulty "Transfer market" now remains on selected level after reloading the game

    Budget can no longer be overdrawn when building youth camps

    Players will no longer leave the pitch during sprints

    Errors in the match reports of the second half of the season corrected

    Pseudonyms are now also displayed during the match
    Addenda

    Addendum U13: Youth player spy now correctly available in club info

    Addendum U13: Improved presentation of 2nd team status

    Further half time speech added
    Change Notes Update 13 - Jan 28 2022

    Here is an overview of all the new features and improvements... It is worth reading through, as there are also many hints and tips on the new features.
    International youth camps

    Youth camps can now be founded in different countries. The prices may vary. The quality of the youth players depends especially on the talent pool of the country and the local competition from other clubs. The better a camp is developed, the more players will gradually come forward and can then be signed up later. The centre limits the maximum number to 4, 6, 8 or 10 players depending on its level. The training facilities, the school and the medical centre make the camp attractive for talented players. Weaker players can be sent away again to make room for better ones. U19 youth camp players can then be transferred to your own youth squad once they have reached the desired performance level.

    Money can be saved in the short term by shutting down a camp. You can set up a maximum of 30 camps.
    Match

    Attendance in the stadium with fan areas, fans stand up during exciting scenes, goal cheers, celebrations with scarves

    Pitch damage becomes visible

    One-twos, running duels, head injuries, improvements in the representation of goalkeepers in the match

    Special player celebrations

    General extension of the available match texts

    New team tactics: Crosses, low crosses, attacks through the middle, attacks via the wings, numerical advantage, numerical disadvantage

    Extended player talks before the match

    Player talks at half-time are now also possible with substitutes

    Two more reasons for substitutions: "Playing practice for young players" and "Getting applause"

    Allocation of tasks (corners etc.) can also be changed during a match (see “Assignments”)

    Goals scored and own goals are shown as small balls in the line-up (like the yellow cards up to now)

    Two faster and two slower display levels for the speed of the game scenes (all modes)
    New options for player talks

    In the player talks section, there are several new options to motivate players in crises. The effects depend strongly on the manager skill "Motivation".

    Apologising for statements made in public

    Turn frustration into performance: Demanding professionalism

    Grip by the idea of honour: regain lost bite, if not otherwise motivated in the short term (e.g. through a team event)

    You come out of the slump: Support players in poor form as best you can, even if nothing else works at all
    Other innovations

    If you expand the ad boards in the stadium, you can now also sell them; the prices are reduced, of course, because they are only visible in the stadium and not on TV

    Total number of shirts sold now included in fan merchandise list; season forecast added to merchandise overview, record sales per week and season

    Greatly expanded fan comments

    Scout orders can now be saved and reused at any time

    Higher budgets if you are on the board of directors (can happen after several years working for the same club)

    Transfers of the current season are now also displayed directly in the department

    50+1 rule can be abolished in Germany (this event cannot happen in the first three seasons)

    Enlarged match report, now also with competition name, line-ups, goals, assists and marks; local matches are indicated

    Possibility to start again after a long, successful career and also to take over a small club again (out of a running contract)

    Display of bans in all competitions in the player info

    Line-up in menu, player list: Foot added, Line-up in match: All missing columns added to the right side of the table (age etc.)

    The development of form, marks and match results can be displayed as a bar chart in the player info under "Season" for each player

    Spying on opposing youth teams possible (via the club info at the bottom right, fees must be paid)

    Various statistics have been revised and helpful columns added (especially in the player stats section)

    Manager ultimatum and pressure on the manager to deliver positive results at short notice in case of low popularity with the board (<60)

    Player re-evaluations are now shown in the annual calendar

    Requests for friendly matches for charity possible

    Display of gate income after the matchday for all matches

    Suggestions for team events by the assistant manager

    Assistant manager points out when players could also work on a new position in training

    Action points also for successes in the further course of the game, a maximum of 50 points can be collected (so please use them…)

    A position can now also be defined for regular players in the rules-based line-up

    Development of department managers completely reworked, specific reasons for upgrading and downgrading depending on the position, general criteria improved (colleagues, workload)

    Specific reasons for upgrading and downgrading goalkeepers and outfield players, labelling of upgraded and downgraded players for better overview

    Career planning for player development, from now on up to 5 training goals can be set, which are then tackled one after the other as far as possible; also possible for youth players

    Display of player rating on the screen before the match (man marking etc.)

    Print button added for 1st team and reserves

    Scouting: all unscouted players now have a neutral grey character icon

    Injured list now also includes reserve and youth players
    Transfer market tuning

    New difficulty level option: Transfer market

    Signing of strong players becomes more difficult, they don't come at all anymore or 1 or even 2 action points are required for talking to them

    Offers for own players become less if they are not (!) on the transfer market; additional reduction of offers for players with long-term contracts Tuning linked to the "Negotiations" difficulty level

    Slightly lower starting offers

    Negotiations slightly more difficult, slightly higher loss of patience General changes

    More offers also for weaker players if they are on the transfer list for a long time Other tuning

    Improved effort effects and better AI for selecting the effort level

    Squads that are too big have an increasingly negative effect on training success, so you have to weigh up whether you really need a new player (from 30 players onwards this has a noticeable effect)

    Goalkeeper development aligned with field players

    Number of penalty kicks and free kicks saved increased in comparison to post, crossbar, missed

    Optimized player generation (fewer GDs, more CDs, DMs, STs instead), number of goalkeepers in the player squads reduced as a result

    More differentiated euphoria among fans (match attendances) with regard to the achieved season goal

    Higher chances for smaller clubs to achieve long-term fan growth through big successes (includes former successes before update 13)

    Improved rating calculation for players with low fitness, stronger impact of fitness on displayed actions, stronger impact of fitness on duels, especially also strong impact on the new running duels

    Improved crowd calculation after promotion / fizzled out euphoria

    Improved goal threat through wing players

    Serious injuries slightly less frequent, concussion now lasts only 21 days, slightly fewer illnesses

    Previously extremely frequent injuries at European Championship/World Cup tournaments considerably reduced

    Effects of the sporting situation on team spirit adjusted (smaller swings)

    Improvements to the team spirit of the strong teams, if the team spirit is high, the team remains concentrated even as the favourite

    Deadline day is no longer skipped, even if no suitable players seem to be on the market Assignment of youth player photos

    Youth players can now be assigned a picture. The file format and the directory are the same as for regular players, but the date of birth must not be added to the name. Example: MillerPe.png.
    Removed bugs

    Video cube is correctly displayed again

    Roofs now starting at the correct height again

    Corrected goalkeeper gloves

    "Regular player" (starting appearances) and "Not enough played" (minutes played) are now mutually exclusive, you are only a regular player if you are not constantly substituted

    Text mode: Squads change correctly when the game switches to another match

    Resolution of fan bonds now works fine

    Investments can now be sorted

    Bug in fan development fixed, in the past it was extremely positive at first and then turned negative

    Now correct impact of climate certificates, impact of climate neutrality now also works via certificates (e.g. popularity in the public)

    Player no longer wants a justification for a substitution in case of injury

    Extra youth player on December, 24th is now actually included in the squad

    Re-evaluation: Optimization of the evaluation basis for midfielders

    Results: Teams were already marked green after the 1st match of a knockout round

    Infrastructure: Climate measures like vegan food/ energy-saving light bulbs etc. do not have to be selected again in a new season

    Pre-match team talks: After adding points through action points, the previously missing talks did not appear immediately

    Marketing campaign for new members now more often has positive effects

    Player info: Incorrect contract duration for players without a contract who were on the scouting list has been fixed

    Training camp: Calculation was not correct if the sorting function was used

    Infrastructure: Progress bar for climate neutrality now immediately updated

    HR: Department manager info now with the correct employee

    Best wishes and have fun with We Are Football, Your We Are Football Team
    We are Football: Update # 9 (September 28th 2021) Innovations:

    Early signing of players for the coming season (legal signings starting January 1st, and illegal signings starting September with the risk of fines)

    Filter for players with running out contracts now only shows players for direct signings (no players are listed until September)

    Line-up: Possibility to move players to the bench (for this purpose there is an area on the pitch where players can be moved to)

    Line-up: Sorting functions for the player list

    Line-up: The first eleven and the bench players can be deleted via buttons

    Training: You can now select your own saved training weeks at the start of the week and in the season planning (also for the current week)

    New buildings for the manager's estate (saunas, large orangery)

    Squad evaluation is now done for the selected team (e.g. "Next season")

    New statistic "Player age" shows the average age of teams

    Results of all cup competitions are now available for the last 10 seasons (similar to league matches)

    The development potential of players is now displayed in the player profile (this shows the player's potential to increase in value, i.e. this is especially high for young players)

    Badges for the 2nd teams are supported (name as for the 1st team, but with ending -2)

    Extension of the match reports by the attendance and the yellow and red cards

    Various additional information in the "Best Players" statistic

    Free agents can now also be put on the scouting list (to be marked for a later signing)

    Integration of the previously separate technical update, various technical things have been fixed (e.g. Open GL start problems)
    Eliminated bugs:

    EC/WC: The ratings of players from the 2nd team are now also displayed

    Friendly matches are no longer included in the records

    Requirement for exit clause can no longer be circumvented by reducing the term of the contract

    Hand injuries for outfield players with reduced (or no) downtime

    Problem eliminated in preliminary discussion: Player would walk to me, but at the same time has interest "0"

    Number of injuries generally reduced

    No more player negotiations instead of club negotiations in case of loan

    Improved paths for the manager estate

    The manager's name is now correctly displayed in the museum

    Settings in the player talks are no longer deleted in the match when you click on tactics
    We are Football: Update # 8 (September 10th 2021) New features:

    Interruption option in the weekly schedule, including saving option

    Match reports of league matches also available for the previous season

    Match reports of the current season also available for the international cups

    Results of matches played are entered in the annual calendar, where match reports can now also be accessed directly

    Rookie of the month and rookie of the season (only under 24 years and first season in the league, with bonus points for level progress for the selected players and the winner)

    Rookie of the month and season statistics

    Revised attendance (important is the editor entry for the average attendance in the 1st division, the tougher the fans are, the more likely they are to come in lower leagues)

    Revised player development for young players

    Display of version number on the start screen

    Display of videos on the start screen (international THQN channel)

    Optional display of shirt photos instead of the drawn jerseys (simply copy them into the WE ARE FOOTBALL directory "\Shirts" (create directory before if necessary), the format is 256x256, .png, file name is club name plus -1 for home and -2 for away)

    Additional standard training week "Special attacks" for self-created attacking moves

    Possibility to directly select the standard training weeks in the training as well
    Eliminated bugs:

    STATISTICS: Correct player statistics of the previous season

    STATISTICS: Entries for Player of the Year completed

    WEEKLY PROGRESS: No more 2 identical illnesses in a row for players

    MEMBERS: Display now longer than until 2040

    DECISIONS: Talk option to persuade for 1 more contract year was missing

    ASSOCIATION OFFER: A tooltip for the country flags was missing

    PREMATCH: CD changes line-up were not taken into account for man-marking

    TRANSFERS: Clubs no longer ignore the exit clause

    TEAM PROGRESS: Sorting by skills now works correctly

    FIRST TEAM: Tasks are not reset after being determined by the assistant manager

    MATCH: Match scenes are correctly displayed after pausing and setting player tasks

    SETUP: Drop down was not fully opened in the rule based setups

    TEAM INFO: Statistics in the coordinate system are now updated even after many seasons

    PERSONAL: Working time did not match time in calendar

    PLAYER OF THE YEAR: Improved determination process

    CONTRACT RESOLUTION: Settlement is now done via transfer budget

    YOUTH: Watch U19: Watched status now resets

    TRANSFERS: Transfer budget after sale now also increases by the salary saved

    TEAM OF THE DAY: If there is no RM/LM, RW/LW are now used
    We are Football: Update 6 (August 5 2021)

    Today we are releasing the sixth update for We are Football
    Change Notes Update 6

    Annual calendar shows all games, training sessions and important dates in the season (available during the planning stage next to the weekly planner), further extensions will follow

    Contracts of players of the 1st and 2nd team can be terminated against severance payments

    Youth players can be poached from other clubs and signed for the own 1st team

    Special streaks of the clubs are displayed on the media screen

    Extended rule-based line-up with “Keep formation” option and Condition, Energy, and Fitness as additional filter parameters

    Assists are displayed on the line-up screen (just scroll to the right under the player list)

    New statistics: Player of the year (for countries, continent, world) Bug fixes

    Problem with manager health in week 3-6, in case there were many appointments in the first week

    AI suggestion for poaching an employee can no longer lead to a manager dismissal

    Transfer rumours stay listed until the weekend even if a club is not interested anymore

    Achievements: "Savior" and "Catch up" corrected

    Error at season goal 2nd place corrected

    Club shares now have a minimum price, even if the club value is negative (debt compensation)

    Learning a "double minus" skill now leads to a "single minus" skill
    Update 5 (July 23rd 2021)

    New weekly transfer market update (rumours, advance offers can increase, overview of currently interested clubs available at the end of the week and during the planning stage)

    Manager can buy and sell club shares (this has little impact on budgets, mainly on club assets and job security; important: please sell everything before moving to another club)

    Generic ad boards are no longer used as soon as enough other ad boards are available

    Team progress is now also available under “1st Team”, so training performances can be checked again

    More offers for players on the transfer list, offers for players from the 2nd team improved

    Loans of good players for lower league clubs are now more difficult

    Automated default settings for player talks with injured players

    Players are marked as "visited" in the medical department

    Contract lengths extended for signings by AI clubs

    Improved main menu: Clicking multiple times on each menu item jumps directly to the essential points/overviews; highlighted bar under the menu item shows which section you are currently looking at

    Central screen for the assistants (top right of planning near the options)

    Assistant manager now automatically substitutes players if desired

    Improved calculation of the manager's popularity with the players

    New logic for calculating fans (nationwide and fan clubs)

    Option for the manager to directly approach potentially interested clubs (under "Personal")

    Option for the manager to stop offers from other clubs ("I am happy.")

    Short training camps are kept when saving and loading

    New position can also be learned during training (the last position a player played during a match), there is also the possibility to work on the flexibility of a player; the setting is available in the player profile

    Colour warning when the remaining budget is limited

    Highlighting and direct display of the current week in the annual training planner

    Improved pitch display during the match

    Small match update: more offsides, tackles, dribblings, more actions of attacking wing players

    Bug fixing (half-time talks, contract talks expiring contracts in scouting, EC 2028, dribbling/diving problem, double players in the line-up etc.)
    Update #4 (July 08 2021)

    3 difficulty levels: Normal, Difficult, Boss; plus individual adjustment of the difficulty level (5 areas: Budgets, Negotiations, Club Ground, Scouting, Job Security)

    Difficulty level can be changed in the options at any time

    Scouting can be switched off completely via the difficulty level

    High difficulty in negotiations also influences the starting values for transfer offers

    Match header now changes in conference mode depending on match events (hotseat)

    Swag events (change of hairstyles, new hair colours, beards...) for generated players without photos

    Match report can also be called up from “League results” in the stats section

    Improved table display for the international competitions (groups of 4) in the statistics (GD/WDL added)

    Player of the year at the end of the season (for all countries, Europe, World)

    The correct players now react to half-time speeches

    Search settings are saved (up to 4 sets)

    Search for secondary positions possible

    Search for more than one setting for the player’s preferred foot is now possible

    Search settings can be reset

    Line-up selection with focus on “Experience” corrected

    Club motto is now saved correctly

    Team spirit tendency is now also displayed on the motivation screen, so that only the pure match effects are displayed after the match

    Sponsor negotiations now work similar to player negotiations and are generally more difficult

    Match information is now also displayed in the calendar

    Various improvements in the editor (older employees and presidents possible, title holders for 2021 can be entered, direct abort on error when exporting the DB, etc.)

    Learning of a MP works like learning of a SP, no more 80% matches in a season necessary

    Rotation requirements reduced for the default setting

    First improvements to the "promotion and devaluation round" (this happens mainly when you have signed a lot of unscouted players from unknown leagues)
    Update #3 (July 01 2021)

    Possibility in 1-player mode to watches 2 games in a conference mode (simply click on the 2nd game in the bar at the top, you can switch it off again with the right mouse button)

    In hotseat mode the games of both players are now displayed alternately, but can also be switched off individually to speed up the display (right MT), it is also possible to display other games as a substitute

    Match reports of the current season can also be called up under Club/Results in the statistics

    Loans are now counted correctly in "Transfers and Contract Extensions”

    More varied opponents in friendly matches

    Market research can now be automated (country can be selected)

    The weekday is now displayed together with the data on various screens during the week, and also in the friendlies list

    New statistic "Multiple goals scorers”

    When talking to players, the playing time, rating and goals of the last match are now displayed

    Progress in learning secondary positions is visible in the player profile; if a new SP is learned, the old ones are moved to the right; goalkeeper/field player changes are not possible

    For a SP to become the main position, it must be on the left of the player's list of existing SPs, otherwise it must be refreshed again (after that it will be on the first position on the left).

    If the player learns a new main position, he must once again fulfil the same conditions as when learning the SP, at the same time a player must also have played there predominantly during a season (80%, at least 20 games), only then does the player receive the new main position

    Reduced salary requests for youth players when they sign their first contract

    Deadline Day runs slower now

    Own contract status => problems with extension fixed (but a trust with the board >80 is needed)

    Line-up padding corrected

    General stability increased, e.g. crash after WC2026 fixed
    Update #2

    Correct match reports for the 2nd team from the club profile screen/season

    4 seconds more time for interviews from the start, later more with increasing manager level for better answers

    Large badges with 512x512 pixels are supported (like player pictures)

    In the team line-up, yellow cards are now displayed at the players during the match (own team and team comparison)

    Negotiations: Fixed transfer fee clause can now be negotiated correctly

    In the player info the amount of an existing purchase option is now displayed

    Own players can now be put on the transfer list in the player profile

    No more action points needed for a half-time speech, speaker can be chosen directly in the break, 10 speeches per season possible

    Help: Filter now works correctly

    Training "Individual skills" has decreasing effect if trained frequently in a row

    Players react more annoyed at monotonous training sessions (not only “difficult” players, but also players with experience or high quality)

    Stadium statistics now also available by country

    Leaving players keep their perfect scouting status (at least for a while)

    Problem with exaggerated ad board offers fixed

    Teams qualified for the next round are now highlighted in the cup

    Coloured highlighting of teams also in the tables of international competitions

    No training now causes appropriate loss of fitness

    No training injuries if no training with appropriate risk is scheduled

    Gate receipts in international matches corrected

    Removed own classification as potential assistant manager when poaching staff members

    Promise of a day off was incorrectly claimed even if the team had not won; this had a negative effects on team spirit, among other things

    Send player to fan club: goals column is now updated

    Error with changed bans after negotiations removed

    Players are a little more demanding when looking for a club and a little less patient with smaller clubs (first tuning step)

    Reduced ailments and tonsil operations (these also have a reduced recovery time)

    Reduced local matches bonuses in lower leagues (less yellow cards)
    Update 1.1 - June 18th 2021

    Here is the changelog for the update that just went live -

    English -

    No or greatly reduced signing fees for youth players

    Slightly more difficult negotiations (only moderate adjustments, but noticeable)

    Fewer exit clauses, the character of the player plays a more important role (trait: negotiations), wants to leave somewhat later (not yet improved: negotiation of the clause itself, planned for Update 2)

    Scouting: Watch list has been extended, players can now be put on it even without scouts, the list can be sorted by number of scouts

    Assistant manager now only occupies the bench if he/she is supposed to

    New statistic "Stadiums”

    Fewer overhead kicks (reduced to 1/3; only for high crosses)

    Coloured highlighting of the international places and the promoted and relegated teams in the table after the match and in the table in the statistics section

    Display of the player's form in the player info (e.g. good for player talks)

    Player search by minimum and maximum level

    No more goalkeepers for man-marking

    Clearer color separation between bench and stand players in the line-up

    Text update

    Display of the player rating on the transfer offer screen

    Champions in Austria are now correctly entered in the statistics

    Sold players are no longer listed under "Players on transfer list”

    No more duplicated negotiations with players on the same day

    Market value on the transfer offer screen equal to the market value on the negotiation screen

    Penalty kicks are now valued at 0.7 deserved goals

    3D club ground view now blocks help screen

    Number of yellow and red cards improved, referee more important, AI more careful

    Negotiation of perimeter advertising: Total of perimeters of the offer per year is now displayed, not perimeter*running time

    Problem with the equipment of the youth boarding schools solved

    Bug in the promotion to 1st Austrian league fixed

    General stability improved

    Special characters in the user name no longer prevent the start of the game or the saving and loading of scores

    Fixed a bug that could cause the game to start in too high a resolution and display a black screen

    Fixed a bug that could prevent the graphics engine from starting correctly (OpenGL 3.1 bug)

    Reduced minimum screen resolution from 1366x768 to 1360x768

    Shift key can now be held down at startup to force windowed mode

    Editor: Fixed bug where the editor could not start because of SQLite.Interop.dll

    Editor: City editor fixed (new creation of cities)

    Editor: Error with referee pictures corrected

    Editor: Error with generic badges fixed

    As always if you run into any issues or bugs do go here - https://redmine.thqnordic.com/projects/we-are-football-community/issues/new to report the issue

    Always make sure that you attach the log files for any error you have, they are located here - c:UsersUSERNAMESaved GamesWe Are Football

    Or find us on discord here - https://discord.gg/wearefootball

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Additional Information

«WE ARE FOOTBALL» is a Strategy game for GOG, developed by «THQ Nordic GmbH». It was first released on and last updated on . The lowest historical price was $2.49 on , and the highest was $24.99 on . This game has not yet received any ratings or reviews on AppAgg. On GOG Store, the current store rating is 3.6 based on 9 votes. Supported features include: Achievements, Cloud saves, Co-op, Multi-player, Overlay, Single-player, Soccer, Strategy, Team sport. Available languages: Deutsch, English, español, français, italiano, polski, русский, 中文. AppAgg continuously tracks the price history, ratings, and user feedback for «WE ARE FOOTBALL». Subscribe to this game or follow its RSS feed to get notified about future discounts or updates.
WE ARE FOOTBALLWE ARE FOOTBALL Short URL: Copied!
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