开发人员: Viktor Chokov (1)
价格: 免费
排名: 0 
评价: 0 我要评价
列表: 1 + 1
积分: 1 + 611 (4.8) ¡
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Darkrise - Pixel Action RPG
Darkrise is a classic hardcore game that was created by two indie developers in nostalgic pixel style.

In this action RPG game you can get acquainted with 4 classes - Mage, Warrior, Archer and Rogue. Each of them has their own unique skills, game mechanics, features, strengths and weaknesses.

Homeland of the game hero has been invaded by goblins, undead creatures, demons and neighboring countries. Now the hero has to become stronger and clean the country from invaders.

There are about 100 location to play on and 3 difficulties. Enemies will spawn in a front of you or appear from portals that will spawn randomly on location every few seconds. All enemies are different and have their unique features. Defective enemies can appear sometimes, they have random stats and you cannot predict their powers.

Fighting system is quite juicy: camera shakes, strike flashes, health drop animation, dropped items fly in sides. Your character and enemies are fast, you always have to move if you don't want to lose.

There are lots of possibilities to make your character stronger. There are 8 types and 6 rarities of equipment. You can make slots in your armor and place gems there, you can also combine several gems of one type to get an upgraded one. The smith in the town will gladly enchance and reforge your armor that will make it even better.
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#1. Darkrise - Pixel Action RPG (iOS) 来自: Viktor Chokov
#2. Darkrise - Pixel Action RPG (iOS) 来自: Viktor Chokov
#3. Darkrise - Pixel Action RPG (iOS) 来自: Viktor Chokov
#4. Darkrise - Pixel Action RPG (iOS) 来自: Viktor Chokov
#5. Darkrise - Pixel Action RPG (iOS) 来自: Viktor Chokov
#6. Darkrise - Pixel Action RPG (iOS) 来自: Viktor Chokov
#7. Darkrise - Pixel Action RPG (iOS) 来自: Viktor Chokov
#8. Darkrise - Pixel Action RPG (iOS) 来自: Viktor Chokov
#9. Darkrise - Pixel Action RPG (iOS) 来自: Viktor Chokov
#10. Darkrise - Pixel Action RPG (iOS) 来自: Viktor Chokov

新版变化

  • 版本: 0.26.19
  • 已更新:
  • General Changes:
    - Elmort town has been redesigned.
    - Elmort Catacombs (levels 80–100) have been added.
    - Several new quests in Elmort for level 80 characters have been added.
    - Tower of Insanity (levels 180–200) has been added, featuring two new bosses: Mutant Rat and Ashen Reaper. Mythical Unification Stones can drop from chests there.
    - Several new unique items have been introduced.
    - New runes: Divine Wrath, Rage Blood, and Concentration.
    - The Haunted Harvest event has been activated.
    - Some equipment items (currently weapons, chestplates, and boots) now have a chance to gain bonus modifiers. In the future, a scroll will be introduced to apply them to any item.

    Balance Changes:
    - Most bosses can now be stunned and frozen, after which they gain control immunity for 10 seconds.
    - Witches and the High Demon can now only use healing/berserker abilities a limited number of times, allowing lower-damage players to defeat them.
    - Damage of defective mobs reduced by ~2.5x.
    - Invisible mobs have been reintroduced.
    - Fixed some mob attacks not being interrupted by stun or freeze (likely not all — please report more if you find them).
    - Mage: added a new defensive skill - Mindflare.
    - Warrior: sword block now consumes energy.
    - DoT ticks (Bleeding, Burning, Poisoning) can no longer be dodged once applied.
    - The Dragonslayer Set bonus that increased damage based on defense has been nerfed from 40% → 20%.
    - All pieces of the Eruption Set now drop from both mobs in the Desecrated Field and the High Demon boss.
    - Player characters now regenerate 1% of max health per second by default, instead of a flat value that scaled slightly with level.
    - Critical Rate formula has been equalized with the Armor Penetration and Defense formulas. Previously, it provided more value than intended, resulting in excessively high critical chance for minimal investment. It is now balanced to match the value of other stats.

    Location and Level Adjustments:
    - Due to progression issues after level 120, several locations and bosses have been re-leveled:
    - Ancient Fortress: 130 → 125
    - Exiled King: 135 → 125 (to match location)
    - Skeleton King: 150 → 135 (to match location)
    - Snowdale: 160 → 155
    - Forgotten Hill & Glacial Swine: 165 → 160
    - Lava’s Edge & Infernax: 180 → 170
    - Changed the Abandoned Woods level range from 130–150 → 170–180
    - Changed the Bridge of Stagnation level range from 150–200 → 180–200
    - Reduced the number of mobs in Abandoned Woods by 50%
    - Reduced the number of mobs in Bridge of Stagnation by 40%

    Other Changes:
    - Energy Shield stat modifiers no longer appear on normal equipment items.
    - Fixed the “double jump” bug. Default jump height has been increased so characters can now jump up to 3 blocks by default.
    - A cooldown timer for the next resurrection via ad is now shown as a debuff. While this debuff is active, dying again will not allow resurrection via ad. It resets when you enter a town.
    - When you enter a challenge location (e.g., Enchanted Swamp with the Witch boss), your previous location is cached so you can return to it after completing the challenge.
    - Low health screen effect added (can be disabled in Settings).
    - Stylist now deducts currency correctly.
    - Inventory backup system reworked: items should no longer be lost on crash; the game will revert to the most recent save.
    - Inventory is no longer saved on every item pickup. Instead, it saves every few minutes, on game exit, and when the game is minimized. This reduces lag during fights with heavy loot drops and lowers the chance of crashes.

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