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Price: $4.99
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Description

Hex of Steel
WARNING: Older devices will not be able to run the biggest scenarios. You need a device with good GPU/CPU performances in order to run those, it is hard to tell which iPad/iPhone can or cannot run those. iPhone X (Any 2017 device) and above should run those fine. You will still be able to play any of the campaign scenarios with any device, there is a hundred of them (or play in multiplayer).

Hex of Steel is a refreshing WWII wargame covering all fronts featuring a certain amount of original mechanics. Fight in solo against finally a decent AI throughout Europe, Africa or the Pacific, or against a friend in the cross-platform PBEM multiplayer.

Embark on a gaming journey that started with just 53 euros from Kickstarter and a dream! "Hex of Steel" is not just another wargame; it's a testament to determination and passion.

Key Features that Set "Hex of Steel" Apart:
• Adaptive AI that Never Cheats.
• Explore Gigantic Scenarios Spanning Europe, North Africa, Pacific, and more.
• No Turn Limits, No Unit Limits (Can be changed).
• Cross-Platform Multiplayer (PC/Mobile).
• Play with Standard Unit Representation or NATO Icons.
• Capture and Deploy Almost Any Unit in Your Army.
• Engage in Branched Campaigns with Core Units – Shape Their History Throughout the Campaign.
• Diplomacy that Adds Depth to Strategy (Wars, Alliances, Truces).
• Over 50 Policies to Personalize Your Gameplay – Choose Doctrines, Occupation, Conscription, and More!
• Unleash Your Creativity with Multiple Editors: Tiles, Units, Countries, and Scenarios.
• Random Scenario Generator (Work in Progress) for Endless Challenges.
• Experience Dynamic Weather with Stunning Sound and Graphics Effects.
• Dive into a World of Unique and Optional Mechanics – Explore Limitless Possibilities!

Absolutely no paid content / in app purchases!

Don't miss your chance to immerse yourself in the ultimate wargaming experience – "Hex of Steel" awaits your strategic brilliance!
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Screenshots

#1. Hex of Steel (iOS) By: Valentin Lievre#2. Hex of Steel (iOS) By: Valentin Lievre#3. Hex of Steel (iOS) By: Valentin Lievre#4. Hex of Steel (iOS) By: Valentin Lievre#5. Hex of Steel (iOS) By: Valentin Lievre#6. Hex of Steel (iOS) By: Valentin Lievre#7. Hex of Steel (iOS) By: Valentin Lievre#8. Hex of Steel (iOS) By: Valentin Lievre#9. Hex of Steel (iOS) By: Valentin Lievre#10. Hex of Steel (iOS) By: Valentin Lievre

What's new

  • Version: 7.4.0
  • Updated:
  • ADDED
    • New 'political map' overlay. At the push of a button, you can show/hide it. Combined with the keybind to hide units, you have full control over what's shown/hidden. It does not contain country names yet, I have thought about adding it but still cannot find any way to calculate where the name would be shown (for countries with colonies or with territories across sea).
    • New policy category: National Focuses.
    • Few new policies to go under that new category: Industrial overtime, Aggressive Propaganda, Military Scientists, Army Training, Resistance Suppression, Construction Engineering, • Commanders development program. Description is available in game :) The goal for this new category was to be more useful late game, to have something where you could have your • HQ points spent on a per turn basis automatically. Some of these policies do require a sacrifice of 1 HQ point per turn.
    • New other policies: Bigger command centers, Highlands experts.
    • Possibility to completely hide the in game UI by pressing F10 (+ new keybind).
    • Possibility to assign/change a country's ideology in the map editor.
    • AT infantry to Greece.
    • AA units to Turkey.
    • Basic AA and artillery to baltic states.


    CHANGED
    • Multiplayer compatibility -> 7.4.0.
    • Economy / Occupation policies and income modifiers did not work as intended when a tile was occupied (modifiers applied on wrong value).
    • Made policies lighter (data wise). Will make some late game save files a tad lighter/smaller.
    • Increased Commanders units upkeep by quite a lot when playing with policies ON (15 upkeep vs 1 upkeep).
    • Slightly changed the player slots setup in the map editor settings.
    • Now showing the max cap of HQ points in both the store and the policies menu.
    • Changed the 'map' button action to toggling the political map. I have disabled the old 'strategic' map.
    • I have removed the hardcoded 'Winter fighting bonus' for the Northern countries, and instead, made it free for them to pick the Winter Soldiers military tactics policy.
    • Political unit option no longer add an extra production turn.
    • Mountaineer unit option now adds an extra production turn.
    • Mountaineer option is now available for small AT guns and artillery guns.
    • Several buildings graphics (Coastal batteries, factory, refinery).
    • Supplies amount per tile penalty with complex supplies setting.
    • Estonia country revamp (geography) on Europe scenarios.
    • Latvia country revamp (geography) on Europe scenarios.
    • Lithuania country revamp (geography) on Europe scenarios.
    • Added missing naval convoy routes in Europe scenarios (other than 1939).
    • Reduced a bit the AI's purchase rate of commanders.


    FIXED
    • Tile info displayed with mouse hovering would not display the right amount of income production if the amount was modified in the editor (on a per tile basis).
    • AI buying too many AT infantry even when not needed.
    • Changing faction in the diplomacy menu did not provoke a refresh of the income summary.
    • Units with 0 movement points would not turn 'dark' once they had attacked (indicating they are out of actions). Example: Coastal batteries.
    • Newly deployed units would not be darkened unless selected and unselected (force refresh).
    • Units on small islands could not resupply if a single enemy was nearby.
    • Trench tiles if set as VP when captured would yield a 'no translation' notification.

Price

  • Today: $4.99
  • Minimum: $4.99
  • Maximum: $4.99
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Additional Information

Hex of SteelHex of Steel Short URL: Copied!

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