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Rune In The Three Kingdoms
Game play introduction:
The game currently adopts Diablo-like gameplay and data. the concepts of anger system, general system, and attack distance have been emphasized. In order to enhance the game experience, the levels and values ​​required for some data have been modified.
The game is divided into three entrances: Normal, Nightmare, and Hell. Enemies that are immune to different types of damage will gradually appear at the entrance of Nightmare and Hell. Rainbow Jewelry and Halo (not yet online) can break the immunity. In the following different entrances, you can get different amounts of gold coins, diamonds, experience, and general points.
Rage system:
1) There are 6 types of anger: normal attack, shield, fire, lightning, cold, poison.
2) Normal attacks and shields must bring anger, and other elemental damages are added according to the damage type of the player character.
3) There are several balls at the bottom left of the game. When attacking or being attacked, the anger value will increase.
4) When the anger value reaches a certain value, click to release, during which the anger will be consumed at a rate of 10% per second.
5) During the release of anger, the gain of anger will no longer be increased.
6) During the release of anger, the damage skills corresponding to anger will be improved, and the shield will receive global damage reduction, up to 100%, effective for all damage.
7) Different rage values ​​can trigger different skill types, and each type has 4 attack skills.
General system:
1) The protagonist can choose between male and female, and can carry up to 5 generals.
2) Both generals and protagonists can be fully equipped with the same equipment.
3) The consumption of equipment durability is the same for the protagonist and generals.
4) Both the protagonist and generals have normal attack and skill attack, and each general has its own skill attack damage type.
5) The unlocking of generals needs to meet the points requirements, and the points can be obtained by killing the boss corresponding to the character.
6) The points given by the boss are different in different difficulties: 1 point for normal, 2 points for nightmares, 5 points for hell, doubled in death mode.
Attack distance:
1) Since the current game form is a battle formation, players cannot control the movement of characters in the battlefield.
2) The attack distance is calculated according to the front and rear distance positions of the battle formation, and the distance will be reduced by 1 every time a row of enemies is found forward.
3) Added the concept of adding 1 horse and subtracting 1 horse: -1 horse, the effect is -1 when you calculate the distance from others; +1 horse, the effect is +1 when others calculate the distance from you. There is a value of 2 at most, which enhances the offensive and defensive positions.
Pet system:
1) Pets provide attribute bonuses such as blood recovery and mana recovery for all teams in the battle formation through the aura.
2) Pets can only be equipped on the protagonist. If the protagonist is killed, the pet aura will be invalid.
Death Mode:
1) All reward attributes (gold coins, diamonds, experience, military commander points, acquisition of magic equipment, etc.) are doubled.
2) However, in this mode, the generals killed by the player will die and can no longer participate in the game, and the equipment on the dead character will also be lost.
3) Players can forcibly dismiss the game to avoid death, but only if all equipment or props in the backpack are lost.
4) Players cannot leave the battle in the combat state, and cannot advance or leave the game. Can only be forced to disband or forward teleportation (transportation skills, will be provided by the rune language equipment, currently not installed in the test).
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스크린샷

#1. Rune In The Three Kingdoms (iOS) 게시자: Shenzhen Yuanyu Technology Co., Ltd
#2. Rune In The Three Kingdoms (iOS) 게시자: Shenzhen Yuanyu Technology Co., Ltd
#3. Rune In The Three Kingdoms (iOS) 게시자: Shenzhen Yuanyu Technology Co., Ltd
#4. Rune In The Three Kingdoms (iOS) 게시자: Shenzhen Yuanyu Technology Co., Ltd
#5. Rune In The Three Kingdoms (iOS) 게시자: Shenzhen Yuanyu Technology Co., Ltd
#6. Rune In The Three Kingdoms (iOS) 게시자: Shenzhen Yuanyu Technology Co., Ltd

새로운 기능

  • 버전: 2.3.7
  • 업데이트:
  • Version 2.3.7
    (1) Add generals' skills, Huang Zhong: Acquire strafing skills, attack up to 10 targets, and increase hit rate by 100%;
    (2) Add generals' skills, Sun Shangxiang: Every attack or skill hit increases the damage of all ally skills by 20%, up to 80%;
    (3) Change runeword Chains of Honor, change physical damage to lightning damage;
    (4) Change runeword Ice, Modify the ice damage to 50%-60%;

    Version 2.3.6
    (1) The protagonist can now choose military commander skills to learn;
    (2) The number of monster generals in each group of Hell is reduced to 2;
    (3) Add generals' skills, Guan Yu: Attack an enemy general with a fixed hit, ignoring attack distance and physical damage reduction;
    (4) Add generals' skills, Diao Chan: When attacked, charm will be cast, and the general will lose combat effectiveness and cannot use general skills;
    (5) Add generals' skills, Guo Jia: Dead unit on the field will cause 8%-12% of the enemy's life value as damage, and it will be invalid when the enemy's life value is less than 40%;

    Version 2.3.5
    (1) The price of steamed buns is adjusted to 6 diamonds;
    (2) Add generals' skills, Zhuge Liang: Friendly generals have a level 25 energy shield; every time a friendly general is hit, it will trigger flame burning, and the enemy will be damaged by the current skill and physical damage value; Killing removes the damage effect;
    (3) Add generals' skills, Zhang Fei: Each time an attack or skill hits, amplify damage increases by 30%, up to 150%;
    (4) Add generals' skills, Cao Ren: Block chance increased by 75%, Block speed increase by 100%. friend's takes damage of increased by 100%;
    (5) Add generals' skills, Lu Bu: Not controlled by any control skills, attack speed increased by 100%; hit rate increased by 100%; damage increased by 100%;

    Version 2.3.4
    (1) Add generals' skills, Dian Wei: Each time he is hit by enemy, damage reduced by 20%, up to 100%; enhance damage by 20%, up to 100%;
    (2) Add generals' skills, Huang Gai: for every 1% you lose, the enemy unit attacking you will lose 2% of his life; when the enemy's life is less than 35%, it will not effect;
    (3) Add generals' skills, Zhao Yun: chance of deadly strike increased by 100%, dodge increased by 75%, and can dodge physical and magic damage;
    (4) Add generals' skills, Hua Tuo: During the duration period, the generals who died in battle can be resurrected. Each general only has one chance during the cycle;
    (5) Add generals' skills, Sima Yi: with each attack or skill hit, all resist of your own generals increases by 15%, up to 75%; the max resist of your own generals increases by 15%;

    Version 2.3.3
    (1) Add generals' skills, Taishi Ci: All ally’ Life stolen per hit increases by 50%, Mana stolen per hit increases by 50%; mana recovery +500%;
    (2) Add generals' skills, Zhang He: Each time an attack or skill hits, the target's defense is reduced by 500 points, and the defense is reduced to 0 at most; self defense is increased by 500 points;
    (3) Add generals' skills, Xiahou Dun: Every 3 attacks or skill hits, end the general skill of an enemy general;
    (4) Add generals' skills, Xia Houyuan: Each time an attack or skill hits, the target's max life percent will be reduced by 10%, up to 50%; self max life percent will be increased by 10%, up to 50%;
    (5) Add generals' skills, Xu Chu: All ally have level 10 redemption aura; Replenish life +50;

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