I’m 33 now, a developer, but also a husband and dad. Most of my day revolves around work and family responsibilities, but late at night—when the house is finally quiet—I open my laptop and work on something that’s just for me: my own game.
Tower defense games were a big part of my teenage years. I loved the mix of strategy and chaos, that feeling of “just one more wave”. But over the years, I noticed most games in the genre leaned too heavily on ads, pay-to-win systems, or complexity that stripped away the fun.
That’s when I decided to build Galaxy Defense: Tower Rush. A project that fits between my day job and family time. A game that focuses on the thrill of strategy, the simplicity of quick sessions, and the satisfaction of progress without pressure.
For me, this game isn’t just about defending towers—it’s about proving to myself (and maybe to my kids one day) that even as life gets busier, you can still create, dream, and share something with the world.
Every download means someone out there is playing a game I built in the quiet hours after bedtime stories and dinner dishes. And that makes the journey worth it. 🚀