| 개발자: | Benjamin King (1) | ||
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기술

Guild Managerisn't about flashy combat or hand-holding tutorials. It's about the hard decisions that separate legendary guild masters from failures: Who gets sent on the suicide mission? Do you spend gold on facility upgrades or hire that promising mage? Can you afford to let your star warrior retire, or do you convince them to stay for one more year?
Stories Emerge From Your Decisions
Dominic survived 47 missions without injury—until the day he didn't come back from an Epic Boss contract. Sarah's tactical brilliance saved the party three times in one week. Jonathan started as a nervous recruit and retired as a decorated veteran with two awards to his name.
These aren't scripted events. They're the natural result of your choices, RNG, and the personalities of the adventurers you've assembled.
The Core Loop
Each week, you'll:
Scout and Recruitnew adventurers from a pool of 30 candidates
Assign Missionsby forming balanced parties and choosing strategies
Manage Resourcesby upgrading facilities and training your best members
React to Outcomesas missions succeed, fail, or go catastrophically wrong
Every mission generates a detailed report. Sometimes your tactician devises brilliant strategies. Sometimes your healer pulls someone back from the brink of death. Sometimes someone doesn't make it home.
Build for the Long Game
52-Week Campaignper year with end-of-year awards ceremony
Facility Upgradesprovide permanent bonuses to all adventurers
Epic Lootfound on missions boosts your entire guild
Retirement Systemforces you to groom the next generation
Multiple Strategiesper mission: Aggressive? Safety First? Treasure Hunters?
Morale Managementaffects success rates and party performance
Depth Without Bloat
This isn't a game where you micromanage inventory or watch combat animations. It's pure strategic decision-making. Stats matter. Composition matters. Luck matters. But most of all, your choices matter.
You'll lose adventurers you've invested in. You'll celebrate milestones. You'll remember specific missions for years. That's the point.
KEY FEATURES
✦ Emergent Storytelling- Every mission generates unique narrative moments
✦ 5 Adventurer Classes- Warrior, Mage, Rogue, Ranger, Healer
✦ 5 Mission Types- Extermination, Research, Exploration, Escort, Epic Boss
✦ 5 Party Roles- Dealer, Tank, Tactician, Scout, Support
✦ 5 Mission Strategies- From cautious to aggressive, each with tradeoffs
✦ 10 Upgradeable Facilities- Each with 5 tiers of improvement
✦ Personality Traits- Combat style, teamwork, work ethic, and greed affect performance
✦ Hot Streak System- Uninjured runs grant performance bonuses
✦ Morale Mechanics- Guild spirit directly impacts mission success rates
✦ Yearly Awards- Compete for Dealer of the Year, Manager of the Year, and more
✦ Epic Loot Collection- Rare artifacts provide permanent guild-wide bonuses
✦ Retirement & Legacy- Adventurers age out, forcing succession planning
✦ Party Presets- Save your favorite team compositions for quick deployment
✦ Permadeath- Rare, but devastating when it happens
PERFECT FOR PLAYERS WHO:
Love management sims with meaningful decisions
Enjoy text-heavy games with strong writing (Darkest Dungeon, Rimworld)
Want the "one more turn" feeling without 100-hour commitments
Appreciate emergent narratives over scripted storylines
Don't need graphics to be immersed
NOT FOR PLAYERS WHO:
Need action combat or real-time gameplay
Expect AAA production values and voice acting
Want to be handheld through mechanics
Dislike reading text-based reports
FROM THE DEVELOPER
Guild Manager was built on a simple philosophy: management games should create stories worth remembering. Every mechanic exists to generate "Remember when..." moments.
You won't find loot boxes, microtransactions, or artificial grind here. Just pure strategic gameplay where your decisions—and a little bit of luck—determine whether your guild becomes legendary or collapses under the weight of your mistakes.
Your adventurers are counting on you. Don't let them down.
스크린샷






비디오
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