| Developer: | Sunny Demeanor Games (6) | ||
| Price: | Free | ||
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Description

Your Mission
It was supposed to be the rarest of all things - a day with no mission. That is, until you woke up to find Virginia gone and a note left behind telling you she had been taken.That note was left behind by your old partner, Dustin MacGuffin, who's since gone rogue - now he's up to something and using her as leverage to keep you from getting involved. Talk about a grave miscalculation
Now, you're taking matters into your own hands to get her back. This is not a sanctioned mission, so you're on your own this time using resources outside the usual channels. But you will get the MacGuffin ... whatever it takes
There's Always a Madman: The MacGuffincan be played with just a mouse. Gameplay consists of selecting the action or dialog you wish to take given the situation you’re facing. Although the life of a secret agent is complicated, playing There's Always a Madman: The MacGuffinis simple
Sequel or Standalone
There's Always a Madman: The MacGuffinis the fourth entry in the There's Always a Madmanseries, but it tells a standalone story. Like a classic James Bond novel or film where you can pick any one up independent of the rest, you can pick this story up without having experienced any prior stories in the There's Always a Madmanfranchise. However, I would recommend starting with the first game There's Always a Madman: Fight or Flightif you care to experience the series in its intended order
Make Them Talk
Will you go on a full rampage or are you just a professional doing his job? Choose the tools for how you want to get the job done, interrogate the henchmen standing in your path, and work your way up the chain to get to the man behind it all
This Time, It's Personal
For the first time in the There's Always a Madmanseries, we learn what Franklin Benjamin was like as a rookie agent and how he paired with his mentor at the time - the agency's top man, Dustin MacGuffin
Sounds like a Winner
Although the game is text-based like a novel, an emphasis is placed on visuals and music to set the appropriate mood for each scene, changing based on whether you're in a safe location or you're exposed to danger. It also features a theme song (with lyrics) written specifically for this game
Short and Not-So-Sweet
There's Always A Madman: The MacGuffinaims to be about the length of a movie for a single playthrough (roughly two hours). During that time, you may very well have to do some not-so-nice things to succeed. But that's okay - as they say, nice guys finish last. And we need you to come out on top
For reference, here are some similar games outside the There's Always a Madman series to help you get a further sense for what the There's Always A Madman games are like: GoldenEye 007 (and other James Bond games like Everything or Nothing), Mission: Impossible, Alpha Protocol, Hitman games, Splinter Cell games, Henchman Story, Agent A: A Puzzle in Disguise, Framed, I Expect You To Die, Batman Telltale Series, The Wolf Among Us
Q: Why make this game text-based? Why not use visuals?
A: James Bond, Jason Bourne, Jack Reacher, and Jack Ryan all started off in text format with novels. I believe this is the right move for the project - as they say, the book is always better, so I think a more book-like experience works here. The game's text will of course be supplemented with music to set the appropriate mood, such as whether you're in danger or in a safe spot
Get the MacGuffin before the MacGuffin gets you!
Each game in the There's Always a Madmanseries is designed as a standalone adventure, but if you wish to play the games in order, this is the order of release (and the recommended order to play):
1. There's Always a Madman: Fight or Flight
2. There's Always a Madman: Do Your Worst
3. There's Always a Madman: Bring the Thunder
4. There's Always a Madman: The MacGuffin5. There's Always a Madman: V.I.C.T.O.R.
And don't forget to check out my debut game, the cozy RPG A Weekend in Puzzleburg. There's Always a Madmanis technically a spin-off of A Weekend in Puzzleburgsince There's Always a Madmanis based on the Franklin Benjamin character first seen on a channel from the Puzzleburg hotel room TV
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- Version: Windows
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Developer
- Sunny Demeanor Games
- Platforms: Steam Games (6)
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Additional Information
- Version: Windows
- Category:
Steam Games›Other - OS:
Win - Size:
200 Mb - Capabilities:
Game demo,Single-player - Supported Languages:
English - Steam Store Rating:
0 - Updated:
- Release Date:
Contacts
- Website:
https://www.SunnyDemeanorGames.com
«There's Always a Madman: The MacGuffin Demo» is a Other game for Steam, developed by «Sunny Demeanor Games». It was first released on and last updated on . This game is currently free. This game has not yet received any ratings or reviews on AppAgg. Supported features include: Game demo, Single-player. Available languages: English. AppAgg continuously tracks the price history, ratings, and user feedback for «There's Always a Madman: The MacGuffin Demo». Subscribe to this game or follow its RSS feed to get notified about future discounts or updates.
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