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| Entwickler: | SooperType (2) | ||
| Preis: | Noch nicht bekannt Vorbestellen | ||
| Score: | 6.610 Bronze | ||
| Ranglisten: | 0 | ||
| Kommentare: | 0 Kommentar posten | ||
| Listen: | 0 + 0 | ||
| Punkte: | 0 + 0 ¡ | ||
| +1 Punkte | |||
Screenshots 5





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Videos 4
Beschreibung

UberLoop is a 3D top-down survivor with bullet-heaven combat—move, aim, and outlast escalating hordes while your build snowballs out of control.
Pick a character, level up with stat choices, crack open loot chests for new skills, and stack burn, poison, shock, cryo, auras, crit chains, and splash until nothing on the map survives your loop.
Features
5 playable characters (so far).
Deep build variety: stat upgrades on level-up plus stackable combat skills you find during the run.
Elemental paths—burn, poison, shock, and cryo builds (commit one and stack it hard).
Boss fights at set times through the run, ending in a final boss.
Sudden enemy swarms that spike pressure mid-run.
Elite enemies that can wreck a run fast.
Loot chests, XP pickups, coins, and a magnetic pickup upgrade.
Achievements tracked per character and across your career.
UI localization: English, Español, 中文, 日本語, Português, 한국어, Français, Deutsch.
Remappable keyboard controls in Settings (move, jump, dash, stats, pause).
Touch controls on mobile; gamepad-friendly UI navigation.
PC — Keyboard & Mouse
Controls below are the defaults — rebind them anytime in Settings.
Andere Plattformen 0
| UberLoopSteam Store6K BronzeWindowsVorbestellen | Noch nicht bekannt |
Derzeit nur in diesem Store.
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- Aktueller Preis: Noch nicht bekannt
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Entwickler 2
- SooperType
- Follower: 0
- Plattformen: Steam Spiele (2)
- Angebote: 0
- Listen: 0 + 0
- Punkte: 0 + 0 ¡
- Ranglisten: 0
- Kommentare: 0
- Videos: 1
- RSS: Abonnieren
Neue Funktionen
- Version: Windows
- Zuletzt aktualisiert:
- Combat Balance, Better Aiming & UI Improvements
This update focuses on making combat easier to read, improving controls, and giving each character a more balanced starting point.
Controls and aiming
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Controller players can aim with the right stick while moving independently.
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Keyboard and mouse players now aim toward the mouse cursor. Attacks still fire automatically.
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Dash is now assigned to left-stick click.
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Updated control diagrams and tutorial explanations.
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Added a directional indicator to make attack direction clearer.
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Added subtle camera movement for more flexibility while exploring.
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Removed Retaliate and unused camera rotation and zoom controls.
Combat and balance
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Rebalanced starting character stats, including health, armor, shields, evasion, and critical chance.
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Reduced enemy attack damage substantially. Basic goblins, skeletons, and robots now deal no more than 20 base damage per hit.
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Reduced heavier enemy and boss attacks while preserving their greater threat.
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Added poison-chance bonuses for Doctor Plague and Golem.
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Repulse now charges from primary direct hits rather than damage-over-time and secondary damage.
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Removed the screen-edge pulse when Repulse becomes ready.
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Adjusted normal enemy spawning during boss encounters to keep fights more active.
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Revised boss health scaling.
Upgrades and interface
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Added a free reroll to Charge Shrine upgrade choices.
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Redesigned upgrade choices into vertical cards with clearer highlighting.
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Moved upgrade titles above their icons.
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Improved controller navigation between upgrade cards and the reroll button.
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Added an overhead player health bar.
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Both player health displays now shift from green toward red as health falls.
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Added a Show FPS option.
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Updated character-select stat bars to reflect the revised character values.
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First-time players now see “New Game” on the start screen; returning players see “Continue.”
Tutorials and menus
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Refreshed tutorial panels to match the rest of the interface.
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Added a minimap legend tutorial after the introductory gameplay tutorial.
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Removed obsolete shrine entries from the minimap legend.
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Added a binding-aware prompt when Repulse is ready.
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Updated movement and aiming instructions.
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Improved locked and unlocked level frames and selection highlighting.
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Added an Exit Game button to Settings.
Effects, audio, and fixes
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Updated explosive-prop configuration and projectile collision masks.
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Explosions can now spawn separate burn, poison, shock, and cryo patches according to their enabled effects.
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Corrected follower split-shot playback, aiming, and firing cadence.
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Fixed repeated Time Freeze pickups so they refresh the timer.
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Improved spawn placement to reduce objects appearing beneath the map.
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Unified the shared prefab pool across levels.
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Improved menu music continuity between Start, Character Select, and Level Select.
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Centralized menu and event sound effects in the SFX Manager.
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Adjusted UI sounds and set the default SFX volume to 50%.
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Restored enemy-specific kill achievements.
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Removed temporary diagnostic logging.
Versionsverlauf
- Combat, Controls & Quality-of-Life Update
Combat & Abilities
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Updated Split Shot’s Yaw Arc mode to increase particle emission and spread from a single effect. Other spread modes retain their existing behavior.
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Updated attack animations to support multiple firing events within one animation.
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Removed Retaliate to keep the ability controls focused around Repulse.
Updated Controls
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Controller dash is now mapped to left-stick click (L3). Keyboard dash remains C.
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Removed mouse-wheel camera zoom. Mouse-wheel scrolling remains available in menus.
UI & Sound
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Added a consecutive-kill counter! Each kill pulses the counter. Another kill within one second increases the count and restarts the animation.
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Added button-click and navigation sounds throughout the menus.
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Added dedicated sounds for shrine consumption, level-ups, boss spawns, and Start screen confirmation.
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Renamed the skill menu counter to “Skill Slots Used” to clarify that it displays your current loadout capacity.
Spawning & Fixes
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Updated map-object placement to reject underground spawn positions.
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Added a buffer outside the camera view for turret spawns to reduce visible pop-in.
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Fixed player projectile spawning to distinguish between player and enemy prefabs with matching names.
Thanks for playing and sharing your feedback!
Weitere Informationen
- Kategorie:
Steam-Spiele›Strategie - Betriebssysteme:
Windows - Größe:
4 Gb - Verfügbare Funktionen:
Action,Casual,Custom Volume Controls,DualSense Controller Support,DualShock Controller Support,Family Sharing,Indie,Keyboard Only Option,Mouse Only Option,Partial Controller Support,Playable without Timed Input,Single-player,Steam Achievements,Stereo Sound,Strategy,Touch Only Option - Unterstützte Sprachen:
Deutsch,Chinesisch (vereinfacht),Englisch,Französisch,Japanisch,Koreanisch,Portugiesisch,Spanisch - Altersfreigabe:
9+ - Steam Store Bewertung: ¡
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AppAgg-Score
6.610
Geschätzter AppAgg-Score für
UberLoop
Entwickler: SooperType
6.610 Bronze
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Kurzinfo
- Steam Store
Auf AppAgg kannst du „UberLoop“ verfolgen, ein Spiel von SooperType für Steam in der Kategorie Strategie. AppAgg-Score: 6.610 (Bronze). AppAgg-Punkte des Spiels — bestätigt: 0; indirekt: 0. Öffentliche Listen mit diesem Spiel: 0. Nutzer, die es in privaten Listen gespeichert haben: 0. AppAgg-Nutzer haben das Spiel noch nicht bewertet. Bestätigte Punkte erfassen Store-Aufrufe angemeldeter AppAgg-Nutzer; indirekte Punkte beruhen auf Store-Daten. AppAgg zählt öffentliche Listen mit einer App oder einem Spiel sowie Nutzer, die sie oder es in privaten Listen gespeichert haben. Das Spiel wurde zuletzt am aktualisiert. Das Spiel unterstützt folgende Funktionen: Action, Casual, Custom Volume Controls, DualSense Controller Support, DualShock Controller Support, Family Sharing, Indie, Keyboard Only Option, Mouse Only Option, Partial Controller Support, Playable without Timed Input, Single-player, Steam Achievements, Stereo Sound, Strategy, Touch Only Option. Das Spiel ist in folgenden Sprachen verfügbar: Deutsch, Chinesisch (vereinfacht), Englisch, Französisch, Japanisch, Koreanisch, Portugiesisch, Spanisch. Sieh dir den Preisverlauf an, füge das Spiel einer Liste hinzu oder folge dem Entwickler. Verfolge künftige Angebote und Updates des Spiels über den RSS-Feed. AppAgg hostet oder vertreibt dieses Spiel nicht. Alle Marken, Logos und Screenshots im Zusammenhang mit dem Spiel gehören ihren jeweiligen Eigentümern.