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说明
ShaderMania is a visual Metal shader editor for iPadOS. Write fragment shaders with realtime preview and playback, organize shaders and images as nodes, connect shader inputs, expose parameters as sliders, and export rendered images.
ShaderMania also includes a public shader library with examples and tutorial shaders, including links to explanation videos where available.
ShaderMania is free to use. Optional tips are available if you want to support development.
A physical keyboard is recommended for coding shaders on iPad.
Features
• Live Metal fragment shader editing with realtime preview and playback.
• Visual node graph for shader and image nodes.
• Connect shader nodes to build reusable shader chains.
• Named shader input slots declared directly in shader source code.
• Parameter annotations for sliders and live UI controls.
• Realtime syntax checking, compiler errors, and warnings.
• Render to custom resolutions and export PNG images.
• Undo and redo for common node graph edits.
Shader Library
• Browse public shader examples and tutorial shaders.
• Add shaders from the library to your own projects.
• Upload useful, inspectable shader work to the public library.
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价格历史
-
* 提供应用内购商品 - 目前价格: 免费
- 最小值: 免费
- 最大值: 免费
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AppAgg 评分
AppAgg 预估评分: ShaderMania
$5,520
评分越高,通常表示在 AppAgg 上的信号越强。
基于:🔥 热度 · ⭐ 用户评分 · 🕒 新鲜度 · 🏷️ 优惠 · 🏬 商店数据 · 👥 社区活跃度
此评分仅供参考,并非真实价格、出售要约或市场估值。
短网址: 已复制!
新版变化
- 版本: 2.0
- 最后更新:
- ShaderMania 2.0 is a major refresh with faster node graph interaction, improved preview updates, undo and redo for common graph edits, more reliable shader compilation, and many stability fixes.
其他信息
开发人员
- Markus Moenig
- 平台: iOS 应用 (2)
- 列表: 1 + 1
- 积分: 1 + 0 ¡
- 排名: 0
- 评论: 0
- 折扣: 0
- 视频: 0
- RSS: 订阅
列表 (1)
- ShaderMania
积分 (1)
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- 1,111 m374
- +1
排名 (0)
0 ☹️
评论 (0)
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«ShaderMania». 平台: iOS. 类别: 软件开发工具. 开发商: «Markus Moenig». 首次发布: . 最后更新: . 目前价格: 免费. 该条目尚未在 AppAgg 上获得评分或评论。 列表: 公开: 1, 私密: 1. 追踪点: 已确认: 1, 间接: 0. 可用语言: English. AppAgg 会跟踪 «ShaderMania»的价格历史、评分和用户反馈。 关注未来折扣和更新: RSS. AppAgg 不托管应用程序或分发软件。 所有商标、徽标和屏幕截图均属于其各自所有者。
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