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Project Warlock II
KEY FEATURES

Palmer, Urd, and Kirsten campaigns

Realmshift Mode that lets you play any Character in any Chapter

36 sprawling vertical levels

54 weapons

20 character perks

20 passive upgrades

27 spells

50 monsters

Unique character progression systems - Runes, Stats, Perks, and a multitude of upgrades

Warlock Evolved

Project Warlock II picks up right after the events of the first game. Warlock’s disciples Palmer, Urd, and Kirsten, each bring their own arsenals of skills, perks, unique weapons, and spells to the table, as well as personal reasons to confront their old master.

Levels in the game evolved into vertical, three-dimensional, multi-floored structures, platforms, and buildings that literally elevate the gameplay. Each of the 3 chapters of Project Warlock II consists of 12 levels, each one more vertical and intricate than in the original game.

Explosive Combat

Palmer, Urd, and Kirsten carry unique arsenals of weapons and magic skills based on their personas that enable different playstyles. Their tools of destruction can be upgraded resulting in 20 weapons for each character.
In the first chapter, don the mantle of Palmer, whose love for ice, fire, and dual guns fuels the fight against the demon hordes. Though little is known about his past, Palmer's lethal arsenal of weapons and magic makes him an unstoppable force against the endless waves of relentless Ghouls, towering Turbo Knights, flying Cacobots, and massive Pigdemons standing in his way, whether he’s raining down bullets, setting hellspawns on fire, or shattering them into pieces.

Chapter 2 lets you experience the power of Urd’s magical arsenal and nimble weapons in the fight against demon hordes. Urd’s smaller, lethal tools, like the magic-infused Dagger, Buckshot Revolver, and TNT Charges, are perfect for dynamic combat. Her spells, from Agility for speed to Poison for damage-over-time and Crystal for battlefield control, give her the edge in battle. With her versatile weapons and magic, Urd is a deadly force, exploiting enemy weaknesses to master the art of demon-slaying.

Kirsten’s campaign in Chapter 3 takes you beyond the stars, where cosmic horrors and unspoken threats lurk in the void. Armed with heat-based weapons and summoning magic, she thrives in chaos. Her Nailgun ricochets bullets off walls, the Lava Streamer scorches everything in its path, and her Demonic Claws tear through flesh and armor, feeding her insatiable hunger for battle. With Hellish Slaves at her command, and the crushing force of the Demonic Hammer, Kirsten bends dark forces to her will, searching for redemption… or something far more sinister.

Old Meets New

The legacy of the first Warlock lives on in the sequel! The goal with Project Warlock II is to take the gameplay you enjoyed from the original game and elevate it without losing the “Warlock soul”.

The ol’ and trusty character progression from the original Project Warlock is back in the form of Stats and Perks Points for you to find, scattered around the levels. Use them at the stations in the HUB - a level between the levels, similar to Workshop from the first game - and enhance your abilities to take the demonic carnage to another level.

Each Warlock disciple brings a few unique upgrades, allowing them to show off the full potential of their respective arsenals.

During your adventure in Project Warlock II you will find familiar demons, weapons and spells…
ขึ้น ↓

ภาพหน้าจอ

#1. Project Warlock II (GOG) โดย: Retrovibe
#2. Project Warlock II (GOG) โดย: Retrovibe
#3. Project Warlock II (GOG) โดย: Retrovibe
#4. Project Warlock II (GOG) โดย: Retrovibe
#5. Project Warlock II (GOG) โดย: Retrovibe
#6. Project Warlock II (GOG) โดย: Retrovibe
#7. Project Warlock II (GOG) โดย: Retrovibe
#8. Project Warlock II (GOG) โดย: Retrovibe
#9. Project Warlock II (GOG) โดย: Retrovibe
#10. Project Warlock II (GOG) โดย: Retrovibe

วิดีโอ

มีอะไรใหม่

  • เวอร์ชัน: Windows
  • อัปเดต:
  • Update v0.2.8.16 (02.03.2023)

    Fix: Improved claymore hit detection

    Fix: Increased claymore hit angle from 120 degrees to 160 degrees

    Fix: Explosions from the Sharpshooter Perk no longer deal damage to the player
    Update v0.2.7.54 (21.10.2022) MONSTERS

    Max View Distance changed to 999
    RAILGUN

    Spread fix - Shots should not be misaligned from the crosshair anymore
    LEVEL FIXES

    E1M6 - fixed issue with monsters clipping through fences

    E1M11 - fixed ghouls being stuck on top of towers
    Update v0.2.7.51 (14.10.2022) GLOBAL CHANGES

    Split the existing levels into 12 levels

    Removed level 5 completely

    Overall navigation improvements

    Simplified level flow with a more linear level progress path

    More items spawn in every level

    Miniboss encounters are now much more frequent

    More big monster encounters

    Removed some of the monster spawners spawning behind the player but NOT ALL as it's a design choice in some places

    Enlarged a lot of areas to make the movement easier when fighting monsters

    Improved various particle effects

    Changed and added more music tracks
    ADDITIONS

    Added new bestiary entries for elite monsters (Turbo Knight, Skeletron, Hogdaddy, Ubershambler)

    Added new secret cameos

    Added new entering graphics for each level

    Added new Lava Shader

    Added new Water Shader

    Added new Goo Shader

    Added new glowing material to destructible goo elements

    Added new 3D explosion effects and particles
    BALANCE

    Improved Necrogirls resurrection logic - they will now run toward the resurrected monster

    Increased Skeletron projectile speed from 30m/s to 40m/s
    BUGFIXES

    Fixed monster landing animation issues
    Update v0.2.6.45 (26.08.2022)

    A possible fix where sometimes the explosion VFX would not appear

    Fixed a bug where monsters would aggro at the player too early

    Added autosave-based checkpoints to the Single Stage mode
    UPDATE 0.2.6.38 (05.08.2022) FIXES

    Fixed Player Orientation when loading the game state

    Fixed textures at the start of E1M4

    Fixed pause menu tint on ultrawide screens

    Fixed some monster placement in E1M4

    Fixed incorrect total monster count in level summary

    Fixed falling animations of Cacobots and Protosatan

    Fixed an issue where Autoshotgun fire rate would bug out

    Fixed an issue where automap in e1m4 would always be uncovered
    ADJUSTMENTS Adjusted gib amount depending on monster size:

    Smaller enemies drop fewer gibs

    Bigger enemies drop more gibs
    Adjusted Necrogirls... again!

    Their projectile attacks are less frequent

    Their main focus is to revive dead monsters
    UPDATE 0.2.5.43 (13.07.2022) FIXES

    Improved Player controller stepping - players should no longer get stuck on certain geometry objects

    Fixed spawn points of monsters resulting in them shooting through walls from inaccessible areas
    UPDATE 0.2.5.41 (21.06.2022) FIXES

    Rebaked Occlusion Culling for all levels - issues with textures not appearing properly should now be resolved

    Applied a potential fix for imps jumping outside of the geometry and shooting from behind walls

    Tweaked Akimbo cooldown mechanics. Now when using akimbo and switching to other weapons the cooldown timer will be shorter as long as you don't disable it manually or use the whole akimbo time

    The Run key binding is updated to enable Walking when Autorun is toggled on

    Reduced the amount of quicksave slots to one. If you rename the quicksave, a new quicksave will be made instead
    UPDATE 0.2.5.40 (14.06.2022) QUALITY OF LIFE CHANGES

    Added option of closing the tutorial with interaction

    Added option of closing the tutorial with the pause button

    Added an error message on game start if there are any issues with IO access to folders to avoid the game being stuck at the logo screen

    Added Coyote Time. Jumping should feel more predictable now

    Added Manual Reload Binding

    Added 180-degree rotation Binding for controllers

    Increased base controller sensitivity modifier
    BALANCE

    Reduced Necrogirl Projectile speed from 10m/s to 5m/s

    Reduced Necrogirl Projectile homing time from 3s to 1.5s

    Reduced Necrogirl Projectile damage from 15 to 5 per projectile

    Reduced Turboknight Projectile speed from 40m/s to 25m/s
    FIXES

    Fixed font issues in the Russian localization

    Fixed an issue where the fire spell bar under crosshair would stay after death

    Fixed an issue when the game could be paused when exiting the upgrade station with the escape button

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