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Turbo Overkill
Turbo Overkill DEMO is available here

Half-metal, half-human, half-crazyHeavily inspired by some of the all-time greats like Doom, Duke Nukem and Quake, with stunning cyberpunk visuals, Turbo Overkill is the most savage FPS ever released by Apogee. You play as half-metal, half-human, half-crazy Johnny Turbo, augmented with hidden arm rockets and a chainsaw that extends from your lower leg allowing you to kick-slice enemies wide open.

In this Blade Runner-meets-DOOM hellscape, Johnny returns to his hometown of Paradise and finds its entire population possessed by Syn, a rogue AI, and its army of augmented minions. Desperate for enough money to outrun his past mistakes, Johnny takes on the impossible job of destroying the greatest AI ever created. Rival bounty hunters want to claim the prize first. Nothing is easy in paradise.
Hero Time, wall-running, dashing and grappling hooks, oh myTurbo Overkill takes over-the-top to never-before-reached heights. Activate Hero Time(™), a new form of slow motion with a twist. Build incredible speed by wall-running and dashing. Slide on your chainsaw leg, eviscerating foes and opening up bosses for critical damage, and go car-surfing on the hoods of flying cars. Blast away with the Twin Magnums, which lock-on and instagib several foes, the Boomer Shotgun and its attached grenade launcher, or the Telefragger sniper rifle, which teleports Johnny inside an enemy before they explode from within. The FPS genre is about to get wild and fun again.

Race through two dozen stages packed with secrets, bonus arena stages, and white-knuckle combat puzzles. Find game-changing collectibles to unlock punishing modifiers like triple-monster-speed and insta-kill. Combine all of Johnny’s weapons and powers to outsmart, outgun and outrun the corrupted legions.
TL;DR:o Kill a boss, get its augment (special power)
o Play Spider-Man with your grappling hook
o One-up Duke Nukem with your chainsaw kick
o Kills = cash. Use cash to install augments, upgrade your weapons, and add new abilities in your talent tree
o Be a ghost runner while wall running
o Attack from above riding the hood of your flying car like a kung-furious badass
o Mini-rockets built into your robotic arm? ✔
o This. List. Will. Grow. Wishlist the game to see it happen
Don't quote us on nuthin'“Turbo Overkill is fast, frenetic and ferocious—excess personified,” said Sam Prebble, one half of Trigger Happy Interactive. “This is the game we’ve always wanted to play; making it is a dream project. Relentless enemies, extremely deadly and fun weapons, speed and precision above all else—if you love Quake III Arena, modern and classic DOOM, or Apogee’s legendary first-person shooters, you’ll feel right at home in Paradise.”

“As the guy who helped launch the shooter genre with Wolfenstein 3D, Rise of the Triad, Duke Nukem 3D, Max Payne, and Prey, I haven’t been this excited about an FPS since the golden era of Apogee/3D Realms,” wrote Scott Miller, founder. “Turbo Overkill is a sandbox of fun and original gameplay ideas that come together like a night of melty hot pizza and your favorite cold, frothy brew. Playing this game made me a Turbo Lover all over again.”
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ภาพหน้าจอ

#1. Turbo Overkill (GOG) โดย: Apogee Entertainment
#2. Turbo Overkill (GOG) โดย: Apogee Entertainment
#3. Turbo Overkill (GOG) โดย: Apogee Entertainment
#4. Turbo Overkill (GOG) โดย: Apogee Entertainment
#5. Turbo Overkill (GOG) โดย: Apogee Entertainment
#6. Turbo Overkill (GOG) โดย: Apogee Entertainment
#7. Turbo Overkill (GOG) โดย: Apogee Entertainment
#8. Turbo Overkill (GOG) โดย: Apogee Entertainment
#9. Turbo Overkill (GOG) โดย: Apogee Entertainment
#10. Turbo Overkill (GOG) โดย: Apogee Entertainment

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  • เวอร์ชัน: Windows
  • อัปเดต:
  • Patch 1.2 (05/11/2023)

    Custom Difficulties

    Save File backups (can restore older saves via the Settings menu)

    Custom framerate limiter

    A snazzy new intro sequence

    Custom Difficulties added

    Added slider to change how long the Weapon Wheel hold time is

    Save file backups can now be accessed via the Settings menu

    Rebinds for gamepads have returned

    Photomode working with gamepads

    Custom framerate limiter

    Added a new intro scene

    Added more tips to the loading screen

    Added music track to Splice Machine battle

    Added Plasma Hazard to the level editor interactive menu

    You can now change your test difficulty in TurboEd

    Updated Infodex visuals and made navigation a bit more friendly

    Tidied up Infodex status panel to be less cluttered

    Fixed tiny text in Tutorial prompts

    Added gamepad bindings to leaderboards

    Added gamepad icons to most UI elements

    Fixed Final Purge Arcade issues

    Fixed bug with the Telefragger aim (green glowing enemies)

    Fixed Dualshock support

    Fixed end of Teratek Factory bugging out on final encounter

    TurboJuice panel now works on multiply languages and correctly with gamepads

    Fixed loading screen audio transition issues

    Fixed aspect ratio issues with videos in the Codex

    You can no longer headshot enemies with the rocket launcher

    Potential fix for cinematics automatically skipping

    Custom Maps: Fixed corruption zone trigger having two of the same weapon

    Potential fix for Rooftops soft lock door

    Fixed bug where Security Drone's would shoot themselves

    Fixed Boomer level 2 upgrade video not playing

    Fire and Electrocution effects now show up on lower graphical settings
    Patch 1.1 (30/10/2023)

    Arcade Mode added

    Massive level editor overhaul

    Dualshock controller support

    Episode 3 monsters added to Endless

    Graphics settings expanded, added Shader Quality and Lighting Quality

    Games file size reduced by half

    Made world triggers far more reliable

    Photomode now available for all languages

    You can now remix some audio channels in the audio menu

    Riding car hood no longer bugs out when respawning

    Fixed respawn issues on Pressure Point

    Reduced potential softlocks

    Endless: Chainsaw Arms added to the shop for 50,000

    Endless: Most augments from Episode 3 now available

    Fixed potential softlock on Rooftops tower encounter

    Fixed buggy augment descriptions in the shop

    Fixed inverted gamepad option for vehicles

    Fixed Ascension teleport trigger issues

    Fixed Magnum spin animation

    Fixed Sloth's firing upon death

    Fixed Heavy Duty on Maw Abberations

    Telefrag medal now gives 200 points instead of 150

    Instagib medal now gives 250 points per kill instead of 750

    Fixed geo disappearing in Sunset Synthetica

    Fixed Teratek Factory checkpoint bug on final arena

    Episode 3 enemies added to Endless

    Fixed Triple Kill medals

    Added missile description to car tutorial

    Splash damage no longer clips through walls

    Microwave Beam damage on Plasma Gun resets between deaths

    Fixed a hole in Vector-4

    Teddy slam no longer damages players multiple times per single impact

    Fixed Telefragger typo in Open Season

    Fixed fog in Ascension on rooftop

    Fixed Space bar bug making secret levels reset multiple times

    Shells/Rockets will no longer pickup if you are charging the Waster or Rocket Launcher (fixes issue where ammo would go missing)

    Fixed Run the Gauntlet achievement not working as intended

    Fixed Pressure Point killcount in regards to boss arena monsters

    Fixed Toxin Refinery killcount in regards to Slimers

    Fixed several menu typos

    Fixed bug where holding the gamepad jump button would not ascend vehicles

    Fixed Micro-Missile launcher getting stuck when using toggle mode and running into Corruption Zones

    Jacked Junkies and Belchers now only need 2 charges from the Waster shotgun to get electrocuted

    Drone collision volume increased

    Kills added to level time text ingame
    The Final Episode: Part 1 Update (09/06/2023) HEADLINE

    Beginnings of a Codex added! Containing lore, monster killcounts and tutorials. Some descriptions are still a work in progress

    Exodus 2.0, motorbike replaced with a hover bike. Map completely revamped and extended.

    Vastly improved gamepad support (no support for the built in level editor however)

    You can now rebind gamepad buttons

    Option to toggle micro missile launcher

    Augments now have letters displaying which slot they belong to (in the Splice shop)

    More polish on Jazz and Ripper boss fights

    Fixed custom maps, players no longer fall through the floor on start

    Car now fires rockets
    ENDLESS

    Highlight added to last remaining enemies in a wave

    Armor now shows up in all difficulties

    Option to have enemies drop health and ammo on death added to options

    Slider to set the monster starting wave offset

    Fixed map collision issues

    Prompt added to let players know their Zhen intake is multiplied

    Endless: Items will respawn at the end of waves

    Fixed ammo placement in regards to Hazard Zones
    CUSTOM MAPS

    Fixed navigation issues where TurboScape geometry was not generating navigation meshes
    BOSS FIGHTS

    Ripper fight: She now fires Micro Missiles

    Ripper fight: Improved Jetpack effects

    Ripper fight: Sound effects pass

    Ripper fight: Larger hitbox on Ripper

    Ripper fight: Improved decoy spawn effects

    Ripper fight: Fixed bug where Ripper decoys could be targetted past their death

    Ripper fight: Telefragger now fires 3 shots, and they are devastating!

    Ripper fight: Ripper now only spawns health and ammo when she enters the Jetpack state

    Ripper fight: Ripper shotgun blast is super effective up close, but will only trigger when the player gets too close

    Jazz fight: You can now electrocute Jazz

    Jazz fight: Health increased from 4000 to 9000

    Jazz fight: He will no longer activate Turbo-Time if he is on fire

    Jazz fight: Made hitbox larger (he more thicc)

    Jazz fight: Added environmental traps that will cause Jazz to flinch

    Jazz fight: The frequency of time Jazz taunts the player is reduced by half

    Jazz fight: Reduced spread and increased damage of uzi shots
    BALANCE

    Rockets reduced from 28 to 18

    Changing difficulty will now reload the last checkpoint and will reconfigure the level to spawn items correctly

    You can no longer change difficulty to one higher than what you have selected ingame (prevents level breaking)

    Virgin Blood balancing: Damage reduced to 0.3 from 0.55

    Virgin Blood balancing: Projectile Speed values reduced to 0.5 from 0.75

    Enemies now run 2x faster on the difficulty 'Serve Me Pain'

    The Teddy's slam attack has been completely refactored, now makes a ring of damage around his position, rather than a tracking attack

    Removed Teddy shockwave warning, since the attack has been refactored

    Belcher grenade explodes with the pink explosion if its been grabbed (far more effective)

    Belcher grenade aligns correctly when released from Plasma Gun projectile grab

    Slightly slowed down Sloth rocket speed after Projectile Grabber grab

    Drastically increased enemy readability through spotlights

    Flamethrower spread speed increased from 30 to 38, giving it more range and making it faster

    You can telefrag the Technopede's severed head

    Instagibber on Magnum's now consume 5 bullets per shot when in Instagib mode

    Heavy Grizzler now takes chainsaw damage (this was breaking Chainsaw only runs)

    Slightly slowed down Meatballs

    Armor now provides more damage reduction

    Projectile Grabber can no longer grab Thug or Turret projectiles, since they always got in the way of more powerful projectiles

    Reworked the Plasma Gun projectile grabber ammo consumption

    Telefragger now consumes 3 cells per shot
    BUG FIXES

    Collision improvements to the cars projectiles (had to slow them down a little too)

    AI Navigation radius tweaks to make sure they don't run into walls as often

    Fixed Meatballs going through world geometry (mostly)

    Fixed bug on Rooftops where vehicles would not work correctly on respawn

    Fixed bug on Rooftops where the car tutorial would stop the UI and interactions working

    Fixed a bug where secret levels were saving/accessing save data

    Fixed a hole in the ceiling in the acid arena in The Wastes (by Ion Cannon spawn)

    Fixed killcount on The Wastes

    Rammer can now die when lit on fire

    Fixed Rammer flame effects

    Fixed kill count in Toxin Refinery

    Damage numbers doubling up fixed

    3x Enemies Tech Chip will respawn enemies correctly on loading

    Car will correctly load from save data, even if you have left it somewhere else on the map

    Telefragger aiming issues regarding frame rates resolved

    Fixed a bug where projectiles grabbed by the Plasma Gun would sometimes remain in the air

    Fixed a bug where if you play the game after playing the demo, shops will fail to close

    Fixed a bug where the Projectile Grabber will corrupt Sloth rockets, making them always self destruct

    Fixed a bug where the confirmation box would sometimes not appear when using a gamepad

    Grapple Hook no longer works when locked in a lift sequence

    Barges in Syn now go forward instead of sideways

    Tutorial prompts are a lot more consistent between playthroughs and will only pop up once

    Change Profile button now works with the gamepad

    Accolades screen now works with the gamepad

    The gamepad cursor will now be invisible while interacting with confirmation boxes

    Reduced the chances that an enemy will push players through world geometry
    MAP TWEAKS

    Added some monsters on the bridge before the lift in Pressure Point

    Pressure Point skybox improvements

    Added a skybox and more neon elements to Outskirts

    Added a skybox to The Wastes and fixed a lightmapping error

    Added more neon elements to Paradise Lost

    Added a skybox to The Wastes, showing the powerplant in the distance

    Emergence: Pathing improved, also added some more lights around doors

    Battle Alley: Extended wall running section, improved pathing
    CONTROLS

    Improved auto-aim features for controllers

    Add hood riding tutorial to the Codex
    VISUALS/AUDIO

    New will pop up on items that are newly added to stores

    Increased item visibility

    Spread Reduction is less green when equipped

    Reverted to single colored Augment buttons, but now there is text displaying which augment slot the augment belongs to

    Fixed footstep audio having a clipping sound

    Lowered voice overs by 2db

    Increased default music volume slightly

    Rain fx no longer render on ceiling

    Brightened up some doors

    Switches are now a lot more obvious

    Telefragger now has a X display on what cannot be teleported into
    TURBO-ED

    Fixed menu UI bugs not displaying some elements

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  • วันนี้: $12.99 $19.99 -35%
  • ต่ำสุด: $12.99
  • มากที่สุด: $19.99
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