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Parkitect
Welcome to Parkitect, where you build and manage the theme parks of your dreams.
Construct your own coasters, design an efficiently operating park that fully immerses your guests in its theming and play through the campaign. Build
Create the perfect park for your guests! Deform the terrain, place water, build structures! With a huge selection of deco objects from various themes you can design your park however you want. And for more you can get custom scenery from the community or mod in your own!

Top off that park with your very own roller coaster! Design it yourself or choose from a number of exciting designs. Spinning, looping, launching, flying - with over 70 of the worlds most popular types of theme park rides you'll always be able to surprise your guests. Manage
Building is only half of the challenge! You'll need to keep an eye on the finances and guest satisfaction to stay on top, and for the first time in a theme park game the "behind the scenes" parts of your park have a meaning too! Route resources to your various shops without annoying your guests and keep the staff areas out of the public eye for the perfect immersive experience. Play
Build your way through a challenging campaign! 26 scenarios with unique settings will put your theme park management and coaster designing skills to the test. And there's always more - download scenarios created by the community or design your own with the scenario editor. With the landscape generator you'll create your own unique setting in no time. And if you're more of a creative player there's the sandbox mode!
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#1. Parkitect (GOG) De: Texel Raptor
#2. Parkitect (GOG) De: Texel Raptor
#3. Parkitect (GOG) De: Texel Raptor
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#5. Parkitect (GOG) De: Texel Raptor
#6. Parkitect (GOG) De: Texel Raptor
#7. Parkitect (GOG) De: Texel Raptor
#8. Parkitect (GOG) De: Texel Raptor
#9. Parkitect (GOG) De: Texel Raptor
#10. Parkitect (GOG) De: Texel Raptor

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Ce este nou

  • Versiune: Windows, Linux, MacOS
  • Actualizată:
  • Update 1.10 (18 April 2024)

    added ~80 new deco objects

    updated ~150 deco objects to be recolorable and fixed small annoyances

    added Sheriff entertainer

    added Princess entertainer

    added running ad campaigns to ongoing events list

    added option to sort attraction overview list by average queue time

    added option to recolor water on water rides
    Update 1.9e (8 April 2024)

    fixed fences could get jumbled by terraforming

    fixed Knight entertainer using wrong walking animation after loading savegame

    multiplayer: should fix certificate errors some people were getting
    Update 1.8p5 (30 June 2023)

    fixed wrong seat rotation in Clockwork build preview
    Update 1.8p4 (6 June 2023)

    fixed dropdown menus not working properly if a Switch Pro Controller is connected to the system
    Update 1.8p (3 March 2023)

    fixed Effect Controller sometimes not playing custom sounds for the correct duration

    fixed "A True Tycoon" achievement progress could get stuck
    Update 1.8m (8 December 2022)

    added modding support for defining object spawn sounds

    scenario editor: clicking on a trash bin with the trash spawn tool now toggles the bin between being full/empty

    slightly adjusted how often rides break down, which should make breakdowns in big parks feel slightly less unfair

    fixed Heartbreaker ride physics
    Update 1.8l (3 November 2022)

    added tools to scenario editor for breaking rides, toggling vandalism and spawning trash

    multiplayer: fixed a potential desync
    Update 1.8k (29 September 2022)

    fixed custom weather not being saved in scenario editor when only changing temperatures

    fixed a game crash that could happen when editing bobsled coasters

    multiplayer: fixed a desync that could happen when using bobsled coasters
    Update 1.8j (23 August 2022)

    multiplayer: added a reconnect button to quickly reconnect if a desync happens

    disabled using blueprints in build challenges

    might solve issues with multiplayer SSL errors that some people with certain routers are experiencing?
    Update 1.8g (31 May 2022)

    fixed unique guests having wrong outfits

    reduced RAM use
    Update 1.8f (25 April 2022)

    added modding support for custom Go-Karts

    added modding support for changing the sitting pose on custom trains

    fixed savegame not loading if there is a flat ride in the park that somehow has a part of its platform deleted

    fixed savegame not loading if it contains tracked rides of a ride type that does not exist (i.e., trying to load a savegame while missing some mods)
    Update 1.8e (17 March 2022)

    added "reverse" option for lift segments, allowing trains to leave lifts in reverse direction (e.g. on Wild Mouse and Spinning Coaster)

    fixed some older mods that were broken by the previous update
    Update 1.8d (17 February 2022)

    fixed custom music not loading on Linux

    fixed an error message that could appear on Mac/Linux when using mods

    fixed memory leaks
    Update 1.8c (11 January 2022)

    added modding support for particle system effects

    added modding support for sending custom data in multiplayer mode

    fixed memory leaks
    Update 1.8b (20 December 2021)Version 1.8a:

    fixed products of Customizable Shop having a price in scenarios where shop products are required to be free

    fixed Discord friends missing in multiplayer invite friend list when opening list for second time
    Version 1.8b:

    fixed a case where excitement rating for tower rides could get negative, leading to all sorts of strange results
    Update 1.8 (11 November 2021)

    fixed a case where track height makers would not show up

    fixed guests being positioned wrong when entering/exiting Ferris Wheel

    fixed scrolling with the mouse wheel on the ride settings tab could sometimes get stuck

    fixed not being able to zoom while hovering over a shop/ride info pip

    should fix a problem where some Windows 10 users can't connect to multiplayer sessions due to SSL error
    Update 1.7t4 (19 July 2021)

    fixed a case where deleting a coaster with the bulldozer tool could fail

    fixed pause hotkey not working after closing the pause game menu while the game is paused

    fixed a single-frame lag spike that would occur every 40 seconds in parks with queue line TVs

    fixed wrong default scale on Sphere deco object
    Update 1.7t3 (24 June 2021)

    improved quality of custom image textures when viewed from a steep angle

    fixed chain lift animation not playing when a track segment gets auto-connected
    Update 1.7t2 (28 May 2021)

    changed bus event to drop guests with ride intensity preferences that match the scenario settings

    changed minimum terrain size from 20x20 to 10x10
    Update 1.7t (27 April 2021)

    fixed Bobsled Coaster cars not swinging around inside the track tube

    fixed Heartbreaker ride could get stuck and run forever

    fixed camera movement not looking smooth while following a train

    fixed tower rides built from blueprints not costing as much as they should

    fixed drops would not properly count towards coaster stats in sections where the train travels backwards

    fixed switch tracks could be built with banking
    Update 1.7s (30 March 2021)

    added option for sorting attractions by safety rating to attractions overview tab

    added trying to build a path in a location that is already occupied highlights the colliding - objects now (same as trying to build a track/shop/etc in an occupied location)

    improved behaviour and look of category lists in deco + blueprint builder windows

    fixed misplaced brakes on Vertical Spinning Coaster

    fixed ghost train not appearing when starting to edit a tracked ride that's currently open/in test mode

    fixed ghost train not animating smoothly while the game is paused

    fixed some visualization views not updating properly while the game is paused (most notably tracked ride visualizations)

    fixed guests could turn around and leave before reaching the park entrance of the Victoria Lake scenario

    multiplayer: added tracked ride stats get shown while building the track, like in singleplayer mode

    multiplayer: fixed desync that could happen when a trash bag gets thrown into a trash chute
    Update 1.7r3 (1 March 2021)

    added exclusive full screen mode option

    fixed elevator, turntable, switch track, seesaw and hydraulic launch system not working in edit mode when game is paused

    fixed broken Italian translation

    multiplayer: fixed a desync that could happen when editing an attraction while it is storming

    multiplayer: fixed a desync that could happen when editing a tracked ride
    Update 1.7r (18 February 2021)

    fixed language selection not updating language immediately

    fixed an error that could happen when building a blueprint containing flat rides

    fixed haulers not behaving as intended if they can't deliver a resource crate

    fixed Inverting Wooden Coaster loop support

    fixed deco objects in deco builder menu would sometimes be displayed with the wrong custom colors

    multiplayer: fixed camera could be in an invalid position after joining a game when playing with someone who uses the Perspective Camera mod

    multiplayer: fixed a desync that could happen when building and connecting a track segment
    Update 1.7q5 (3 February 2021)

    changed walls/fences to no longer split queue lines (since it didn't have any practical use and could happen accidentally when decorating)

    fixed guests being able to see objects through the floor

    fixed guests could not see through some gates despite being able to see through the corresponding fences

    multiplayer: fixed desync that could happen when a guest leaves the park
    Update 1.7q4 (2 February 2021)

    adjusted deco score balance (ratings were significantly lower than intended since the 1.7 update)

    fixed a case where guests could see ugly objects through walls

    macOS Metal: fixed a case where all text in the game could become invisible when using the customizable text deco object

    multiplayer: fixed a desync that could happen when placing some effects near a boat ride
    Update 1.7q3 (1 February 2021)

    improved rain protection visualization update speed

    fixed a crash that could happen when using the Dragon Cars on the Steel Coaster

    multiplayer: fixed a desync that could happen when changing 4d cinema movie

    multiplayer: fixed a desync that could happen when changing motion simulator movie

    multiplayer: fixed a desync that could happen when changing ride music

    multiplayer: fixed a desync that could happen when researching if players own different DLCs

    multiplayer: fixed a desync that could happen when a player joins after it has rained

    multiplayer: fixed an error that could happen when someone tries to join a running game
    Update 1.7q2 (28 January 2021)

    fixed broken blueprints when creating a blueprint that contains a path with path attachments
    Update 1.7q (26 January 2021)

    added highlight for colliding objects when not being able to build something due to location being already occupied

    added option to Effects Controller to only trigger effects by day or at night

    fixed guest hats could sometimes briefly be in odd positions

    fixed a case where rain protection would not be properly updated after building roofs

    multiplayer: fixed a desync that could happen when guests are queueing for a long time

    multiplayer: fixed a desync that could happen after building roofs
    Update 1.7p2

    fixed an error that could appear when hovering a path in decoration visualization mode fixed being able to build paths through objects
    Update 1.7p

    fixed an error that could appear after deleting objects
    Update 1.7o

    fixed some objects missing in decoration score calculations

    fixed a case where multiple trains could be used on multi-lap powered coasters

    multiplayer: fixed a desync that could happen when building through trees
    Update 1.7n (20 January 2021)

    added hovering over a path in decoration score visualization mode highlights sources of bad decoration rating that are visible from that path

    added color blindness mode (so far only changes colors used in decoration score visualization, let us know if any other places are causing problems)

    improved queue building to never form closed loops

    improved deco score calculation speed for savegames where the area outside the park is heavily decorated

    fixed a case where objects could have a wrong rotation when building a blueprint

    fixed some Mini Coaster sounds not playing at the right volume

    multiplayer: fixed not being able to build animated objects

    multiplayer: fixed a desync that could happen when joining a park with a Safari Ride

    multiplayer: fixed a desync that could happen when it rains

    multiplayer: fixed chat not visible when changing UI scale
    Update 1.7m (15 January 2021)

    fixed an error that could appear in singleplayer mode when destructing transport tubes

    fixed some objects being in the wrong order in the deco builder window
    Update 1.7l (14 January 2021)

    fixed an error that could appear in singleplayer mode when destructing objects

    multiplayer: fixed a desync when changing Mechanic/Janitor tasks
    Update 1.7k (13 January 2021)

    added: Effect Controller can trigger other Effect Controllers now

    added scenario editor setting for terraforming costs

    changed autosave to keep two older savegame versions

    fixed an error that could appear when placing some flat rides near the terrain boundary

    fixed a case where newly hired employees could drown after being hired on some maps

    fixed a case where newly hired employees would hover instead of walk

    fixed a case where parts of guests (hair, backpacks, ...) could become detached and float around

    fixed font type being reset when duplicating 3D text signs with the pipette tool

    fixed guests not putting up hands on rides

    fixed missing effects when building some objects

    fixed bad supports on some coasters

    fixed "build every ride" achievement

    fixed "don't build while paused" challenge goal not working properly anymore

    fixed an error when trying to build paths outside the park bounds

    multiplayer: fixed a desync when changing the height of an elevator

    multiplayer: fixed a rare desync when it starts raining

    multiplayer: fixed a rare desync when a guest watches an attraction

    multiplayer: fixed a desync that could happen when using modded train types

    multiplayer: fixed issues when players join a room at the same time

    added new default sandbox scenarios designed by Astrotron: Fantasy Park, Spooky Park, Sciene Fiction Park, Western Park

    fixed some animated deco not animating anymore

    multiplayer: replaced "kick player" with "ban player"

    multiplayer: fixed a desync when joining a paused game that contains boat rides

    multiplayer: fixed a desync when removing track segments while a player is joining

    multiplayer: fixed a desync that could happen when joining after building a tracked ride

    multiplayer: fixed a rare desync that could happen when opening a tracked ride

    multiplayer: fixed a desync when testing or opening a hydraulically-launched coaster that just got edited

    fixed Ghost Mansion Ride cars not staying level on slopes

    fixed a case where guests could rest on vandalized benches

    fixed ride stats not updating in build challenge scenario multiplayer: fixed a desync that could happen when placing floating deco objects on water

    multiplayer: fixed a desync that could happen when building the Chocolate Fence

    multiplayer: fixed a possible desync when a guest wants to leave the park and a new player is joining

    multiplayer: fixed a desync when joining while a guest sits on vandalized bench

    multiplayer: fixed a possible desync when joining while a guest is entering a queue

    added Alt+0 to subdivide the grid by 10 when building deco

    fixed build preview sometimes being slightly weird when drag-building paths

    multiplayer: fixed a rare desync when a guest leaves the park

    multiplayer: fixed a rare desync when deleting a path
    Update 1.7f (16 December 2020)

    multiplayer: added Discord integration. You can now invite your Discord friends to join your multiplayer session/join sessions through Discord

    fixed a case where replacing queue signs wasn't working properly

    fixed a case where guests might not enter queues properly if many people try to enter the queue at once

    fixed a case where employees would stop working when their assigned zone was deleted

    fixed missing Elevator entrance/exit after loading savegame

    fixed an error that could appear when trying to build some blueprints

    multiplayer: fixed a desync that could happen when someone leaves the game

    multiplayer: fixed a desync that could happen shortly after starting a multiplayer session

    multiplayer: fixed a desync that could happen after playing for some time and that would prevent rejoins

    multiplayer: fixed a rare desync when big animated deco is built

    multiplayer: fixed various other rare desyncs
    Update (8 December 2020)

    added co-op multiplayer mode! Now you can build parks with up to 7 other people together

    added a new background music track

    improved decoration score calculation speed

    fixed fences not sticking to terrain when terraforming

    fixed a case where decoration could be seen through the terrain

    fixed a bug where guest money setting would not be stored properly when editing a scenario
    Update 1.6c (23 November 2020)

    added Portuguese - Brazil translation (thanks to Erick and Tiago!)

    added modding support for textured objects with custom colors

    added object outline when picking objects in bulldozer tool, blueprint creation and scenario editor tools

    Booms & Blooms: added new fireworks effects: Ring, Sparkler

    improved effect editor performance

    changed fireworks launcher to be visible when scenery is hidden

    fixed water remaining outside map when shrinking map in scenario editor

    fixed bad collision detection on scaled trees

    fixed custom color slots for bobsled track

    fixed track segment triggers when train is driving reversed
    Update 1.6b

    changed effects deco objects to stay visible when hiding scenery

    fixed a case where tracked rides would occasionally randomly derail

    fixed background music could occasionally stop playing or play twice

    fixed trees not being rendered properly on old macOS systems
    Update 1.6a (8 September 2020)

    added Tilia shrub

    added camera acceleration setting

    added Soil terrain type

    added DLC trees to campaign map generator

    added modding support for swinging and spinning coaster cars

    updated shrubs to be resizable

    updated mod light effects to be useable with Effects Controller

    changed attraction highlight to use the attraction status color

    changed max length of switch track from 7 to 9

    changed Effects Controller to stay visible when hiding deco

    fixed shading on some of the new trees

    fixed synchronized stations not waiting correctly if there is only one train

    fixed resize hotkeys not working for effects

    fixed custom music not playing anymore after loading another savegame

    fixed missing guest faces/hair on systems with low performance

    fixed sounds not playing when using a modded camera

    fixed tracked ride stats label sometimes not showing up when building the track

    fixed river rapids sometimes getting stuck on bumpers in rapid water

    fixed lightning being able to break rides under construction

    fixed object outline on spotlight
    Update 1.5k (11 August 2020)

    improved camera movement smoothness

    improved camera rotation and tilting across different FPS

    fixed very rare issue where certain objects could be in a wrong rotation when building blueprint

    fixed not being able to block stairs with walls/fences

    fixed a frame-perfect bug where a ride exit would not connect with the ride

    fixed paths on the lowest possible terrain level having automatic rain protection

    fixed river rapids sometimes getting stuck if standing still for a short time
    Update 1.5j (9 July 2020)

    improved build previews for paths and transport system tubes (see demo below)

    improved boat ride to cause less congestion

    fixed some rides having tunnels when built next to vertical terrain

    fixed modded rides not showing up in blueprint window ride list

    fixed Calm River Ride boats having wrong rotation on some conveyors

    macOS: fixed clicking on file path for custom image/music folders would not open Finder
    Update 1.5i (17 June 2020)

    added Traditional Chinese font support and translation

    Linux: added Vulkan rendering

    improved memory use

    improved modding support

    fixed penalties not getting triggered when a train crashes (guests are now unlikely to go on a coaster that had a crash recently, and the ride + park rating will take a hit)

    fixed derailed trains sometimes simply disappearing

    fixed maximum train count sometimes being too high if the station is shorter than train

    fixed blueprints sometimes being incorrectly marked as unavailable because of missing research

    fixed rain not being displayed properly
    Update 1.5h (14 May 2020)

    macOS: improved game loading time

    macOS: improved visuals

    fixed not all rides/shops being available when continuing to play a campaign park in sandbox mode

    fixed campaign map screen not respecting graphics settings, causing performance issues on slower systems

    fixed customizable shop getting dirty when acting like certain other shops that can't get dirty (such as souvenir shop)

    fixed not being able to build fences on some park edges

    fixed being able to build stations on slopes for some tracked rides

    fixed trains sometimes spawning in reverse when using turntables

    fixed Launched Drop Tower stats not changing when changing number of launches
    Update 1.5g

    improved performance when saving game

    fixed DLC themes not being researchable in old sandbox parks that were created before DLC release

    fixed fence/path attachment build previews being displayed in wrong rotations when not having any money

    fixed not being able to build fences/flower boxes on lowest possible terrain level

    fixed zone visualizations not being displayed on lowest possible terrain level

    fixed no error message being displayed if an error happens while loading the game
    Update 1.5f

    updated Wave Swinger collision bounds

    fixed "disallow underground building" toggle in scenario editor settings not working

    fixed a very rare case where a park wouldn't load when starting it with goals disabled

    fixed macOS Gatekeeper blocking the game from running on macOS Catalina
    Update 1.5e (11 February 2020)

    fixed being unable to control the camera when clicking through the tutorial quickly

    fixed guests ignoring path signs on queues that don't lead to an attraction

    fixed grasses not getting removed when painting terrain type
    Update 1.5d (5 January 2020)

    added a tooltip that displays the ride stats whenever a test run is completed while building a track

    fixed balloons being invisible after loading a savegame

    fixed issues with disappearing text on Mac/Linux

    fixed guests not entering rides without queues

    fixed not being able to lower/raise licorice/chocolate fences

    fixed error when changing prices in zone window attraction list

    fixed balloons getting sometimes stuck when bulldozing balloon shop

    fixed being able to build Spinning Coaster elevator sections through other rides

    fixed guests having trouble getting to the park entrance in the Jungle Adventure scenario

    fixed bad performance when changing terrain type under water

    fixed nothing left to research when converting campaign savegame to sandbox mode

    fixed a case where it was possible to remove objects in pause mode when it is not allowed

    fixed a case where coasters could temporarily have an extreme intensity rating for no apparent reason

    fixed ride entrance/exit tiles missing tunnel frames when burried below terrain

    changed ride stats to not count station wait times anymore
    Update 1.5c (5 December 2019)

    added Spanish translation

    added option for inverting vertical camera axis

    updated all translations

    fixed not being able to build river rapids blueprints if the ride has any bumpers

    fixed no tracked ride blueprints goal sometimes not getting completed

    fixed not being able to select 3D text for blueprints/with the bulldozer tool

    fixed wrong train spawn orientation when spawning on a turntable

    fixed an error in some custom train mods that made it impossible to select objects

    fixed doors not working when placed on an attraction exit

    fixed tall diagonal helixes could go off-grid

    fixed guests being able to see through flat ride platforms
    Update 1.5a + 1.5b (25 November 2019)

    Thanks everyone for all the feedback for the 1.5/Taste of Adventure updates!

    We have released the following patches over the last few days:
    Version 1.5a

    fixed coaster physics behaving differently than before the Version 1.5 update

    fixed attraction/shop marketing campaigns being much cheaper than they used to

    fixed vertical custom image signs displaying the images upside down on one side

    fixed a case where resetting campaign progress could lead to a black screen instead of reloading the campaign map

    fixed loud fire noises on the Yucatan Ridge scenario from the Taste of Adventure campaign

    fixed medieval door appearing in the wrong deco category

    improved color randomizer button to generate more varied colors
    Version 1.5b

    changed "no pause" optional goals to "no building while paused"

    fixed a case where queue lines could be misconnected when built in a certain order

    fixed queue signs on queue tiles that use only one custom color having wrong custom colors

    fixed graphical glitch when building an elevator

    fixed "My Images" folder having to be created manually

    fixed a case where blueprint preview images would be tiny

    fixed not being able to put some Candy/Adventure theme objects into blueprints

    fixed category list in deco builder window cutting off long category names in wrong places

    fixed ghost train previews not running during thunderstorms

    fixed not being able to build depots/trash chutes in scenarios where building underground is disabled

    fixed being able to build through downward elevator segments

    fixed weirdness when trying to place a flat ride on a lake/lava near terrain edge

    fixed a case where doors would visually clip through walls when they shouldn't

    balance adjustments for "Taste of Adventure" campaign

    added command line argument -savedatafolder=Your/Path to allow using any savegame folder location you want (e.g. for installing and running the game from a USB drive)

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