Dezvoltator: | Texel Raptor (6) | ||
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Descriere

Construct your own coasters, design an efficiently operating park that fully immerses your guests in its theming and play through the campaign. Build
Create the perfect park for your guests! Deform the terrain, place water, build structures! With a huge selection of deco objects from various themes you can design your park however you want. And for more you can get custom scenery from the community or mod in your own!
Top off that park with your very own roller coaster! Design it yourself or choose from a number of exciting designs. Spinning, looping, launching, flying - with over 70 of the worlds most popular types of theme park rides you'll always be able to surprise your guests. Manage
Building is only half of the challenge! You'll need to keep an eye on the finances and guest satisfaction to stay on top, and for the first time in a theme park game the "behind the scenes" parts of your park have a meaning too! Route resources to your various shops without annoying your guests and keep the staff areas out of the public eye for the perfect immersive experience. Play
Build your way through a challenging campaign! 26 scenarios with unique settings will put your theme park management and coaster designing skills to the test. And there's always more - download scenarios created by the community or design your own with the scenario editor. With the landscape generator you'll create your own unique setting in no time. And if you're more of a creative player there's the sandbox mode!
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Ce este nou
- Versiune: Windows, Linux, MacOS
- Actualizată:
- Update 1.10 (18 April 2024)
added ~80 new deco objects
updated ~150 deco objects to be recolorable and fixed small annoyances
added Sheriff entertainer
added Princess entertainer
added running ad campaigns to ongoing events list
added option to sort attraction overview list by average queue time
added option to recolor water on water rides
Update 1.9e (8 April 2024)
fixed fences could get jumbled by terraforming
fixed Knight entertainer using wrong walking animation after loading savegame
multiplayer: should fix certificate errors some people were getting
Update 1.8p5 (30 June 2023)
fixed wrong seat rotation in Clockwork build preview
Update 1.8p4 (6 June 2023)
fixed dropdown menus not working properly if a Switch Pro Controller is connected to the system
Update 1.8p (3 March 2023)
fixed Effect Controller sometimes not playing custom sounds for the correct duration
fixed "A True Tycoon" achievement progress could get stuck
Update 1.8m (8 December 2022)
added modding support for defining object spawn sounds
scenario editor: clicking on a trash bin with the trash spawn tool now toggles the bin between being full/empty
slightly adjusted how often rides break down, which should make breakdowns in big parks feel slightly less unfair
fixed Heartbreaker ride physics
Update 1.8l (3 November 2022)
added tools to scenario editor for breaking rides, toggling vandalism and spawning trash
multiplayer: fixed a potential desync
Update 1.8k (29 September 2022)
fixed custom weather not being saved in scenario editor when only changing temperatures
fixed a game crash that could happen when editing bobsled coasters
multiplayer: fixed a desync that could happen when using bobsled coasters
Update 1.8j (23 August 2022)
multiplayer: added a reconnect button to quickly reconnect if a desync happens
disabled using blueprints in build challenges
might solve issues with multiplayer SSL errors that some people with certain routers are experiencing?
Update 1.8g (31 May 2022)
fixed unique guests having wrong outfits
reduced RAM use
Update 1.8f (25 April 2022)
added modding support for custom Go-Karts
added modding support for changing the sitting pose on custom trains
fixed savegame not loading if there is a flat ride in the park that somehow has a part of its platform deleted
fixed savegame not loading if it contains tracked rides of a ride type that does not exist (i.e., trying to load a savegame while missing some mods)
Update 1.8e (17 March 2022)
added "reverse" option for lift segments, allowing trains to leave lifts in reverse direction (e.g. on Wild Mouse and Spinning Coaster)
fixed some older mods that were broken by the previous update
Update 1.8d (17 February 2022)
fixed custom music not loading on Linux
fixed an error message that could appear on Mac/Linux when using mods
fixed memory leaks
Update 1.8c (11 January 2022)
added modding support for particle system effects
added modding support for sending custom data in multiplayer mode
fixed memory leaks
Update 1.8b (20 December 2021)Version 1.8a:
fixed products of Customizable Shop having a price in scenarios where shop products are required to be free
fixed Discord friends missing in multiplayer invite friend list when opening list for second time
Version 1.8b:
fixed a case where excitement rating for tower rides could get negative, leading to all sorts of strange results
Update 1.8 (11 November 2021)
fixed a case where track height makers would not show up
fixed guests being positioned wrong when entering/exiting Ferris Wheel
fixed scrolling with the mouse wheel on the ride settings tab could sometimes get stuck
fixed not being able to zoom while hovering over a shop/ride info pip
should fix a problem where some Windows 10 users can't connect to multiplayer sessions due to SSL error
Update 1.7t4 (19 July 2021)
fixed a case where deleting a coaster with the bulldozer tool could fail
fixed pause hotkey not working after closing the pause game menu while the game is paused
fixed a single-frame lag spike that would occur every 40 seconds in parks with queue line TVs
fixed wrong default scale on Sphere deco object
Update 1.7t3 (24 June 2021)
improved quality of custom image textures when viewed from a steep angle
fixed chain lift animation not playing when a track segment gets auto-connected
Update 1.7t2 (28 May 2021)
changed bus event to drop guests with ride intensity preferences that match the scenario settings
changed minimum terrain size from 20x20 to 10x10
Update 1.7t (27 April 2021)
fixed Bobsled Coaster cars not swinging around inside the track tube
fixed Heartbreaker ride could get stuck and run forever
fixed camera movement not looking smooth while following a train
fixed tower rides built from blueprints not costing as much as they should
fixed drops would not properly count towards coaster stats in sections where the train travels backwards
fixed switch tracks could be built with banking
Update 1.7s (30 March 2021)
added option for sorting attractions by safety rating to attractions overview tab
added trying to build a path in a location that is already occupied highlights the colliding - objects now (same as trying to build a track/shop/etc in an occupied location)
improved behaviour and look of category lists in deco + blueprint builder windows
fixed misplaced brakes on Vertical Spinning Coaster
fixed ghost train not appearing when starting to edit a tracked ride that's currently open/in test mode
fixed ghost train not animating smoothly while the game is paused
fixed some visualization views not updating properly while the game is paused (most notably tracked ride visualizations)
fixed guests could turn around and leave before reaching the park entrance of the Victoria Lake scenario
multiplayer: added tracked ride stats get shown while building the track, like in singleplayer mode
multiplayer: fixed desync that could happen when a trash bag gets thrown into a trash chute
Update 1.7r3 (1 March 2021)
added exclusive full screen mode option
fixed elevator, turntable, switch track, seesaw and hydraulic launch system not working in edit mode when game is paused
fixed broken Italian translation
multiplayer: fixed a desync that could happen when editing an attraction while it is storming
multiplayer: fixed a desync that could happen when editing a tracked ride
Update 1.7r (18 February 2021)
fixed language selection not updating language immediately
fixed an error that could happen when building a blueprint containing flat rides
fixed haulers not behaving as intended if they can't deliver a resource crate
fixed Inverting Wooden Coaster loop support
fixed deco objects in deco builder menu would sometimes be displayed with the wrong custom colors
multiplayer: fixed camera could be in an invalid position after joining a game when playing with someone who uses the Perspective Camera mod
multiplayer: fixed a desync that could happen when building and connecting a track segment
Update 1.7q5 (3 February 2021)
changed walls/fences to no longer split queue lines (since it didn't have any practical use and could happen accidentally when decorating)
fixed guests being able to see objects through the floor
fixed guests could not see through some gates despite being able to see through the corresponding fences
multiplayer: fixed desync that could happen when a guest leaves the park
Update 1.7q4 (2 February 2021)
adjusted deco score balance (ratings were significantly lower than intended since the 1.7 update)
fixed a case where guests could see ugly objects through walls
macOS Metal: fixed a case where all text in the game could become invisible when using the customizable text deco object
multiplayer: fixed a desync that could happen when placing some effects near a boat ride
Update 1.7q3 (1 February 2021)
improved rain protection visualization update speed
fixed a crash that could happen when using the Dragon Cars on the Steel Coaster
multiplayer: fixed a desync that could happen when changing 4d cinema movie
multiplayer: fixed a desync that could happen when changing motion simulator movie
multiplayer: fixed a desync that could happen when changing ride music
multiplayer: fixed a desync that could happen when researching if players own different DLCs
multiplayer: fixed a desync that could happen when a player joins after it has rained
multiplayer: fixed an error that could happen when someone tries to join a running game
Update 1.7q2 (28 January 2021)
fixed broken blueprints when creating a blueprint that contains a path with path attachments
Update 1.7q (26 January 2021)
added highlight for colliding objects when not being able to build something due to location being already occupied
added option to Effects Controller to only trigger effects by day or at night
fixed guest hats could sometimes briefly be in odd positions
fixed a case where rain protection would not be properly updated after building roofs
multiplayer: fixed a desync that could happen when guests are queueing for a long time
multiplayer: fixed a desync that could happen after building roofs
Update 1.7p2
fixed an error that could appear when hovering a path in decoration visualization mode fixed being able to build paths through objects
Update 1.7p
fixed an error that could appear after deleting objects
Update 1.7o
fixed some objects missing in decoration score calculations
fixed a case where multiple trains could be used on multi-lap powered coasters
multiplayer: fixed a desync that could happen when building through trees
Update 1.7n (20 January 2021)
added hovering over a path in decoration score visualization mode highlights sources of bad decoration rating that are visible from that path
added color blindness mode (so far only changes colors used in decoration score visualization, let us know if any other places are causing problems)
improved queue building to never form closed loops
improved deco score calculation speed for savegames where the area outside the park is heavily decorated
fixed a case where objects could have a wrong rotation when building a blueprint
fixed some Mini Coaster sounds not playing at the right volume
multiplayer: fixed not being able to build animated objects
multiplayer: fixed a desync that could happen when joining a park with a Safari Ride
multiplayer: fixed a desync that could happen when it rains
multiplayer: fixed chat not visible when changing UI scale
Update 1.7m (15 January 2021)
fixed an error that could appear in singleplayer mode when destructing transport tubes
fixed some objects being in the wrong order in the deco builder window
Update 1.7l (14 January 2021)
fixed an error that could appear in singleplayer mode when destructing objects
multiplayer: fixed a desync when changing Mechanic/Janitor tasks
Update 1.7k (13 January 2021)
added: Effect Controller can trigger other Effect Controllers now
added scenario editor setting for terraforming costs
changed autosave to keep two older savegame versions
fixed an error that could appear when placing some flat rides near the terrain boundary
fixed a case where newly hired employees could drown after being hired on some maps
fixed a case where newly hired employees would hover instead of walk
fixed a case where parts of guests (hair, backpacks, ...) could become detached and float around
fixed font type being reset when duplicating 3D text signs with the pipette tool
fixed guests not putting up hands on rides
fixed missing effects when building some objects
fixed bad supports on some coasters
fixed "build every ride" achievement
fixed "don't build while paused" challenge goal not working properly anymore
fixed an error when trying to build paths outside the park bounds
multiplayer: fixed a desync when changing the height of an elevator
multiplayer: fixed a rare desync when it starts raining
multiplayer: fixed a rare desync when a guest watches an attraction
multiplayer: fixed a desync that could happen when using modded train types
multiplayer: fixed issues when players join a room at the same time
added new default sandbox scenarios designed by Astrotron: Fantasy Park, Spooky Park, Sciene Fiction Park, Western Park
fixed some animated deco not animating anymore
multiplayer: replaced "kick player" with "ban player"
multiplayer: fixed a desync when joining a paused game that contains boat rides
multiplayer: fixed a desync when removing track segments while a player is joining
multiplayer: fixed a desync that could happen when joining after building a tracked ride
multiplayer: fixed a rare desync that could happen when opening a tracked ride
multiplayer: fixed a desync when testing or opening a hydraulically-launched coaster that just got edited
fixed Ghost Mansion Ride cars not staying level on slopes
fixed a case where guests could rest on vandalized benches
fixed ride stats not updating in build challenge scenario multiplayer: fixed a desync that could happen when placing floating deco objects on water
multiplayer: fixed a desync that could happen when building the Chocolate Fence
multiplayer: fixed a possible desync when a guest wants to leave the park and a new player is joining
multiplayer: fixed a desync when joining while a guest sits on vandalized bench
multiplayer: fixed a possible desync when joining while a guest is entering a queue
added Alt+0 to subdivide the grid by 10 when building deco
fixed build preview sometimes being slightly weird when drag-building paths
multiplayer: fixed a rare desync when a guest leaves the park
multiplayer: fixed a rare desync when deleting a path
Update 1.7f (16 December 2020)
multiplayer: added Discord integration. You can now invite your Discord friends to join your multiplayer session/join sessions through Discord
fixed a case where replacing queue signs wasn't working properly
fixed a case where guests might not enter queues properly if many people try to enter the queue at once
fixed a case where employees would stop working when their assigned zone was deleted
fixed missing Elevator entrance/exit after loading savegame
fixed an error that could appear when trying to build some blueprints
multiplayer: fixed a desync that could happen when someone leaves the game
multiplayer: fixed a desync that could happen shortly after starting a multiplayer session
multiplayer: fixed a desync that could happen after playing for some time and that would prevent rejoins
multiplayer: fixed a rare desync when big animated deco is built
multiplayer: fixed various other rare desyncs
Update (8 December 2020)
added co-op multiplayer mode! Now you can build parks with up to 7 other people together
added a new background music track
improved decoration score calculation speed
fixed fences not sticking to terrain when terraforming
fixed a case where decoration could be seen through the terrain
fixed a bug where guest money setting would not be stored properly when editing a scenario
Update 1.6c (23 November 2020)
added Portuguese - Brazil translation (thanks to Erick and Tiago!)
added modding support for textured objects with custom colors
added object outline when picking objects in bulldozer tool, blueprint creation and scenario editor tools
Booms & Blooms: added new fireworks effects: Ring, Sparkler
improved effect editor performance
changed fireworks launcher to be visible when scenery is hidden
fixed water remaining outside map when shrinking map in scenario editor
fixed bad collision detection on scaled trees
fixed custom color slots for bobsled track
fixed track segment triggers when train is driving reversed
Update 1.6b
changed effects deco objects to stay visible when hiding scenery
fixed a case where tracked rides would occasionally randomly derail
fixed background music could occasionally stop playing or play twice
fixed trees not being rendered properly on old macOS systems
Update 1.6a (8 September 2020)
added Tilia shrub
added camera acceleration setting
added Soil terrain type
added DLC trees to campaign map generator
added modding support for swinging and spinning coaster cars
updated shrubs to be resizable
updated mod light effects to be useable with Effects Controller
changed attraction highlight to use the attraction status color
changed max length of switch track from 7 to 9
changed Effects Controller to stay visible when hiding deco
fixed shading on some of the new trees
fixed synchronized stations not waiting correctly if there is only one train
fixed resize hotkeys not working for effects
fixed custom music not playing anymore after loading another savegame
fixed missing guest faces/hair on systems with low performance
fixed sounds not playing when using a modded camera
fixed tracked ride stats label sometimes not showing up when building the track
fixed river rapids sometimes getting stuck on bumpers in rapid water
fixed lightning being able to break rides under construction
fixed object outline on spotlight
Update 1.5k (11 August 2020)
improved camera movement smoothness
improved camera rotation and tilting across different FPS
fixed very rare issue where certain objects could be in a wrong rotation when building blueprint
fixed not being able to block stairs with walls/fences
fixed a frame-perfect bug where a ride exit would not connect with the ride
fixed paths on the lowest possible terrain level having automatic rain protection
fixed river rapids sometimes getting stuck if standing still for a short time
Update 1.5j (9 July 2020)
improved build previews for paths and transport system tubes (see demo below)
improved boat ride to cause less congestion
fixed some rides having tunnels when built next to vertical terrain
fixed modded rides not showing up in blueprint window ride list
fixed Calm River Ride boats having wrong rotation on some conveyors
macOS: fixed clicking on file path for custom image/music folders would not open Finder
Update 1.5i (17 June 2020)
added Traditional Chinese font support and translation
Linux: added Vulkan rendering
improved memory use
improved modding support
fixed penalties not getting triggered when a train crashes (guests are now unlikely to go on a coaster that had a crash recently, and the ride + park rating will take a hit)
fixed derailed trains sometimes simply disappearing
fixed maximum train count sometimes being too high if the station is shorter than train
fixed blueprints sometimes being incorrectly marked as unavailable because of missing research
fixed rain not being displayed properly
Update 1.5h (14 May 2020)
macOS: improved game loading time
macOS: improved visuals
fixed not all rides/shops being available when continuing to play a campaign park in sandbox mode
fixed campaign map screen not respecting graphics settings, causing performance issues on slower systems
fixed customizable shop getting dirty when acting like certain other shops that can't get dirty (such as souvenir shop)
fixed not being able to build fences on some park edges
fixed being able to build stations on slopes for some tracked rides
fixed trains sometimes spawning in reverse when using turntables
fixed Launched Drop Tower stats not changing when changing number of launches
Update 1.5g
improved performance when saving game
fixed DLC themes not being researchable in old sandbox parks that were created before DLC release
fixed fence/path attachment build previews being displayed in wrong rotations when not having any money
fixed not being able to build fences/flower boxes on lowest possible terrain level
fixed zone visualizations not being displayed on lowest possible terrain level
fixed no error message being displayed if an error happens while loading the game
Update 1.5f
updated Wave Swinger collision bounds
fixed "disallow underground building" toggle in scenario editor settings not working
fixed a very rare case where a park wouldn't load when starting it with goals disabled
fixed macOS Gatekeeper blocking the game from running on macOS Catalina
Update 1.5e (11 February 2020)
fixed being unable to control the camera when clicking through the tutorial quickly
fixed guests ignoring path signs on queues that don't lead to an attraction
fixed grasses not getting removed when painting terrain type
Update 1.5d (5 January 2020)
added a tooltip that displays the ride stats whenever a test run is completed while building a track
fixed balloons being invisible after loading a savegame
fixed issues with disappearing text on Mac/Linux
fixed guests not entering rides without queues
fixed not being able to lower/raise licorice/chocolate fences
fixed error when changing prices in zone window attraction list
fixed balloons getting sometimes stuck when bulldozing balloon shop
fixed being able to build Spinning Coaster elevator sections through other rides
fixed guests having trouble getting to the park entrance in the Jungle Adventure scenario
fixed bad performance when changing terrain type under water
fixed nothing left to research when converting campaign savegame to sandbox mode
fixed a case where it was possible to remove objects in pause mode when it is not allowed
fixed a case where coasters could temporarily have an extreme intensity rating for no apparent reason
fixed ride entrance/exit tiles missing tunnel frames when burried below terrain
changed ride stats to not count station wait times anymore
Update 1.5c (5 December 2019)
added Spanish translation
added option for inverting vertical camera axis
updated all translations
fixed not being able to build river rapids blueprints if the ride has any bumpers
fixed no tracked ride blueprints goal sometimes not getting completed
fixed not being able to select 3D text for blueprints/with the bulldozer tool
fixed wrong train spawn orientation when spawning on a turntable
fixed an error in some custom train mods that made it impossible to select objects
fixed doors not working when placed on an attraction exit
fixed tall diagonal helixes could go off-grid
fixed guests being able to see through flat ride platforms
Update 1.5a + 1.5b (25 November 2019)
Thanks everyone for all the feedback for the 1.5/Taste of Adventure updates!
We have released the following patches over the last few days:
Version 1.5a
fixed coaster physics behaving differently than before the Version 1.5 update
fixed attraction/shop marketing campaigns being much cheaper than they used to
fixed vertical custom image signs displaying the images upside down on one side
fixed a case where resetting campaign progress could lead to a black screen instead of reloading the campaign map
fixed loud fire noises on the Yucatan Ridge scenario from the Taste of Adventure campaign
fixed medieval door appearing in the wrong deco category
improved color randomizer button to generate more varied colors
Version 1.5b
changed "no pause" optional goals to "no building while paused"
fixed a case where queue lines could be misconnected when built in a certain order
fixed queue signs on queue tiles that use only one custom color having wrong custom colors
fixed graphical glitch when building an elevator
fixed "My Images" folder having to be created manually
fixed a case where blueprint preview images would be tiny
fixed not being able to put some Candy/Adventure theme objects into blueprints
fixed category list in deco builder window cutting off long category names in wrong places
fixed ghost train previews not running during thunderstorms
fixed not being able to build depots/trash chutes in scenarios where building underground is disabled
fixed being able to build through downward elevator segments
fixed weirdness when trying to place a flat ride on a lake/lava near terrain edge
fixed a case where doors would visually clip through walls when they shouldn't
balance adjustments for "Taste of Adventure" campaign
added command line argument -savedatafolder=Your/Path to allow using any savegame folder location you want (e.g. for installing and running the game from a USB drive)
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Dezvoltator
- Texel Raptor
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Informații suplimentare
- Versiune: Windows, Linux, MacOS
- Categorie:
GOG Jocuri
›Simulatoare
- SO:
Linux
,MacOS
,Windows
- Mărimea:
771 Mb
- Capabilitati disponibile:
Achievements
,Building
,Managerial
,Multi-player
,Overlay
,Simulation
,Single-player
- Limbă acceptată:
Deutsch
,English
,español
,français
,nederlands
,русский
,中文
,한국어
- GOG Store Evaluare:
4.3
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