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Battlezone: Combat Commander
Once arch enemies, the US and Russia abandon their space race and unite their forces in the face of impending alien attack. Combining to form the elite International Space Defence Force, they recruit you to help lead resistance, before total devastation is unleashed on the human race.

The solar system is at war. Take command.

Battlezone: Combat Commander is back, and looking better than ever with slicker visuals, brand new achievements, modding support and more!

Fight across 24 intense missions, over 6 exotic living worlds, scavenging the battlefield for crucial bio-metal used to create powerful units, towering defenses, and vital facilities.

COMMAND A BATTALION Control of over 30 unique unit types, from lethal tanks and tough ground units, to towering walkers and relentless air-support, and face off against the enemy in intense first-person combat.

ADVANCED AI Units learn and improve as they gain combat experience - new units fight like recruits, while experienced units are a lot more effective in combat, using strafing manoeuvres, choosing weapons to suit the situation, or even retreating when necessary.

REMASTERED VISUALS Experience Battlezone: Combat Commander like never before, with an all new DX11 renderer, shader based rendering, and a completely retextured and upscaled terrain.

GO HEAD TO HEAD Invite your friends for a cross-play multiplayer experience, including the classic Deathmatch mode, and a co-operative mode ‘MPI’ where players must work together to win by managing their offence, defence, and scrap collection.

MOD SUPPORT Enjoy unique community generated content with support for mods, such as new singleplayer and multiplayer map mods, new vehicles, HUDs, assets, custom scripts and much more.
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ภาพหน้าจอ

#1. Battlezone: Combat Commander (GOG) โดย: Rebellion
#2. Battlezone: Combat Commander (GOG) โดย: Rebellion
#3. Battlezone: Combat Commander (GOG) โดย: Rebellion
#4. Battlezone: Combat Commander (GOG) โดย: Rebellion
#5. Battlezone: Combat Commander (GOG) โดย: Rebellion
#6. Battlezone: Combat Commander (GOG) โดย: Rebellion
#7. Battlezone: Combat Commander (GOG) โดย: Rebellion
#8. Battlezone: Combat Commander (GOG) โดย: Rebellion
#9. Battlezone: Combat Commander (GOG) โดย: Rebellion
#10. Battlezone: Combat Commander (GOG) โดย: Rebellion

วิดีโอ

มีอะไรใหม่

  • เวอร์ชัน: Windows
  • อัปเดต:
  • Update 2.0.180 (30 July 2018)

    Further reduced the number of resyncs in multiplayer mode.
    Update 2.0.177 (17 July 2018)

    The feedback you have given has led to a huge number of improvements. To name some, we have improved the AI's pathing and targeting. Host migration has been added which allows you to transfer the host of a multiplayer game.

    Additionally, numerous visual improvements have been made that we're sure you will notice! See below for more information:
    General

    Multiple crash fixes

    Optimisations

    Improvements to audio

    Numerous minor mission bug fixes
    Multiplayer

    Many connection and launch failure issues resolved

    Better handling of NAT so inability to connect will happen less

    Fixed an issue to allow longer connect times without ping checks to prevent causing a disconnect

    Host migration allows users to transfer game host to others

    General multiplayer game kicks fixes

    Faster refreshes on game lists

    Servers have been optimised for better performance

    Scanner: made radar contacts visible and pinged for allied players
    Maps and Visual

    New HD reticules

    General animation improvements

    Updated Scion Bazooka and Satchel textures. Also corrected material settings

    Tweaked ISDF Missile scout animation

    Removed unused textures

    Updated ambient wind sound

    Updated map preview images to match current minimap generation

    Updated multiple vehicle models

    Tweaked ISDF Flare mine to delay animation until intended

    Updated Pluto Telephone Poles

    Added dust to Scions

    Minor tweaks to ISDF dust

    Multiple texture improvements

    Fixed animations for ISDF Walker death

    Improvements have been made to multiple buildings and props to help them blend more naturally with the terrain

    Numerous polishes to visuals and layout of default maps

    Improved multiplayer game exits to be cleaner

    Fixes to UI scaling issues
    AI and Vehicles

    Greatly improved pathing, targeting and collision of AI

    Fix tracking of explosions and ordnance

    Fixed Scion Scout not using Scion Flare mine

    Added velocity to Torpedo, Snipe, Blink, and generic explosions

    Recoil adjustments
    Modding

    Fixed other instances of "SolidColorDistance" ODF read typo

    Fixed missing check for ODF feature "DoBettyAmmo" setting

    Added new Map Editor Dome preview images

    Made a bunch of previously-hardwired values configurable for [HoverCraftClass]

    Added "hole" variants of Dark hole props, for map makers to use

    Modders can now switch between editor and schematic views properly

    Added new Sky Domes to the map editor Dome model list, and new previews images for them

    Mods/Addons pages use more suitable background

    Added support for ODF parameters to control how far a recoil piece slides backwards/forwards
    Update 2.0.133 (16 March 2018) Game Changes Gameplay

    Fixed multiple aiming issues with AI.

    Fixed huge AI slowdown when line of sight to target is blocked.

    Arc Cannon: fixed arc stream sometimes not doing damage to extractors

    Fixed a few minor pathfinding issues, units should be able to travel and find targets more easily.

    Fixed a problem with the font size on the main menu button.
    Missions

    Escort: Fixed Rebel Scion team colour.

    Escort: Made the Rebel Scions also turn against you during the normal ambush trigger.

    The Dark Planet: Fixed facing direction of the ISDF Factory.

    The Dark Planet: Manson now only tells you to get away once the satchel has been set.

    The AAN: Fixed facing direction of the ISDF Factory.

    A Simple S&R: Fixed Shabayev hopping into constructor being interrupted by the user throwing their empty craft in her way, causing mission to fail.

    Braddock: Fixed mission progression if you snipe the enemy tanks instead of destroying them.

    This is Not a Drill: Fixed distance for reaching Manson.

    We Have Hostiles: Fixed a small typo.

    Too Hot: Fixed an infinite loop in Recycler build VO messages.

    Too Hot: Made the script not set the AIP to build a Scavenger if the Scavenger is already around because it was built by the player. This prevents the AIP from queuing an item that can't be constructed in the Recycler Build Process.

    The Wormhole: Fixed final Scavenger not deploying on pool.

    Through the Looking Glass: Fixed Shabayev stutter.

    Through the Looking Glass: Shabayev is now properly named.

    Get Help: Mission now displays the objective for success.

    Rumble in the Jungle: Now displays a red fail objective.

    Payback: Fixed Friendly tanks not dying in the enemy base, and the enemy not shooting at player after Braddock orders them to the Recycler.

    Fanning the Fire: Shabayev can no longer be sniped. Also, we’ve made her not eject a pilot if destroyed.

    A Traitors Fate: Now Manson’s team must also be defeated instead of just Manson.

    Core: Reduced the distance the detection range is for playing the VO, this prevents it from playing when going down the side path.

    Core: Tweaked ambient lighting.

    Core: Fixed Core Power Relay being able to be nudged out of place by explosions.

    Core: Room entry has been made tighter.

    Fixed various instances where code didn't take sniping/taking over an enemy unit into consideration. Fixes a few mission hangs.
    Crashes

    Fixed some crashes in multiplayer that players had reported.

    Fixed a crash when saving on a PC with Russian character set username.

    Fixed taunts crash in German multiplayer games.
    Other

    Improved French and German localization.

    Fixed some MPI resync issues.

    Fixed Editor UI overlap caused by widening it earlier.

    Multiplayer orders text is now suppressed from singleplayer games

    Fixed occasional crash in the editor.

    MPI now sorts properly in the server browser

    Adjusted Dark and Core props to better match the terrain.

    Some issues creating FPS drops during attacks have now been fixed
    Modding and Mapmaking

    User Generated Content - LUA

    Added function based on GetMapTRNFilename that returns the bzn file name. Added so LuaMission can load the correct scripts on maps that inherit terrain.

    Made SetPilotClass() able to clear the pilot class in a ship.

    Fixed incorrect usage of FormatConsoleMessage.

    LuaMission: Fixed crash in Pre* and ObjectKilled/SnipeEjected functions if the Lua script didn't return a valid value.

    LuaMission: Fixed inappropriate use of FormatConsoleMessage. User provided formatted string and no additional values given. AV if for instance %s is in that string.

    Fixed overflow in Lua Print.

    Fixed crash in Lua GetODFString, nullcheck first.
    User Generated Content – Workshop Uploader Tool

    Uploader updated with new icon.

    Changed font names in mod examples to match the final font names.

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Battlezone: Combat CommanderBattlezone: Combat Commander URL แบบสั้น: คัดลอกแล้ว!
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