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Descriere
ShaderScope lets you write and experiment with Metal shaders in real time while seeing every phase of your render pipeline. Every intermediate pipeline state, off-screen render, and color attachment can be updated instantly, their cameras moved independently, and your shader code, parameters, and values tweaked constantly, all with no build/deploy step. Just click the Recompile button and keep on experimenting.
In-App Purchases:
Compute - You can also add compute/kernel shaders to your render pipeline.
Multiple Render Passes - You can have more than one render pass in each project. Handy for things like shadow maps, off-screen renders, etc.
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Informații suplimentare
- Versiune: 1.01.11
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macOS Aplicații›Instrumente - SO:
macOS,macOS 13.0 sau o versiune ulterioară - Mărimea:
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