| 开发人员: | Keeta Noda (4) | ||
| 价格: | $29.99 | ||
| 排名: | 0 | ||
| 评价: | 0 我要评价 | ||
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| Mac App Store | |||
说明
Normally, Mac/iPhone apps using SwiftUI are written in Swift,
and game apps using Unity are written in C#, but this can now be developed in Python.
Apps created with UniPy can be distributed to App Store!
-All conversion is done locally. No AI is used.
Even with long sources, the output from the same input will always be consistent.
No information is sent over the internet,
so there is no need to worry about source code leaks during development.
-It is a one-time purchase app. There is no limit to the amount of code you can convert,
so you can convert as many times as you like and continue your development through trial and error.
Even if you stop using UniPy,
it will not go to waste because you can continue development with the converted Swift/C# source.
-After conversion, the source code becomes pure Swift/C#; there are no black boxes.
As a result, with UniPy, unavoidable runtime bugs caused by third parties, which often occur when third-party development software is inserted into the development process, do not occur.
All bugs can be addressed as Swift/C#, in the same way as if UniPy was not used.
-Over 20 samples are included, allowing you to check three things:
the actual operating screen, the Python code before conversion, and the Swift code after conversion.
Each sample features a different SwiftUI UI part.
You can also use them as a UI part catalog, and copy and paste from there to create your own app.
-As a bonus, API stubs for SwiftUI and UnityEngine are included.
Since UniPy uses syntax that is 100% compatible with Python,
you can program comfortably with support such as IntelliSense in editors (IDEs) such as VSCode.
(*The stubs do not cover all APIs.)
-UniPy does not allow Python libraries to be used directly in Swift/C#,
and it does not support all grammar conversions, etc.
There are many limitations to its practical use. Please see the support page for details.
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- 版本: 1.0
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