즐겨찾기
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완료!
기술
Clay, flatten, smooth, mask and many other brushes will let you shape your creation.
You can also use the trim boolean cutting tool with lasso, rectangle and other shapes, for hardsurface purposes.
• Stroke customization
Falloff, alphas, tilings, pencil pressure and other stroke parameters can be customized.
You can save and load your tools preset as well.
• Painting tools
Vertex painting with color, roughness and metalness.
You can easily manage all your material presets as well.
• Layers
Record your sculpting and painting operations in separate layers for easier iteration during the creation process.
Both the sculpting and painting changes are recorded.
• Multiresolution sculpting
Go back and forth between multiple resolution of your mesh for a flexible workflow.
• Voxel remeshing
Remesh quickly your mesh to get a uniform level of detail.
It can be used to quickly sketch a rough shape at the beginning of the creation process.
• Dynamic topology
Refine locally your mesh under your brush to get an automatic level of detail.
You can even keep your layers, as they will be automatically updated!
• Decimate
Reduce the number of polygons by keeping as many details as possible.
• Face Group
Segment your mesh into subgroups with the face group tool.
• Automatic UV unwrap
The automatic UV unwrapper can use face groups to control the unwrapping process.
• Baking
You can transfer vertex data such as color, roughness, metalness and small scaled detail in to textures.
You can also do the opposite, transfering textures data into vertex data or layers.
• Primitive shape
Cylinder, torus, tube, lathe and other primitives can be used to quickly start new shapes from scratch.
• PBR rendering
Beautiful PBR rendering by default, with lighting and shadows.
You can always switch to matcap for a more standard shading for sculpting purposes.
• Post processing
Screen Space Reflection, Depth of Field, Ambient Occlusion, Tone mapping, etc
• Export and Import
Supported formats include glTF, OBJ, STL or PLY files.
• Interface
Easy-to-use interface, designed for mobile experience.
Customization is possible as well!
• Quad Remesher (separate in-app purchase only)
Remesh your object automatically with a quad dominant mesh that follows the mesh curvatures.
It supports guides, face groups and density painting.
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스크린샷
가격 내역
- 오늘: $19.99
- 최소: $13.99
- 최대: $19.99
가격 추적
새로운 기능
- 버전: 2.8
- 업데이트:
- usd: fix crash on export and import
scene: group lock will now lock its children
boolean: fix random crash
input: fix second single tap sometimes not being recorded
reference: simplify reset view on unlock option
reference: fix transform mode going crazy when reference is locked and rolled
추가 정보
- 출시일:
- 카테고리:
iOS 앱›그래픽 및 디자인 - 운영체제:
iPad,iPhone,iOS 16.0 이상 - 크기:
189 Mb - 지원되는 언어:
Arabic,Chinese,Czech,Dutch,English,French,German,Hebrew,Hindi,Indonesian,Italian,Japanese,Korean,Malay,Polish,Portuguese,Russian,Spanish,Swedish,Thai,Turkish,Vietnamese - 콘텐츠 등급:
4+ - App Store 개의 평가:
4.8(11,658) - 웹사이트:
https://nomadsculpt.com/
개발자
목록 (11)
- Nomad Sculpt
순위 (0)
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«Nomad Sculpt». 플랫폼: iOS. 카테고리: 그래픽 및 디자인. 개발자: «Hexanomad». 첫 번째 릴리스: . 마지막 업데이트: . 현재 가격: $19.99. 최저 기록 가격: $13.99 (). 최고 기록 가격: $19.99 (). 이 타이틀은 아직 AppAgg에서 평가나 리뷰를 받지 못했습니다. 목록: 공개: 11, 비공개: 10. 추적된 포인트: 확인됨: 10, 간접: 11,658. 매장: App Store. 매장 평가: 4.8. 투표: 11,658. 사용 가능한 언어: Arabic, Chinese, Czech, Dutch, English, French, German, Hebrew, Hindi, Indonesian, Italian, Japanese, Korean, Malay, Polish, Portuguese, Russian, Spanish, Swedish, Thai, Turkish, Vietnamese. AppAgg는 «Nomad Sculpt»의 가격 기록, 평점 및 사용자 피드백을 추적합니다. 향후 할인 및 업데이트 받기: RSS에서 확인할 수 있습니다. AppAgg는 애플리케이션을 호스팅하거나 소프트웨어를 배포하지 않습니다. 모든 상표, 로고 및 스크린샷은 해당 소유자의 자산입니다.
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