Zapisane
Wybierz nazwę, która będzie wyświetlana w menu Zapisane.
Gotowe!
| Programista: | Awesome Games Studio (11) | ||
| Cena: | $14.99 | ||
| Ocena: | 31,500 Złoto | ||
| Rankingi: | 0 | ||
| Komentarze: | 0 Opublikuj komentarz | ||
| Listy: | 1 + 0 | ||
| Punkty: | 0 + 17 (4.6) ¡ | ||
| +1 Punkty | |||
Opis

Forget about things like complicated controls or hour-long cutscenes - in YAZS you jump right into the fray and watch the fireworks! It's a game that everyone will enjoy, no matter their gaming experience, as the characters you command aim and shoot on their own. Just drop onto the couch and bask in your endorphin rising from a bullet heaven gameplay loop!
Your squad evolves upon your customized decisions as you play. Pursue a varied set of perks and support skills, or focus on your favorite character to alter their gear and gain their ultimate abilities.
Control a lone SWAT soldier or an entire team of badass mercenaries armed with katana, flamethrower, and rocket launcher - it's up to you every time you play!
Forge your squad to your liking with permanent upgrades. Decide upon how you'd like to progress and if you change your mind just reset and try something else. Pursue the specialization you enjoy the most and observe how your team becomes death, destroyer of worlds.
Assert your dominance over the enemy by increasing the virus' strength and making the hell's army stronger and faster. And when you finally stand at the top, ascend to a higher state of being with the unique prestige system, proving that you're not afraid of anything.
As a small team of buddies, we make games we enjoy playing and want to share them with you. If you're interested in this title, adding it to your wishlist would mean the world to us!
Don't be shy of dropping into our Discord to chat, posting your questions on the forum, or writing us an email. We'll be more than happy to hear your thoughts on the game and our design direction. Cheers!
Zrzuty ekranu










Wideo
Historia cen
- Aktualna cena: $14.99
- Minimum: Bezpłatny
- Maksimum: $14.99
Monitoruj ceny Dodaj do listy, aby otrzymywać powiadomienia o promocjach e-mailem lub push
Reklama
Wynik AppAgg
31,500
Szacowana ocena AppAgg dla
Yet Another Zombie Survivors
Programista: Awesome Games Studio
31,500 Złoto
Wyższe oceny zwykle oznaczają silniejsze sygnały w AppAgg.
Na podstawie: popularności · ocen użytkowników · świeżości · okazji · danych sklepów · aktywności społeczności
Przeliczane codziennie na podstawie aktualnych danych AppAgg.
Krótki URL: Skopiowano!
Nowości
- Wersja: Windows
- Ostatnia aktualizacja:
- 1.0.0.13aAdditions:
A "pity system" was introduced to counter the cases of bad luck when it comes to rolling items required by the current mission (every roll without the item increases the chance of it appearing).
Added "Zombie Volume" setting in the Options -> Audio.
Added an automatic "Liberate" option to the "Auto-Selection" menu.
"Run History" view now displays how much damage of each type has been dealt.
[PC] Added a "Game Speed 100%" bind to the "Remap Controls" settings menu.
[PC] The in-game cursor is back (finally!).
Changes:
Increased the Luck's impact on Military Training rarity.
Increased the rate at which the main story missions are being offered in the Camp.
Ranger's first mission "Seeding" changed to require any difficulty instead of II+.
SWAT's repeatable mission now requires 5 SOS Signal Liberations to complete, instead of 6.
Ghost's "Compilation" mission now requires 3 SOS Signal Liberations to complete, instead of 5.
Improvements made to all "Overall quality" presets in the Options -> Graphics tab.
Base Fear status duration extended to 2.5s (from 2s).
The "Mouse Trap" item now works with both Taunt and Fear statuses.
The "Coffee Cup" item now displays its current number of stacks on the HUD.
Ranger: "Good Boy: Retriever" now also collects tags (Elite Boss drop on the Endurance mode).
Ranger: "Repeater Crossbow" & "Flarebolt" can now fire each bolt separately.
Tank: "Rocket Launcher" Weapon now works better in the Manual Fire mode.
"Ultra Instinct" item now actively takes the current value of damage type tags into consideration.
"Power Leveling" Torment requirement dropped to level 70 (from level 100).
Quality of life:
Improved the keyboard & gamepad navigation of Badges on the "Select Loadout" interface.
You can now navigate more multi-tab interfaces with next/previous keys instead of with a single "Toggle" key (default: Q/E keyboard buttons, LB/RB controller buttons).
Radar Minimap "Top-Right" position setting tweaked to not interfere with mission objectives display.
Added a 0.2s input lock after activating the "Banish" function to help with double-input issues.
[PC] Game Over screen and endscreens now have a FPS limit to prevent excessive GPU use.
Fixes:
Fix for Weapon description tooltips showing damage values higher than the actual damage value.
Fix for the lack of lighting in the Camp when "Lighting" graphics setting was set to "Minimal".
Fix for Bio Lab enemies not receiving damage from some weapons.
Fix for "Medical Drone" Ability dealing less damage than intended.
Fix for "Animal Whistle: Panic" evolution not properly triggering on getting hit.
Fix for the Bio Lab main boss still getting stuck in its transition phase at times.
Fix for Tank's "Criminal Contempt" mission incorrectly displaying "Defeat 30 Elites" instead of "Defeat 30 Bosses".
Fix for Ghost's "Katana Splash" Weapon being considered as a Tier 3 Weapon for Pyro's repeatable mission.
Fix for an issue with "Training Badge" that caused it not to increase the Military Training rarity.
Fix for the timed power-up duration extension bonuses not working 100% correctly.
Fix for the "Pocket Watch" item not properly extending the Timed Power-ups lifetime.
Fix for the "Big Mummy" enemy stomp attack VFX not reflecting their hitbox area properly.
Fix for the "Dodge Roll" Torment in which the values of dodges and parries were calculated separately.
Fix for the "Green Well" Torment not working correctly in some cases.
Fix for the "Solar Panel" item not reducing the cooldown of all abilities correctly.
Fix for the "Silencer" item not working correctly with some of the Ghost's weapons.
Fix for the black-screen/crash caused by inputing certain keystrokes while the game is loading.
Fix for the occasional crash on run restart while the "Holo-bait" ability was active in the previous run.
Fix for the "Droner" enemy sometimes blocking Item Chests permanently.
Fix for the "Boomer" zombies sometimes becoming stuck in their exploding animation.
Fix for the Mechanic's "Spanner Spammer" weapon not scaling with the Kinetic damage tag.
Fix for the Engineer's "Electric Turret: Cooling" ability not correctly applying the additional Ice damage.
Fix for the Tank's "Sawblade Drone: Enchantement" ability not correctly applying the additional Ice/Fire damage.
Fix for the Ghost's "Kunai Dance: Cyanide" not correctly applying additional Toxic damage on direct hits.
Fix for the Ghost's "Pulsar: Overtheat" ability not correctly applying additional Fire damage.
Fix for the "Warm Ice Cream" item and Mechanic's "Cooling Mods" causing issues when applying Frozen status.
Fix for the "Battery Leakage" item issue with the Electric status application, similar to the above.
The 'Black Box' item now correctly retains the XP collected on the current level when advancing to the next one through its effect.
Engineer's "Energy Shield: Protection" evolution now properly protects against all projectiles.
Left/Down (negative axis value) movement in the Extermination mode now correctly starts the wave phase.
"Mana Potion" item's active effect no longer rolls for abilities with a non-modifiable cooldown (e.g. Resuscitation).
Fix for Buckshot Roulette causing animation stutters + now properly triggers SWAT's "Combat Drill" perk.
Fix for some bonuses granted by the abilities not properly pausing in the Extermination runs.
Fix for the Ranger's "Repeater Crossbow" cooldown time increases were not displayed in red on the level-up screens.
Fix for Resuscitation's effect occurring on a Game Over resulting in the run not stopping properly.
Fix for Survivor recruitment hiding the currently active status effects/buffs.
Fix for occasional visual ragdoll deformations.
Small fixes and tweaks to some user interfaces.
Fixes for localization/translation errors.
Other miscellaneous fixes.
1.0.0.12Additions:
"Remap Controls" setting in Options -> Controls now allows you to bind "Speed up" and "Slow down" hotkeys (remember, that speeds below 100% automatically disable the Leaderboards).
"FPS Counter" setting was added in Options -> Interface.
"Hide Build Version" setting was added in Options -> Interface (also hides the "Press F8 to submit feedback" text where applicable).
Reintroduced the option to delete/reset the first save game profile at the "Change Save Slot" interface.
Added an option within the Display tab to toggle if the mouse cursor should stick to the game window or be able to leave it.
Changes:
New missions now appear in the Mission Log after reading their brief, without having to play them (this should make it easier/smoother to switch missions and return to the old ones when desired).
Small tweaks to the gameplay of some missions to make their objectives easier to complete and less prone to mistakes.
Returning to the Camp after playing should now always offer a different mission.
"Trauma" mission adjusted to hopefully be a bit less traumatic (items required 3 -> 2).
"Friendship" has been renamed to "Team Bond" to better reflect the fact of it being a shared total bonus to Cash and Specialization Points gained by the whole team.
XP gems now continue to drop over their total amount limit. Note that this doesn't change the total amount dropped; no XP is lost as the oldest gems' values continue to combine into nearby ones.
Mechanic: Cooling Mods: The additional damage instance from this ability now applies before the original one of each weapon, so that if the target is defeated in a single attack, this attack is now of Ice damage type.
Quality of Life:
Improvements to the display of pop-ups & tooltips.
Gameplay interfaces are no longer limited to 60 FPS.
Smoothed the framerate drops happening on in-game interfaces appearing.
Mission Log now displays missions that are available but are still to appear as an offered mission.
Moved the achievement pop-up so that it doesn't collide with system overlay pop-ups.
Added a tooltip explanation of the "Team Bond" (Friendship) mechanic to the runs' second endscreen.
Tweaks to the in-game volume setting scaling (e.g. 5% is quieter now).
Reduced the frequency of "Good Boy" and "Falcon" abilities sound effects.
The volume of some sound effects was lowered a bit.
Bugfixes:
Overall stability improvements/fixes.
Fix for some mission completion status not being set/saved correctly.
Fix for incorrect requirements displayed for unlocking the Infinite game mode.
Fix for an issue that sometimes made it so the game is impossible to quit (the old ones just wanted for you to stay here forever, sorry about them!).
Fix for the maximum total amount of Team Bond (Friendship), which made "Survivor Crossing" torment unobtainable (maximum value is 250).
Items spawned from the "99'th Balloon" item are now properly considered by the mission objectives.
"Last Unicorn" item is now properly tagged as a healing item.
Fix for the interface locking on "SELECT AREA" screen.
Fixed a lock that could happen when killed by the decontamination zone.
Fix for the Healtpak power-up pickup logic not working correctly.
Fix for Bio Lab Boss Rush Final Boss enemy getting stuck in its transition phase.
Fix for the XP gems spawning in a certain, single spot (they'd love to be the One Piece).
Fix for the Bio Lab arena not being selectable in the Leaderboards interface.
Fix for "Ice Turret" ability not registering its damage type as Ice.
Fix for one of the main story missions, in which the GPS Data Packets sometimes broke.
Fix for the Bleeding status damage not applying correctly.
Fix for Specialization Points calculations (mission & Team Bond bonuses weren't properly applied).
Fix for the "Flarebolt" weapon attacks causing framedrops/performance issues.
Fix for the "Taser" weapon description error in German language version.
Fix for the "Monkey Business" achievement not working correctly.
Fix for SWAT's "Ricochet: Shattering" evolution not dealing Slashing-type damage.
Fix for Tank's "Bombing Strike: Bioweapon" evolution missing some visual effects.
Fix for Ghost's "Kunai Dance" ability visuals being a bit jittery.
Fix for Engineer's model glitching occasionally.
Fix for the "Camera Movement" accessibility setting not displaying the current active mode correctly.
Fix for some text characters displayed wrongly if the operational system is in the Turkish language.
Other small fixes and translation corrections.
Dodatkowe informacje
- Data wydania:
- Kategoria:
Gry na platformę GOG›Akcja i przygoda - System operacyjny:
Windows - Rozmiar:
4 Gb - Dostępne możliwości:
Achievements,Action,Combat,Controller support,Overlay,Roguelike,Single-player - Obsługiwany język:
Deutsch,English,Português do Brasil,español,français,polski,русский,中文,日本語,한국어 - GOG Store Ocena: ¡
4.6(17)
Programista
- Awesome Games Studio
- Obserwujący: 0
- Platformy: Steam Gry (6) GOG Gry (4) Xbox Gry (1)
- Zniżki: 2
- Listy: 2 + 1
- Punkty: 2 + 29,758 ¡
- Rankingi: 0
- Komentarze: 0
- Filmy: 9
- RSS: Subskrybuj
Listy (1)
- Yet Another Zombie Survivors
Punkty (0)
0
Rankingi (0)
0
Komentarze (0)
Skomentuj jako pierwszy
Krótko
- Udostępnij
- GOG Store
Na AppAgg możesz śledzić grę „Yet Another Zombie Survivors” od Awesome Games Studio, przeznaczoną na platformę GOG. Kategoria: Akcja i przygoda. Ocena AppAgg: 31,500 (Złoto). Punkty AppAgg gry — potwierdzone: 0; pośrednie: 17. Listy publiczne z tą grą: 1. Użytkownicy, którzy zapisali ją na listach prywatnych: 0. Użytkownicy AppAgg nie ocenili jeszcze tej gry. Potwierdzone punkty rejestrują przejścia do sklepu zalogowanych użytkowników AppAgg. Punkty pośrednie opierają się na danych sklepów. Dwa liczniki pokazują liczbę publicznych list i użytkowników, którzy zapisali aplikację lub grę na listach prywatnych. Gra ukazała się po raz pierwszy . Ostatnia aktualizacja gry: . Gra kosztuje obecnie $14.99. Najniższa zarejestrowana cena gry wynosiła $0.00 (); najwyższa $14.99 (). Aktualna ocena gry w GOG Store: 4.6. Liczba głosów: 17. Gra obsługuje następujące funkcje: Achievements, Action, Combat, Controller support, Overlay, Roguelike, Single-player. Gra jest dostępna w następujących językach: Deutsch, English, Português do Brasil, español, français, polski, русский, 中文, 日本語, 한국어. Sprawdź historię cen, dodaj grę do listy lub obserwuj dewelopera. Śledź przyszłe oferty i aktualizacje gry przez Kanał RSS. AppAgg nie przechowuje ani nie dystrybuuje tej gry. Wszystkie znaki towarowe, logo i zrzuty ekranu związane z grą należą do ich właścicieli.
